Some refactoring, sorting out a few bugs and fix rules

This commit is contained in:
Jannes Höke 2016-03-07 23:50:39 +01:00
parent 14c4f0732b
commit 7c100bc5ba
4 changed files with 158 additions and 83 deletions

226
bot.py
View file

@ -5,6 +5,7 @@ from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle,
from game_manager import GameManager
import card as c
from credentials import TOKEN
from start_bot import start_bot
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
@ -25,6 +26,29 @@ def list_subtract(list1, list2):
return list(sorted(list1))
def display_name(game):
user = game.current_player.user
user_name = user.first_name
if user.username:
user_name += ' (@' + user.username + ')'
return user_name
def display_color(color):
if color == "r":
return "Red"
if color == "b":
return "Blue"
if color == "g":
return "Green"
if color == "y":
return "Yellow"
def error(bot, update, error):
logger.exception(error)
def new_game(bot, update):
chat_id = update.message.chat_id
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
@ -32,15 +56,31 @@ def new_game(bot, update):
text="Click this link to join the game: %s" % link)
def leave_game(bot, update):
chat_id = update.message.chat_id
game_id = gm.chatid_gameid[chat_id]
game = gm.gameid_game[game_id]
user = update.message.from_user
if game.current_player.user.id == user.id:
bot.sendMessage(chat_id,
text="You can't leave the game if it's your turn")
else:
gm.leave_game(user)
bot.sendMessage(chat_id, text="Okay")
def start(bot, update, args):
if args:
game_id = args[0]
gm.join_game(game_id, update.message.from_user)
game = gm.gameid_game[game_id]
groupchat = gm.chatid_gameid[game_id]
bot.sendMessage(update.message.chat_id, text="Joined game!")
bot.sendMessage(groupchat, text=update.message.from_user.first_name +
" joined the game!")
bot.sendMessage(update.message.chat_id,
text="Joined game! Please go back to the group chat "
"and play there, via inline commands.")
bot.sendMessage(groupchat,
text=update.message.from_user.first_name +
" joined the game!")
if game.current_player is game.current_player.next:
game.play_card(game.last_card)
@ -57,7 +97,7 @@ def inline(bot, update):
if update.inline_query:
reply_to_query(bot, update)
else:
chosen_card(bot, update)
process_result(bot, update)
def reply_to_query(bot, update):
@ -67,48 +107,52 @@ def reply_to_query(bot, update):
results = list()
playable = list()
if game.choosing_color:
choose_color(results)
else:
playable = player.playable_cards()
if user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results)
else:
playable = player.playable_cards()
if playable:
playable = list(sorted(playable))
if playable:
playable = list(sorted(playable))
for card in playable:
add_play_card(card, results)
if playable is False:
not_your_turn(game, results)
elif playable:
for card in playable:
play_card(card, results)
if playable is not False and not game.choosing_color and not player.drew:
add_draw(player, results, could_play_card=bool(len(playable)))
if playable is not False and not game.choosing_color and not player.drew:
draw(player, results, could_play_card=bool(len(playable)))
if player.drew and not game.choosing_color:
add_pass(results)
if player.drew:
pass_(results)
if game.last_card.special == c.DRAW_FOUR \
and not game.choosing_color \
and game.draw_counter:
add_call_bluff(results)
if game.last_card.special == c.DRAW_FOUR \
and not game.choosing_color \
and game.draw_counter:
call_bluff(results)
add_other_cards(playable, player, results)
other_cards(playable, player, results)
add_gameinfo(game, results)
bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
def choose_color(results):
def add_choose_color(results):
for color in c.COLORS:
results.append(
InlineQueryResultArticle(
id=color,
title="Choose Color",
message_text=color,
description=color.upper()
message_text=display_color(color),
description=display_color(color)
)
)
def other_cards(playable, player, results):
def add_other_cards(playable, player, results):
if not playable:
playable = list()
results.append(
InlineQueryResultArticle(
"hand",
@ -120,7 +164,7 @@ def other_cards(playable, player, results):
)
def draw(player, results, could_play_card):
def add_draw(player, results, could_play_card):
results.append(
InlineQueryResultArticle(
"draw",
@ -133,7 +177,7 @@ def draw(player, results, could_play_card):
)
def pass_(results):
def add_pass(results):
results.append(
InlineQueryResultArticle(
"pass",
@ -144,7 +188,7 @@ def pass_(results):
)
def call_bluff(results):
def add_call_bluff(results):
results.append(
InlineQueryResultArticle(
"call_bluff",
@ -155,7 +199,7 @@ def call_bluff(results):
)
def play_card(card, results):
def add_play_card(card, results):
results.append(
InlineQueryResultArticle(str(card),
title="Play card",
@ -169,19 +213,34 @@ def play_card(card, results):
)
def not_your_turn(game, results):
def add_gameinfo(game, results):
players = list()
current_player = game.current_player
itplayer = current_player.next
add_player(current_player, players)
