some refactoring, botan tracking, join command

This commit is contained in:
Jannes Höke 2016-03-09 11:31:38 +01:00
parent cebffecc35
commit 13946e63bc
2 changed files with 98 additions and 39 deletions

118
bot.py
View file

@ -1,24 +1,32 @@
import logging
from datetime import datetime
from random import randint
from telegram import Updater, InlineQueryResultArticle, ParseMode
from telegram import Updater, InlineQueryResultArticle, ParseMode, Message, Chat
from telegram.utils.botan import Botan
from game_manager import GameManager
import card as c
from credentials import TOKEN
from credentials import TOKEN, BOTAN_TOKEN
from start_bot import start_bot
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.INFO)
level=logging.DEBUG)
logger = logging.getLogger(__name__)
gm = GameManager()
u = Updater(TOKEN)
dp = u.dispatcher
botan = False
if BOTAN_TOKEN:
botan = Botan(BOTAN_TOKEN)
help_text = "Follow these steps:\n\n" \
"1. Add this bot to a group\n" \
"2. In the group, start a new game with /new\n" \
"2. In the group, start a new game with /new or join an already" \
" running game with /join\n" \
"3. The bot will send a link into the group. " \
"Click the link and then on the <b>Start</b> " \
"button to join the game.\n" \
@ -31,7 +39,12 @@ help_text = "Follow these steps:\n\n" \
"at the moment) and an option to see the current game state.\n\n" \
"Players can join the game at any time, though you currently " \
"can not play more than one game at a time. To leave a game, " \
"send /leave into the group."
"send /leave into the group.\n" \
"If you enjoy this bot, " \
"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">" \
"rate me</a>, join the " \
"<a href=\"https://telegram.me/unobotupdates\">update channel</a>" \
" and buy an UNO card game.\n"
def list_subtract(list1, list2):
@ -73,10 +86,30 @@ def error(bot, update, error):
def new_game(bot, update):
""" Handler for the /new command """
chat_id = update.message.chat_id
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
bot.sendMessage(chat_id,
text="Click this link to join the game: %s" % link,
disable_web_page_preview=True)
if update.message.chat.type == 'private':
help(bot, update)
else:
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
bot.sendMessage(chat_id,
text="Click this link and press the Start button to"
" join the game: %s" % link,
disable_web_page_preview=True)
if botan:
botan.track(update.message, 'New games')
def join_game(bot, update):
""" Handler for the /join command """
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help(bot, update)
else:
link = gm.generate_invite_link(u.bot.getMe().username, chat_id,
join=True)
bot.sendMessage(chat_id,
text="Click this link and press the Start button to"
" join the game: %s" % link,
disable_web_page_preview=True)
def leave_game(bot, update):
@ -132,38 +165,44 @@ def help(bot, update):
""" Handler for the /help command """
bot.sendMessage(update.message.chat_id,
text=help_text,
parse_mode=ParseMode.HTML)
parse_mode=ParseMode.HTML,
disable_web_page_preview=True)
def reply_to_query(bot, update):
""" Builds the result list for inline queries and answers to the client """
user_id = update.inline_query.from_user.id
player = gm.userid_player[user_id]
game = gm.userid_game[user_id]
results = list()
playable = list()
if user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results)
else:
playable = list(sorted(player.playable_cards()))
for card in playable:
add_play_card(card, results)
if not player.drew:
add_draw(player, results, could_play_card=bool(len(playable)))
try:
user_id = update.inline_query.from_user.id
player = gm.userid_player[user_id]
game = gm.userid_game[user_id]
except KeyError:
add_no_game(results)
else:
if user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results)
else:
add_pass(results)
playable = list(sorted(player.playable_cards()))
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
add_call_bluff(results)
for card in playable:
add_play_card(card, results)
add_other_cards(playable, player, results)
if not player.drew:
add_draw(player, results,
could_play_card=bool(len(playable)))
add_gameinfo(game, results)
else:
add_pass(results)
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
add_call_bluff(results)
add_other_cards(playable, player, results)
add_gameinfo(game, results)
bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
@ -195,6 +234,17 @@ def add_other_cards(playable, player, results):
)
def add_no_game(results):
results.append(
InlineQueryResultArticle(
"nogame",
title="You are not playing",
message_text='Not playing right now. Use /new to start a game or '
'/join to join the current game in this group'
)
)
def add_draw(player, results, could_play_card):
results.append(
InlineQueryResultArticle(
@ -281,7 +331,7 @@ def process_result(bot, update):
chat_id = gm.chatid_gameid[game]
logger.debug("Selected result: " + result_id)
if result_id in ('hand', 'gameinfo'):
if result_id in ('hand', 'gameinfo', 'nogame'):
return
elif result_id == 'call_bluff':
do_call_bluff(bot, chat_id, game, player)
@ -309,6 +359,11 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
gm.leave_game(user)
bot.sendMessage(chat_id, text="Player won!")
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
Chat(chat_id, 'group')),
'Played cards')
def do_draw(game, player):
draw_counter_before = game.draw_counter
@ -345,6 +400,7 @@ def do_call_bluff(bot, chat_id, game, player):
dp.addTelegramInlineHandler(inline)
dp.addTelegramCommandHandler('start', start)
dp.addTelegramCommandHandler('new', new_game)
dp.addTelegramCommandHandler('join', join_game)
dp.addTelegramCommandHandler('leave', leave_game)
dp.addTelegramCommandHandler('help', help)
dp.addErrorHandler(error)

View file

@ -17,19 +17,22 @@ class GameManager(object):
self.userid_player = dict()
self.logger = logging.getLogger(__name__)
def generate_invite_link(self, bot_name, chat_id):
def generate_invite_link(self, bot_name, chat_id, join=False):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
game_id = str(uuid4())
game = Game()
if join and chat_id in self.chatid_gameid:
game_id = self.chatid_gameid[chat_id]
else:
game_id = str(uuid4())
game = Game()
self.logger.info("Creating new game with id " + game_id)
self.gameid_game[game_id] = game
self.chatid_gameid[chat_id] = game_id
self.chatid_gameid[game_id] = chat_id
self.chatid_gameid[game] = chat_id
self.logger.info("Creating new game with id " + game_id)
self.gameid_game[game_id] = game
self.chatid_gameid[chat_id] = game_id
self.chatid_gameid[game_id] = chat_id
self.chatid_gameid[game] = chat_id
return LINK_PATTERN % (bot_name, game_id)