forked from test/mau_mau_bot
make sendmessage and answerinlinequery asynchronous
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parent
317b4662d1
commit
ded3c7684b
1 changed files with 46 additions and 38 deletions
84
bot.py
84
bot.py
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@ -7,6 +7,7 @@ from telegram import InlineQueryResultArticle, ParseMode, Message, Chat, \
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Emoji, InputTextMessageContent, InlineQueryResultCachedSticker as Sticker
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from telegram.ext import Updater, InlineQueryHandler, \
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ChosenInlineResultHandler, CommandHandler, MessageHandler, filters
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from telegram.ext.dispatcher import run_async
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from telegram.utils.botan import Botan
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from game_manager import GameManager
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@ -80,6 +81,16 @@ def display_color(color):
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return Emoji.YELLOW_HEART + " Yellow"
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@run_async
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def send_async(bot, *args, **kwargs):
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bot.sendMessage(*args, **kwargs)
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@run_async
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def answer_async(bot, *args, **kwargs):
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bot.answerInlineQuery(*args, **kwargs)
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def error(bot, update, error):
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""" Simple error handler """
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logger.exception(error)
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@ -107,19 +118,19 @@ def join_game(bot, update):
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else:
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joined = gm.join_game(chat_id, update.message.from_user)
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if joined:
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bot.sendMessage(chat_id,
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text="Joined the game",
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reply_to_message_id=update.message.message_id)
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send_async(bot, chat_id,
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text="Joined the game",
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reply_to_message_id=update.message.message_id)
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elif joined is None:
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bot.sendMessage(chat_id,
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text="No game is running at the moment. "
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"Create a new game with /new",
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reply_to_message_id=update.message.message_id)
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send_async(bot, chat_id,
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text="No game is running at the moment. "
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"Create a new game with /new",
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reply_to_message_id=update.message.message_id)
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else:
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bot.sendMessage(chat_id,
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text="You already joined the game. Start the game "
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"with /start",
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reply_to_message_id=update.message.message_id)
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send_async(bot, chat_id,
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text="You already joined the game. Start the game "
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"with /start",
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reply_to_message_id=update.message.message_id)
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def leave_game(bot, update):
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@ -129,11 +140,11 @@ def leave_game(bot, update):
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user = update.message.from_user
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if game.current_player.user.id == user.id:
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bot.sendMessage(chat_id,
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text="You can't leave the game if it's your turn")
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send_async(bot, chat_id,
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text="You can't leave the game if it's your turn")
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else:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Okay")
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send_async(bot, chat_id, text="Okay")
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def status_update(bot, update):
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@ -159,7 +170,7 @@ def status_update(bot, update):
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if user.id in user_ids:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Removing %s from the game"
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send_async(bot, chat_id, text="Removing %s from the game"
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% display_name(user))
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@ -173,35 +184,33 @@ def start_game(bot, update):
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if game.current_player is None or \
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game.current_player is game.current_player.next:
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bot.sendMessage(chat_id, text="At least two players must /join "
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send_async(bot, chat_id, text="At least two players must /join "
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"the game before you can start it")
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elif game.started:
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bot.sendMessage(chat_id, text="The game has already started")
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send_async(bot, chat_id, text="The game has already started")
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else:
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game.play_card(game.last_card)
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game.started = True
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bot.sendSticker(chat_id,
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sticker=c.STICKERS[str(game.last_card)])
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bot.sendMessage(chat_id,
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text="First player: " +
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display_name(game.current_player.user))
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send_async(bot, chat_id,
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text="First player: " +
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display_name(game.current_player.user))
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else:
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help(bot, update)
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def help(bot, update):
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""" Handler for the /help command """
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bot.sendMessage(update.message.chat_id,
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text=help_text,
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parse_mode=ParseMode.HTML,
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disable_web_page_preview=True)
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send_async(bot, update.message.chat_id, text=help_text,
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parse_mode=ParseMode.HTML, disable_web_page_preview=True)
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def news(bot, update):
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""" Handler for the /news command """
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bot.sendMessage(update.message.chat_id,
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text="All news here: https://telegram.me/unobotupdates",
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disable_web_page_preview=True)
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send_async(bot, update.message.chat_id,
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text="All news here: https://telegram.me/unobotupdates",
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disable_web_page_preview=True)
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def reply_to_query(bot, update):
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@ -251,7 +260,7 @@ def reply_to_query(bot, update):
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for result in results:
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result.id += ':%d' % player.anti_cheat
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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answer_async(bot, update.inline_query.id, results, cache_time=0)
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def add_choose_color(results):
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@ -416,8 +425,8 @@ def process_result(bot, update):
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elif len(result_id) == 36: # UUID result
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return
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elif int(anti_cheat) != last_anti_cheat:
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bot.sendMessage(chat_id,
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text="Cheat attempt by %s" % display_name(player.user))
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send_async(bot, chat_id,
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text="Cheat attempt by %s" % display_name(player.user))
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return
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elif result_id == 'call_bluff':
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do_call_bluff(bot, chat_id, game, player)
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@ -431,7 +440,7 @@ def process_result(bot, update):
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do_play_card(bot, chat_id, game, player, result_id, user)
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if game.current_player.next:
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bot.sendMessage(chat_id, text="Next player: " +
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send_async(bot, chat_id, text="Next player: " +
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display_name(game.current_player.user))
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@ -440,14 +449,14 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
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game.play_card(card)
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player.cards.remove(card)
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if game.choosing_color:
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bot.sendMessage(chat_id, text="Please choose a color")
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send_async(bot, chat_id, text="Please choose a color")
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if len(player.cards) == 1:
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bot.sendMessage(chat_id, text="Last Card!")
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send_async(bot, chat_id, text="Last Card!")
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if len(player.cards) == 0:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Player won!")
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send_async(bot, chat_id, text="Player won!")
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if game.current_player is game.current_player.next:
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bot.sendMessage(chat_id, text="Game ended!")
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send_async(bot, chat_id, text="Game ended!")
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gm.end_game(chat_id)
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if botan:
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@ -470,14 +479,13 @@ def do_draw(game, player):
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def do_call_bluff(bot, chat_id, game, player):
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if player.prev.bluffing:
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bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
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send_async(bot, chat_id, text="Bluff called! Giving %d cards to %s"
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% (game.draw_counter,
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player.prev.user.first_name))
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for i in range(game.draw_counter):
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player.prev.cards.append(game.deck.draw())
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else:
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bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
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" %s"
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send_async(bot, chat_id, text="%s didn't bluff! Giving %d cards to %s"
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% (player.prev.user.first_name,
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game.draw_counter + 2,
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player.user.first_name))
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