mau_mau_bot/bot.py

515 lines
17 KiB
Python

import logging
from datetime import datetime
from random import randint
from uuid import uuid4
from telegram import InlineQueryResultArticle, ParseMode, Message, Chat, \
Emoji, InputTextMessageContent, InlineQueryResultCachedSticker as Sticker
from telegram.ext import Updater, InlineQueryHandler, \
ChosenInlineResultHandler, CommandHandler, MessageHandler, filters
from telegram.ext.dispatcher import run_async
from telegram.utils.botan import Botan
from game_manager import GameManager
import card as c
from credentials import TOKEN, BOTAN_TOKEN
from start_bot import start_bot
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG)
logger = logging.getLogger(__name__)
gm = GameManager()
u = Updater(TOKEN)
dp = u.dispatcher
botan = False
if BOTAN_TOKEN:
botan = Botan(BOTAN_TOKEN)
help_text = "Follow these steps:\n\n" \
"1. Add this bot to a group\n" \
"2. In the group, start a new game with /new or join an already" \
" running game with /join\n" \
"3. After at least two players have joined, start the game with" \
" /start\n" \
"4. Type <code>@mau_mau_bot</code> into your chat box and hit " \
"space, or click the <code>via @mau_mau_bot</code> text next to " \
"messages. You will see your cards (some greyed out), any extra " \
"options like drawing, and a <b>?</b> to see the current game " \
"state. The greyed out cards are those you can not play at the " \
"moment.\n" \
"Tap an option to execute the selected action. \n\n" \
"Players can join the game at any time, though you currently " \
"can not play more than one game at a time. To leave a game, " \
"use /leave.\n" \
"If you enjoy this bot, " \
"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">" \
"rate me</a>, join the " \
"<a href=\"https://telegram.me/unobotupdates\">update channel</a>" \
" and buy an UNO card game.\n"
def list_subtract(list1, list2):
""" Helper function to subtract two lists and return the sorted result """
list1 = list1.copy()
for x in list2:
list1.remove(x)
return list(sorted(list1))
def display_name(user):
""" Get the current players name including their username, if possible """
user_name = user.first_name
if user.username:
user_name += ' (@' + user.username + ')'
return user_name
def display_color(color):
""" Convert a color code to actual color name """
if color == "r":
return Emoji.HEAVY_BLACK_HEART + " Red"
if color == "b":
return Emoji.BLUE_HEART + " Blue"
if color == "g":
return Emoji.GREEN_HEART + " Green"
if color == "y":
return Emoji.YELLOW_HEART + " Yellow"
@run_async
def send_async(bot, *args, **kwargs):
bot.sendMessage(*args, **kwargs)
@run_async
def answer_async(bot, *args, **kwargs):
bot.answerInlineQuery(*args, **kwargs)
def error(bot, update, error):
""" Simple error handler """
logger.exception(error)
def new_game(bot, update):
""" Handler for the /new command """
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help(bot, update)
else:
gm.new_game(chat_id)
bot.sendMessage(chat_id,
text="Created a new game! Join the game with /join "
"and start the game with /start")
if botan:
botan.track(update.message, 'New games')
def join_game(bot, update):
""" Handler for the /join command """
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help(bot, update)
else:
joined = gm.join_game(chat_id, update.message.from_user)
if joined:
send_async(bot, chat_id,
text="Joined the game",
reply_to_message_id=update.message.message_id)
elif joined is None:
send_async(bot, chat_id,
text="No game is running at the moment. "
"Create a new game with /new",
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat_id,
text="You already joined the game. Start the game "
"with /start",
reply_to_message_id=update.message.message_id)
def leave_game(bot, update):
""" Handler for the /leave command """
chat_id = update.message.chat_id
game = gm.chatid_game[chat_id]
user = update.message.from_user
if (game.current_player is game.current_player.next or
game.current_player is game.current_player.next.next):
send_async(bot, chat_id, text="Game ended!")
