mau_mau_bot/bot.py

671 lines
22 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
from datetime import datetime
from random import randint
from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
InlineKeyboardButton
from telegram.ext import Updater, InlineQueryHandler, \
ChosenInlineResultHandler, CommandHandler, MessageHandler, Filters, \
CallbackQueryHandler
from telegram.ext.dispatcher import run_async
from telegram.utils.botan import Botan
from game_manager import GameManager
from credentials import TOKEN, BOTAN_TOKEN
from start_bot import start_bot
from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
add_no_game, add_not_started, add_other_cards, add_pass,
add_card)
from utils import display_name
import card as c
from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
NotEnoughPlayersError, DeckEmptyError)
from database import db_session
TIMEOUT = 2.5
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG)
logger = logging.getLogger(__name__)
gm = GameManager()
u = Updater(token=TOKEN, workers=32)
dp = u.dispatcher
botan = False
if BOTAN_TOKEN:
botan = Botan(BOTAN_TOKEN)
help_text = ("Follow these steps:\n\n"
"1. Add this bot to a group\n"
"2. In the group, start a new game with /new or join an already"
" running game with /join\n"
"3. After at least two players have joined, start the game with"
" /start\n"
"4. Type <code>@mau_mau_bot</code> into your chat box and hit "
"<b>space</b>, or click the <code>via @mau_mau_bot</code> text "
"next to messages. You will see your cards (some greyed out), "
"any extra options like drawing, and a <b>?</b> to see the "
"current game state. The <b>greyed out cards</b> are those you "
"<b>can not play</b> at the moment. Tap an option to execute "
"the selected action.\n"
"Players can join the game at any time. To leave a game, "
"use /leave. If a player takes more than 90 seconds to play, "
"you can use /skip to skip that player.\n\n"
"Other commands (only game creator):\n"
"/close - Close lobby\n"
"/open - Open lobby\n\n"
"<b>Experimental:</b> Play in multiple groups at the same time. "
"Press the <code>Current game: ...</code> button and select the "
"group you want to play a card in.\n"
"If you enjoy this bot, "
"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">"
"rate me</a>, join the "
"<a href=\"https://telegram.me/unobotupdates\">update channel</a>"
" and buy an UNO card game.\n")
source_text = ("This bot is Free Software and licensed under the AGPL. "
"The code is available here: \n"
"https://github.com/jh0ker/mau_mau_bot")
@run_async
def send_async(bot, *args, **kwargs):
"""Send a message asynchronously"""
if 'timeout' not in kwargs:
kwargs['timeout'] = TIMEOUT
try:
bot.sendMessage(*args, **kwargs)
except Exception as e:
error(None, None, e)
@run_async
def answer_async(bot, *args, **kwargs):
"""Answer an inline query asynchronously"""
if 'timeout' not in kwargs:
kwargs['timeout'] = TIMEOUT
try:
bot.answerInlineQuery(*args, **kwargs)
except Exception as e:
error(None, None, e)
def error(bot, update, error):
"""Simple error handler"""
logger.exception(error)
def new_game(bot, update):
"""Handler for the /new command"""
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help(bot, update)
else:
game = gm.new_game(update.message.chat)
game.owner = update.message.from_user
send_async(bot, chat_id,
text="Created a new game! Join the game with /join "
"and start the game with /start")
if botan:
botan.track(update.message, 'New games')
def join_game(bot, update):
"""Handler for the /join command"""
chat = update.message.chat
if update.message.chat.type == 'private':
help(bot, update)
return
try:
gm.join_game(update.message.from_user, chat)
except LobbyClosedError:
send_async(bot, chat.id, text="The lobby is closed")
except NoGameInChatError:
send_async(bot, chat.id,
text="No game is running at the moment. "
"Create a new game with /new",
reply_to_message_id=update.message.message_id)
except AlreadyJoinedError:
send_async(bot, chat.id,
text="You already joined the game. Start the game "
"with /start",
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text="Joined the game",
reply_to_message_id=update.message.message_id)
def leave_game(bot, update):
"""Handler for the /leave command"""
chat = update.message.chat
user = update.message.from_user
player = gm.player_for_user_in_chat(user, chat)
if player is None:
send_async(bot, chat.id, text="You are not playing in a game in "
"this group.",
reply_to_message_id=update.message.message_id)
return
game = player.game
user = update.message.from_user
try:
gm.leave_game(user, chat)
except NoGameInChatError:
send_async(bot, chat.id, text="You are not playing in a game in "
"this group.",
reply_to_message_id=update.message.message_id)
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id, text="Game ended!")
