Update bot.py

Adding mode function
This commit is contained in:
Karho 2017-03-04 09:17:20 +08:00 committed by GitHub
parent d8dfb438a3
commit 683d203984

55
bot.py
View file

@ -23,9 +23,9 @@ from datetime import datetime
from random import randint
from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
InlineKeyboardButton
InlineKeyboardButton, ReplyKeyboardMarkup, Emoji
from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
CommandHandler, MessageHandler, Filters, CallbackQueryHandler
CommandHandler, MessageHandler, Filters, CallbackQueryHandler, RegexHandler
from telegram.ext.dispatcher import run_async
from start_bot import start_bot
@ -168,7 +168,7 @@ def leave_game(bot, update):
reply_to_message_id=update.message.message_id)
except NotEnoughPlayersError:
gm.end_game(chat, user)
gm.end_game(user, chat)
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
else:
@ -232,7 +232,7 @@ def status_update(bot, update):
except NoGameInChatError:
pass
except NotEnoughPlayersError:
gm.end_game(chat, user)
gm.end_game(user, chat)
send_async(bot, chat.id, text=__("Game ended!",
multi=game.translate))
else:
@ -424,7 +424,48 @@ def disable_translations(bot, update):
reply_to_message_id=update.message.message_id)
return
@game_locales
@user_locale
def mode(bot, update):
"""Handler for the /mode command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=__("There is no running game in this chat."))
return
game = games[-1]
if chat.type == 'private':
send_async(bot, chat.id,
text=_("Please change the group mode in the public game group with "
"the bot."))
return
if game.owner.id == user.id and not games.started:
kb = [["🎻 " + __("Original"), "🚴 " + __("Progressive UNO")]]
markup = ReplyKeyboardMarkup(kb, resize_keyboard=True, one_time_keyboard=True)
choice = send_async(bot, chat.id, text=__("Choose the game mode:"), reply_markup = markup)
if choice[0] == "🎻":
game.mode = 0
send_async(bot, chat.id, text=__("Original rules will be used."))
else if choice[0] == "🚴":
game.mode = 1
send_async(bot, chat.id, text=__("Progressive UNO rules will be used."))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that when the game does not start")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@game_locales
@user_locale
def skip_player(bot, update):
@ -498,7 +539,7 @@ def skip_player(bot, update):
if us2 and us2.stats:
us2.games_played += 1
gm.end_game(chat, skipped_player.user)
gm.end_game(skipped_player.user, chat)
@ -678,7 +719,7 @@ def do_play_card(bot, player, result_id):
if us2 and us2.stats:
us2.games_played += 1
gm.end_game(chat, user)
gm.end_game(user, chat)
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
@ -757,6 +798,8 @@ dispatcher.add_handler(CommandHandler('disable_translations',
disable_translations))
dispatcher.add_handler(CommandHandler('skip', skip_player))
dispatcher.add_handler(CommandHandler('notify_me', notify_me))
dispatcher.add_handler(CommandHandler('mode', mode))
dispatcher.add_handler(RegexHandler('^(Original|Progressive UNO)$', mode, pass_groups=True))
simple_commands.register()
settings.register()
dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))