2016-04-03 18:20:12 +08:00
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/*
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This software is part of libcsdr, a set of simple DSP routines for
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Software Defined Radio.
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Copyright (c) 2016, Andras Retzler <randras@sdr.hu>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the copyright holder nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ANDRAS RETZLER BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// This code originates from: https://gist.githubusercontent.com/rygorous/2156668/raw/ef8408efac2ff0db549252883dd4c99dddfcc929/gistfile1.cpp
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// It is the great work of Fabian Giesen.
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// float->half variants.
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// by Fabian "ryg" Giesen.
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//
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// I hereby place this code in the public domain, as per the terms of the
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// CC0 license:
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//
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// https://creativecommons.org/publicdomain/zero/1.0/
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//
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// float_to_half_full: This is basically the ISPC stdlib code, except
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// I preserve the sign of NaNs (any good reason not to?)
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//
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// float_to_half_fast: Almost the same, with some unnecessary cases cut.
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//
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// float_to_half_fast2: This is where it gets a bit weird. See lengthy
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// commentary inside the function code. I'm a bit on the fence about two
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// things:
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// 1. This *will* behave differently based on whether flush-to-zero is
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// enabled or not. Is this acceptable for ISPC?
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// 2. I'm a bit on the fence about NaNs. For half->float, I opted to extend
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// the mantissa (preserving both qNaN and sNaN contents) instead of always
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// returning a qNaN like the original ISPC stdlib code did. For float->half
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// the "natural" thing would be just taking the top mantissa bits, except
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// that doesn't work; if they're all zero, we might turn a sNaN into an
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// Infinity (seriously bad!). I could test for this case and do a sticky
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// bit-like mechanism, but that's pretty ugly. Instead I go with ISPC
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// std lib behavior in this case and just return a qNaN - not quite symmetric
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// but at least it's always safe. Any opinions?
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//
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// I'll just go ahead and give "fast2" the same treatment as my half->float code,
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// but if there's concerns with the way it works I might revise it later, so watch
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// this spot.
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//
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// float_to_half_fast3: Bitfields removed. Ready for SSE2-ification :)
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//
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// float_to_half_SSE2: Exactly what it says on the tin. Beware, this works slightly
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// differently from float_to_half_fast3 - the clamp and bias steps in the "normal" path
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// are interchanged, since I get "minps" on every SSE2 target, but "pminsd" only for
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// SSE4.1 targets. This code does what it should and is remarkably short, but the way
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// it ended up working is "nonobvious" to phrase it politely.
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//
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// approx_float_to_half: Simpler (but less accurate) version that matches the Fox
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// toolkit float->half conversions: http://blog.fox-toolkit.org/?p=40 - note that this
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// also (incorrectly) translates some sNaNs into infinity, so be careful!
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//
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// approx_float_to_half_SSE2: SSE2 version of above.
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//
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// ----
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//
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// UPDATE 2016-01-25: Now also with a variant that implements proper round-to-nearest-even.
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// It's a bit more expensive and has seen less tweaking than the other variants. On the
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// plus side, it doesn't produce subnormal FP32 values as part of generating subnormal
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// FP16 values, so the performance is a lot more consistent.
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//
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// float_to_half_rtne_full: Unoptimized round-to-nearest-break-ties-to-even reference
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// implementation.
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//
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// float_to_half_fast3_rtne: Variant of float_to_half_fast3 that performs round-to-
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// nearest-even.
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//
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// float_to_half_rtne_SSE2: SSE2 implementation of float_to_half_fast3_rtne.
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//
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// All three functions have been exhaustively tested to produce the same results on
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// all 32-bit floating-point numbers with SSE arithmetic in round-to-nearest-even mode.
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// No guarantees for what happens with other rounding modes! (See testbed code.)
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//
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// ----
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//
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// Oh, and enumerating+testing all 32-bit floats takes some time, especially since
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// we will snap a significant fraction of the overall FP32 range to denormals, not
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// exactly a fast operation. There's a reason this one prints regular progress
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// reports. You've been warned.
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#include <stdio.h>
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#include <stdlib.h>
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#include <emmintrin.h>
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typedef unsigned int uint;
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union FP32_u
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{
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uint u;
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float f;
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struct
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{
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uint Mantissa : 23;
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uint Exponent : 8;
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uint Sign : 1;
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};
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};
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union FP16_u
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{
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unsigned short u;
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struct
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{
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uint Mantissa : 10;
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uint Exponent : 5;
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uint Sign : 1;
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};
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};
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typedef union FP32_u FP32;
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typedef union FP16_u FP16;
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FP16 float_to_half_full(FP32 f);
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FP16 float_to_half_full_rtne(FP32 f);
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FP16 float_to_half_fast(FP32 f);
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FP16 float_to_half_fast2(FP32 f);
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FP16 float_to_half_fast3(FP32 f);
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FP16 float_to_half_fast3_rtne(FP32 f);
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FP16 approx_float_to_half(FP32 f);
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__m128i float_to_half_SSE2(__m128 f);
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__m128i float_to_half_rtne_SSE2(__m128 f);
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__m128i approx_float_to_half_SSE2(__m128 f);
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2016-04-04 01:41:33 +08:00
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void fp16_generatetables();
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2016-04-03 18:20:12 +08:00
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uint float_to_half_foxtk(uint f);
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FP32 half_to_float(FP16 h);
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FP32 half_to_float_lit(unsigned short u);
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void convert_f_f16(float* input, short* output, int input_size);
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void convert_f16_f(short* input, float* output, int input_size);
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