import logging from telegram import Updater, InlineQueryResultArticle, ParseMode from game_manager import GameManager import card as c from credentials import TOKEN from start_bot import start_bot logging.basicConfig( format='%(asctime)s - %(name)s - %(levelname)s - %(message)s', level=logging.INFO) logger = logging.getLogger(__name__) gm = GameManager() u = Updater(TOKEN) dp = u.dispatcher help_text = "Follow these steps:\n\n" \ "1. Add this bot to a group\n" \ "2. In the group, start a new game with /new\n" \ "3. The bot will send a link into the group. " \ "Click the link and then on the Start " \ "button to join the game.\n" \ "4. Go back to the group chat and wait for at least one " \ "other person to join the game (you can also play alone, " \ "but it's no fun)\n" \ "5. Type @mau_mau_bot into your chat box and hit " \ "space. You will see the cards that you can play, any extra " \ "options like drawing, your other cards (those you can not play " \ "at the moment) and an option to see the current game state.\n\n" \ "Players can join the game at any time, though you currently " \ "can not play more than one game at a time. To leave a game, " \ "send /leave into the group." def list_subtract(list1, list2): list1 = list1.copy() for x in list2: list1.remove(x) return list(sorted(list1)) def display_name(game): user = game.current_player.user user_name = user.first_name if user.username: user_name += ' (@' + user.username + ')' return user_name def display_color(color): if color == "r": return "Red" if color == "b": return "Blue" if color == "g": return "Green" if color == "y": return "Yellow" def error(bot, update, error): logger.exception(error) def new_game(bot, update): chat_id = update.message.chat_id link = gm.generate_invite_link(u.bot.getMe().username, chat_id) bot.sendMessage(chat_id, text="Click this link to join the game: %s" % link) def leave_game(bot, update): chat_id = update.message.chat_id game_id = gm.chatid_gameid[chat_id] game = gm.gameid_game[game_id] user = update.message.from_user if game.current_player.user.id == user.id: bot.sendMessage(chat_id, text="You can't leave the game if it's your turn") else: gm.leave_game(user) bot.sendMessage(chat_id, text="Okay") def start(bot, update, args): if args: game_id = args[0] gm.join_game(game_id, update.message.from_user) game = gm.gameid_game[game_id] groupchat = gm.chatid_gameid[game_id] bot.sendMessage(update.message.chat_id, text="Joined game! Please go back to the group chat " "and play there, via inline commands.") bot.sendMessage(groupchat, text=update.message.from_user.first_name + " joined the game!") if game.current_player is game.current_player.next: game.play_card(game.last_card) bot.sendPhoto(groupchat, photo=game.last_card.get_image_link(), caption="First Card") else: bot.sendMessage(update.message.chat_id, text="Please invite me to a group and " "issue the /new command there.") def inline(bot, update): if update.inline_query: reply_to_query(bot, update) else: process_result(bot, update) def help(bot, update): bot.sendMessage(update.message.chat_id, text=help_text, parse_mode=ParseMode.HTML) def reply_to_query(bot, update): user_id = update.inline_query.from_user.id player = gm.userid_player[user_id] game = gm.userid_game[user_id] results = list() playable = list() if user_id == game.current_player.user.id: if game.choosing_color: add_choose_color(results) else: playable = player.playable_cards() if playable: playable = list(sorted(playable)) if playable: for card in playable: add_play_card(card, results) if playable is not False and not game.choosing_color and not player.drew: add_draw(player, results, could_play_card=bool(len(playable))) if player.drew and not game.choosing_color: add_pass(results) if game.last_card.special == c.DRAW_FOUR \ and not game.choosing_color \ and game.draw_counter: add_call_bluff(results) add_other_cards(playable, player, results) add_gameinfo(game, results) bot.answerInlineQuery(update.inline_query.id, results, cache_time=0) def add_choose_color(results): for color in c.COLORS: