forked from test/mau_mau_bot
ea881cf520
* Changes for possible bug * New sanic mode wip * More changes for fast mode, WIP * Fast mode is playable (code is ugly tho) * Fixed skip error * Fixed fast mode error * Bug fixing * Possible fix for the /leave bug before the game starts * Update README to include Codacy badge * Fixing error prone code * Removing code smells * Removing more code smells * How long can this go on? (More smells according to Codacy) * Compile locale fixed for Linux. Small es_ES fix. * Major refactoring * Wild mode finished. Changed emojis for text in log. * Removing test prints, back to emojis * Code cleaning and fix for player time in fast mode * Changing help to not override builtin function * Decreased bot.py's complexity * Default gamemode is now Fast. Added a bot configuration file * back to random * Moved logger to shared_vars * Added MIN_FAST_TURN_TIME to config and fixed 'skipped 4 times' message * Pull review changes * More review changes * Removing codacy badge linked to my account for pull request * Fixed first special card issue, logger back to how it was (with just one logging init) * Renamed gameplay config file to gameplay_config.py.
142 lines
4.5 KiB
Python
142 lines
4.5 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import logging
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import json
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from datetime import datetime
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from gameplay_config import DEFAULT_GAMEMODE
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from deck import Deck
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import card as c
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class Game(object):
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""" This class represents a game of UNO """
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current_player = None
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reversed = False
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choosing_color = False
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started = False
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draw_counter = 0
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players_won = 0
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starter = None
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mode = DEFAULT_GAMEMODE
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job = None
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with open("config.json","r") as f:
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config = json.loads(f.read())
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owner = config.get("admin_list", None)
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open = config.get("open_lobby", True)
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translate = config.get("enable_translations", False)
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def __init__(self, chat):
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self.chat = chat
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self.last_card = None
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self.deck = Deck()
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self.logger = logging.getLogger(__name__)
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@property
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def players(self):
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"""Returns a list of all players in this game"""
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players = list()
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if not self.current_player:
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return players
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current_player = self.current_player
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itplayer = current_player.next
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players.append(current_player)
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while itplayer and itplayer is not current_player:
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players.append(itplayer)
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itplayer = itplayer.next
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return players
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def start(self):
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if self.mode == None or self.mode != "wild":
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self.deck._fill_classic_()
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else:
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self.deck._fill_wild_()
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self._first_card_()
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self.started = True
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def set_mode(self, mode):
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self.mode = mode
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def reverse(self):
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"""Reverses the direction of game"""
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self.reversed = not self.reversed
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def turn(self):
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"""Marks the turn as over and change the current player"""
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self.logger.debug("Next Player")
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self.current_player = self.current_player.next
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self.current_player.drew = False
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self.current_player.turn_started = datetime.now()
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self.choosing_color = False
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def _first_card_(self):
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# In case that the player did not select a game mode
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if not self.deck.cards:
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self.set_mode(DEFAULT_GAMEMODE)
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# The first card should not be a special card
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while not self.last_card or self.last_card.special:
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self.last_card = self.deck.draw()
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# If the card drawn was special, return it to the deck and loop again
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if self.last_card.special:
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self.deck.dismiss(self.last_card)
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self.play_card(self.last_card)
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def play_card(self, card):
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"""
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Plays a card and triggers its effects.
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Should be called only from Player.play or on game start to play the
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first card
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"""
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self.deck.dismiss(self.last_card)
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self.last_card = card
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self.logger.info("Playing card " + repr(card))
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if card.value == c.SKIP:
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self.turn()
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elif card.special == c.DRAW_FOUR:
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self.draw_counter += 4
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self.logger.debug("Draw counter increased by 4")
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elif card.value == c.DRAW_TWO:
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self.draw_counter += 2
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self.logger.debug("Draw counter increased by 2")
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elif card.value == c.REVERSE:
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# Special rule for two players
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if self.current_player is self.current_player.next.next:
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self.turn()
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else:
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self.reverse()
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# Don't turn if the current player has to choose a color
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if card.special not in (c.CHOOSE, c.DRAW_FOUR):
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self.turn()
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else:
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self.logger.debug("Choosing Color...")
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self.choosing_color = True
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def choose_color(self, color):
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"""Carries out the color choosing and turns the game"""
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self.last_card.color = color
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self.turn()
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