else:
send_async(bot, chat.id,
text="Okay. Next Player: " +
display_name(game.current_player.user),
reply_to_message_id=update.message.message_id)
@run_async
def select_game(bot, update):
"""Handler for callback queries to select the current game"""
chat_id = int(update.callback_query.data)
user_id = update.callback_query.from_user.id
players = gm.userid_players[user_id]
for player in players:
if player.game.chat.id == chat_id:
gm.userid_current[user_id] = player
break
else:
bot.sendMessage(update.callback_query.message.chat_id,
text="Game not found.",
timeout=TIMEOUT)
return
back = [[InlineKeyboardButton(text='Back to last group',
switch_inline_query='')]]
bot.answerCallbackQuery(update.callback_query.id,
text="Please switch to the group you selected!",
show_alert=False,
timeout=TIMEOUT)
bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id,
text="Selected group: %s\n"
"<b>Make sure that you switch to the correct "
"group!</b>"
% gm.userid_current[user_id].game.chat.title,
reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML,
timeout=TIMEOUT)
def status_update(bot, update):
"""Remove player from game if user leaves the group"""
chat = update.message.chat
if update.message.left_chat_member:
try:
user = update.message.left_chat_member
except KeyError:
return
try:
gm.leave_game(user, chat)
except NoGameInChatError:
pass
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id, text="Game ended!")
else:
send_async(bot, chat.id, text="Removing %s from the game"
% display_name(user))
def start_game(bot, update, args):
"""Handler for the /start command"""
if update.message.chat.type != 'private':
chat = update.message.chat
try:
game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError):
send_async(bot, chat.id, text="There is no game running in this "
"chat. Create a new one with /new")
return
if game.started:
send_async(bot, chat.id, text="The game has already started")
elif len(game.players) < 2:
send_async(bot, chat.id, text="At least two players must /join "
"the game before you can start it")
else:
game.play_card(game.last_card)
game.started = True
@run_async
def send_first():
"""Send the first card and player"""
bot.sendSticker(chat.id,
sticker=c.STICKERS[str(game.last_card)],
timeout=TIMEOUT)
bot.sendMessage(chat.id,
text="First player: %s\n"
"Use /close to stop people from joining "
"the game."
% display_name(game.current_player.user),
timeout=TIMEOUT)
send_first()
elif len(args) and args[0] == 'select':
players = gm.userid_players[update.message.from_user.id]
groups = list()
for player in players:
title = player.game.chat.title
if player is gm.userid_current[update.message.from_user.id]:
title = '- %s -' % player.game.chat.title
groups.append(
[InlineKeyboardButton(text=title,
callback_data=str(player.game.chat.id))]
)
send_async(bot, update.message.chat_id,
text='Please select the group you want to play in.',
reply_markup=InlineKeyboardMarkup(groups))
else:
help(bot, update)
def close_game(bot, update):
"""Handler for the /close command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id, text="There is no running game in this chat.")
return
game = games[-1]
if game.owner.id == user.id:
game.open = False
send_async(bot, chat.id, text="Closed the lobby. "
"No more players can join this game.")
return
else:
send_async(bot, chat.id,
text="Only the game creator (%s) can do that"
% game.owner.first_name,
reply_to_message_id=update.message.message_id)
return
def open_game(bot, update):
"""Handler for the /open command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id, text="There is no running game in this chat.")
return
game = games[-1]
if game.owner.id == user.id:
game.open = True
send_async(bot, chat.id, text="Opened the lobby. "
"New players may /join the game.")
return
else:
send_async(bot, chat.id,
text="Only the game creator (%s) can do that."
% game.owner.first_name,
reply_to_message_id=update.message.message_id)
return
def skip_player(bot, update):
"""Handler for the /skip command"""
chat = update.message.chat
user = update.message.from_user
player = gm.player_for_user_in_chat(user, chat)
if not player:
send_async(bot, chat.id, text="You are not playing in a game in this "
"chat.")
return
game = player.game
skipped_player = game.current_player
next_player = game.current_player.next
started = skipped_player.turn_started
now = datetime.now()
delta = (now - started).seconds
if delta < skipped_player.waiting_time:
send_async(bot, chat.id,
text="Please wait %d seconds"
% (skipped_player.waiting_time - delta),
reply_to_message_id=update.message.message_id)
elif skipped_player.waiting_time > 0:
skipped_player.anti_cheat += 1
skipped_player.waiting_time -= 30
try:
skipped_player.draw()
except DeckEmptyError:
pass
send_async(bot, chat.id,
text="Waiting time to skip this player has "
"been reduced to %d seconds.\n"
"Next player: %s"
% (skipped_player.waiting_time,
display_name(next_player.user)))
game.turn()
else:
try:
gm.leave_game(skipped_player.user, chat)
send_async(bot, chat.id,
text="%s was skipped four times in a row "
"and has been removed from the game.\n"
"Next player: %s"
% (display_name(skipped_player.user),
display_name(next_player.user)))
except NotEnoughPlayersError:
send_async(bot, chat.id,
text="%s was skipped four times in a row "
"and has been removed from the game.\n"
"The game ended."
% display_name(skipped_player.user))
gm.end_game(chat.id, skipped_player.user)
def help(bot, update):
"""Handler for the /help command"""
send_async(bot, update.message.chat_id, text=help_text,
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
def source(bot, update):
"""Handler for the /help command"""
send_async(bot, update.message.chat_id, text=source_text,
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
def news(bot, update):
"""Handler for the /news command"""
send_async(bot, update.message.chat_id,
text="All news here: https://telegram.me/unobotupdates",
disable_web_page_preview=True)
def reply_to_query(bot, update):
"""
Handler for inline queries.
