Combining with "patch" branch (#29)
* Update unobot.po * Update test_player.py * Update test_player.py * Update test_player.py * Update test_player.py * Update player.py * Update player.py * Update internationalization.py * Update internationalization.py * Update test_player.py * Update test_player.py * Update test_player.py * Update player.py * Update player.py * Update player.py * Update test_player.py * Update test_player.py * revert play 4 then 4 rule * Update test_player.py * Update player.py * Update player.py * Update player.py * Update game.py * Update game_manager.py * Update game_manager.py * Update game_manager.py * Update player.py * Update test_player.py * Update player.py * Update bot.py * Update credentials.py * Update credentials.py * Update bot.py * Update game.py * Update game_manager.py * Update game_manager.py * Update player.py
This commit is contained in:
parent
284eb91633
commit
615bb35359
5 changed files with 228 additions and 12 deletions
10
bot.py
10
bot.py
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@ -694,9 +694,10 @@ def do_call_bluff(bot, player):
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if player.prev.bluffing:
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if player.prev.bluffing:
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send_async(bot, chat.id,
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send_async(bot, chat.id,
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text=__("Bluff called! Giving 4 cards to {name}",
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text=__("Bluff called! Giving {numbers} cards to {name}",
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multi=game.translate)
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multi=game.translate)
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.format(name=player.prev.user.first_name))
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.format(name=player.prev.user.first_name,
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numbers=game.draw_counter))
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try:
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try:
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player.prev.draw()
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player.prev.draw()
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@ -708,10 +709,11 @@ def do_call_bluff(bot, player):
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else:
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else:
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game.draw_counter += 2
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game.draw_counter += 2
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send_async(bot, chat.id,
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send_async(bot, chat.id,
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text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
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text=__("{name1} didn't bluff! Giving {numbers} cards to {name2}",
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multi=game.translate)
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multi=game.translate)
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.format(name1=player.prev.user.first_name,
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.format(name1=player.prev.user.first_name,
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name2=player.user.first_name))
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name2=player.user.first_name,
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numbers=game.draw_counter))
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try:
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try:
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player.draw()
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player.draw()
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except DeckEmptyError:
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except DeckEmptyError:
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1
game.py
1
game.py
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@ -40,6 +40,7 @@ class Game(object):
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def __init__(self, chat):
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def __init__(self, chat):
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self.chat = chat
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self.chat = chat
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self.last_card = None
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self.last_card = None
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self.joined_before = [] #FIXME: Change it as set()
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while not self.last_card or self.last_card.special:
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while not self.last_card or self.last_card.special:
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self.deck = Deck()
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self.deck = Deck()
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@ -19,6 +19,7 @@
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import logging
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import logging
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import random
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from game import Game
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from game import Game
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from player import Player
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from player import Player
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@ -77,7 +78,8 @@ class GameManager(object):
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# Don not re-add a player and remove the player from previous games in
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# Don not re-add a player and remove the player from previous games in
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# this chat, if he is in one of them
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# this chat, if he is in one of them
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for player in players:
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for player in players:
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if player in game.players:
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# Try to pervent someone win or leave then join again.
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if player in game.players or user.id in game.joined_before:
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raise AlreadyJoinedError()
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raise AlreadyJoinedError()
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else:
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else:
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try:
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try:
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@ -93,8 +95,14 @@ class GameManager(object):
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players = self.userid_players[user.id]
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players = self.userid_players[user.id]
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player = Player(game, user)
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player = Player(game, user)
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players.append(player)
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# Randomize player position.
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game.joined_before.append(user.id)
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if len(players) > 2:
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players.insert(random.randrange(len(players)), player)
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else:
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players.append(player)
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self.userid_current[user.id] = player
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self.userid_current[user.id] = player
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def leave_game(self, user, chat):
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def leave_game(self, user, chat):
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13
player.py
13
player.py
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@ -167,17 +167,20 @@ class Player(object):
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self.logger.debug("Card's color or value doesn't match")
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self.logger.debug("Card's color or value doesn't match")
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is_playable = False
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is_playable = False
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elif last.value == c.DRAW_TWO and not \
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elif last.value == c.DRAW_TWO and not \
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card.value == c.DRAW_TWO and self.game.draw_counter:
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(card.value == c.DRAW_TWO or card.special == c.DRAW_FOUR) and self.game.draw_counter:
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self.logger.debug("Player has to draw and can't counter")
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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is_playable = False
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elif last.special == c.DRAW_FOUR and self.game.draw_counter:
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elif last.special == c.DRAW_FOUR and self.game.draw_counter and not card.special == c.DRAW_FOUR:
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self.logger.debug("Player has to draw and can't counter")
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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is_playable = False
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elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
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elif (last.special == c.CHOOSE) and \
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(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
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(card.special == c.CHOOSE or card.special == c.DRAW_FOUR) or \
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(last.special == c.DRAW_FOUR and card.special == c.CHOOSE):
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self.logger.debug("Can't play colorchooser on another one")
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self.logger.debug("Can't play colorchooser on another one")
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is_playable = False
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is_playable = False
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elif not last.color:
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# Pervent game locks by choose colors.
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# When player is going leave and he didn't selected a color, it cause game locks.
