forked from test/mau_mau_bot
615bb35359
* Update unobot.po * Update test_player.py * Update test_player.py * Update test_player.py * Update test_player.py * Update player.py * Update player.py * Update internationalization.py * Update internationalization.py * Update test_player.py * Update test_player.py * Update test_player.py * Update player.py * Update player.py * Update player.py * Update test_player.py * Update test_player.py * revert play 4 then 4 rule * Update test_player.py * Update player.py * Update player.py * Update player.py * Update game.py * Update game_manager.py * Update game_manager.py * Update game_manager.py * Update player.py * Update test_player.py * Update player.py * Update bot.py * Update credentials.py * Update credentials.py * Update bot.py * Update game.py * Update game_manager.py * Update game_manager.py * Update player.py
749 lines
25 KiB
Python
749 lines
25 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import logging
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from datetime import datetime
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from random import randint
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from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
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InlineKeyboardButton
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from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
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CommandHandler, MessageHandler, Filters, CallbackQueryHandler
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from telegram.ext.dispatcher import run_async
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from start_bot import start_bot
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from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
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add_no_game, add_not_started, add_other_cards, add_pass,
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add_card)
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from user_setting import UserSetting
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from utils import display_name
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import card as c
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from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
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NotEnoughPlayersError, DeckEmptyError)
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from utils import send_async, answer_async, error, TIMEOUT
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from shared_vars import botan, gm, updater, dispatcher
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from internationalization import _, __, user_locale, game_locales
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import simple_commands
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import settings
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from simple_commands import help
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.INFO)
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logger = logging.getLogger(__name__)
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@user_locale
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def notify_me(bot, update):
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"""Handler for /notify_me command, pm people for next game"""
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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send_async(bot,
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chat_id,
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text=_("Send this command in a group to be notified "
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"when a new game is started there."))
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else:
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try:
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gm.remind_dict[chat_id].add(update.message.from_user.id)
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except KeyError:
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gm.remind_dict[chat_id] = {update.message.from_user.id}
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@user_locale
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def new_game(bot, update):
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"""Handler for the /new command"""
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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help(bot, update)
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else:
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if update.message.chat_id in gm.remind_dict:
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for user in gm.remind_dict[update.message.chat_id]:
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send_async(bot,
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user,
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text=_("A new game has been started in {title}").format(
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title=update.message.chat.title))
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del gm.remind_dict[update.message.chat_id]
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game = gm.new_game(update.message.chat)
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game.owner = update.message.from_user
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send_async(bot, chat_id,
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text=_("Created a new game! Join the game with /join "
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"and start the game with /start"))
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if botan:
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botan.track(update.message, 'New games')
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@user_locale
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def join_game(bot, update):
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"""Handler for the /join command"""
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chat = update.message.chat
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if update.message.chat.type == 'private':
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help(bot, update)
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return
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try:
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gm.join_game(update.message.from_user, chat)
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except LobbyClosedError:
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send_async(bot, chat.id, text=_("The lobby is closed"))
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except NoGameInChatError:
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send_async(bot, chat.id,
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text=_("No game is running at the moment. "
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"Create a new game with /new"),
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reply_to_message_id=update.message.message_id)
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except AlreadyJoinedError:
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send_async(bot, chat.id,
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text=_("You already joined the game. Start the game "
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"with /start"),
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reply_to_message_id=update.message.message_id)
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except DeckEmptyError:
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send_async(bot, chat.id,
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text=_("There are not enough cards left in the deck for "
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"new players to join."),
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat.id,
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text=_("Joined the game"),
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reply_to_message_id=update.message.message_id)
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@user_locale
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def leave_game(bot, update):
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"""Handler for the /leave command"""
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chat = update.message.chat
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user = update.message.from_user
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player = gm.player_for_user_in_chat(user, chat)
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if player is None:
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send_async(bot, chat.id, text=_("You are not playing in a game in "
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"this group."),
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reply_to_message_id=update.message.message_id)
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return
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game = player.game
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user = update.message.from_user
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try:
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gm.leave_game(user, chat)
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except NoGameInChatError:
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send_async(bot, chat.id, text=_("You are not playing in a game in "
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"this group."),
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reply_to_message_id=update.message.message_id)
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
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else:
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send_async(bot, chat.id,
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text=__("Okay. Next Player: {name}",
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multi=game.translate).format(
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name=display_name(game.current_player.user)),
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reply_to_message_id=update.message.message_id)
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def select_game(bot, update):
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"""Handler for callback queries to select the current game"""
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chat_id = int(update.callback_query.data)
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user_id = update.callback_query.from_user.id
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players = gm.userid_players[user_id]
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for player in players:
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if player.game.chat.id == chat_id:
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gm.userid_current[user_id] = player
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break
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else:
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send_async(bot,
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update.callback_query.message.chat_id,
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text=_("Game not found."))
