mau_mau_bot/bot.py
2018-04-16 16:35:25 +07:00

739 lines
26 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
from datetime import datetime
from telegram import ParseMode, InlineKeyboardMarkup, \
InlineKeyboardButton
from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
CommandHandler, MessageHandler, Filters, CallbackQueryHandler
from telegram.ext.dispatcher import run_async
import card as c
import settings
import simple_commands
from actions import do_skip, do_play_card, do_draw, do_call_bluff, start_player_countdown
from config import WAITING_TIME, DEFAULT_GAMEMODE, MIN_PLAYERS
from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
NotEnoughPlayersError, DeckEmptyError)
from internationalization import _, __, user_locale, game_locales
from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
add_no_game, add_not_started, add_other_cards, add_pass,
add_card, add_mode_classic, add_mode_fast, add_mode_wild, add_mode_one)
from shared_vars import gm, updater, dispatcher
from simple_commands import help_handler
from start_bot import start_bot
from utils import display_name
from utils import send_async, answer_async, error, TIMEOUT, user_is_creator_or_admin, user_is_creator, game_is_running
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.INFO
)
logger = logging.getLogger(__name__)
@user_locale
def notify_me(bot, update):
"""Handler for /notify_me command, pm people for next game"""
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
send_async(bot,
chat_id,
text=_("Send this command in a group to be notified "
"when a new game is started there."))
else:
try:
gm.remind_dict[chat_id].add(update.message.from_user.id)
except KeyError:
gm.remind_dict[chat_id] = {update.message.from_user.id}
@user_locale
def new_game(bot, update):
"""Handler for the /new command"""
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help_handler(bot, update)
else:
if update.message.chat_id in gm.remind_dict:
for user in gm.remind_dict[update.message.chat_id]:
send_async(bot,
user,
text=_("A new game has been started in {title}").format(
title=update.message.chat.title))
del gm.remind_dict[update.message.chat_id]
game = gm.new_game(update.message.chat)
game.starter = update.message.from_user
game.owner.append(update.message.from_user.id)
game.mode = DEFAULT_GAMEMODE
send_async(bot, chat_id,
text=_("Created a new game! Join the game with /join "
"and start the game with /start"))
@user_locale
def kill_game(bot, update):
"""Handler for the /kill command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if update.message.chat.type == 'private':
help_handler(bot, update)
return
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user_is_creator_or_admin(user, game, bot, chat):
try:
gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
except NoGameInChatError:
send_async(bot, chat.id,
text=_("The game is not started yet. "
"Join the game with /join and start the game with /start"),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
@user_locale
def join_game(bot, update):
"""Handler for the /join command"""
chat = update.message.chat
if update.message.chat.type == 'private':
help_handler(bot, update)
return
try:
gm.join_game(update.message.from_user, chat)
except LobbyClosedError:
send_async(bot, chat.id, text=_("The lobby is closed"))
except NoGameInChatError:
send_async(bot, chat.id,
text=_("No game is running at the moment. "
"Create a new game with /new"),
reply_to_message_id=update.message.message_id)
except AlreadyJoinedError:
send_async(bot, chat.id,
text=_("You already joined the game. Start the game "
"with /start"),
reply_to_message_id=update.message.message_id)
except DeckEmptyError:
send_async(bot, chat.id,
text=_("There are not enough cards left in the deck for "
"new players to join."),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text=_("Joined the game"),
reply_to_message_id=update.message.message_id)
@user_locale
def leave_game(bot, update):
"""Handler for the /leave command"""
chat = update.message.chat
user = update.message.from_user
player = gm.player_for_user_in_chat(user, chat)
if player is None:
send_async(bot, chat.id, text=_("You are not playing in a game in "
"this group."),
reply_to_message_id=update.message.message_id)
return
game = player.game
user = update.message.from_user
try:
gm.leave_game(user, chat)
except NoGameInChatError:
send_async(bot, chat.id, text=_("You are not playing in a game in "
"this group."),
reply_to_message_id=update.message.message_id)
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
else:
if game.started:
send_async(bot, chat.id,
text=__("Okay. Next Player: {name}",
multi=game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text=__("{name} left the game before it started.",
multi=game.translate).format(
name=display_name(user)),
reply_to_message_id=update.message.message_id)
@user_locale
def kick_player(bot, update):
"""Handler for the /kick command"""
if update.message.chat.type == 'private':
help_handler(bot, update)
return
chat = update.message.chat
user = update.message.from_user
try:
game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError):
send_async(bot, chat.id,
text=_("No game is running at the moment. "
"Create a new game with /new"),
reply_to_message_id=update.message.message_id)
return
if not game.started:
send_async(bot, chat.id,
text=_("The game is not started yet. "
"Join the game with /join and start the game with /start"),
reply_to_message_id=update.message.message_id)
return
if user_is_creator_or_admin(user, game, bot, chat):
if update.message.reply_to_message:
kicked = update.message.reply_to_message.from_user
try:
gm.leave_game(kicked, chat)
except NoGameInChatError:
send_async(bot, chat.id, text=_("Player {name} is not found in the current game.".format(name=display_name(kicked))),
reply_to_message_id=update.message.message_id)
return
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id,
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
return
send_async(bot, chat.id,
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
else:
send_async(bot, chat.id,
text=_("Please reply to the person you want to kick and type /kick again."),
reply_to_message_id=update.message.message_id)
return
send_async(bot, chat.id,
text=__("Okay. Next Player: {name}",
multi=game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
def select_game(bot, update):
"""Handler for callback queries to select the current game"""
chat_id = int(update.callback_query.data)
user_id = update.callback_query.from_user.id
players = gm.userid_players[user_id]
for player in players:
if player.game.chat.id == chat_id:
gm.userid_current[user_id] = player
break
else:
send_async(bot,
update.callback_query.message.chat_id,
text=_("Game not found."))