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elif not last.color and not (last.special == c.CHOOSE or last.special == c.DRAW_FOUR):
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self.logger.debug("Last card has no color")
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self.logger.debug("Last card has no color")
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is_playable = False
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is_playable = False
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202
test_player.py
Normal file
202
test_player.py
Normal file
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@ -0,0 +1,202 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import unittest
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import telegram
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from game import Game
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from player import Player
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import card as c
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import logging
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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class Test(unittest.TestCase):
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game = None
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def setUp(self):
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self.game = Game(None)
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def test_insert(self):
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p0 = Player(self.game, "Player 0")
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p1 = Player(self.game, "Player 1")
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p2 = Player(self.game, "Player 2")
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self.assertEqual(p0, p2.next)
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self.assertEqual(p1, p0.next)
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self.assertEqual(p2, p1.next)
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self.assertEqual(p0.prev, p2)
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self.assertEqual(p1.prev, p0)
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self.assertEqual(p2.prev, p1)
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def test_reverse(self):
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p0 = Player(self.game, "Player 0")
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p1 = Player(self.game, "Player 1")
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p2 = Player(self.game, "Player 2")
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self.game.reverse()
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p3 = Player(self.game, "Player 3")
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self.assertEqual(p0, p3.next)
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self.assertEqual(p1, p2.next)
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self.assertEqual(p2, p0.next)
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self.assertEqual(p3, p1.next)
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self.assertEqual(p0, p2.prev)
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self.assertEqual(p1, p3.prev)
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self.assertEqual(p2, p1.prev)
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self.assertEqual(p3, p0.prev)
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def test_leave(self):
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p0 = Player(self.game, "Player 0")
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p1 = Player(self.game, "Player 1")
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p2 = Player(self.game, "Player 2")
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p1.leave()
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self.assertEqual(p0, p2.next)
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self.assertEqual(p2, p0.next)
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def test_draw(self):
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p = Player(self.game, "Player 0")
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deck_before = len(self.game.deck.cards)
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top_card = self.game.deck.cards[-1]
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p.draw()
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self.assertEqual(top_card, p.cards[-1])
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self.assertEqual(deck_before, len(self.game.deck.cards) + 1)
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def test_draw_two(self):
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p = Player(self.game, "Player 0")
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deck_before = len(self.game.deck.cards)
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self.game.draw_counter = 2
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p.draw()
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self.assertEqual(deck_before, len(self.game.deck.cards) + 2)
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def test_playable_cards_simple(self):
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p = Player(self.game, "Player 0")
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self.game.last_card = c.Card(c.RED, '5')
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p.cards = [c.Card(c.RED, '0'), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'),
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c.Card(c.GREEN, '5'), c.Card(c.GREEN, '8')]
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expected = [c.Card(c.RED, '0'), c.Card(c.RED, '5'),
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c.Card(c.GREEN, '5')]
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self.assertListEqual(p.playable_cards(), expected)
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def test_playable_cards_on_draw_two(self):
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p = Player(self.game, "Player 0")
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self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
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self.game.draw_counter = 2
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p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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c.Card(c.GREEN, c.DRAW_TWO)]
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expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO)]
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self.assertListEqual(p.playable_cards(), expected)
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def test_playable_cards_on_draw_two_then_four(self):
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p = Player(self.game, "Player 0")
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self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
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self.game.draw_counter = 2
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p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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c.Card(c.GREEN, c.DRAW_TWO),
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c.Card(None, None, c.DRAW_FOUR)]
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expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO), c.Card(None, None, c.DRAW_FOUR)]
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self.assertListEqual(p.playable_cards(), expected)
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def test_playable_cards_on_draw_four(self):
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p = Player(self.game, "Player 0")
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self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
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self.game.draw_counter = 4
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p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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c.Card(c.GREEN, c.DRAW_TWO),
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c.Card(None, None, c.DRAW_FOUR),
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c.Card(None, None, c.CHOOSE)]
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expected = [c.Card(None, None, c.DRAW_FOUR)]
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self.assertListEqual(p.playable_cards(), expected)
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# def test_playable_cards_on_draw_four_then_four(self):
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# p = Player(self.game, "Player 0")
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# self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
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# self.game.draw_counter = 4
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# p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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# c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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# c.Card(c.GREEN, c.DRAW_TWO),
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# c.Card(None, None, c.DRAW_FOUR)]
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# expected = [c.Card(None, None, c.DRAW_FOUR)]
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# self.assertListEqual(p.playable_cards(), expected)
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def test_bluffing(self):
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p = Player(self.game, "Player 0")
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Player(self.game, "Player 01")
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self.game.last_card = c.Card(c.RED, '1')
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p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
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c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
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c.Card(c.RED, '5'), c.Card(c.GREEN, c.DRAW_TWO),
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c.Card(None, None, c.DRAW_FOUR),
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c.Card(None, None, c.CHOOSE)]
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p.playable_cards()
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self.assertTrue(p.bluffing)
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p.cards = [c.Card(c.BLUE, '1'), c.Card(c.GREEN, '1'),
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c.Card(c.GREEN, c.DRAW_TWO),
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c.Card(None, None, c.DRAW_FOUR),
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c.Card(None, None, c.CHOOSE)]
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p.playable_cards()
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p.play(c.Card(None, None, c.DRAW_FOUR))
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self.game.choose_color(c.GREEN)
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self.assertFalse(self.game.current_player.prev.bluffing)
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if __name__ == '__main__':
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unittest.main()
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Loading…
Reference in a new issue