import logging from datetime import datetime from random import randint from telegram import InlineQueryResultArticle, ParseMode, Message, Chat, \ Emoji, InputTextMessageContent from telegram.ext import Updater, InlineQueryHandler, \ ChosenInlineResultHandler, CommandHandler from telegram.utils.botan import Botan from game_manager import GameManager import card as c from credentials import TOKEN, BOTAN_TOKEN from start_bot import start_bot logging.basicConfig( format='%(asctime)s - %(name)s - %(levelname)s - %(message)s', level=logging.DEBUG) logger = logging.getLogger(__name__) gm = GameManager() u = Updater(TOKEN) dp = u.dispatcher botan = False if BOTAN_TOKEN: botan = Botan(BOTAN_TOKEN) help_text = "Follow these steps:\n\n" \ "1. Add this bot to a group\n" \ "2. In the group, start a new game with /new or join an already" \ " running game with /join\n" \ "3. After at least two players have joined, start the game with" \ " /start\n" \ "4. Type @mau_mau_bot into your chat box and hit " \ "space, or click the via @mau_mau_bot text above " \ "messages. You will see the cards that you can play, any extra " \ "options like drawing, your other cards (those you can not play " \ "at the moment) and an option to see the current game state. " \ "Tap an option to execute the selected action. \n\n" \ "Players can join the game at any time, though you currently " \ "can not play more than one game at a time. To leave a game, " \ "use /leave.\n" \ "If you enjoy this bot, " \ "" \ "rate me, join the " \ "update channel" \ " and buy an UNO card game.\n" def list_subtract(list1, list2): """ Helper function to subtract two lists and return the sorted result """ list1 = list1.copy() for x in list2: list1.remove(x) return list(sorted(list1)) def display_name(game): """ Get the current players name including their username, if possible """ user = game.current_player.user user_name = user.first_name if user.username: user_name += ' (@' + user.username + ')' return user_name def display_color(color): """ Convert a color code to actual color name """ if color == "r": return Emoji.HEAVY_BLACK_HEART + " Red" if color == "b": return Emoji.BLUE_HEART + " Blue" if color == "g": return Emoji.GREEN_HEART + " Green" if color == "y": return Emoji.YELLOW_HEART + " Yellow" def error(bot, update, error): """ Simple error handler """ logger.exception(error) def new_game(bot, update): """ Handler for the /new command """ chat_id = update.message.chat_id if update.message.chat.type == 'private': help(bot, update) else: gm.new_game(chat_id) bot.sendMessage(chat_id, text="Created a new game! Join the game with /join " "and start the game with /start") if botan: botan.track(update.message, 'New games') def join_game(bot, update): """ Handler for the /join command """ chat_id = update.message.chat_id if update.message.chat.type == 'private': help(bot, update) else: joined = gm.join_game(chat_id, update.message.from_user) if joined: bot.sendMessage(chat_id, text="Joined the game", reply_to_message_id=update.message.message_id) elif joined is None: bot.sendMessage(chat_id, text="No game is running at the moment. " "Create a new game with /new", reply_to_message_id=update.message.message_id) else: bot.sendMessage(chat_id, text="You already joined the game. Start the game " "with /start", reply_to_message_id=update.message.message_id) def leave_game(bot, update): """ Handler for the /leave command """ chat_id = update.message.chat_id game = gm.chatid_game[chat_id] user = update.message.from_user if game.current_player.user.id == user.id: bot.sendMessage(chat_id, text="You can't leave the game if it's your turn") else: gm.leave_game(user) bot.sendMessage(chat_id, text="Okay") def start_game(bot, update): """ Handler for the /start command """ if update.message.chat.type != 'private': # Show the first card chat_id = update.message.chat_id game = gm.chatid_game[chat_id] if game.current_player is None or \ game.current_player is game.current_player.next: bot.sendMessage(chat_id, text="At least two players must /join " "the game before you can start it") elif game.started: bot.sendMessage(chat_id, text="The game has already started") else: game.play_card(game.last_card) game.started = True bot.sendPhoto(chat_id, photo=game.last_card.get_image_link(), caption="First Card") bot.sendMessage(chat_id, text="First player: " + display_name(game)) else: help(bot, update) def help(bot, update): """ Handler for the /help command """ bot.sendMessage(update.message.chat_id, text=help_text, parse_mode=ParseMode.HTML, disable_web_page_preview=True) def news(bot, update): """ Handler for the /news command """ bot.sendMessage(update.message.chat_id, text="All news here: https://telegram.me/unobotupdates", disable_web_page_preview=True) def reply_to_query(bot, update): """ Builds the result list for inline queries and answers to the client """ results = list() playable = list() try: user_id = update.inline_query.from_user.id player = gm.userid_player[user_id] game = gm.userid_game[user_id] except KeyError: add_no_game(results) else: if not game.started: add_not_started(results) elif user_id == game.current_player.user.id: if game.choosing_color: add_choose_color(results) else: playable = list(sorted(player.playable_cards())) for card in playable: add_play_card(card, results) if not player.drew: add_draw(player, results, could_play_card=bool(len(playable))) else: add_pass(results) if