import logging import card as c class Player(object): def __init__(self, game, user): """ :param game: :type game Game :return: """ self.cards = list() self.game = game self.user = user self.logger = logging.getLogger(__name__) if game.current_player: self.next = game.current_player self.prev = game.current_player.prev game.current_player.prev.next = self game.current_player.prev = self else: self._next = self self._prev = self game.current_player = self for i in range(7): self.cards.append(self.game.deck.draw()) self.bluffing = False self.drew = False def leave(self): self.next.prev = self.prev self.prev.next = self.next self.next = None self.prev = None def __repr__(self): return repr(self.user) def __str__(self): return str(self.user) @property def next(self): return self._next if not self.game.reversed else self._prev @next.setter def next(self, player): if not self.game.reversed: self._next = player else: self._prev = player @property def prev(self): return self._prev if not self.game.reversed else self._next @prev.setter def prev(self, player): if not self.game.reversed: self._prev = player else: self._next = player def playable_cards(self): if self.game.current_player.user.id is not self.user.id: self.logger.debug("Player is not current player") return False playable = list() last = self.game.last_card self.logger.debug("Last card was" + str(last)) for card in self.cards: if self.card_playable(card, playable): self.logger.debug("Matching!") playable.append(card) self.bluffing = bool(len(playable) - 1) return playable def card_playable(self, card, playable): is_playable = True last = self.game.last_card self.logger.debug("Checking card " + str(card)) if (card.color != last.color and card.value != last.value and not card.special): self.logger.debug("Card's color or value doesn't match") is_playable = False if last.value == c.DRAW_TWO and not \ (card.value == c.DRAW_TWO or card.special == c.DRAW_FOUR or not self.game.draw_counter): self.logger.debug("Player has to draw and can't counter") is_playable = False if last.special == c.DRAW_FOUR and self.game.draw_counter: self.logger.debug("Player has to draw and can't counter") is_playable = False if not last.color or card in playable: self.logger.debug("Last card has no color or the card was " "already added to the list") is_playable = False return is_playable