Optional multi-translations

This commit is contained in:
Jannes Höke 2016-05-22 17:02:27 +02:00
parent 005445c4dd
commit 4cdffffa5f
8 changed files with 229 additions and 74 deletions

130
bot.py
View file

@ -41,6 +41,7 @@ from utils import _, __, send_async, answer_async, user_locale, game_locales, \
from shared_vars import botan, gm, updater, dispatcher
import simple_commands, settings
from simple_commands import help
logging.basicConfig(
@ -134,11 +135,11 @@ def leave_game(bot, update):
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!"))
send_async(bot, chat.id, text=__("Game ended!", game.translate))
else:
send_async(bot, chat.id,
text=__("Okay. Next Player: {name}").format(
text=__("Okay. Next Player: {name}", game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
@ -185,20 +186,20 @@ def status_update(bot, update):
chat = update.message.chat
if update.message.left_chat_member:
try:
user = update.message.left_chat_member
except KeyError:
return
user = update.message.left_chat_member
try:
gm.leave_game(user, chat)
game = gm.player_for_user_in_chat(user, chat).game
except NoGameInChatError:
pass
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!"))
send_async(bot, chat.id, text=__("Game ended!", game.translate))
else:
send_async(bot, chat.id, text=__("Removing {name} from the game")
send_async(bot, chat.id, text=__("Removing {name} from the game",
game.translate)
.format(name=display_name(user)))
@ -230,6 +231,13 @@ def start_game(bot, update, args):
game.play_card(game.last_card)
game.started = True
first_message = (
__("First player: {name}\n"
"Use /close to stop people from joining the game.\n"
"Enable multi-translations with /enable_translations",
game.translate)
.format(name=display_name(game.current_player.user)))
@run_async
def send_first():
"""Send the first card and player"""
@ -239,12 +247,7 @@ def start_game(bot, update, args):
timeout=TIMEOUT)
bot.sendMessage(chat.id,
text=__("First player: {name}\n"
"Use /close to stop people from "
"joining the game.")
.format(
name=display_name(game.current_player.user)
),
text=first_message,
timeout=TIMEOUT)
send_first()
@ -327,6 +330,63 @@ def open_game(bot, update):
return
@user_locale
def enable_translations(bot, update):
"""Handler for the /enable_translations command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if game.owner.id == user.id:
game.translate = True
send_async(bot, chat.id, text=_("Enabled multi-translations. "
"Disable with /disable_translations"))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def disable_translations(bot, update):
"""Handler for the /disable_translations command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if game.owner.id == user.id:
game.translate = False
send_async(bot, chat.id, text=_("Disabled multi-translations. "
"Enable them again with "
"/enable_translations"))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@game_locales
@user_locale
def skip_player(bot, update):
@ -365,7 +425,7 @@ def skip_player(bot, update):
send_async(bot, chat.id,
text=__("Waiting time to skip this player has "
"been reduced to {time} seconds.\n"
"Next player: {name}")
"Next player: {name}", game.translate)
.format(time=skipped_player.waiting_time,
name=display_name(next_player.user)))
game.turn()
@ -376,7 +436,7 @@ def skip_player(bot, update):
send_async(bot, chat.id,
text=__("{name1} was skipped four times in a row "
"and has been removed from the game.\n"
"Next player: {name2}")
"Next player: {name2}", game.translate)
.format(name1=display_name(skipped_player.user),
name2=display_name(next_player.user)))