while itplayer is not current_player:
add_player(itplayer, players)
itplayer = itplayer.next
results.append(
InlineQueryResultArticle(
"not_your_turn",
title="Not your turn",
description="Tap to see the current player",
message_text="Current player: " +
game.current_player.user.first_name
"gameinfo",
title="Show game info",
description="Tap to see the current player, player order, "
"card amounts and last played card",
message_text="Current player: " + display_name(game) + "\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players)
)
)
def chosen_card(bot, update):
def add_player(itplayer, players):
players.append(itplayer.user.first_name + " (%d cards)"
% len(itplayer.cards))
def process_result(bot, update):
user = update.chosen_inline_result.from_user
game = gm.userid_game[user.id]
player = gm.userid_player[user.id]
@ -189,65 +248,70 @@ def chosen_card(bot, update):
chat_id = gm.chatid_gameid[game]
logger.info("Selected result: " + result_id)
if result_id in ('hand', 'not_your_turn'):
if result_id in ('hand', 'gameinfo'):
return
elif result_id == 'call_bluff':
if player.prev.bluffing:
bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
% (game.draw_counter,
player.prev.user.first_name))
for i in range(game.draw_counter):
player.prev.cards.append(game.deck.draw())
else:
bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
" %s"
% (player.prev.user.first_name,
game.draw_counter + 2,
player.user.first_name))
for i in range(game.draw_counter + 2):
player.cards.append(game.deck.draw())
game.draw_counter = 0
game.turn()
do_call_bluff(bot, chat_id, game, player)
elif result_id == 'draw':
for n in range(game.draw_counter or 1):
player.cards.append(game.deck.draw())
game.draw_counter = 0
player.drew = True
if game.last_card.value == c.DRAW_TWO:
game.turn()
do_draw(game, player)
elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
else:
card = c.from_str(result_id)
game.play_card(card)
player.cards.remove(card)
if game.choosing_color:
bot.sendMessage(chat_id, text="Please choose a color")
elif len(player.cards) == 1:
bot.sendMessage(chat_id, text="Last Card!")
elif len(player.cards) == 0:
gm.leave_game(user)
bot.sendMessage(chat_id, text="Player won!")
do_play_card(bot, chat_id, game, player, result_id, user)
player = game.current_player.user
player_name = player.first_name
if player.user.username:
player_name += ' (@' + player.user.username + ')'
bot.sendMessage(chat_id, text="Next player: " + player_name)
user_name = display_name(game)
bot.sendMessage(chat_id, text="Next player: " + user_name)
def error(bot, update, error):
logger.exception(error)
def do_play_card(bot, chat_id, game, player, result_id, user):
card = c.from_str(result_id)
game.play_card(card)
player.cards.remove(card)
if game.choosing_color:
bot.sendMessage(chat_id, text="Please choose a color")
if len(player.cards) == 1:
bot.sendMessage(chat_id, text="Last Card!")
if len(player.cards) == 0:
gm.leave_game(user)
bot.sendMessage(chat_id, text="Player won!")
def do_draw(game, player):
draw_counter_before = game.draw_counter
for n in range(game.draw_counter or 1):
player.cards.append(game.deck.draw())
game.draw_counter = 0
player.drew = True
if game.last_card.value == c.DRAW_TWO and draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, chat_id, game, player):
if player.prev.bluffing:
bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
% (game.draw_counter,
player.prev.user.first_name))
for i in range(game.draw_counter):
player.prev.cards.append(game.deck.draw())
else:
bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
" %s"
% (player.prev.user.first_name,
game.draw_counter + 2,
player.user.first_name))
for i in range(game.draw_counter + 2):
player.cards.append(game.deck.draw())
game.draw_counter = 0
game.turn()
dp.addTelegramInlineHandler(inline)
dp.addTelegramCommandHandler('start', start)
dp.addTelegramCommandHandler('new', new_game)
dp.addTelegramCommandHandler('leave', leave_game)
dp.addErrorHandler(error)
u.start_polling()
start_bot()
u.idle()

View file

@ -49,7 +49,10 @@ class Game(object):
self.draw_counter += 2
self.logger.debug("Draw counter increased by 2")
elif card.value == c.REVERSE:
self.reverse()
if self.current_player is self.current_player.next.next:
self.turn()
else:
self.reverse()
if card.special not in (c.CHOOSE, c.DRAW_FOUR):
self.turn()

View file

@ -85,6 +85,9 @@ class Player(object):
self.bluffing = bool(len(playable) - 1)
if len(self.cards) == 1 and self.cards[0].special == c.DRAW_FOUR:
return list()
return playable
def card_playable(self, card, playable):
@ -97,7 +100,6 @@ class Player(object):
is_playable = False
if last.value == c.DRAW_TWO and not \
(card.value == c.DRAW_TWO or
card.special == c.DRAW_FOUR or
not self.game.draw_counter):
self.logger.debug("Player has to draw and can't counter")
is_playable = False

6
start_bot.py Normal file
View file

@ -0,0 +1,6 @@
# Modify this file if you want a different startup sequence, for example using
# a Webhook
def start_bot(updater):
updater.start_polling()