mau_mau_bot/bot.py

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import logging
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from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle, ParseMode
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from game_manager import GameManager
import card as c
from credentials import TOKEN
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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gm = GameManager()
u = Updater(TOKEN)
dp = u.dispatcher
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def list_subtract(list1, list2):
list1 = list1.copy()
for x in list2:
list1.remove(x)
return list1
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def new_game(bot, update):
chat_id = update.message.chat_id
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
bot.sendMessage(chat_id,
text="Click this link to join the game: %s" % link)
def start(bot, update, args):
if args:
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game_id = args[0]
gm.join_game(game_id, update.message.from_user)
game = gm.gameid_game[game_id]
groupchat = gm.chatid_gameid[game_id]
bot.sendMessage(update.message.chat_id, text="Joined game!")
bot.sendMessage(groupchat, text=update.message.from_user.first_name +
" joined the game!")
if game.current_player is game.current_player.next:
game.play_card(game.last_card)
bot.sendPhoto(groupchat,
photo=game.last_card.get_image_link(),
caption="First Card")
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else:
bot.sendMessage(update.message.chat_id,
text="Please invite me to a group and "
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"issue the /new command there.")
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def inline(bot, update):
if update.inline_query:
user_id = update.inline_query.from_user.id
player = gm.userid_player[user_id]
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game = gm.userid_game[user_id]
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results = list()
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playable = list()
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if game.choosing_color:
for color in c.COLORS:
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results.append(
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InlineQueryResultArticle(
id=color,
title="Choose Color",
message_text=color,
description=color.upper()
)
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)
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else:
playable = player.playable_cards()
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if playable is False:
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results.append(
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InlineQueryResultArticle(
"not_your_turn",
title="Not your turn",
description="Tap to see the current player",
message_text="Current player: " +
game.current_player.user.first_name
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)
)
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elif playable:
for card in playable:
results.append(
InlineQueryResultArticle(str(card),
title="Play card",
message_text=
('<a href="%s">\xad</a>'
'Played card ' + repr(card))
% card.get_image_link(),
thumb_url=card.get_thumb_link(),
description=repr(card),
parse_mode=ParseMode.HTML)
)
elif not game.choosing_color:
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results.append(
InlineQueryResultArticle(
"draw",
title="No suitable cards...",
description="Draw!",
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message_text='Drawing %d card(s)'
% (player.game.draw_counter or 1)
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)
)
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results.append(
InlineQueryResultArticle(
"hand",
title="Other cards:",
description=', '.join([repr(card) for card in
list_subtract(player.cards, playable)]),
message_text='Just checking cards'
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)
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)
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[logger.info(str(result)) for result in results]
bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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else:
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user = update.chosen_inline_result.from_user
game = gm.userid_game[user.id]
player = gm.userid_player[user.id]
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result_id = update.chosen_inline_result.result_id
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chat_id = gm.chatid_gameid[game]
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logger.info("Selected result: " + result_id)
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if result_id == 'hand':
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pass
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elif result_id == 'draw':
for n in range(game.draw_counter or 1):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
elif result_id in c.COLORS:
game.choose_color(result_id)
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else:
card = c.from_str(result_id)
game.play_card(card)
player.cards.remove(card)
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if game.choosing_color:
bot.sendMessage(chat_id, text="Please choose a color")
elif len(player.cards) == 1:
bot.sendMessage(chat_id, text="Last Card!")
elif len(player.cards) == 0:
gm.leave_game(user)
bot.sendMessage(chat_id, text="Player won!")
bot.sendMessage(chat_id,
text="Next player: " +
game.current_player.user.first_name)
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def error(bot, update, error):
logger.exception(error)
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dp.addTelegramInlineHandler(inline)
dp.addTelegramCommandHandler('start', start)
dp.addTelegramCommandHandler('new', new_game)
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dp.addErrorHandler(error)
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u.start_polling()
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u.idle()