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return
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@run_async
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def selected(bot):
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back = [[InlineKeyboardButton(text=_("Back to last group"),
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switch_inline_query='')]]
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bot.answerCallbackQuery(update.callback_query.id,
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text=_("Please switch to the group you selected!"),
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show_alert=False,
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timeout=TIMEOUT)
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bot.editMessageText(chat_id=update.callback_query.message.chat_id,
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message_id=update.callback_query.message.message_id,
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text=_("Selected group: {group}\n"
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"<b>Make sure that you switch to the correct "
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"group!</b>").format(
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group=gm.userid_current[user_id].game.chat.title),
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reply_markup=InlineKeyboardMarkup(back),
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parse_mode=ParseMode.HTML,
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timeout=TIMEOUT)
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selected(bot)
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@game_locales
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def status_update(bot, update):
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"""Remove player from game if user leaves the group"""
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chat = update.message.chat
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if update.message.left_chat_member:
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user = update.message.left_chat_member
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try:
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gm.leave_game(user, chat)
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game = gm.player_for_user_in_chat(user, chat).game
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except NoGameInChatError:
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pass
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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send_async(bot, chat.id, text=__("Game ended!",
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multi=game.translate))
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else:
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send_async(bot, chat.id, text=__("Removing {name} from the game",
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multi=game.translate)
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.format(name=display_name(user)))
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@game_locales
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@user_locale
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def start_game(bot, update, args):
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"""Handler for the /start command"""
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if update.message.chat.type != 'private':
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chat = update.message.chat
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try:
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game = gm.chatid_games[chat.id][-1]
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except (KeyError, IndexError):
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send_async(bot, chat.id,
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text=_("There is no game running in this chat. Create "
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"a new one with /new"))
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return
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if game.started:
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send_async(bot, chat.id, text=_("The game has already started"))
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elif len(game.players) < 2:
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send_async(bot, chat.id,
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text=_("At least two players must /join the game "
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"before you can start it"))
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else:
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game.play_card(game.last_card)
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game.started = True
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first_message = (
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__("First player: {name}\n"
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"Use /close to stop people from joining the game.\n"
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"Enable multi-translations with /enable_translations",
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multi=game.translate)
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.format(name=display_name(game.current_player.user)))
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@run_async
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def send_first():
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"""Send the first card and player"""
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bot.sendSticker(chat.id,
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sticker=c.STICKERS[str(game.last_card)],
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timeout=TIMEOUT)
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bot.sendMessage(chat.id,
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text=first_message,
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timeout=TIMEOUT)
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send_first()
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elif len(args) and args[0] == 'select':
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players = gm.userid_players[update.message.from_user.id]
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groups = list()
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for player in players:
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title = player.game.chat.title
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if player is gm.userid_current[update.message.from_user.id]:
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title = '- %s -' % player.game.chat.title
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groups.append(
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[InlineKeyboardButton(text=title,
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callback_data=str(player.game.chat.id))]
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)
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send_async(bot, update.message.chat_id,
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text=_('Please select the group you want to play in.'),
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reply_markup=InlineKeyboardMarkup(groups))
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else:
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help(bot, update)
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@user_locale
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def close_game(bot, update):
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"""Handler for the /close command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat.id)
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if not games:
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send_async(bot, chat.id,
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text=_("There is no running game in this chat."))
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return
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game = games[-1]
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if game.owner.id == user.id:
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game.open = False
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send_async(bot, chat.id, text=_("Closed the lobby. "
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"No more players can join this game."))
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return
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else:
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send_async(bot, chat.id,
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text=_("Only the game creator ({name}) can do that.")
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.format(name=game.owner.first_name),
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reply_to_message_id=update.message.message_id)
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return
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@user_locale
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def open_game(bot, update):
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"""Handler for the /open command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat.id)
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if not games:
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send_async(bot, chat.id,
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text=_("There is no running game in this chat."))
