move result builders and utility functions to seperate files

This commit is contained in:
Jannes Höke 2016-04-29 17:02:50 +02:00
parent ab615f354c
commit 1844d1d40a
3 changed files with 178 additions and 171 deletions

174
bot.py
View file

@ -1,11 +1,8 @@
import logging
from datetime import datetime
from random import randint
from uuid import uuid4
from telegram import InlineQueryResultArticle, ParseMode, Message, Chat, \
Emoji, InputTextMessageContent, \
InlineQueryResultCachedSticker as Sticker, InlineKeyboardMarkup, \
from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
InlineKeyboardButton
from telegram.ext import Updater, InlineQueryHandler, \
ChosenInlineResultHandler, CommandHandler, MessageHandler, Filters, \
@ -14,9 +11,10 @@ from telegram.ext.dispatcher import run_async
from telegram.utils.botan import Botan
from game_manager import GameManager
import card as c
from credentials import TOKEN, BOTAN_TOKEN
from start_bot import start_bot
from results import *
from utils import *
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
@ -59,36 +57,6 @@ help_text = "Follow these steps:\n\n" \
" and buy an UNO card game.\n"
def list_subtract(list1, list2):
""" Helper function to subtract two lists and return the sorted result """
list1 = list1.copy()
for x in list2:
list1.remove(x)
return list(sorted(list1))
def display_name(user):
""" Get the current players name including their username, if possible """
user_name = user.first_name
if user.username:
user_name += ' (@' + user.username + ')'
return user_name
def display_color(color):
""" Convert a color code to actual color name """
if color == "r":
return Emoji.HEAVY_BLACK_HEART + " Red"
if color == "b":
return Emoji.BLUE_HEART + " Blue"
if color == "g":
return Emoji.GREEN_HEART + " Green"
if color == "y":
return Emoji.YELLOW_HEART + " Yellow"
@run_async
def send_async(bot, *args, **kwargs):
if 'timeout' not in kwargs:
@ -399,142 +367,6 @@ def reply_to_query(bot, update):
switch_pm_text=switch, switch_pm_parameter='select')
def add_choose_color(results):
for color in c.COLORS:
results.append(
InlineQueryResultArticle(
id=color,
title="Choose Color",
description=display_color(color),
input_message_content=
InputTextMessageContent(display_color(color))
)
)
def add_other_cards(playable, player, results, game):
if not playable:
playable = list()
players = player_list(game)
results.append(
InlineQueryResultArticle(
"hand",
title="Cards (tap for game state):",
description=', '.join([repr(card) for card in
list_subtract(player.cards, playable)]),
input_message_content=InputTextMessageContent(
"Current player: " + display_name(game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players))
)
)
def player_list(game):
players = list()
for player in game.players:
add_player(player, players)
return players
def add_no_game(results):
results.append(
InlineQueryResultArticle(
"nogame",
title="You are not playing",
input_message_content=
InputTextMessageContent('Not playing right now. Use /new to start '
'a game or /join to join the current game '
'in this group')
)
)
def add_not_started(results):
results.append(
InlineQueryResultArticle(
"nogame",
title="The game wasn't started yet",
input_message_content=
InputTextMessageContent('Start the game with /start')
)
)
def add_draw(player, results):
results.append(
Sticker(
"draw", sticker_file_id=c.STICKERS['option_draw'],
input_message_content=
InputTextMessageContent('Drawing %d card(s)'
% (player.game.draw_counter or 1))
)
)
def add_gameinfo(game, results):
players = player_list(game)
results.append(
Sticker(
"gameinfo",
sticker_file_id=c.STICKERS['option_info'],
input_message_content=InputTextMessageContent(
"Current player: " + display_name(game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players))
)
)
def add_pass(results):
results.append(
Sticker(
"pass", sticker_file_id=c.STICKERS['option_pass'],
input_message_content=InputTextMessageContent('Pass')
)
)
def add_call_bluff(results):
results.append(
Sticker(
"call_bluff",
sticker_file_id=c.STICKERS['option_bluff'],
input_message_content=
InputTextMessageContent("I'm calling your bluff!")
)
)
def add_play_card(game, card, results, can_play):
players = player_list(game)
if can_play:
results.append(
Sticker(str(card), sticker_file_id=c.STICKERS[str(card)])
)
else:
results.append(
Sticker(str(uuid4()), sticker_file_id=c.STICKERS_GREY[str(card)],
input_message_content=InputTextMessageContent(
"Current player: " + display_name(
game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players)))
)
def add_player(itplayer, players):
players.append(itplayer.user.first_name + " (%d cards)"
% len(itplayer.cards))
def process_result(bot, update):
""" Check the players actions and act accordingly """
try:

