fix stats

This commit is contained in:
Pesakitan22 2018-04-18 09:44:05 +07:00
parent ecae8ab16e
commit 6ad9107443
2 changed files with 7 additions and 7 deletions

View file

@ -107,18 +107,18 @@ def do_play_card(bot, player, result_id):
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("{name} won!", multi=game.translate) text=__("{name} won!", multi=game.translate)
.format(name=user.first_name)) .format(name=user.first_name))
send_async(bot, chat.id,
text=__("Game ended! Flawless Victory!", multi=game.translate))
if us.stats: if us.stats:
# us.games_played += 1 # us.games_played += 1
if game.players_won is 0: if game.players_won is 0:
us.first_places += 1 us.first_places += 1
if game.mode == 'one': if game.mode == 'one':
gm.end_game(chat, user) gm.end_game(chat, user)
send_async(bot, chat.id, else:
text=__("Game ended! Flawless Victory!", multi=game.translate))
game.players_won += 1 game.players_won += 1
try: try:

View file

@ -64,7 +64,7 @@ class Game(object):
return players return players
def start(self): def start(self):
if self.mode == None or self.mode != "wild" or self.mode != "one": if self.mode == None or self.mode == "fast"
self.deck._fill_classic_() self.deck._fill_classic_()
else: else:
self.deck._fill_wild_() self.deck._fill_wild_()