some refactoring and rule improvements
This commit is contained in:
parent
0d381ddf4d
commit
b0bdbe0d0f
4 changed files with 191 additions and 123 deletions
123
bot.py
123
bot.py
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@ -22,7 +22,7 @@ def list_subtract(list1, list2):
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for x in list2:
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for x in list2:
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list1.remove(x)
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list1.remove(x)
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return list1
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return list(sorted(list1))
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def new_game(bot, update):
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def new_game(bot, update):
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@ -55,6 +55,12 @@ def start(bot, update, args):
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def inline(bot, update):
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def inline(bot, update):
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if update.inline_query:
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if update.inline_query:
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reply_to_query(bot, update)
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else:
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chosen_card(bot, update)
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def reply_to_query(bot, update):
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user_id = update.inline_query.from_user.id
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user_id = update.inline_query.from_user.id
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player = gm.userid_player[user_id]
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player = gm.userid_player[user_id]
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game = gm.userid_game[user_id]
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game = gm.userid_game[user_id]
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@ -72,20 +78,74 @@ def inline(bot, update):
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)
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)
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)
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)
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else:
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else:
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playable = player.playable_cards()
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playable = list(sorted(player.playable_cards()))
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if playable is False:
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if playable is False:
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results.append(
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not_your_turn(game, results)
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InlineQueryResultArticle(
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"not_your_turn",
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title="Not your turn",
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description="Tap to see the current player",
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message_text="Current player: " +
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game.current_player.user.first_name
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)
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)
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elif playable:
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elif playable:
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for card in playable:
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for card in playable:
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play_card(card, results)
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elif not game.choosing_color:
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draw(player, results)
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if player.drew:
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pass_(results)
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if game.last_card.special == c.DRAW_FOUR and not game.choosing_color:
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call_bluff(results)
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other_cards(playable, player, results)
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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def other_cards(playable, player, results):
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results.append(
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InlineQueryResultArticle(
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"hand",
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title="Other cards:",
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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message_text='Just checking cards'
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)
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)
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def draw(player, results):
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results.append(
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InlineQueryResultArticle(
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"draw",
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title="No suitable cards...",
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description="Draw!",
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message_text='Drawing %d card(s)'
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% (player.game.draw_counter or 1)
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)
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)
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def pass_(results):
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results.append(
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InlineQueryResultArticle(
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"pass",
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title="Pass",
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description="Don't play a card",
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message_text='Pass'
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)
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)
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def call_bluff(results):
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results.append(
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InlineQueryResultArticle(
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"call_bluff",
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title="Call their bluff!",
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description="Risk it!",
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message_text="I'm calling your bluff!"
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)
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)
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def play_card(card, results):
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results.append(
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results.append(
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InlineQueryResultArticle(str(card),
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InlineQueryResultArticle(str(card),
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title="Play card",
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title="Play card",
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@ -97,46 +157,41 @@ def inline(bot, update):
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description=repr(card),
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description=repr(card),
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parse_mode=ParseMode.HTML)
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parse_mode=ParseMode.HTML)
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)
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)
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elif not game.choosing_color:
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def not_your_turn(game, results):
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results.append(
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results.append(
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InlineQueryResultArticle(
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InlineQueryResultArticle(
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"draw",
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"not_your_turn",
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title="No suitable cards...",
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title="Not your turn",
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description="Draw!",
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description="Tap to see the current player",
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message_text='Drawing %d card(s)'
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message_text="Current player: " +
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% (player.game.draw_counter or 1)
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game.current_player.user.first_name
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)
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)
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)
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)
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results.append(
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InlineQueryResultArticle(
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"hand",
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title="Other cards:",
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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message_text='Just checking cards'
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)
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)
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[logger.info(str(result)) for result in results]
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def chosen_card(bot, update):
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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else:
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user = update.chosen_inline_result.from_user
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user = update.chosen_inline_result.from_user
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game = gm.userid_game[user.id]
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game = gm.userid_game[user.id]
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player = gm.userid_player[user.id]
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player = gm.userid_player[user.id]
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result_id = update.chosen_inline_result.result_id
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result_id = update.chosen_inline_result.result_id
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chat_id = gm.chatid_gameid[game]
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chat_id = gm.chatid_gameid[game]
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logger.info("Selected result: " + result_id)
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logger.info("Selected result: " + result_id)
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if result_id == 'hand':
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if result_id in ('hand', 'not_your_turn'):
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pass
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return
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elif result_id == 'draw':
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elif result_id == 'draw':