144
results.py Normal file
View file

@ -0,0 +1,144 @@
from uuid import uuid4
from telegram import InlineQueryResultArticle, InputTextMessageContent, \
InlineQueryResultCachedSticker as Sticker
import card as c
from utils import *
def add_choose_color(results):
for color in c.COLORS:
results.append(
InlineQueryResultArticle(
id=color,
title="Choose Color",
description=display_color(color),
input_message_content=
InputTextMessageContent(display_color(color))
)
)
def add_other_cards(playable, player, results, game):
if not playable:
playable = list()
players = player_list(game)
results.append(
InlineQueryResultArticle(
"hand",
title="Cards (tap for game state):",
description=', '.join([repr(card) for card in
list_subtract(player.cards, playable)]),
input_message_content=InputTextMessageContent(
"Current player: " + display_name(game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players))
)
)
def player_list(game):
players = list()
for player in game.players:
add_player(player, players)
return players
def add_no_game(results):
results.append(
InlineQueryResultArticle(
"nogame",
title="You are not playing",
input_message_content=
InputTextMessageContent('Not playing right now. Use /new to start '
'a game or /join to join the current game '
'in this group')
)
)
def add_not_started(results):
results.append(
InlineQueryResultArticle(
"nogame",
title="The game wasn't started yet",
input_message_content=
InputTextMessageContent('Start the game with /start')
)
)
def add_draw(player, results):
results.append(
Sticker(
"draw", sticker_file_id=c.STICKERS['option_draw'],
input_message_content=
InputTextMessageContent('Drawing %d card(s)'
% (player.game.draw_counter or 1))
)
)
def add_gameinfo(game, results):
players = player_list(game)
results.append(
Sticker(
"gameinfo",
sticker_file_id=c.STICKERS['option_info'],
input_message_content=InputTextMessageContent(
"Current player: " + display_name(game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players))
)
)
def add_pass(results):
results.append(
Sticker(
"pass", sticker_file_id=c.STICKERS['option_pass'],
input_message_content=InputTextMessageContent('Pass')
)
)
def add_call_bluff(results):
results.append(
Sticker(
"call_bluff",
sticker_file_id=c.STICKERS['option_bluff'],
input_message_content=
InputTextMessageContent("I'm calling your bluff!")
)
)
def add_play_card(game, card, results, can_play):
players = player_list(game)
if can_play:
results.append(
Sticker(str(card), sticker_file_id=c.STICKERS[str(card)])
)
else:
results.append(
Sticker(str(uuid4()), sticker_file_id=c.STICKERS_GREY[str(card)],
input_message_content=InputTextMessageContent(
"Current player: " + display_name(
game.current_player.user) +
"\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players)))
)
def add_player(itplayer, players):
players.append(itplayer.user.first_name + " (%d cards)"
% len(itplayer.cards))

31
utils.py Normal file
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@ -0,0 +1,31 @@
from telegram import Emoji
def list_subtract(list1, list2):
""" Helper function to subtract two lists and return the sorted result """
list1 = list1.copy()
for x in list2:
list1.remove(x)
return list(sorted(list1))
def display_name(user):
""" Get the current players name including their username, if possible """
user_name = user.first_name
if user.username:
user_name += ' (@' + user.username + ')'
return user_name
def display_color(color):
""" Convert a color code to actual color name """
if color == "r":
return Emoji.HEAVY_BLACK_HEART + " Red"
if color == "b":
return Emoji.BLUE_HEART + " Blue"
if color == "g":
return Emoji.GREEN_HEART + " Green"
if color == "y":
return Emoji.YELLOW_HEART + " Yellow"