ft8_lib/decode_ft8.cpp
2018-11-13 17:16:24 +02:00

300 lines
No EOL
9.6 KiB
C++

#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <cmath>
#include "common/wave.h"
#include "ft8/pack.h"
#include "ft8/encode.h"
#include "ft8/pack_v2.h"
#include "ft8/encode_v2.h"
#include "ft8/ldpc.h"
#include "fft/kiss_fftr.h"
void usage() {
printf("Decode a 15-second WAV file.\n");
}
float hann_i(int i, int N) {
float x = sinf((float)M_PI * i / (N - 1));
return x*x;
}
struct Candidate {
int16_t score;
uint16_t time_offset;
uint16_t freq_offset;
uint8_t time_sub;
uint8_t freq_sub;
};
void heapify_down(Candidate * heap, int heap_size) {
// heapify from the root down
int current = 0;
while (true) {
int largest = current;
int left = 2 * current + 1;
int right = left + 1;
if (left < heap_size && heap[left].score < heap[largest].score) {
largest = left;
}
if (right < heap_size && heap[right].score < heap[largest].score) {
largest = right;
}
if (largest == current) {
break;
}
Candidate tmp = heap[largest];
heap[largest] = heap[current];
heap[current] = tmp;
current = largest;
}
}
void heapify_up(Candidate * heap, int heap_size) {
// heapify from the last node up
int current = heap_size - 1;
while (current > 0) {
int parent = (current - 1) / 2;
if (heap[current].score >= heap[parent].score) {
break;
}
Candidate tmp = heap[parent];
heap[parent] = heap[current];
heap[current] = tmp;
current = parent;
}
}
// Find top N candidates in frequency and time according to their sync strength (looking at Costas symbols)
void find_sync(const uint8_t * power, int num_blocks, int num_bins, int num_candidates, Candidate * heap) {
// Costas 7x7 tone pattern
const uint8_t ICOS7[] = { 2,5,6,0,4,1,3 };
int heap_size = 0;
for (int alt = 0; alt < 4; ++alt) {
for (int time_offset = 0; time_offset < num_blocks - NN; ++time_offset) {
for (int freq_offset = 0; freq_offset < num_bins - 8; ++freq_offset) {
int score = 0;
// Compute score over Costas symbols (0-7, 36-43, 72-79)
for (int m = 0; m <= 72; m += 36) {
for (int k = 0; k < 7; ++k) {
int offset = ((time_offset + k + m) * 4 + alt) * num_bins + freq_offset;
score += 8 * (int)power[offset + ICOS7[k]] -
power[offset + 0] - power[offset + 1] -
power[offset + 2] - power[offset + 3] -
power[offset + 4] - power[offset + 5] -
power[offset + 6] - power[offset + 7];
}
}
// If the heap is full AND the current candidate is better than
// the worst of the heap, we remove the worst and make space
if (heap_size == num_candidates && score > heap[0].score) {
heap[0] = heap[heap_size - 1];
--heap_size;
heapify_down(heap, heap_size);
}
// If there's free space in the heap, we add the current candidate
if (heap_size < num_candidates) {
heap[heap_size].score = score;
heap[heap_size].time_offset = time_offset;
heap[heap_size].freq_offset = freq_offset;
heap[heap_size].time_sub = alt / 2;
heap[heap_size].freq_sub = alt % 2;
++heap_size;
heapify_up(heap, heap_size);
}
}
}
}
}
// Compute FFT magnitudes (log power) for each timeslot in the signal
void extract_power(const float * signal, int num_blocks, int num_bins, uint8_t * power) {
const int block_size = 2 * num_bins; // Average over 2 bins per FSK tone
const int nfft = 2 * block_size; // We take FFT of two blocks, advancing by one
float window[nfft];
for (int i = 0; i < nfft; ++i) {
window[i] = hann_i(i, nfft);
}
size_t fft_work_size;
kiss_fftr_alloc(nfft, 0, 0, &fft_work_size);
printf("N_FFT = %d\n", nfft);
printf("FFT work area = %lu\n", fft_work_size);
void * fft_work = malloc(fft_work_size);
kiss_fftr_cfg fft_cfg = kiss_fftr_alloc(nfft, 0, fft_work, &fft_work_size);
int offset = 0;
float fft_norm = 1.0f / nfft;
for (int i = 0; i < num_blocks; ++i) {
// Loop over two possible time offsets (0 and block_size/2)
for (int time_sub = 0; time_sub <= block_size/2; time_sub += block_size/2) {
kiss_fft_scalar timedata[nfft];
kiss_fft_cpx freqdata[nfft/2 + 1];
float mag_db[nfft/2 + 1];
// Extract windowed signal block