gm.end_game(chat_id)
elif game.current_player.user.id == user.id:
send_async(bot, chat_id,
text="You can't leave the game if it's your turn")
else:
gm.leave_game(user)
send_async(bot, chat_id, text="Okay")
def status_update(bot, update):
""" Remove player from game if user leaves the group """
if update.message.left_chat_member:
try:
chat_id = update.message.chat_id
game = gm.chatid_game[chat_id]
user = update.message.left_chat_member
except KeyError:
return
user_ids = list()
current_player = game.current_player
user_ids.append(current_player.user.id)
itplayer = current_player.next
while itplayer is not current_player:
user_ids.append(itplayer.user.id)
itplayer = itplayer.next
if user.id in user_ids:
gm.leave_game(user)
send_async(bot, chat_id, text="Removing %s from the game"
% display_name(user))
def start_game(bot, update):
""" Handler for the /start command """
if update.message.chat.type != 'private':
# Show the first card
chat_id = update.message.chat_id
game = gm.chatid_game[chat_id]
if game.current_player is None or \
game.current_player is game.current_player.next:
send_async(bot, chat_id, text="At least two players must /join "
"the game before you can start it")
elif game.started:
send_async(bot, chat_id, text="The game has already started")
else:
game.play_card(game.last_card)
game.started = True
bot.sendSticker(chat_id,
sticker=c.STICKERS[str(game.last_card)])
send_async(bot, chat_id,
text="First player: " +
display_name(game.current_player.user))
else:
help(bot, update)
def help(bot, update):
""" Handler for the /help command """
send_async(bot, update.message.chat_id, text=help_text,
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
def news(bot, update):
""" Handler for the /news command """
send_async(bot, update.message.chat_id,
text="All news here: https://telegram.me/unobotupdates",
disable_web_page_preview=True)
def reply_to_query(bot, update):
""" Builds the result list for inline queries and answers to the client """
results = list()
playable = list()
try:
user_id = update.inline_query.from_user.id
player = gm.userid_player[user_id]
game = gm.userid_game[user_id]
except KeyError:
add_no_game(results)
else:
if not game.started:
add_not_started(results)
elif user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results)
else:
if not player.drew:
add_draw(player, results)
else:
add_pass(results)
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
add_call_bluff(results)
playable = player.playable_cards()
added_ids = list()
for card in sorted(player.cards):
add_play_card(game, card, results,
can_play=(card in playable and
str(card) not in added_ids))
added_ids.append(str(card))
if False or game.choosing_color:
add_other_cards(playable, player, results, game)
elif user_id != game.current_player.user.id or not game.started:
for card in sorted(player.cards):
add_play_card(game, card, results, can_play=False)
else:
add_gameinfo(game, results)
for result in results:
result.id += ':%d' % player.anti_cheat
answer_async(bot, update.inline_query.id, results, cache_time=0)
def add_choose_color(results):
for color in c.COLORS:
results.append(
InlineQueryResultArticle(
id=color,
title="Choose Color",
description=display_color(color),
input_message_content=
InputTextMessageContent(display_color(color))
)
)
def add_other_cards(playable, player, results, game):
if not playable:
playable = list()
players = player_list(game)
results.append(
InlineQueryResultArticle(
"hand",
title="Cards (tap for game state):",
description=', '.join([repr(card) for card in
list_subtract(player.cards, playable)]),
input_message_content=InputTextMessageContent(
"Current player: " + display_name(game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players))
)
)
def player_list(game):
players = list()
current_player = game.current_player
itplayer = current_player.next
add_player(current_player, players)
while itplayer is not current_player:
add_player(itplayer, players)
itplayer = itplayer.next
return players
def add_no_game(results):
results.append(
InlineQueryResultArticle(
"nogame",
title="You are not playing",
input_message_content=
InputTextMessageContent('Not playing right now. Use /new to start '
'a game or /join to join the current game '
'in this group')
)
)
def add_not_started(results):
results.append(
InlineQueryResultArticle(
"nogame",
title="The game wasn't started yet",
input_message_content=
InputTextMessageContent('Start the game with /start')
)
)
def add_draw(player, results):
results.append(
Sticker(
"draw", sticker_file_id=c.STICKERS['option_draw'],
input_message_content=
InputTextMessageContent('Drawing %d card(s)'
% (player.game.draw_counter or 1))
)
)
def add_gameinfo(game, results):
players = player_list(game)
results.append(
Sticker(
"gameinfo",
sticker_file_id=c.STICKERS['option_info'],
input_message_content=InputTextMessageContent(
"Current player: " + display_name(game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players))
)
)
def add_pass(results):
results.append(
Sticker(
"pass", sticker_file_id=c.STICKERS['option_pass'],
input_message_content=InputTextMessageContent('Pass')
)
)
def add_call_bluff(results):
results.append(
Sticker(
"call_bluff",
sticker_file_id=c.STICKERS['option_bluff'],
input_message_content=
InputTextMessageContent("I'm calling your bluff!")