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for n in range(game.draw_counter or 1):
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for n in range(game.draw_counter or 1):
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player.cards.append(game.deck.draw())
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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game.draw_counter = 0
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player.drew = True
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if game.last_card.value == c.DRAW_TWO or \
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not player.card_playable(player.cards[-1], list()):
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game.turn()
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elif result_id == 'pass':
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game.turn()
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elif result_id in c.COLORS:
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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game.choose_color(result_id)
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else:
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else:
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3
card.py
3
card.py
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@ -56,6 +56,9 @@ class Card(object):
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def __eq__(self, other):
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def __eq__(self, other):
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return str(self) == str(other)
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return str(self) == str(other)
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def __lt__(self, other):
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return str(self) < str(other)
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def get_image_link(self):
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def get_image_link(self):
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return IMAGE_PATTERN % str(self)
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return IMAGE_PATTERN % str(self)
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8
game.py
8
game.py
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@ -25,7 +25,9 @@ class Game(object):
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self.reversed = not self.reversed
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self.reversed = not self.reversed
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def turn(self):
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def turn(self):
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self.logger.debug("Next Player")
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self.current_player = self.current_player.next
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self.current_player = self.current_player.next
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self.current_player.drew = False
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def play_card(self, card):
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def play_card(self, card):
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"""
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"""
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@ -39,7 +41,7 @@ class Game(object):
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self.logger.info("Playing card " + repr(card))
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self.logger.info("Playing card " + repr(card))
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if card.value == c.SKIP:
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if card.value == c.SKIP:
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self.current_player = self.current_player.next.next
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self.turn()
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elif card.special == c.DRAW_FOUR:
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elif card.special == c.DRAW_FOUR:
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self.draw_counter += 4
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self.draw_counter += 4
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self.logger.debug("Draw counter increased by 4")
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self.logger.debug("Draw counter increased by 4")
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@ -50,12 +52,12 @@ class Game(object):
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self.reverse()
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self.reverse()
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if card.special not in (c.CHOOSE, c.DRAW_FOUR):
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if card.special not in (c.CHOOSE, c.DRAW_FOUR):
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self.current_player = self.current_player.next
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self.turn()
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else:
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else:
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self.logger.debug("Choosing Color...")
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self.logger.debug("Choosing Color...")
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self.choosing_color = True
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self.choosing_color = True
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def choose_color(self, color):
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def choose_color(self, color):
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self.last_card.color = color
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self.last_card.color = color
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self.current_player = self.current_player.next
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self.turn()
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self.choosing_color = False
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self.choosing_color = False
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32
player.py
32
player.py
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@ -27,9 +27,12 @@ class Player(object):
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self._prev = self
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self._prev = self
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game.current_player = self
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game.current_player = self
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for i in range(6):
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for i in range(7):
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self.cards.append(self.game.deck.draw())
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self.cards.append(self.game.deck.draw())
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self.bluffing = False
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self.drew = False
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def leave(self):
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def leave(self):
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self.next.prev = self.prev
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self.next.prev = self.prev
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self.prev.next = self.next
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self.prev.next = self.next
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@ -76,29 +79,34 @@ class Player(object):
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self.logger.debug("Last card was" + str(last))
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self.logger.debug("Last card was" + str(last))
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for card in self.cards:
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for card in self.cards:
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if self.card_playable(card, playable):
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self.logger.debug("Matching!")
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playable.append(card)
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self.bluffing = bool(len(playable) - 1)
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return playable
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def card_playable(self, card, playable):
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is_playable = True
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last = self.game.last_card
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self.logger.debug("Checking card " + str(card))
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self.logger.debug("Checking card " + str(card))
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if (card.color != last.color and card.value != last.value and
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if (card.color != last.color and card.value != last.value and
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not card.special):
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not card.special):
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self.logger.debug("Card's color or value doesn't match")
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self.logger.debug("Card's color or value doesn't match")
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continue
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is_playable = False
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if last.value == c.DRAW_TWO and not \
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if last.value == c.DRAW_TWO and not \
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(card.value == c.DRAW_TWO or
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(card.value == c.DRAW_TWO or
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card.special == c.DRAW_FOUR or
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card.special == c.DRAW_FOUR or
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not self.game.draw_counter):
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not self.game.draw_counter):
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self.logger.debug("Player has to draw and can't counter")
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self.logger.debug("Player has to draw and can't counter")
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continue
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is_playable = False
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if last.special == c.DRAW_FOUR and self.game.draw_counter:
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if last.special == c.DRAW_FOUR and self.game.draw_counter:
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self.logger.debug("Player has to draw and can't counter")
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self.logger.debug("Player has to draw and can't counter")
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continue
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is_playable = False
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if not last.color or card in playable:
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if not last.color or card in playable:
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self.logger.debug("Last card has no color or the card was "
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self.logger.debug("Last card has no color or the card was "
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"already added to the list")
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"already added to the list")
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continue
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is_playable = False
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self.logger.debug("Matching!")
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return is_playable
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playable.append(card)
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return playable
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