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return
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game = games[-1]
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if game.owner.id == user.id:
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game.open = True
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send_async(bot, chat.id, text=_("Opened the lobby. "
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"New players may /join the game."))
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return
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else:
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send_async(bot, chat.id,
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text=_("Only the game creator ({name}) can do that")
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.format(name=game.owner.first_name),
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reply_to_message_id=update.message.message_id)
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return
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@user_locale
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def enable_translations(bot, update):
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"""Handler for the /enable_translations command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat.id)
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if not games:
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send_async(bot, chat.id,
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text=_("There is no running game in this chat."))
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return
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game = games[-1]
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if game.owner.id == user.id:
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game.translate = True
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send_async(bot, chat.id, text=_("Enabled multi-translations. "
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"Disable with /disable_translations"))
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return
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else:
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send_async(bot, chat.id,
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text=_("Only the game creator ({name}) can do that")
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.format(name=game.owner.first_name),
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reply_to_message_id=update.message.message_id)
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return
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@user_locale
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def disable_translations(bot, update):
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"""Handler for the /disable_translations command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat.id)
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if not games:
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send_async(bot, chat.id,
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text=_("There is no running game in this chat."))
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return
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game = games[-1]
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if game.owner.id == user.id:
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game.translate = False
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send_async(bot, chat.id, text=_("Disabled multi-translations. "
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"Enable them again with "
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"/enable_translations"))
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return
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else:
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send_async(bot, chat.id,
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text=_("Only the game creator ({name}) can do that")
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.format(name=game.owner.first_name),
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reply_to_message_id=update.message.message_id)
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return
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@game_locales
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@user_locale
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def skip_player(bot, update):
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"""Handler for the /skip command"""
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chat = update.message.chat
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user = update.message.from_user
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player = gm.player_for_user_in_chat(user, chat)
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if not player:
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send_async(bot, chat.id,
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text=_("You are not playing in a game in this chat."))
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return
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game = player.game
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skipped_player = game.current_player
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next_player = game.current_player.next
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started = skipped_player.turn_started
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now = datetime.now()
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delta = (now - started).seconds
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if delta < skipped_player.waiting_time:
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n = skipped_player.waiting_time - delta
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send_async(bot, chat.id,
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text=_("Please wait {time} second",
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"Please wait {time} seconds",
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n)
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.format(time=n),
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reply_to_message_id=update.message.message_id)
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elif skipped_player.waiting_time > 0:
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skipped_player.anti_cheat += 1
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skipped_player.waiting_time -= 30
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try:
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skipped_player.draw()
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except DeckEmptyError:
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pass
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n = skipped_player.waiting_time
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send_async(bot, chat.id,
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text=__("Waiting time to skip this player has "
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"been reduced to {time} second.\n"
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"Next player: {name}",
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"Waiting time to skip this player has "
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"been reduced to {time} seconds.\n"
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"Next player: {name}",
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n,
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multi=game.translate)
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.format(time=n,
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name=display_name(next_player.user)))
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game.turn()
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else:
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try:
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gm.leave_game(skipped_player.user, chat)
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send_async(bot, chat.id,
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text=__("{name1} was skipped four times in a row "
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"and has been removed from the game.\n"
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"Next player: {name2}", multi=game.translate)
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.format(name1=display_name(skipped_player.user),
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name2=display_name(next_player.user)))
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except NotEnoughPlayersError:
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send_async(bot, chat.id,
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text=__("{name} was skipped four times in a row "
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"and has been removed from the game.\n"
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"The game ended.", multi=game.translate)
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.format(name=display_name(skipped_player.user)))
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gm.end_game(chat.id, skipped_player.user)
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@game_locales
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@user_locale
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def reply_to_query(bot, update):
|
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"""
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Handler for inline queries.
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Builds the result list for inline queries and answers to the client.
