forked from test/mau_mau_bot
handle empty decks on player join
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parent
0dcd1f6cdc
commit
aee310ec9c
2 changed files with 26 additions and 4 deletions
17
bot.py
17
bot.py
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@ -30,6 +30,9 @@ from telegram.ext import Updater, InlineQueryHandler, \
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from telegram.ext.dispatcher import run_async
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from telegram.utils.botan import Botan
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from flufl.i18n import registry
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from flufl.i18n import PackageStrategy
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from game_manager import GameManager
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from credentials import TOKEN, BOTAN_TOKEN
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from start_bot import start_bot
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@ -41,6 +44,7 @@ import card as c
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from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
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NotEnoughPlayersError, DeckEmptyError)
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from database import db_session
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import i18n
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TIMEOUT = 2.5
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@ -49,6 +53,10 @@ logging.basicConfig(
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level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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strategy = PackageStrategy('uno', i18n)
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application = registry.register(strategy)
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_ = application._
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gm = GameManager()
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u = Updater(token=TOKEN, workers=32)
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dp = u.dispatcher
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@ -162,6 +170,13 @@ def join_game(bot, update):
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text="You already joined the game. Start the game "
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"with /start",
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reply_to_message_id=update.message.message_id)
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except DeckEmptyError:
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send_async(bot, chat.id,
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text="There are not enough cards left in the deck for new "
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"players to join.",
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat.id,
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text="Joined the game",
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@ -439,7 +454,7 @@ def skip_player(bot, update):
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def help(bot, update):
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"""Handler for the /help command"""
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send_async(bot, update.message.chat_id, text=help_text,
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send_async(bot, update.message.chat_id, text=_(help_text),
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parse_mode=ParseMode.HTML, disable_web_page_preview=True)
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13
player.py
13
player.py
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@ -22,6 +22,7 @@ import logging
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from datetime import datetime
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import card as c
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from errors import DeckEmptyError
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class Player(object):
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@ -38,6 +39,15 @@ class Player(object):
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self.user = user
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self.logger = logging.getLogger(__name__)
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try:
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for i in range(7):
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self.cards.append(self.game.deck.draw())
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except DeckEmptyError:
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for card in self.cards:
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self.game.deck.dismiss(card)
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raise
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# Check if this player is the first player in this game.
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if game.current_player:
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self.next = game.current_player
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@ -49,9 +59,6 @@ class Player(object):
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self._prev = self
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game.current_player = self
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for i in range(7):
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self.cards.append(self.game.deck.draw())
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self.bluffing = False
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self.drew = False
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self.anti_cheat = 0
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