forked from test/mau_mau_bot
experimental: multiple games
This commit is contained in:
parent
c22e91eafa
commit
c1ef321cc3
3 changed files with 121 additions and 42 deletions
101
bot.py
101
bot.py
|
@ -4,9 +4,12 @@ from random import randint
|
|||
from uuid import uuid4
|
||||
|
||||
from telegram import InlineQueryResultArticle, ParseMode, Message, Chat, \
|
||||
Emoji, InputTextMessageContent, InlineQueryResultCachedSticker as Sticker
|
||||
Emoji, InputTextMessageContent, \
|
||||
InlineQueryResultCachedSticker as Sticker, InlineKeyboardMarkup, \
|
||||
InlineKeyboardButton
|
||||
from telegram.ext import Updater, InlineQueryHandler, \
|
||||
ChosenInlineResultHandler, CommandHandler, MessageHandler, filters
|
||||
ChosenInlineResultHandler, CommandHandler, MessageHandler, filters, \
|
||||
CallbackQueryHandler
|
||||
from telegram.ext.dispatcher import run_async
|
||||
from telegram.utils.botan import Botan
|
||||
|
||||
|
@ -39,11 +42,12 @@ help_text = "Follow these steps:\n\n" \
|
|||
"messages. You will see your cards (some greyed out), any extra " \
|
||||
"options like drawing, and a <b>?</b> to see the current game " \
|
||||
"state. The greyed out cards are those you can not play at the " \
|
||||
"moment.\n" \
|
||||
"Tap an option to execute the selected action. \n\n" \
|
||||
"Players can join the game at any time, though you currently " \
|
||||
"can not play more than one game at a time. To leave a game, " \
|
||||
"moment. Tap an option to execute the selected action. \n" \
|
||||
"Players can join the game at any time. To leave a game, " \
|
||||
"use /leave.\n" \
|
||||
"<b>Experimental:</b> Play multiple games at the same time. " \
|
||||
"Press the <code>Current game: </code> button and select the " \
|
||||
"group you want to play a card in.\n" \
|
||||
"If you enjoy this bot, " \
|
||||
"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">" \
|
||||
"rate me</a>, join the " \
|
||||
|
@ -102,7 +106,7 @@ def new_game(bot, update):
|
|||
if update.message.chat.type == 'private':
|
||||
help(bot, update)
|
||||
else:
|
||||
gm.new_game(chat_id)
|
||||
gm.new_game(update.message.chat)
|
||||
bot.sendMessage(chat_id,
|
||||
text="Created a new game! Join the game with /join "
|
||||
"and start the game with /start")
|
||||
|
@ -136,19 +140,54 @@ def join_game(bot, update):
|
|||
def leave_game(bot, update):
|
||||
""" Handler for the /leave command """
|
||||
chat_id = update.message.chat_id
|
||||
game = gm.chatid_game[chat_id]
|
||||
user = update.message.from_user
|
||||
players = gm.userid_players[user.id]
|
||||
for player in players:
|
||||
if player.game.chat.id == chat_id:
|
||||
game = player.game
|
||||
break
|
||||
else:
|
||||
game = gm.chatid_game[chat_id]
|
||||
user = update.message.from_user
|
||||
|
||||
if (game.current_player is game.current_player.next or
|
||||
if (game.current_player is None or
|
||||
game.current_player is game.current_player.next or
|
||||
game.current_player is game.current_player.next.next):
|
||||
gm.end_game(chat_id, user)
|
||||
send_async(bot, chat_id, text="Game ended!")
|
||||
gm.end_game(chat_id)
|
||||
elif game.current_player.user.id == user.id:
|
||||
send_async(bot, chat_id,
|
||||
text="You can't leave the game if it's your turn")
|
||||
else:
|
||||
gm.leave_game(user)
|
||||
send_async(bot, chat_id, text="Okay")
|
||||
if gm.leave_game(user, chat_id):
|
||||
send_async(bot, chat_id, text="Okay")
|
||||
else:
|
||||
send_async(bot, chat_id, text="You are not playing in a game in "
|
||||
"this group.")
|
||||
|
||||
|
||||
def select_game(bot, update):
|
||||
|
||||
chat_id = int(update.callback_query.data)
|
||||
user_id = update.callback_query.from_user.id
|
||||
players = gm.userid_players[user_id]
|
||||
for player in players:
|
||||
if player.game.chat.id == chat_id:
|
||||
gm.userid_current[user_id] = player
|
||||
break
|
||||
else:
|
||||
send_async(bot, update.callback_query.message.chat_id,
|
||||
text="Game not found :(")
|
||||
return
|
||||
|
||||
back = [[InlineKeyboardButton(text='Back', switch_inline_query='')]]
|
||||
|
||||
bot.answerCallbackQuery(update.callback_query.id,
|
||||
text="Sending you back...")