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"""
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results = list()
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switch = None
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try:
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user_id = update.inline_query.from_user.id
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players = gm.userid_players[user_id]
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player = gm.userid_current[user_id]
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game = player.game
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except KeyError:
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add_no_game(results)
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else:
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if not game.started:
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add_not_started(results)
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elif user_id == game.current_player.user.id:
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if game.choosing_color:
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add_choose_color(results, game)
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add_other_cards(player, results, game)
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else:
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if not player.drew:
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add_draw(player, results)
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|
|
|
else:
|
|
add_pass(results, game)
|
|
|
|
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
|
|
add_call_bluff(results, game)
|
|
|
|
playable = player.playable_cards()
|
|
added_ids = list() # Duplicates are not allowed
|
|
|
|
for card in sorted(player.cards):
|
|
add_card(game, card, results,
|
|
can_play=(card in playable and
|
|
str(card) not in added_ids))
|
|
added_ids.append(str(card))
|
|
|
|
add_gameinfo(game, results)
|
|
|
|
elif user_id != game.current_player.user.id or not game.started:
|
|
for card in sorted(player.cards):
|
|
add_card(game, card, results, can_play=False)
|
|
|
|
else:
|
|
add_gameinfo(game, results)
|
|
|
|
for result in results:
|
|
result.id += ':%d' % player.anti_cheat
|
|
|
|
if players and game and len(players) > 1:
|
|
switch = _('Current game: {game}').format(game=game.chat.title)
|
|
|
|
answer_async(bot, update.inline_query.id, results, cache_time=0,
|
|
switch_pm_text=switch, switch_pm_parameter='select')
|
|
|
|
|
|
@game_locales
|
|
@user_locale
|
|
def process_result(bot, update):
|
|
"""
|
|
Handler for chosen inline results.
|
|
Checks the players actions and acts accordingly.
|
|
"""
|
|
try:
|
|
user = update.chosen_inline_result.from_user
|
|
player = gm.userid_current[user.id]
|
|
game = player.game
|
|
result_id = update.chosen_inline_result.result_id
|
|
chat = game.chat
|
|
except (KeyError, AttributeError):
|
|
return
|
|
|
|
logger.debug("Selected result: " + result_id)
|
|
|
|
result_id, anti_cheat = result_id.split(':')
|
|
last_anti_cheat = player.anti_cheat
|
|
player.anti_cheat += 1
|
|
|
|
if result_id in ('hand', 'gameinfo', 'nogame'):
|
|
return
|
|
elif len(result_id) == 36: # UUID result
|
|
return
|
|
elif int(anti_cheat) != last_anti_cheat:
|
|
send_async(bot, chat.id,
|
|
text=__("Cheat attempt by {name}", multi=game.translate)
|
|
.format(name=display_name(player.user)))
|
|
return
|
|
elif result_id == 'call_bluff':
|
|
reset_waiting_time(bot, player)
|
|
do_call_bluff(bot, player)
|
|
elif result_id == 'draw':
|
|
reset_waiting_time(bot, player)
|
|
do_draw(bot, player)
|
|
elif result_id == 'pass':
|
|
game.turn()
|
|
elif result_id in c.COLORS:
|
|
game.choose_color(result_id)
|
|
else:
|
|
reset_waiting_time(bot, player)
|
|
do_play_card(bot, player, result_id)
|
|
|
|
if game in gm.chatid_games.get(chat.id, list()):
|
|
send_async(bot, chat.id,
|
|
text=__("Next player: {name}", multi=game.translate)
|
|
.format(name=display_name(game.current_player.user)))
|
|
|
|
|
|
def reset_waiting_time(bot, player):
|
|
"""Resets waiting time for a player and sends a notice to the group"""
|
|
chat = player.game.chat
|
|
|
|
if player.waiting_time < 90:
|
|
player.waiting_time = 90
|
|
send_async(bot, chat.id,
|
|
text=__("Waiting time for {name} has been reset to 90 "
|
|
"seconds", multi=player.game.translate)
|
|
.format(name=display_name(player.user)))
|
|
|
|
|
|
def do_play_card(bot, player, result_id):
|
|
"""Plays the selected card and sends an update to the group if needed"""
|
|
card = c.from_str(result_id)
|
|
player.play(card)
|
|
game = player.game
|
|
chat = game.chat
|
|
user = player.user
|
|
|
|
us = UserSetting.get(id=user.id)
|
|
if not us:
|
|
us = UserSetting(id=user.id)
|
|
|
|
if us.stats:
|
|
us.cards_played += 1
|
|
|
|
if game.choosing_color:
|
|
send_async(bot, chat.id, text=_("Please choose a color"))
|
|
|
|
if len(player.cards) == 1:
|
|
send_async(bot, chat.id, text="UNO!")
