experimental: multiple games

This commit is contained in:
Jannes Höke 2016-04-24 02:11:37 +02:00
parent c22e91eafa
commit c1ef321cc3
3 changed files with 121 additions and 42 deletions

101
bot.py
View file

@ -4,9 +4,12 @@ from random import randint
from uuid import uuid4
from telegram import InlineQueryResultArticle, ParseMode, Message, Chat, \
Emoji, InputTextMessageContent, InlineQueryResultCachedSticker as Sticker
Emoji, InputTextMessageContent, \
InlineQueryResultCachedSticker as Sticker, InlineKeyboardMarkup, \
InlineKeyboardButton
from telegram.ext import Updater, InlineQueryHandler, \
ChosenInlineResultHandler, CommandHandler, MessageHandler, filters
ChosenInlineResultHandler, CommandHandler, MessageHandler, filters, \
CallbackQueryHandler
from telegram.ext.dispatcher import run_async
from telegram.utils.botan import Botan
@ -39,11 +42,12 @@ help_text = "Follow these steps:\n\n" \
"messages. You will see your cards (some greyed out), any extra " \
"options like drawing, and a <b>?</b> to see the current game " \
"state. The greyed out cards are those you can not play at the " \
"moment.\n" \
"Tap an option to execute the selected action. \n\n" \
"Players can join the game at any time, though you currently " \
"can not play more than one game at a time. To leave a game, " \
"moment. Tap an option to execute the selected action. \n" \
"Players can join the game at any time. To leave a game, " \
"use /leave.\n" \
"<b>Experimental:</b> Play multiple games at the same time. " \
"Press the <code>Current game: </code> button and select the " \
"group you want to play a card in.\n" \
"If you enjoy this bot, " \
"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">" \
"rate me</a>, join the " \
@ -102,7 +106,7 @@ def new_game(bot, update):
if update.message.chat.type == 'private':
help(bot, update)
else:
gm.new_game(chat_id)
gm.new_game(update.message.chat)
bot.sendMessage(chat_id,
text="Created a new game! Join the game with /join "
"and start the game with /start")
@ -136,19 +140,54 @@ def join_game(bot, update):
def leave_game(bot, update):
""" Handler for the /leave command """
chat_id = update.message.chat_id
game = gm.chatid_game[chat_id]
user = update.message.from_user
players = gm.userid_players[user.id]
for player in players:
if player.game.chat.id == chat_id:
game = player.game
break
else:
game = gm.chatid_game[chat_id]
user = update.message.from_user
if (game.current_player is game.current_player.next or
if (game.current_player is None or
game.current_player is game.current_player.next or
game.current_player is game.current_player.next.next):
gm.end_game(chat_id, user)
send_async(bot, chat_id, text="Game ended!")
gm.end_game(chat_id)
elif game.current_player.user.id == user.id:
send_async(bot, chat_id,
text="You can't leave the game if it's your turn")
else:
gm.leave_game(user)
send_async(bot, chat_id, text="Okay")
if gm.leave_game(user, chat_id):
send_async(bot, chat_id, text="Okay")
else:
send_async(bot, chat_id, text="You are not playing in a game in "
"this group.")
def select_game(bot, update):
chat_id = int(update.callback_query.data)
user_id = update.callback_query.from_user.id
players = gm.userid_players[user_id]
for player in players:
if player.game.chat.id == chat_id:
gm.userid_current[user_id] = player
break
else:
send_async(bot, update.callback_query.message.chat_id,
text="Game not found :(")
return
back = [[InlineKeyboardButton(text='Back', switch_inline_query='')]]
bot.answerCallbackQuery(update.callback_query.id,
text="Sending you back...")
send_async(bot, chat_id=update.callback_query.message.chat_id,
text="Selected game: " +
gm.userid_current[user_id].game.chat.title,
reply_markup=InlineKeyboardMarkup(back))
def status_update(bot, update):
@ -173,12 +212,12 @@ def status_update(bot, update):
itplayer = itplayer.next
if user.id in user_ids:
gm.leave_game(user)
gm.leave_game(user, chat_id)
send_async(bot, chat_id, text="Removing %s from the game"
% display_name(user))
def start_game(bot, update):
def start_game(bot, update, args):
""" Handler for the /start command """
if update.message.chat.type != 'private':
@ -200,6 +239,17 @@ def start_game(bot, update):
send_async(bot, chat_id,
text="First player: " +
display_name(game.current_player.user))
elif len(args) and args[0] == 'select':
players = gm.userid_players[update.message.from_user.id]
groups = list()
for player in players:
groups.append([InlineKeyboardButton(text=player.game.chat.title,
callback_data=
str(player.game.chat.id))])
send_async(bot, update.message.chat_id,
text='Please select the group you want to play in:',
reply_markup=InlineKeyboardMarkup(groups))
else:
help(bot, update)
@ -221,11 +271,13 @@ def reply_to_query(bot, update):
""" Builds the result list for inline queries and answers to the client """
results = list()
playable = list()
switch = None
try:
user_id = update.inline_query.from_user.id
player = gm.userid_player[user_id]
game = gm.userid_game[user_id]
players = gm.userid_players[user_id]
player = gm.userid_current[user_id]
game = player.game
except KeyError:
add_no_game(results)
else:
@ -264,7 +316,11 @@ def reply_to_query(bot, update):
for result in results:
result.id += ':%d' % player.anti_cheat
answer_async(bot, update.inline_query.id, results, cache_time=0)
if players and game and len(players) > 1:
switch = 'Current game: %s' % game.chat.title
answer_async(bot, update.inline_query.id, results, cache_time=0,
switch_pm_text=switch, switch_pm_parameter='select')
def add_choose_color(results):
@ -411,8 +467,8 @@ def process_result(bot, update):
""" Check the players actions and act accordingly """
try:
user = update.chosen_inline_result.from_user
game = gm.userid_game[user.id]
player = gm.userid_player[user.id]
player = gm.userid_current[user.id]
game = player.game
result_id = update.chosen_inline_result.result_id
chat_id = gm.chatid_game[game]
except KeyError:
@ -457,11 +513,11 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
if len(player.cards) == 1:
send_async(bot, chat_id, text="Last Card!")
if len(player.cards) == 0:
gm.leave_game(user)
gm.leave_game(user, chat_id)
send_async(bot, chat_id, text="Player won!")
if game.current_player is game.current_player.next:
send_async(bot, chat_id, text="Game ended!")
gm.end_game(chat_id)
gm.end_game(chat_id, user)
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
@ -502,7 +558,8 @@ def do_call_bluff(bot, chat_id, game, player):
# Add all handlers to the dispatcher and run the bot
dp.addHandler(InlineQueryHandler(reply_to_query))
dp.addHandler(ChosenInlineResultHandler(process_result))
dp.addHandler(CommandHandler('start', start_game))
dp.addHandler(CallbackQueryHandler(select_game))
dp.addHandler(CommandHandler('start', start_game, pass_args=True))
dp.addHandler(CommandHandler('new', new_game))
dp.addHandler(CommandHandler('join', join_game))
dp.addHandler(CommandHandler('leave', leave_game))