|
||||
send_async(bot, chat_id=update.callback_query.message.chat_id,
|
||||
text="Selected game: " +
|
||||
gm.userid_current[user_id].game.chat.title,
|
||||
reply_markup=InlineKeyboardMarkup(back))
|
||||
|
||||
|
||||
def status_update(bot, update):
|
||||
|
@ -173,12 +212,12 @@ def status_update(bot, update):
|
|||
itplayer = itplayer.next
|
||||
|
||||
if user.id in user_ids:
|
||||
gm.leave_game(user)
|
||||
gm.leave_game(user, chat_id)
|
||||
send_async(bot, chat_id, text="Removing %s from the game"
|
||||
% display_name(user))
|
||||
|
||||
|
||||
def start_game(bot, update):
|
||||
def start_game(bot, update, args):
|
||||
""" Handler for the /start command """
|
||||
|
||||
if update.message.chat.type != 'private':
|
||||
|
@ -200,6 +239,17 @@ def start_game(bot, update):
|
|||
send_async(bot, chat_id,
|
||||
text="First player: " +
|
||||
display_name(game.current_player.user))
|
||||
elif len(args) and args[0] == 'select':
|
||||
players = gm.userid_players[update.message.from_user.id]
|
||||
|
||||
groups = list()
|
||||
for player in players:
|
||||
groups.append([InlineKeyboardButton(text=player.game.chat.title,
|
||||
callback_data=
|
||||
str(player.game.chat.id))])
|
||||
send_async(bot, update.message.chat_id,
|
||||
text='Please select the group you want to play in:',
|
||||
reply_markup=InlineKeyboardMarkup(groups))
|
||||
else:
|
||||
help(bot, update)
|
||||
|
||||
|
@ -221,11 +271,13 @@ def reply_to_query(bot, update):
|
|||
""" Builds the result list for inline queries and answers to the client """
|
||||
results = list()
|
||||
playable = list()
|
||||
switch = None
|
||||
|
||||
try:
|
||||
user_id = update.inline_query.from_user.id
|
||||
player = gm.userid_player[user_id]
|
||||
game = gm.userid_game[user_id]
|
||||
players = gm.userid_players[user_id]
|
||||
player = gm.userid_current[user_id]
|
||||
game = player.game
|
||||
except KeyError:
|
||||
add_no_game(results)
|
||||
else:
|
||||
|
@ -264,7 +316,11 @@ def reply_to_query(bot, update):
|
|||
for result in results:
|
||||
result.id += ':%d' % player.anti_cheat
|
||||
|
||||
answer_async(bot, update.inline_query.id, results, cache_time=0)
|
||||
if players and game and len(players) > 1:
|
||||
switch = 'Current game: %s' % game.chat.title
|
||||
|
||||
answer_async(bot, update.inline_query.id, results, cache_time=0,
|
||||
switch_pm_text=switch, switch_pm_parameter='select')
|
||||
|
||||
|
||||
def add_choose_color(results):
|
||||
|
@ -411,8 +467,8 @@ def process_result(bot, update):
|
|||
""" Check the players actions and act accordingly """
|
||||
try:
|
||||
user = update.chosen_inline_result.from_user
|
||||
game = gm.userid_game[user.id]
|
||||
player = gm.userid_player[user.id]
|
||||
player = gm.userid_current[user.id]
|
||||
game = player.game
|
||||
result_id = update.chosen_inline_result.result_id
|
||||
chat_id = gm.chatid_game[game]
|
||||
except KeyError:
|
||||
|
@ -457,11 +513,11 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
|
|||
if len(player.cards) == 1:
|
||||
send_async(bot, chat_id, text="Last Card!")
|
||||
if len(player.cards) == 0:
|
||||
gm.leave_game(user)
|
||||
gm.leave_game(user, chat_id)
|
||||
send_async(bot, chat_id, text="Player won!")
|
||||
if game.current_player is game.current_player.next:
|
||||
send_async(bot, chat_id, text="Game ended!")
