forked from test/mau_mau_bot
615bb35359
* Update unobot.po * Update test_player.py * Update test_player.py * Update test_player.py * Update test_player.py * Update player.py * Update player.py * Update internationalization.py * Update internationalization.py * Update test_player.py * Update test_player.py * Update test_player.py * Update player.py * Update player.py * Update player.py * Update test_player.py * Update test_player.py * revert play 4 then 4 rule * Update test_player.py * Update player.py * Update player.py * Update player.py * Update game.py * Update game_manager.py * Update game_manager.py * Update game_manager.py * Update player.py * Update test_player.py * Update player.py * Update bot.py * Update credentials.py * Update credentials.py * Update bot.py * Update game.py * Update game_manager.py * Update game_manager.py * Update player.py
202 lines
6.4 KiB
Python
202 lines
6.4 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import unittest
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import telegram
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from game import Game
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from player import Player
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import card as c
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import logging
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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class Test(unittest.TestCase):
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game = None
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def setUp(self):
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self.game = Game(None)
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def test_insert(self):
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p0 = Player(self.game, "Player 0")
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p1 = Player(self.game, "Player 1")
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p2 = Player(self.game, "Player 2")
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self.assertEqual(p0, p2.next)
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self.assertEqual(p1, p0.next)
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self.assertEqual(p2, p1.next)
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self.assertEqual(p0.prev, p2)
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self.assertEqual(p1.prev, p0)
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self.assertEqual(p2.prev, p1)
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def test_reverse(self):
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p0 = Player(self.game, "Player 0")
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p1 = Player(self.game, "Player 1")
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p2 = Player(self.game, "Player 2")
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self.game.reverse()
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p3 = Player(self.game, "Player 3")
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self.assertEqual(p0, p3.next)
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self.assertEqual(p1, p2.next)
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self.assertEqual(p2, p0.next)
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self.assertEqual(p3, p1.next)
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self.assertEqual(p0, p2.prev)
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self.assertEqual(p1, p3.prev)
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self.assertEqual(p2, p1.prev)
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self.assertEqual(p3, p0.prev)
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def test_leave(self):
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p0 = Player(self.game, "Player 0")
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p1 = Player(self.game, "Player 1")
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p2 = Player(self.game, "Player 2")
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p1.leave()
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self.assertEqual(p0, p2.next)
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self.assertEqual(p2, p0.next)
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def test_draw(self):
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p = Player(self.game, "Player 0")
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deck_before = len(self.game.deck.cards)
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top_card = self.game.deck.cards[-1]
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p.draw()
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self.assertEqual(top_card, p.cards[-1])
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self.assertEqual(deck_before, len(self.game.deck.cards) + 1)
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def test_draw_two(self):
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p = Player(self.game, "Player 0")
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deck_before = len(self.game.deck.cards)
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self.game.draw_counter = 2
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p.draw()
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self.assertEqual(deck_before, len(self.game.deck.cards) + 2)
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def test_playable_cards_simple(self):
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p = Player(self.game, "Player 0")
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self.game.last_card = c.Card(c.RED, '5')
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p.cards = [c.Card(c.RED, '0'), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'),
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c.Card(c.GREEN, '5'), c.Card(c.GREEN, '8')]
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expected = [c.Card(c.RED, '0'), c.Card(c.RED, '5'),
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c.Card(c.GREEN, '5')]
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self.assertListEqual(p.playable_cards(), expected)
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def test_playable_cards_on_draw_two(self):
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p = Player(self.game, "Player 0")
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self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
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self.game.draw_counter = 2
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p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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c.Card(c.GREEN, c.DRAW_TWO)]
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expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO)]
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self.assertListEqual(p.playable_cards(), expected)
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def test_playable_cards_on_draw_two_then_four(self):
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p = Player(self.game, "Player 0")
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self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
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self.game.draw_counter = 2
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p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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c.Card(c.GREEN, c.DRAW_TWO),
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c.Card(None, None, c.DRAW_FOUR)]
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expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO), c.Card(None, None, c.DRAW_FOUR)]
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self.assertListEqual(p.playable_cards(), expected)
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def test_playable_cards_on_draw_four(self):
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p = Player(self.game, "Player 0")
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self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
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self.game.draw_counter = 4
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p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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c.Card(c.GREEN, c.DRAW_TWO),
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c.Card(None, None, c.DRAW_FOUR),
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c.Card(None, None, c.CHOOSE)]
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expected = [c.Card(None, None, c.DRAW_FOUR)]
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self.assertListEqual(p.playable_cards(), expected)
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# def test_playable_cards_on_draw_four_then_four(self):
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# p = Player(self.game, "Player 0")
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# self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
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# self.game.draw_counter = 4
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# p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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# c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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# c.Card(c.GREEN, c.DRAW_TWO),
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# c.Card(None, None, c.DRAW_FOUR)]
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# expected = [c.Card(None, None, c.DRAW_FOUR)]
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# self.assertListEqual(p.playable_cards(), expected)
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def test_bluffing(self):
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p = Player(self.game, "Player 0")
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Player(self.game, "Player 01")
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self.game.last_card = c.Card(c.RED, '1')
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p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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c.Card(c.RED, '5'), c.Card(c.GREEN, c.DRAW_TWO),
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c.Card(None, None, c.DRAW_FOUR),
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c.Card(None, None, c.CHOOSE)]
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p.playable_cards()
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self.assertTrue(p.bluffing)
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p.cards = [c.Card(c.BLUE, '1'), c.Card(c.GREEN, '1'),
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c.Card(c.GREEN, c.DRAW_TWO),
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c.Card(None, None, c.DRAW_FOUR),
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c.Card(None, None, c.CHOOSE)]
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p.playable_cards()
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p.play(c.Card(None, None, c.DRAW_FOUR))
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self.game.choose_color(c.GREEN)
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self.assertFalse(self.game.current_player.prev.bluffing)
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if __name__ == '__main__':
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unittest.main()
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