)
)
def add_play_card(game, card, results, can_play):
players = player_list(game)
if can_play:
results.append(
Sticker(str(card), sticker_file_id=c.STICKERS[str(card)])
)
else:
results.append(
Sticker(str(uuid4()), sticker_file_id=c.STICKERS_GREY[str(card)],
input_message_content=InputTextMessageContent(
"Current player: " + display_name(
game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players)))
)
def add_player(itplayer, players):
players.append(itplayer.user.first_name + " (%d cards)"
% len(itplayer.cards))
def process_result(bot, update):
""" Check the players actions and act accordingly """
try:
user = update.chosen_inline_result.from_user
game = gm.userid_game[user.id]
player = gm.userid_player[user.id]
result_id = update.chosen_inline_result.result_id
chat_id = gm.chatid_game[game]
except KeyError:
return
logger.debug("Selected result: " + result_id)
result_id, anti_cheat = result_id.split(':')
last_anti_cheat = player.anti_cheat
player.anti_cheat += 1
if result_id in ('hand', 'gameinfo', 'nogame'):
return
elif len(result_id) == 36: # UUID result
return
elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat_id,
text="Cheat attempt by %s" % display_name(player.user))
return
elif result_id == 'call_bluff':
do_call_bluff(bot, chat_id, game, player)
elif result_id == 'draw':
do_draw(game, player)
elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
else:
do_play_card(bot, chat_id, game, player, result_id, user)
if game.current_player.next:
send_async(bot, chat_id, text="Next player: " +
display_name(game.current_player.user))
def do_play_card(bot, chat_id, game, player, result_id, user):
card = c.from_str(result_id)
game.play_card(card)
player.cards.remove(card)
if game.choosing_color:
send_async(bot, chat_id, text="Please choose a color")
if len(player.cards) == 1:
send_async(bot, chat_id, text="Last Card!")
if len(player.cards) == 0:
gm.leave_game(user)
send_async(bot, chat_id, text="Player won!")
if game.current_player is game.current_player.next:
send_async(bot, chat_id, text="Game ended!")
gm.end_game(chat_id)
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
Chat(chat_id, 'group')),
'Played cards')
def do_draw(game, player):
draw_counter_before = game.draw_counter
for n in range(game.draw_counter or 1):
player.cards.append(game.deck.draw())
game.draw_counter = 0
player.drew = True
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, chat_id, game, player):
if player.prev.bluffing:
send_async(bot, chat_id, text="Bluff called! Giving %d cards to %s"
% (game.draw_counter,
player.prev.user.first_name))
for i in range(game.draw_counter):
player.prev.cards.append(game.deck.draw())
else:
send_async(bot, chat_id, text="%s didn't bluff! Giving %d cards to %s"
% (player.prev.user.first_name,
game.draw_counter + 2,
player.user.first_name))
for i in range(game.draw_counter + 2):
player.cards.append(game.deck.draw())
game.draw_counter = 0
game.turn()
# Add all handlers to the dispatcher and run the bot
dp.addHandler(InlineQueryHandler(reply_to_query))
dp.addHandler(ChosenInlineResultHandler(process_result))
dp.addHandler(CommandHandler('start', start_game))
dp.addHandler(CommandHandler('new', new_game))
dp.addHandler(CommandHandler('join', join_game))
dp.addHandler(CommandHandler('leave', leave_game))
dp.addHandler(CommandHandler('help', help))
dp.addHandler(CommandHandler('news', news))
dp.addHandler(MessageHandler([filters.STATUS_UPDATE], status_update))
dp.addErrorHandler(error)
start_bot(u)
u.idle()