@ -384,11 +444,12 @@ def skip_player(bot, update):
send_async(bot, chat.id,
text=__("{name} was skipped four times in a row "
"and has been removed from the game.\n"
"The game ended.")
"The game ended.", game.translate)
.format(name=display_name(skipped_player.user)))
gm.end_game(chat.id, skipped_player.user)
@game_locales
@user_locale
def reply_to_query(bot, update):
@ -420,10 +481,10 @@ def reply_to_query(bot, update):
add_draw(player, results)
else:
add_pass(results)
add_pass(results, game)
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
add_call_bluff(results)
add_call_bluff(results, game)
playable = player.playable_cards()
added_ids = list() # Duplicates are not allowed
@ -479,7 +540,7 @@ def process_result(bot, update):
return
elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat.id,
text=__("Cheat attempt by {name}")
text=__("Cheat attempt by {name}", game.translate)
.format(name=display_name(player.user)))
return
elif result_id == 'call_bluff':
@ -498,7 +559,7 @@ def process_result(bot, update):
if game in gm.chatid_games.get(chat.id, list()):
send_async(bot, chat.id,
text=__("Next player: {name}")
text=__("Next player: {name}", game.translate)
.format(name=display_name(game.current_player.user)))
@ -510,7 +571,8 @@ def reset_waiting_time(bot, player):
player.waiting_time = 90
send_async(bot, chat.id,
text=__("Waiting time for {name} has been reset to 90 "
"seconds").format(name=display_name(player.user)))
"seconds", player.game.translate)
.format(name=display_name(player.user)))
def do_play_card(bot, player, result_id):
@ -529,11 +591,12 @@ def do_play_card(bot, player, result_id):
if len(player.cards) == 0:
send_async(bot, chat.id,
text=__("{name} won!").format(name=user.first_name))
text=__("{name} won!", game.translate)
.format(name=user.first_name))
try:
gm.leave_game(user, chat)
except NotEnoughPlayersError:
send_async(bot, chat.id, text=__("Game ended!"))
send_async(bot, chat.id, text=__("Game ended!", game.translate))
gm.end_game(chat, user)
if botan:
@ -551,7 +614,8 @@ def do_draw(bot, player):
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck."))
text=__("There are no more cards in the deck.",
game.translate))
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
@ -566,26 +630,30 @@ def do_call_bluff(bot, player):
if player.prev.bluffing:
send_async(bot, chat.id,
text=__("Bluff called! Giving 4 cards to {name}")
text=__("Bluff called! Giving 4 cards to {name}",
game.translate)
.format(name=player.prev.user.first_name))
try:
player.prev.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck."))
text=__("There are no more cards in the deck.",
game.translate))
else:
game.draw_counter += 2
send_async(bot, chat.id,
text=__("{name1} didn't bluff! Giving 6 cards to {name2}")
text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
game.translate)
.format(name1=player.prev.user.first_name,
name2=player.user.first_name))
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck."))
text=__("There are no more cards in the deck.",
game.translate))
game.turn()
@ -600,6 +668,10 @@ dispatcher.add_handler(CommandHandler('join', join_game))
dispatcher.add_handler(CommandHandler('leave', leave_game))
dispatcher.add_handler(CommandHandler('open', open_game))
dispatcher.add_handler(CommandHandler('close', close_game))
dispatcher.add_handler(CommandHandler('enable_translations',
enable_translations))
dispatcher.add_handler(CommandHandler('disable_translations',
disable_translations))
dispatcher.add_handler(CommandHandler('skip', skip_player))
dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))
dispatcher.add_error_handler(error)