results.append( InlineQueryResultArticle( id=color, title="Choose Color", message_text=display_color(color), description=display_color(color) ) ) def add_other_cards(playable, player, results): if not playable: playable = list() results.append( InlineQueryResultArticle( "hand", title="Other cards:", description=', '.join([repr(card) for card in list_subtract(player.cards, playable)]), message_text='Just checking cards' ) ) def add_draw(player, results, could_play_card): results.append( InlineQueryResultArticle( "draw", title=("No suitable cards..." if not could_play_card else "I don't want to play a card..."), description="Draw!", message_text='Drawing %d card(s)' % (player.game.draw_counter or 1) ) ) def add_pass(results): results.append( InlineQueryResultArticle( "pass", title="Pass", description="Don't play a card", message_text='Pass' ) ) def add_call_bluff(results): results.append( InlineQueryResultArticle( "call_bluff", title="Call their bluff!", description="Risk it!", message_text="I'm calling your bluff!" ) ) def add_play_card(card, results): results.append( InlineQueryResultArticle(str(card), title="Play card", message_text= ('\xad' 'Played card ' + repr(card)) % card.get_image_link(), thumb_url=card.get_thumb_link(), description=repr(card), parse_mode=ParseMode.HTML) ) def add_gameinfo(game, results): players = list() current_player = game.current_player itplayer = current_player.next add_player(current_player, players) while itplayer is not current_player: add_player(itplayer, players) itplayer = itplayer.next results.append( InlineQueryResultArticle( "gameinfo", title="Show game info", description="Tap to see the current player, player order, " "card amounts and last played card", message_text="Current player: " + display_name(game) + "\n" + "Last card: " + repr(game.last_card) + "\n" + "Players: " + " -> ".join(players) ) ) def add_player(itplayer, players): players.append(itplayer.user.first_name + " (%d cards)" % len(itplayer.cards)) def process_result(bot, update): user = update.chosen_inline_result.from_user game = gm.userid_game[user.id] player = gm.userid_player[user.id] result_id = update.chosen_inline_result.result_id chat_id = gm.chatid_gameid[game] logger.info("Selected result: " + result_id) if result_id in ('hand', 'gameinfo'): return elif result_id == 'call_bluff': do_call_bluff(bot, chat_id, game, player) elif result_id == 'draw': do_draw(game, player) elif result_id == 'pass': game.turn() elif result_id in c.COLORS: game.choose_color(result_id) else: do_play_card(bot, chat_id, game, player, result_id, user) user_name = display_name(game) bot.sendMessage(chat_id, text="Next player: " + user_name) def do_play_card(bot, chat_id, game, player, result_id, user): card = c.from_str(result_id) game.play_card(card) player.cards.remove(card) if game.choosing_color: bot.sendMessage(chat_id, text="Please choose a color") if len(player.cards) == 1: bot.sendMessage(chat_id, text="Last Card!") if len(player.cards) == 0: gm.leave_game(user) bot.sendMessage(chat_id, text="Player won!") def do_draw(game, player): draw_counter_before = game.draw_counter for n in range(game.draw_counter or 1): player.cards.append(game.deck.draw()) game.draw_counter = 0 player.drew = True if game.last_card.value == c.DRAW_TWO and draw_counter_before > 0: game.turn() def do_call_bluff(bot, chat_id, game, player): if player.prev.bluffing: bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s" % (game.draw_counter, player.prev.user.first_name)) for i in range(game.draw_counter): player.prev.cards.append(game.deck.draw()) else: bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to" " %s" % (player.prev.user.first_name, game.draw_counter + 2, player.user.first_name)) for i in range(game.draw_counter + 2): player.cards.append(game.deck.draw()) game.draw_counter = 0 game.turn() dp.addTelegramInlineHandler(inline) dp.addTelegramCommandHandler('start', start) dp.addTelegramCommandHandler('new', new_game) dp.addTelegramCommandHandler('leave', leave_game) dp.addTelegramCommandHandler('help', help) dp.addErrorHandler(error) start_bot(u) u.idle()