|
|
|
|
if len(player.cards) == 0:
|
|
send_async(bot, chat.id,
|
|
text=__("{name} won!", multi=game.translate)
|
|
.format(name=user.first_name))
|
|
|
|
if us.stats:
|
|
us.games_played += 1
|
|
|
|
if game.players_won is 0:
|
|
us.first_places += 1
|
|
|
|
game.players_won += 1
|
|
|
|
try:
|
|
gm.leave_game(user, chat)
|
|
except NotEnoughPlayersError:
|
|
send_async(bot, chat.id,
|
|
text=__("Game ended!", multi=game.translate))
|
|
|
|
us2 = UserSetting.get(id=game.current_player.user.id)
|
|
if us2 and us2.stats:
|
|
us2.games_played += 1
|
|
|
|
gm.end_game(chat, user)
|
|
|
|
if botan:
|
|
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
|
|
Chat(chat.id, 'group')),
|
|
'Played cards')
|
|
|
|
|
|
def do_draw(bot, player):
|
|
"""Does the drawing"""
|
|
game = player.game
|
|
draw_counter_before = game.draw_counter
|
|
|
|
try:
|
|
player.draw()
|
|
except DeckEmptyError:
|
|
send_async(bot, player.game.chat.id,
|
|
text=__("There are no more cards in the deck.",
|
|
multi=game.translate))
|
|
|
|
if (game.last_card.value == c.DRAW_TWO or
|
|
game.last_card.special == c.DRAW_FOUR) and \
|
|
draw_counter_before > 0:
|
|
game.turn()
|
|
|
|
|
|
def do_call_bluff(bot, player):
|
|
"""Handles the bluff calling"""
|
|
game = player.game
|
|
chat = game.chat
|
|
|
|
if player.prev.bluffing:
|
|
send_async(bot, chat.id,
|
|
text=__("Bluff called! Giving {numbers} cards to {name}",
|
|
multi=game.translate)
|
|
.format(name=player.prev.user.first_name,
|
|
numbers=game.draw_counter))
|
|
|
|
try:
|
|
player.prev.draw()
|
|
except DeckEmptyError:
|
|
send_async(bot, player.game.chat.id,
|
|
text=__("There are no more cards in the deck.",
|
|
multi=game.translate))
|
|
|
|
else:
|
|
game.draw_counter += 2
|
|
send_async(bot, chat.id,
|
|
text=__("{name1} didn't bluff! Giving {numbers} cards to {name2}",
|
|
multi=game.translate)
|
|
.format(name1=player.prev.user.first_name,
|
|
name2=player.user.first_name,
|
|
numbers=game.draw_counter))
|
|
try:
|
|
player.draw()
|
|
except DeckEmptyError:
|
|
send_async(bot, player.game.chat.id,
|
|
text=__("There are no more cards in the deck.",
|
|
multi=game.translate))
|
|
|
|
game.turn()
|
|
|
|
|
|
# Add all handlers to the dispatcher and run the bot
|
|
dispatcher.add_handler(InlineQueryHandler(reply_to_query))
|
|
dispatcher.add_handler(ChosenInlineResultHandler(process_result))
|
|
dispatcher.add_handler(CallbackQueryHandler(select_game))
|
|
dispatcher.add_handler(CommandHandler('start', start_game, pass_args=True))
|
|
dispatcher.add_handler(CommandHandler('new', new_game))
|
|
dispatcher.add_handler(CommandHandler('join', join_game))
|
|
dispatcher.add_handler(CommandHandler('leave', leave_game))
|
|
dispatcher.add_handler(CommandHandler('open', open_game))
|
|
dispatcher.add_handler(CommandHandler('close', close_game))
|
|
dispatcher.add_handler(CommandHandler('enable_translations',
|
|
enable_translations))
|
|
dispatcher.add_handler(CommandHandler('disable_translations',
|
|
disable_translations))
|
|
dispatcher.add_handler(CommandHandler('skip', skip_player))
|
|
dispatcher.add_handler(CommandHandler('notify_me', notify_me))
|
|
simple_commands.register()
|
|
settings.register()
|
|
dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))
|
|
dispatcher.add_error_handler(error)
|
|
|
|
start_bot(updater)
|
|
updater.idle()
|