View file

@ -34,6 +34,7 @@ class Game(object):
started = False
owner = None
open = True
translate = False
def __init__(self, chat):
self.chat = chat

View file

@ -77,6 +77,8 @@ class GameManager(object):
self.leave_game(user, chat)
except NoGameInChatError:
pass
except NotEnoughPlayersError:
self.end_game(chat, user)
player = Player(game, user)

View file

@ -18,7 +18,7 @@
#: bot.py:224
msgid ""
msgstr ""
"Project-Id-Version: mau_mau_bot 0.1\n"
"Project-Id-Version: uno_bot 0.1\n"
"Report-Msgid-Bugs-To: uno@jhoeke.de\n"
"POT-Creation-Date: 2016-05-19 22:38+0200\n"
"PO-Revision-Date: 2016-05-21 21:16+0200\n"
@ -32,8 +32,7 @@ msgstr ""
"X-Generator: Gtranslator 2.91.6\n"
#: bot.py:60
msgid ""
"Follow these steps:\n"
msgid "Follow these steps:\n"
"\n"
"1. Add this bot to a group\n"
"2. In the group, start a new game with /new or join an already running game "
@ -49,9 +48,13 @@ msgid ""
"player takes more than 90 seconds to play, you can use /skip to skip that "
"player.\n"
"\n"
"<b>Language</b> and other settings: /settings\n"
"Other commands (only game creator):\n"
"/close - Close lobby\n"
"/open - Open lobby\n"
"/enable_translations - Translate relevant texts into all "
"languages spoken in a game\n"
"/disable_translations - Use English for those texts\n"
"\n"
"<b>Experimental:</b> Play in multiple groups at the same time. Press the "
"<code>Current game: ...</code> button and select the group you want to play "
@ -78,9 +81,13 @@ msgstr ""
"benutze /leave. Wenn ein Spieler länger als 90 Sekunden braucht, kannst du "
"ihn mit /skip überspringen.\n"
"\n"
"<b>Sprache</b> und andere Einstellungen: /settings\n"
"Weitere Kommandos (nur Spiel-Ersteller):\n"
"/close - Lobby schließen\n"
"/open - Lobby öffnen\n"
"/enable_translations - Übersetze relevante Texte in alle im Spiel gesprochenen"
" Sprachen\n"
"/disable_translations - Verwende Englisch für diese Texte\n"
"\n"
"<b>Experimentell</b>: Spiele in mehreren Gruppen gleichzeitig. Um die "
"Gruppe, in der du deine Karte spielen willst, auszuwählen, tippe auf den "
@ -170,15 +177,14 @@ msgstr "Das Spiel hat bereits begonnen"
#: bot.py:281
msgid "At least two players must /join the game before you can start it"
msgstr ""
"Es müssen mindestens zwei Spieler dem Spiel beitreten, bevor du es starten "
"kannst"
msgstr "Es müssen mindestens zwei Spieler dem Spiel beitreten, bevor du es "
"starten kannst"
#: bot.py:297
#, python-format
msgid ""
"First player: {name}\n"
"Use /close to stop people from joining the game."
#, python-format, fuzzy
msgid "First player: {name}\n"
"Use /close to stop people from joining the game.\n"
"Enable multi-translations with /enable_translations"
msgstr ""
"Erster Spieler: {name}\n"
"Benutze /close, um zu verhindern, dass weitere Spieler beitreten."
@ -201,6 +207,17 @@ msgstr ""
msgid "Only the game creator ({name}) can do that."
msgstr "Dies kann nur der Ersteller des Spiels ({name}) tun."
#: bot.py:349
#, python-format
msgid "Enabled multi-translations. Disable with /disable_translations"
msgstr "Multi-Übersetzungen aktiviert. Deaktivieren mit /disable_translations"
#: bot.py:377
#, python-format
msgid "Disabled multi-translations. Enable them again with /enable_translations"
msgstr "Multi-Übersetzungen deaktiviert. Aktiviere sie wieder mit "
"/enable_translations"
#: bot.py:368
msgid "Opened the lobby. New players may /join the game."
msgstr "Lobby geöffnet. Neue Spieler können nun beitreten."
@ -259,7 +276,7 @@ msgid "Cheat attempt by %s"
msgstr "{name} hat versucht zu schummeln!"
#: bot.py:562
msgid "Next player: "
msgid "Next player: {name}"
msgstr "Nächster Spieler: {name}"
#: bot.py:572

View file

@ -19,7 +19,7 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: mau_mau_bot 0.1\n"
"Project-Id-Version: uno_bot 0.1\n"
"Report-Msgid-Bugs-To: uno@jhoeke.de\n"
"POT-Creation-Date: 2016-05-19 22:38+0200\n"
"PO-Revision-Date: 2016-05-19 22:38+0200\n"
@ -32,6 +32,7 @@ msgstr ""
#: bot.py:60
#, fuzzy
msgid "Follow these steps:\n"
"\n"
"1. Add this bot to a group\n"
@ -48,10 +49,13 @@ msgid "Follow these steps:\n"
"player takes more than 90 seconds to play, you can use /skip to skip that "
"player.\n"
"\n"
"<b>Language</b> and other settings: /settings\n"
"Other commands (only game creator):\n"
"/close - Close lobby\n"
"/open - Open lobby\n"
"\n"
"/enable_translations - Translate relevant texts into all "
"languages spoken in a game\n"
"/disable_translations - Use English for those texts\n\n"
"<b>Experimental:</b> Play in multiple groups at the same time. Press the "
"<code>Current game: ...</code> button and select the group you want to play "
"a card in.\n"
@ -136,9 +140,10 @@ msgstr ""
#: bot.py:297
#, python-format
#, python-format, fuzzy
msgid "First player: {name}\n"
"Use /close to stop people from joining the game."
"Use /close to stop people from joining the game.\n"
"Enable multi-translations with /enable_translations"
msgstr ""
#: bot.py:321
@ -159,6 +164,16 @@ msgstr ""
msgid "Only the game creator ({name}) can do that."
msgstr ""
#: bot.py:349
#, python-format
msgid "Enabled multi-translations. Disable with /disable_translations"
msgstr ""
#: bot.py:377
#, python-format
msgid "Disabled multi-translations. Enable them again with /enable_translations"
msgstr ""
#: bot.py:368
msgid "Opened the lobby. New players may /join the game."
msgstr ""

