Update bot.py
Adding the function notify_me more texts in else part. Adding the function new_game to make players create a new game and join the game with the same command. Changing the function reset_waiting_time to 60 seconds. Changing the function skip_player in the else part to include the stats part for skipped_player.
This commit is contained in:
parent
0114fe774d
commit
f2e7a14318
1 changed files with 23 additions and 12 deletions
35
bot.py
35
bot.py
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@ -55,7 +55,7 @@ logger = logging.getLogger(__name__)
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@user_locale
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@user_locale
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def notify_me(bot, update):
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def notify_me(bot, update):
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"""Handler for /notify_me command, pm people for next game"""
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"""Handler for /notify_me command, pm people for next game"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat.id
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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send_async(bot,
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send_async(bot,
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chat_id,
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chat_id,
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@ -64,6 +64,11 @@ def notify_me(bot, update):
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else:
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else:
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try:
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try:
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gm.remind_dict[chat_id].add(update.message.from_user.id)
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gm.remind_dict[chat_id].add(update.message.from_user.id)
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send_async(bot,
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chat_id,
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text=_("You will be notified "
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"when a new game is started in {title}.").format(
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title=update.message.chat.title))
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except KeyError:
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except KeyError:
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gm.remind_dict[chat_id] = {update.message.from_user.id}
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gm.remind_dict[chat_id] = {update.message.from_user.id}
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@ -71,7 +76,7 @@ def notify_me(bot, update):
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@user_locale
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@user_locale
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def new_game(bot, update):
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def new_game(bot, update):
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"""Handler for the /new command"""
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"""Handler for the /new command"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat.id
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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help(bot, update)
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help(bot, update)
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@ -79,19 +84,20 @@ def new_game(bot, update):
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else:
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else:
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if update.message.chat_id in gm.remind_dict:
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if update.message.chat_id in gm.remind_dict:
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for user in gm.remind_dict[update.message.chat_id]:
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for user in gm.remind_dict[chat_id]:
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send_async(bot,
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send_async(bot,
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user,
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user,
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text=_("A new game has been started in {title}").format(
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text=_("A new game has been started in {title}.").format(
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title=update.message.chat.title))
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title=update.message.chat.title))
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del gm.remind_dict[update.message.chat_id]
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del gm.remind_dict[chat_id]
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game = gm.new_game(update.message.chat)
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game = gm.new_game(update.message.chat)
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game.owner = update.message.from_user
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game.owner = update.message.from_user
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text=_("Created a new game! Join the game with /join "
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text=_("Created a new game! Wait for your friends "
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"and start the game with /start"))
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"and start the game with /start"))
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gm.join_game(update.message.from_user, update.message.chat)
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if botan:
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if botan:
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botan.track(update.message, 'New games')
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botan.track(update.message, 'New games')
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@ -475,7 +481,7 @@ def skip_player(bot, update):
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try:
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try:
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gm.leave_game(skipped_player.user, chat)
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gm.leave_game(skipped_player.user, chat)
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send_async(bot, chat.id,
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send_async(bot, chat.id,
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text=__("{name1} was skipped four times in a row "
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text=__("{name1} was skipped three times in a row "
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"and has been removed from the game.\n"
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"and has been removed from the game.\n"
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"Next player: {name2}", multi=game.translate)
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"Next player: {name2}", multi=game.translate)
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.format(name1=display_name(skipped_player.user),
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.format(name1=display_name(skipped_player.user),
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@ -483,12 +489,17 @@ def skip_player(bot, update):
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except NotEnoughPlayersError:
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except NotEnoughPlayersError:
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send_async(bot, chat.id,
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send_async(bot, chat.id,
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text=__("{name} was skipped four times in a row "
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text=__("{name} was skipped three times in a row "
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"and has been removed from the game.\n"
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"and has been removed from the game.\n"
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"The game ended.", multi=game.translate)
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"The game ended.", multi=game.translate)
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.format(name=display_name(skipped_player.user)))
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.format(name=display_name(skipped_player.user)))
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gm.end_game(chat.id, skipped_player.user)
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us2 = UserSetting.get(id=skipped_player.user.id)
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if us2 and us2.stats:
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us2.games_played += 1
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gm.end_game(chat, skipped_player.user)
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@game_locales
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@game_locales
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@ -609,10 +620,10 @@ def reset_waiting_time(bot, player):
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"""Resets waiting time for a player and sends a notice to the group"""
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"""Resets waiting time for a player and sends a notice to the group"""
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chat = player.game.chat
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chat = player.game.chat
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if player.waiting_time < 90:
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if player.waiting_time < 60:
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player.waiting_time = 90
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player.waiting_time = 60
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send_async(bot, chat.id,
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send_async(bot, chat.id,
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text=__("Waiting time for {name} has been reset to 90 "
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text=__("Waiting time for {name} has been reset to 60 "
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"seconds", multi=player.game.translate)
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"seconds", multi=player.game.translate)
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.format(name=display_name(player.user)))
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.format(name=display_name(player.user)))
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