forked from test/mau_mau_bot
250 lines
7.4 KiB
Python
250 lines
7.4 KiB
Python
import logging
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from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle, ParseMode
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from game_manager import GameManager
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import card as c
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from credentials import TOKEN
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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gm = GameManager()
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u = Updater(TOKEN)
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dp = u.dispatcher
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def list_subtract(list1, list2):
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list1 = list1.copy()
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for x in list2:
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list1.remove(x)
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return list(sorted(list1))
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def new_game(bot, update):
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chat_id = update.message.chat_id
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link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
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bot.sendMessage(chat_id,
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text="Click this link to join the game: %s" % link)
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def start(bot, update, args):
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if args:
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game_id = args[0]
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gm.join_game(game_id, update.message.from_user)
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game = gm.gameid_game[game_id]
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groupchat = gm.chatid_gameid[game_id]
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bot.sendMessage(update.message.chat_id, text="Joined game!")
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bot.sendMessage(groupchat, text=update.message.from_user.first_name +
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" joined the game!")
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if game.current_player is game.current_player.next:
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game.play_card(game.last_card)
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bot.sendPhoto(groupchat,
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photo=game.last_card.get_image_link(),
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caption="First Card")
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else:
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bot.sendMessage(update.message.chat_id,
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text="Please invite me to a group and "
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"issue the /new command there.")
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def inline(bot, update):
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if update.inline_query:
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reply_to_query(bot, update)
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else:
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chosen_card(bot, update)
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def reply_to_query(bot, update):
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user_id = update.inline_query.from_user.id
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player = gm.userid_player[user_id]
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game = gm.userid_game[user_id]
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results = list()
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playable = list()
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if game.choosing_color:
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choose_color(results)
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else:
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playable = list(sorted(player.playable_cards()))
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if playable is False:
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not_your_turn(game, results)
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elif playable:
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for card in playable:
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play_card(card, results)
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if playable is not False and not game.choosing_color and not player.drew:
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draw(player, results, could_play_card=bool(len(playable)))
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if player.drew:
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pass_(results)
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if game.last_card.special == c.DRAW_FOUR \
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and not game.choosing_color \
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and game.draw_counter:
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call_bluff(results)
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other_cards(playable, player, results)
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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def choose_color(results):
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for color in c.COLORS:
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results.append(
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InlineQueryResultArticle(
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id=color,
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title="Choose Color",
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message_text=color,
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description=color.upper()
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)
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)
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def other_cards(playable, player, results):
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results.append(
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InlineQueryResultArticle(
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"hand",
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title="Other cards:",
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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message_text='Just checking cards'
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)
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)
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def draw(player, results, could_play_card):
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results.append(
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InlineQueryResultArticle(
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"draw",
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title=("No suitable cards..." if not could_play_card else
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"I don't want to play a card..."),
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description="Draw!",
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message_text='Drawing %d card(s)'
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% (player.game.draw_counter or 1)
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)
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)
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def pass_(results):
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results.append(
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InlineQueryResultArticle(
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"pass",
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title="Pass",
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description="Don't play a card",
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message_text='Pass'
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)
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)
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def call_bluff(results):
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results.append(
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InlineQueryResultArticle(
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"call_bluff",
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title="Call their bluff!",
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description="Risk it!",
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message_text="I'm calling your bluff!"
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)
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)
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def play_card(card, results):
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results.append(
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InlineQueryResultArticle(str(card),
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title="Play card",
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message_text=
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('<a href="%s">\xad</a>'
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'Played card ' + repr(card))
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% card.get_image_link(),
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thumb_url=card.get_thumb_link(),
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description=repr(card),
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parse_mode=ParseMode.HTML)
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)
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def not_your_turn(game, results):
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results.append(
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InlineQueryResultArticle(
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"not_your_turn",
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title="Not your turn",
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description="Tap to see the current player",
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message_text="Current player: " +
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game.current_player.user.first_name
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)
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)
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def chosen_card(bot, update):
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user = update.chosen_inline_result.from_user
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game = gm.userid_game[user.id]
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player = gm.userid_player[user.id]
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result_id = update.chosen_inline_result.result_id
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chat_id = gm.chatid_gameid[game]
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logger.info("Selected result: " + result_id)
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if result_id in ('hand', 'not_your_turn'):
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return
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elif result_id == 'call_bluff':
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if player.prev.bluffing:
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bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
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% (game.draw_counter,
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player.prev.user.first_name))
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for i in range(game.draw_counter):
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player.prev.cards.append(game.deck.draw())
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else:
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bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
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" %s"
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% (player.prev.user.first_name,
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game.draw_counter + 2,
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player.user.first_name))
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for i in range(game.draw_counter + 2):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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game.turn()
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elif result_id == 'draw':
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for n in range(game.draw_counter or 1):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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player.drew = True
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if game.last_card.value == c.DRAW_TWO or \
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not player.card_playable(player.cards[-1], list()):
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game.turn()
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elif result_id == 'pass':
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game.turn()
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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else:
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card = c.from_str(result_id)
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game.play_card(card)
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player.cards.remove(card)
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if game.choosing_color:
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bot.sendMessage(chat_id, text="Please choose a color")
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elif len(player.cards) == 1:
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bot.sendMessage(chat_id, text="Last Card!")
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elif len(player.cards) == 0:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Player won!")
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bot.sendMessage(chat_id,
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text="Next player: " +
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game.current_player.user.first_name)
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def error(bot, update, error):
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logger.exception(error)
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dp.addTelegramInlineHandler(inline)
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dp.addTelegramCommandHandler('start', start)
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dp.addTelegramCommandHandler('new', new_game)
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dp.addErrorHandler(error)
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u.start_polling()
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u.idle()
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