#!/usr/bin/env python3 # -*- coding: utf-8 -*- # # Telegram bot to play UNO in group chats # Copyright (c) 2016 Jannes Höke # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . import unittest from game import Game from player import Player import card as c class Test(unittest.TestCase): game = None def setUp(self): self.game = Game(None) def test_insert(self): p0 = Player(self.game, "Player 0") p1 = Player(self.game, "Player 1") p2 = Player(self.game, "Player 2") self.assertEqual(p0, p2.next) self.assertEqual(p1, p0.next) self.assertEqual(p2, p1.next) self.assertEqual(p0.prev, p2) self.assertEqual(p1.prev, p0) self.assertEqual(p2.prev, p1) def test_reverse(self): p0 = Player(self.game, "Player 0") p1 = Player(self.game, "Player 1") p2 = Player(self.game, "Player 2") self.game.reverse() p3 = Player(self.game, "Player 3") self.assertEqual(p0, p3.next) self.assertEqual(p1, p2.next) self.assertEqual(p2, p0.next) self.assertEqual(p3, p1.next) self.assertEqual(p0, p2.prev) self.assertEqual(p1, p3.prev) self.assertEqual(p2, p1.prev) self.assertEqual(p3, p0.prev) def test_leave(self): p0 = Player(self.game, "Player 0") p1 = Player(self.game, "Player 1") p2 = Player(self.game, "Player 2") p1.leave() self.assertEqual(p0, p2.next) self.assertEqual(p2, p0.next) def test_draw(self): p = Player(self.game, "Player 0") deck_before = len(self.game.deck.cards) top_card = self.game.deck.cards[-1] p.draw() self.assertEqual(top_card, p.cards[-1]) self.assertEqual(deck_before, len(self.game.deck.cards) + 1) def test_draw_two(self): p = Player(self.game, "Player 0") deck_before = len(self.game.deck.cards) self.game.draw_counter = 2 p.draw() self.assertEqual(deck_before, len(self.game.deck.cards) + 2) def test_playable_cards_simple(self): p = Player(self.game, "Player 0") self.game.last_card = c.Card(c.RED, '5') p.cards = [c.Card(c.RED, '0'), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'), c.Card(c.GREEN, '8')] expected = [c.Card(c.RED, '0'), c.Card(c.RED, '5'), c.Card(c.GREEN, '5')] self.assertListEqual(p.playable_cards(), expected) def test_playable_cards_on_draw_two(self): p = Player(self.game, "Player 0") self.game.last_card = c.Card(c.RED, c.DRAW_TWO) self.game.draw_counter = 2 p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'), c.Card(c.GREEN, c.DRAW_TWO)] expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO)] self.assertListEqual(p.playable_cards(), expected) def test_playable_cards_on_draw_four(self): p = Player(self.game, "Player 0") self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR) self.game.draw_counter = 4 p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'), c.Card(c.GREEN, c.DRAW_TWO), c.Card(None, None, c.DRAW_FOUR), c.Card(None, None, c.CHOOSE)] expected = list() self.assertListEqual(p.playable_cards(), expected) def test_bluffing(self): p = Player(self.game, "Player 0") Player(self.game, "Player 01") self.game.last_card = c.Card(c.RED, '1') p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'), c.Card(c.RED, '5'), c.Card(c.GREEN, c.DRAW_TWO), c.Card(None, None, c.DRAW_FOUR), c.Card(None, None, c.CHOOSE)] p.playable_cards() self.assertTrue(p.bluffing) p.cards = [c.Card(c.BLUE, '1'), c.Card(c.GREEN, '1'), c.Card(c.GREEN, c.DRAW_TWO), c.Card(None, None, c.DRAW_FOUR), c.Card(None, None, c.CHOOSE)] p.playable_cards() p.play(c.Card(None, None, c.DRAW_FOUR)) self.game.choose_color(c.GREEN) self.assertFalse(self.game.current_player.prev.bluffing)