forked from test/mau_mau_bot
Fix issue when joining a closed game, send message via send_async, send message to the sender in same case.
This commit is contained in:
parent
cb6c2f2557
commit
0ecf3370e3
1 changed files with 16 additions and 9 deletions
25
bot.py
25
bot.py
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@ -115,9 +115,9 @@ def new_game(bot, update):
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help(bot, update)
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help(bot, update)
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else:
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else:
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gm.new_game(update.message.chat)
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gm.new_game(update.message.chat)
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bot.sendMessage(chat_id,
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send_async(bot, chat_id,
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text="Created a new game! Join the game with /join "
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text="Created a new game! Join the game with /join "
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"and start the game with /start")
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"and start the game with /start")
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if botan:
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if botan:
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botan.track(update.message, 'New games')
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botan.track(update.message, 'New games')
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@ -132,6 +132,7 @@ def join_game(bot, update):
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game = gm.chatid_games[chat_id][-1]
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game = gm.chatid_games[chat_id][-1]
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if not game.open:
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if not game.open:
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send_async(bot, chat_id, text="The lobby is closed")
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send_async(bot, chat_id, text="The lobby is closed")
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return
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except (KeyError, IndexError):
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except (KeyError, IndexError):
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pass
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pass
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@ -163,7 +164,8 @@ def leave_game(bot, update):
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break
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break
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else:
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else:
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send_async(bot, chat_id, text="You are not playing in a game in "
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send_async(bot, chat_id, text="You are not playing in a game in "
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"this group.")
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"this group.",
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reply_to_message_id=update.message.message_id)
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return
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return
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user = update.message.from_user
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user = update.message.from_user
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@ -173,10 +175,12 @@ def leave_game(bot, update):
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send_async(bot, chat_id, text="Game ended!")
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send_async(bot, chat_id, text="Game ended!")
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else:
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else:
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if gm.leave_game(user, chat_id):
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if gm.leave_game(user, chat_id):
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send_async(bot, chat_id, text="Okay")
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send_async(bot, chat_id, text="Okay",
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reply_to_message_id=update.message.message_id)
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else:
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else:
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send_async(bot, chat_id, text="You are not playing in a game in "
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send_async(bot, chat_id, text="You are not playing in a game in "
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"this group.")
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"this group.",
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reply_to_message_id=update.message.message_id)
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def select_game(bot, update):
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def select_game(bot, update):
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@ -281,7 +285,8 @@ def close_game(bot, update):
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send_async(bot, chat_id, text="Closed the lobby")
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send_async(bot, chat_id, text="Closed the lobby")
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else:
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else:
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text="Only the game creator can do that")
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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def open_game(bot, update):
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def open_game(bot, update):
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@ -299,7 +304,8 @@ def open_game(bot, update):
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send_async(bot, chat_id, text="Opened the lobby")
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send_async(bot, chat_id, text="Opened the lobby")
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else:
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else:
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text="Only the game creator can do that")
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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def skip_player(bot, update):
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def skip_player(bot, update):
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@ -320,7 +326,8 @@ def skip_player(bot, update):
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% display_name(game.current_player.user))
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% display_name(game.current_player.user))
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else:
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else:
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text="Only the game creator can do that")
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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def help(bot, update):
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def help(bot, update):
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