View file

@ -100,9 +100,10 @@ def add_draw(player, results):
Sticker(
"draw", sticker_file_id=c.STICKERS['option_draw'],
input_message_content=
InputTextMessageContent(__('Drawing 1 card')
InputTextMessageContent(__('Drawing 1 card', player.game.translate)
if n == 1 else
__('Drawing {number} cards')
__('Drawing {number} cards',
player.game.translate)
.format(number=n))
)
)
@ -120,24 +121,26 @@ def add_gameinfo(game, results):
)
def add_pass(results):
def add_pass(results, game):
"""Add option to pass"""
results.append(
Sticker(
"pass", sticker_file_id=c.STICKERS['option_pass'],
input_message_content=InputTextMessageContent(__('Pass'))
input_message_content=InputTextMessageContent(__('Pass',
game.translate))
)
)
def add_call_bluff(results):
def add_call_bluff(results, game):
"""Add option to call a bluff"""
results.append(
Sticker(
"call_bluff",
sticker_file_id=c.STICKERS['option_bluff'],
input_message_content=
InputTextMessageContent(__("I'm calling your bluff!"))
InputTextMessageContent(__("I'm calling your bluff!",
game.translate))
)
)

View file

@ -39,9 +39,13 @@ help_text = ("Follow these steps:\n\n"
"Players can join the game at any time. To leave a game, "
"use /leave. If a player takes more than 90 seconds to play, "
"you can use /skip to skip that player.\n\n"
"<b>Language</b> and other settings: /settings\n"
"Other commands (only game creator):\n"
"/close - Close lobby\n"
"/open - Open lobby\n\n"
"/open - Open lobby\n"
"/enable_translations - Translate relevant texts into all "
"languages spoken in a game\n"
"/disable_translations - Use English for those texts\n\n"
"<b>Experimental:</b> Play in multiple groups at the same time. "
"Press the <code>Current game: ...</code> button and select the "
"group you want to play a card in.\n"

View file

@ -29,6 +29,7 @@ from telegram.ext.dispatcher import run_async
import locales
from database import db_session
from user_setting import UserSetting
from shared_vars import gm
strategy = PackageStrategy('unobot', locales)
application = registry.register(strategy)
@ -38,27 +39,28 @@ logger = logging.getLogger(__name__)
TIMEOUT = 2.5
def __(string):
def __(string, multi_translate):
"""Translates text into all locales on the stack"""
translations = list()
locales = list()
while True:
translation = _(string)
if translation not in translations:
translations.append(translation)
l = _.code
if not multi_translate:
_.push('en_US')
translations.append(_(string))
_.pop()
if l is None:
break
else:
locales.append(l)
else:
while _.code:
translation = _(string)
for l in reversed(locales):
_.push(l)
if translation not in translations:
translations.append(translation)
locales.append(_.code)
_.pop()
for l in reversed(locales):
_.push(l)
return '\n'.join(translations) # TODO
@ -126,12 +128,16 @@ def user_locale(func):
@wraps(func)
@db_session
def wrapped(bot, update, *pargs, **kwargs):
user, chat = _user_chat_from_update(update)
with db_session:
us = UserSetting.get(id=update.message.from_user.id)
us = UserSetting.get(id=user.id)
if us:
_.push(us.lang)
else:
_.push('en_US')
result = func(bot, update, *pargs, **kwargs)
_.pop()
return result
@ -141,15 +147,50 @@ def user_locale(func):
def game_locales(func):
@wraps(func)
@db_session
def wrapped(*pargs, **kwargs):
num_locales = 0
for loc in ('en_US', 'de_DE'): # TODO: Get user locales from Database
_.push(loc)
num_locales += 1
def wrapped(bot, update, *pargs, **kwargs):
user, chat = _user_chat_from_update(update)
player = gm.player_for_user_in_chat(user, chat)
locales = list()
result = func(*pargs, **kwargs)
if player:
for player in player.game.players:
us = UserSetting.get(id=player.user.id)
for i in range(num_locales):
if us:
loc = us.lang
else:
loc = 'en_US'
if loc in locales:
continue
_.push(loc)
locales.append(loc)
result = func(bot, update, *pargs, **kwargs)
for i in locales:
_.pop()
return result
return wrapped
return wrapped
def _user_chat_from_update(update):
try:
user = update.message.from_user
chat = update.message.chat
except (NameError, AttributeError):
try:
user = update.inline_query.from_user
chat = gm.userid_current[user.id].game.chat
except KeyError:
chat = None
except (NameError, AttributeError):
try:
user = update.chosen_inline_result.from_user
chat = gm.userid_current[user.id].game.chat
except (NameError, AttributeError):
chat = None
return user, chat