for (int j = 0; j < nfft; ++j) {
timedata[j] = window[j] * signal[(i * block_size) + (j + time_sub)];
}
kiss_fftr(fft_cfg, timedata, freqdata);
// Compute log magnitude in decibels
for (int j = 0; j < nfft/2 + 1; ++j) {
float mag2 = fft_norm * (freqdata[j].i * freqdata[j].i + freqdata[j].r * freqdata[j].r);
mag_db[j] = 10.0f * log10f(1.0E-10f + mag2);
}
// Loop over two possible frequency bin offsets (for averaging)
for (int freq_sub = 0; freq_sub < 2; ++freq_sub) {
for (int j = 0; j < num_bins; ++j) {
float db1 = mag_db[j * 2 + freq_sub];
float db2 = mag_db[j * 2 + freq_sub + 1];
float db = (db1 + db2) / 2;
// Scale decibels to unsigned 8-bit range
int scaled = (int)(2 * (db + 100));
power[offset] = (scaled < 0) ? 0 : ((scaled > 255) ? 255 : scaled);
++offset;
}
}
}
}
free(fft_work);
}
uint8_t max2(uint8_t a, uint8_t b) {
return (a >= b) ? a : b;
}
uint8_t max4(uint8_t a, uint8_t b, uint8_t c, uint8_t d) {
return max2(max2(a, b), max2(c, d));
}
// Compute log likelihood log(p(0) / p(1)) of 174 message bits
// for later use in soft-decision LDPC decoding
void extract_likelihood(const uint8_t * power, int num_bins, const Candidate & c, float * log174) {
int offset = (c.time_offset * 4 + c.time_sub * 2 + c.freq_sub) * num_bins + c.freq_offset;
int k = 0;
// Go over FSK tones and skip Costas sync symbols
for (int i = 7; i < NN - 7; ++i) {
if (i == 36) i += 7;
// Pointer to 8 bins of the current symbol
const uint8_t * ps = power + (offset + i * 4 * num_bins);
// Extract bit significance (and convert them to float)
// 8 FSK tones = 3 bits
log174[k + 0] = -(int)max4(ps[4], ps[5], ps[6], ps[7]) + (int)max4(ps[0], ps[1], ps[2], ps[3]);
log174[k + 1] = -(int)max4(ps[2], ps[3], ps[6], ps[7]) + (int)max4(ps[0], ps[1], ps[4], ps[5]);
log174[k + 2] = -(int)max4(ps[1], ps[3], ps[5], ps[7]) + (int)max4(ps[0], ps[2], ps[4], ps[6]);
// printf("%d %d %d %d %d %d %d %d : %.0f %.0f %.0f\n",
// ps[0], ps[1], ps[2], ps[3], ps[4], ps[5], ps[6], ps[7],
// log174[k + 0], log174[k + 1], log174[k + 2]);
k += 3;
}
// Compute the variance of log174
float sum = 0;
float sum2 = 0;
float inv_n = 1.0f / (3 * ND);
for (int i = 0; i < 3 * ND; ++i) {
sum += log174[i];
sum2 += log174[i] * log174[i];
}
float var = (sum2 - sum * sum * inv_n) * inv_n;
// Normalize log174 such that sigma = 2.83 (Why? It's in WSJT-X)
float norm_factor = 2.83f / sqrtf(var);
for (int i = 0; i < 3 * ND; ++i) {
log174[i] *= norm_factor;
//printf("%.1f ", log174[i]);
}
//printf("\n");
}
int main(int argc, char ** argv) {
// Expect one command-line argument
if (argc < 2) {
usage();
return -1;
}
const char * wav_path = argv[1];
int sample_rate = 12000;
int num_samples = 15 * sample_rate;
float signal[num_samples];
int rc = load_wav(signal, num_samples, sample_rate, wav_path);
if (rc < 0) {
return -1;
}
const float fsk_dev = 6.25f;
const int num_bins = (int)(sample_rate / (2 * fsk_dev));
const int block_size = 2 * num_bins;
const int num_blocks = (num_samples - (block_size/2) - block_size) / block_size;
uint8_t power[num_blocks * 4 * num_bins]; // [num_blocks][4][num_bins] ~ 200 KB
printf("%d blocks, %d bins\n", num_blocks, num_bins);
extract_power(signal, num_blocks, num_bins, power);
const int num_candidates = 250;
Candidate heap[num_candidates];
find_sync(power, num_blocks, num_bins, num_candidates, heap);
for (int i = 0; i < num_candidates; ++i) {
float freq_hz = (heap[i].freq_offset + heap[i].freq_sub / 2.0f) * fsk_dev;
float time_sec = (heap[i].time_offset + heap[i].time_sub / 2.0f) / fsk_dev;
// printf("%03d: score = %d freq = %.1f time = %.2f\n", i,
// heap[i].score, freq_hz, time_sec);
float log174[3 * ND];
extract_likelihood(power, num_bins, heap[i], log174);
const int num_iters = 10;
int plain[3 * ND];
int ok;
ldpc_decode(log174, num_iters, plain, &ok);
//printf("ldpc_decode() = %d\n", ok);
if (ok == 87) {
printf("%03d: score = %d freq = %.1f time = %.2f\n", i,
heap[i].score, freq_hz, time_sec);
}
}
return 0;
}