Builds the result list for inline queries and answers to the client.
"""
results = list()
playable = list()
switch = None
try:
user_id = update.inline_query.from_user.id
players = gm.userid_players[user_id]
player = gm.userid_current[user_id]
game = player.game
except KeyError:
add_no_game(results)
else:
if not game.started:
add_not_started(results)
elif user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results)
add_other_cards(playable, player, results, game)
else:
if not player.drew:
add_draw(player, results)
else:
add_pass(results)
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
add_call_bluff(results)
playable = player.playable_cards()
added_ids = list() # Duplicates are not allowed
for card in sorted(player.cards):
add_card(game, card, results,
can_play=(card in playable and
str(card) not in added_ids))
added_ids.append(str(card))
elif user_id != game.current_player.user.id or not game.started:
for card in sorted(player.cards):
add_card(game, card, results, can_play=False)
else:
add_gameinfo(game, results)
for result in results:
result.id += ':%d' % player.anti_cheat
if players and game and len(players) > 1:
switch = 'Current game: %s' % game.chat.title
answer_async(bot, update.inline_query.id, results, cache_time=0,
switch_pm_text=switch, switch_pm_parameter='select')
def process_result(bot, update):
"""
Handler for chosen inline results.
Checks the players actions and acts accordingly.
"""
try:
user = update.chosen_inline_result.from_user
player = gm.userid_current[user.id]
game = player.game
result_id = update.chosen_inline_result.result_id
chat = game.chat
except KeyError:
return
logger.debug("Selected result: " + result_id)
result_id, anti_cheat = result_id.split(':')
last_anti_cheat = player.anti_cheat
player.anti_cheat += 1
if result_id in ('hand', 'gameinfo', 'nogame'):
return
elif len(result_id) == 36: # UUID result
return
elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat.id,
text="Cheat attempt by %s" % display_name(player.user))
return
elif result_id == 'call_bluff':
reset_waiting_time(bot, player)
do_call_bluff(bot, player)
elif result_id == 'draw':
reset_waiting_time(bot, player)
do_draw(player)
elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
else:
reset_waiting_time(bot, player)
do_play_card(bot, player, result_id)
if game in gm.chatid_games.get(chat.id, list()):
send_async(bot, chat.id, text="Next player: " +
display_name(game.current_player.user))
def reset_waiting_time(bot, player):
"""Resets waiting time for a player and sends a notice to the group"""
chat = player.game.chat
if player.waiting_time < 90:
player.waiting_time = 90
send_async(bot, chat.id, text="Waiting time for %s has been reset to "
"90 seconds" % display_name(player.user))
def do_play_card(bot, player, result_id):
"""Plays the selected card and sends an update to the group if needed"""
card = c.from_str(result_id)
player.play(card)
game = player.game
chat = game.chat
user = player.user
if game.choosing_color:
send_async(bot, chat.id, text="Please choose a color")
if len(player.cards) == 1:
send_async(bot, chat.id, text="UNO!")
if len(player.cards) == 0:
send_async(bot, chat.id, text="%s won!" % user.first_name)
try:
gm.leave_game(user, chat)
except NotEnoughPlayersError:
send_async(bot, chat.id, text="Game ended!")
gm.end_game(chat, user)
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
Chat(chat.id, 'group')),
'Played cards')
def do_draw(bot, player):
"""Does the drawing"""
game = player.game
draw_counter_before = game.draw_counter
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text="There are no more cards in the deck.")
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, player):
"""Handles the bluff calling"""
game = player.game
chat = game.chat
if player.prev.bluffing:
send_async(bot, chat.id, text="Bluff called! Giving %d cards to %s"
% (game.draw_counter,
player.prev.user.first_name))
try:
player.prev.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text="There are no more cards in the deck.")
else:
game.draw_counter += 2
send_async(bot, chat.id, text="%s didn't bluff! Giving %d cards to %s"
% (player.prev.user.first_name,
game.draw_counter,
player.user.first_name))
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text="There are no more cards in the deck.")
game.turn()
# Add all handlers to the dispatcher and run the bot
dp.add_handler(InlineQueryHandler(reply_to_query))
dp.add_handler(ChosenInlineResultHandler(process_result))
dp.add_handler(CallbackQueryHandler(select_game))
dp.add_handler(CommandHandler('start', start_game, pass_args=True))
dp.add_handler(CommandHandler('new', new_game))
dp.add_handler(CommandHandler('join', join_game))
dp.add_handler(CommandHandler('leave', leave_game))
dp.add_handler(CommandHandler('open', open_game))
dp.add_handler(CommandHandler('close', close_game))
dp.add_handler(CommandHandler('skip', skip_player))
dp.add_handler(CommandHandler('help', help))
dp.add_handler(CommandHandler('source', source))
dp.add_handler(CommandHandler('news', news))
dp.add_handler(MessageHandler([Filters.status_update], status_update))
dp.add_error_handler(error)
start_bot(u)
u.idle()