mau_mau_bot/game.py
Karho 0114fe774d Update game.py
Using set()) instead of list in  self.joined_before
2017-02-17 11:45:53 +08:00

113 lines
3.6 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
from datetime import datetime
from deck import Deck
import card as c
class Game(object):
""" This class represents a game of UNO """
current_player = None
reversed = False
draw_counter = 0
choosing_color = False
started = False
owner = None
open = True
translate = False
players_won = 0
def __init__(self, chat):
self.chat = chat
self.last_card = None
self.joined_before = set() #FIXME: Change it as set()
while not self.last_card or self.last_card.special:
self.deck = Deck()
self.last_card = self.deck.draw()
self.logger = logging.getLogger(__name__)
@property
def players(self):
"""Returns a list of all players in this game"""
players = list()
if not self.current_player:
return players
current_player = self.current_player
itplayer = current_player.next
players.append(current_player)
while itplayer and itplayer is not current_player:
players.append(itplayer)
itplayer = itplayer.next
return players
def reverse(self):
"""Reverses the direction of game"""
self.reversed = not self.reversed
def turn(self):
"""Marks the turn as over and change the current player"""
self.logger.debug("Next Player")
self.current_player = self.current_player.next
self.current_player.drew = False
self.current_player.turn_started = datetime.now()
self.choosing_color = False
def play_card(self, card):
"""
Plays a card and triggers its effects.
Should be called only from Player.play or on game start to play the
first card
"""
self.deck.dismiss(self.last_card)
self.last_card = card
self.logger.info("Playing card " + repr(card))
if card.value == c.SKIP:
self.turn()
elif card.special == c.DRAW_FOUR:
self.draw_counter += 4
self.logger.debug("Draw counter increased by 4")
elif card.value == c.DRAW_TWO:
self.draw_counter += 2
self.logger.debug("Draw counter increased by 2")
elif card.value == c.REVERSE:
# Special rule for two players
if self.current_player is self.current_player.next.next:
self.turn()
else:
self.reverse()
# Don't turn if the current player has to choose a color
if card.special not in (c.CHOOSE, c.DRAW_FOUR):
self.turn()
else:
self.logger.debug("Choosing Color...")
self.choosing_color = True
def choose_color(self, color):
"""Carries out the color choosing and turns the game"""
self.last_card.color = color
self.turn()