View file

@ -12,7 +12,8 @@ class Game(object):
choosing_color = False
started = False
def __init__(self):
def __init__(self, chat):
self.chat = chat
self.deck = Deck()
self.last_card = self.deck.draw()

View file

@ -9,18 +9,19 @@ class GameManager(object):
def __init__(self):
self.chatid_game = dict()
self.userid_game = dict()
self.userid_player = dict()
self.userid_players = dict()
self.userid_current = dict()
self.logger = logging.getLogger(__name__)
def new_game(self, chat_id):
def new_game(self, chat):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
chat_id = chat.id
self.logger.info("Creating new game with id " + str(chat_id))
game = Game()
game = Game(chat)
self.chatid_game[chat_id] = game
self.chatid_game[game] = chat_id
@ -31,41 +32,61 @@ class GameManager(object):
game = self.chatid_game[chat_id]
except KeyError:
return None
if user.id not in self.userid_game or \
self.userid_game[user.id] is not game:
players = self.userid_players.get(user.id, list())
if not players:
self.userid_players[user.id] = players
else:
self.leave_game(user, chat_id)
if game not in [player.game for player in players]:
try:
self.leave_game(user)
player = Player(game, user)
except AttributeError:
return None
self.userid_player[user.id] = player
self.userid_game[user.id] = game
players.append(player)
self.userid_current[user.id] = player
return True
else:
return False
def leave_game(self, user):
def leave_game(self, user, chat_id):
""" Remove a player from its current game """
try:
player = self.userid_player[user.id]
players = self.userid_players[user.id]
for player in list(players):
if player.game.chat.id == chat_id:
player.leave()
players.remove(player)
if self.userid_current[user.id] is player:
if len(players):
self.userid_current[user.id] = players[0]
else:
del self.userid_current[user.id]
break
else:
return False
player.leave()
del self.userid_player[user.id]
del self.userid_game[user.id]
return True
except KeyError:
self.logger.info("Leaving game failed")
return False
def end_game(self, chat_id):
def end_game(self, chat_id, user):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
self.logger.info("Game with id " + str(chat_id) + " ended")
game = self.chatid_game[chat_id]
self.leave_game(game.current_player.user)
del self.chatid_game[chat_id]
del self.chatid_game[game]
players = self.userid_players[user.id]
for player in players:
if not player.game.chat.id == chat_id:
game = player.game
del self.chatid_game[game]
break
self.leave_game(user, chat_id)