|
||||
gm.end_game(chat_id)
|
||||
gm.end_game(chat_id, user)
|
||||
|
||||
if botan:
|
||||
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
|
||||
|
@ -502,7 +558,8 @@ def do_call_bluff(bot, chat_id, game, player):
|
|||
# Add all handlers to the dispatcher and run the bot
|
||||
dp.addHandler(InlineQueryHandler(reply_to_query))
|
||||
dp.addHandler(ChosenInlineResultHandler(process_result))
|
||||
dp.addHandler(CommandHandler('start', start_game))
|
||||
dp.addHandler(CallbackQueryHandler(select_game))
|
||||
dp.addHandler(CommandHandler('start', start_game, pass_args=True))
|
||||
dp.addHandler(CommandHandler('new', new_game))
|
||||
dp.addHandler(CommandHandler('join', join_game))
|
||||
dp.addHandler(CommandHandler('leave', leave_game))
|
||||
|
|
3
game.py
3
game.py
|
@ -12,7 +12,8 @@ class Game(object):
|
|||
choosing_color = False
|
||||
started = False
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self, chat):
|
||||
self.chat = chat
|
||||
self.deck = Deck()
|
||||
self.last_card = self.deck.draw()
|
||||
|
||||
|
|
|
@ -9,18 +9,19 @@ class GameManager(object):
|
|||
|
||||
def __init__(self):
|
||||
self.chatid_game = dict()
|
||||
self.userid_game = dict()
|
||||
self.userid_player = dict()
|
||||
self.userid_players = dict()
|
||||
self.userid_current = dict()
|
||||
self.logger = logging.getLogger(__name__)
|
||||
|
||||
def new_game(self, chat_id):
|
||||
def new_game(self, chat):
|
||||
"""
|
||||
Generate a game join link with a unique ID and connect the game to the
|
||||
group chat
|
||||
"""
|
||||
chat_id = chat.id
|
||||
|
||||
self.logger.info("Creating new game with id " + str(chat_id))
|
||||
game = Game()
|
||||
game = Game(chat)
|
||||
self.chatid_game[chat_id] = game
|
||||
self.chatid_game[game] = chat_id
|
||||
|
||||
|
@ -31,41 +32,61 @@ class GameManager(object):
|
|||
game = self.chatid_game[chat_id]
|
||||
except KeyError:
|
||||
return None
|
||||
if user.id not in self.userid_game or \
|
||||
self.userid_game[user.id] is not game:
|
||||
|
||||
players = self.userid_players.get(user.id, list())
|
||||
|
||||
if not players:
|
||||
self.userid_players[user.id] = players
|
||||
else:
|
||||
self.leave_game(user, chat_id)
|
||||
|
||||
if game not in [player.game for player in players]:
|
||||
try:
|
||||
self.leave_game(user)
|
||||
player = Player(game, user)
|
||||
except AttributeError:
|
||||
return None
|
||||
|
||||
self.userid_player[user.id] = player
|
||||
self.userid_game[user.id] = game
|
||||
players.append(player)
|
||||
self.userid_current[user.id] = player
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def leave_game(self, user):
|
||||
def leave_game(self, user, chat_id):
|
||||
""" Remove a player from its current game """
|
||||
try:
|
||||
player = self.userid_player[user.id]
|
||||
players = self.userid_players[user.id]
|
||||
|
||||
for player in list(players):
|
||||
if player.game.chat.id == chat_id:
|
||||
player.leave()
|
||||
players.remove(player)
|
||||
if self.userid_current[user.id] is player:
|
||||
if len(players):
|
||||
self.userid_current[user.id] = players[0]
|
||||
else:
|
||||
del self.userid_current[user.id]
|
||||
break
|
||||
else:
|
||||
return False
|
||||
|
||||
player.leave()
|
||||
del self.userid_player[user.id]
|
||||
del self.userid_game[user.id]
|
||||
return True
|
||||
except KeyError:
|
||||
self.logger.info("Leaving game failed")
|
||||
return False
|
||||
|
||||
def end_game(self, chat_id):
|
||||
def end_game(self, chat_id, user):
|
||||
"""
|
||||
Generate a game join link with a unique ID and connect the game to the
|
||||
group chat
|
||||
"""
|
||||
|
||||
self.logger.info("Game with id " + str(chat_id) + " ended")
|
||||
game = self.chatid_game[chat_id]
|
||||
self.leave_game(game.current_player.user)
|
||||
del self.chatid_game[chat_id]
|
||||
del self.chatid_game[game]
|
||||
players = self.userid_players[user.id]
|
||||
for player in players:
|
||||
if not player.game.chat.id == chat_id:
|
||||
game = player.game
|
||||
del self.chatid_game[game]
|
||||
break
|
||||
|
||||
self.leave_game(user, chat_id)
|
||||
|
|
Loading…
Reference in a new issue