game.last_card.special == c.DRAW_FOUR and game.draw_counter: add_call_bluff(results) add_other_cards(playable, player, results, game) bot.answerInlineQuery(update.inline_query.id, results, cache_time=0) def add_choose_color(results): for color in c.COLORS: results.append( InlineQueryResultArticle( id=color, title="Choose Color", description=display_color(color), input_message_content= InputTextMessageContent(display_color(color)) ) ) def add_other_cards(playable, player, results, game): if not playable: playable = list() players = list() current_player = game.current_player itplayer = current_player.next add_player(current_player, players) while itplayer is not current_player: add_player(itplayer, players) itplayer = itplayer.next results.append( InlineQueryResultArticle( "hand", title="Not playable (tap for game state):", description=', '.join([repr(card) for card in list_subtract(player.cards, playable)]), input_message_content=InputTextMessageContent( "Current player: " + display_name(game) + "\n" + "Last card: " + repr(game.last_card) + "\n" + "Players: " + " -> ".join(players)) ) ) def add_no_game(results): results.append( InlineQueryResultArticle( "nogame", title="You are not playing", input_message_content= InputTextMessageContent('Not playing right now. Use /new to start ' 'a game or /join to join the current game ' 'in this group') ) ) def add_not_started(results): results.append( InlineQueryResultArticle( "nogame", title="The game wasn't started yet", input_message_content= InputTextMessageContent('Start the game with /start') ) ) def add_draw(player, results, could_play_card): results.append( InlineQueryResultArticle( "draw", title=("No suitable cards..." if not could_play_card else "I don't want to play a card..."), description="Draw!", input_message_content= InputTextMessageContent('Drawing %d card(s)' % (player.game.draw_counter or 1)) ) ) def add_pass(results): results.append( InlineQueryResultArticle( "pass", title="Pass", description="Don't play a card", input_message_content=InputTextMessageContent('Pass') ) ) def add_call_bluff(results): results.append( InlineQueryResultArticle( "call_bluff", title="Call their bluff!", description="Risk it!", input_message_content= InputTextMessageContent("I'm calling your bluff!") ) ) def add_play_card(card, results): results.append( InlineQueryResultArticle(str(card), title="Play card", thumb_url=card.get_thumb_link(), description=repr(card), input_message_content= InputTextMessageContent( ('\xad' 'Played card ' + repr(card)) % card.get_image_link(), parse_mode=ParseMode.HTML)) ) def add_player(itplayer, players): players.append(itplayer.user.first_name + " (%d cards)" % len(itplayer.cards)) def process_result(bot, update): """ Check the players actions and act accordingly """ try: user = update.chosen_inline_result.from_user game = gm.userid_game[user.id] player = gm.userid_player[user.id] result_id = update.chosen_inline_result.result_id chat_id = gm.chatid_game[game] except KeyError: return logger.debug("Selected result: " + result_id) if result_id in ('hand', 'gameinfo', 'nogame'): return elif result_id == 'call_bluff': do_call_bluff(bot, chat_id, game, player) elif result_id == 'draw': do_draw(game, player) elif result_id == 'pass': game.turn() elif result_id in c.COLORS: game.choose_color(result_id) else: do_play_card(bot, chat_id, game, player, result_id, user) if game.current_player.next: bot.sendMessage(chat_id, text="Next player: " + display_name(game)) def do_play_card(bot, chat_id, game, player, result_id, user): card = c.from_str(result_id) game.play_card(card) player.cards.remove(card) if game.choosing_color: bot.sendMessage(chat_id, text="Please choose a color") if len(player.cards) == 1: bot.sendMessage(chat_id, text="Last Card!") if len(player.cards) == 0: gm.leave_game(user) bot.sendMessage(chat_id, text="Player won!") if game.current_player is game.current_player.next: bot.sendMessage(chat_id, text="Game ended!") gm.end_game(chat_id) if botan: botan.track(Message(randint(1, 1000000000), user, datetime.now(), Chat(chat_id, 'group')), 'Played cards') def do_draw(game, player): draw_counter_before = game.draw_counter for n in range(game.draw_counter or 1): player.cards.append(game.deck.draw()) game.draw_counter = 0 player.drew = True if (game.last_card.value == c.DRAW_TWO or game.last_card.special == c.DRAW_FOUR) and \ draw_counter_before > 0: game.turn() def do_call_bluff(bot, chat_id, game, player): if player.prev.bluffing: bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s" % (game.draw_counter, player.prev.user.first_name)) for i in range(game.draw_counter): player.prev.cards.append(game.deck.draw()) else: bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to" " %s" % (player.prev.user.first_name, game.draw_counter + 2, player.user.first_name)) for i in range(game.draw_counter + 2): player.cards.append(game.deck.draw()) game.draw_counter = 0 game.turn() # Add all handlers to the dispatcher and run the bot dp.addHandler(InlineQueryHandler(reply_to_query)) dp.addHandler(ChosenInlineResultHandler(process_result)) dp.addHandler(CommandHandler('start', start_game)) dp.addHandler(CommandHandler('new', new_game)) dp.addHandler(CommandHandler('join', join_game)) dp.addHandler(CommandHandler('leave', leave_game)) dp.addHandler(CommandHandler('help', help)) dp.addHandler(CommandHandler('news', news)) dp.addErrorHandler(error) start_bot(u) u.idle()