return
@run_async
def selected(bot):
back = [[InlineKeyboardButton(text=_("Back to last group"),
switch_inline_query='')]]
bot.answerCallbackQuery(update.callback_query.id,
text=_("Please switch to the group you selected!"),
show_alert=False,
timeout=TIMEOUT)
bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id,
text=_("Selected group: {group}\n"
"<b>Make sure that you switch to the correct "
"group!</b>").format(
group=gm.userid_current[user_id].game.chat.title),
reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML,
timeout=TIMEOUT)
selected(bot)
@game_locales
def status_update(bot, update):
"""Remove player from game if user leaves the group"""
chat = update.message.chat
if update.message.left_chat_member:
user = update.message.left_chat_member
try:
gm.leave_game(user, chat)
game = gm.player_for_user_in_chat(user, chat).game
except NoGameInChatError:
pass
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!",
multi=game.translate))
else:
send_async(bot, chat.id, text=__("Removing {name} from the game",
multi=game.translate)
.format(name=display_name(user)))
@game_locales
@user_locale
def start_game(bot, update, args, job_queue):
"""Handler for the /start command"""
if update.message.chat.type != 'private':
chat = update.message.chat
try:
game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError):
send_async(bot, chat.id,
text=_("There is no game running in this chat. Create "
"a new one with /new"))
return
if game.started:
send_async(bot, chat.id, text=_("The game has already started"))
elif len(game.players) < MIN_PLAYERS:
send_async(bot, chat.id,
text=__("At least {minplayers} players must /join the game "
"before you can start it").format(minplayers=MIN_PLAYERS))
else:
# Starting a game
game.start()
for player in game.players:
player.draw_first_hand()
first_message = (
__("First player: {name}\n"
"Use /close to stop people from joining the game.\n"
"Enable multi-translations with /enable_translations",
multi=game.translate)
.format(name=display_name(game.current_player.user)))
@run_async
def send_first():
"""Send the first card and player"""
bot.sendSticker(chat.id,
sticker=c.STICKERS[str(game.last_card)],
timeout=TIMEOUT)
bot.sendMessage(chat.id,
text=first_message,
timeout=TIMEOUT)
send_first()
start_player_countdown(bot, game, job_queue)
elif len(args) and args[0] == 'select':
players = gm.userid_players[update.message.from_user.id]
groups = list()
for player in players:
title = player.game.chat.title
if player is gm.userid_current[update.message.from_user.id]:
title = '- %s -' % player.game.chat.title
groups.append(
[InlineKeyboardButton(text=title,
callback_data=str(player.game.chat.id))]
)
send_async(bot, update.message.chat_id,
text=_('Please select the group you want to play in.'),
reply_markup=InlineKeyboardMarkup(groups))
else:
help_handler(bot, update)
@user_locale
def close_game(bot, update):
"""Handler for the /close command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user.id in game.owner:
game.open = False
send_async(bot, chat.id, text=_("Closed the lobby. "
"No more players can join this game."))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def open_game(bot, update):
"""Handler for the /open command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user.id in game.owner:
game.open = True
send_async(bot, chat.id, text=_("Opened the lobby. "
"New players may /join the game."))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def enable_translations(bot, update):
"""Handler for the /enable_translations command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user.id in game.owner:
game.translate = True
send_async(bot, chat.id, text=_("Enabled multi-translations. "
"Disable with /disable_translations"))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def disable_translations(bot, update):
"""Handler for the /disable_translations command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user.id in game.owner:
game.translate = False
send_async(bot, chat.id, text=_("Disabled multi-translations. "
"Enable them again with "
"/enable_translations"))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@game_locales
@user_locale
def skip_player(bot, update):
"""Handler for the /skip command"""
chat = update.message.chat
user = update.message.from_user
player = gm.player_for_user_in_chat(user, chat)
if not player:
send_async(bot, chat.id,
text=_("You are not playing in a game in this chat."))
return
game = player.game
skipped_player = game.current_player
started = skipped_player.turn_started
now = datetime.now()
delta = (now - started).seconds
# You can't skip if the current player still has time left
# You can skip yourself even if you have time left (you'll still draw)
if delta < skipped_player.waiting_time and player != skipped_player:
n = skipped_player.waiting_time - delta
send_async(bot, chat.id,
text=_("Please wait {time} second",
"Please wait {time} seconds",
n)
.format(time=n),
reply_to_message_id=update.message.message_id)
else:
do_skip(bot, player)
@game_locales
@user_locale
def reply_to_query(bot, update):
"""
Handler for inline queries.
Builds the result list for inline queries and answers to the client.
"""
results = list()
switch = None
try:
user = update.inline_query.from_user
user_id = user.id
players = gm.userid_players[user_id]
player = gm.userid_current[user_id]
game = player.game
except KeyError:
add_no_game(results)
else:
# The game has not started.
# The creator may change the game mode, other users just get a "game has not started" message.
if not game.started:
if user_is_creator(user, game):
add_mode_classic(results)
add_mode_fast(results)
add_mode_wild(results)
add_mode_one(results)
else:
add_not_started(results)
elif user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results, game)
add_other_cards(player, results, game)
else:
if not player.drew:
add_draw(player, results)
else:
add_pass(results, game)
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
add_call_bluff(results, game)
playable = player.playable_cards()
added_ids = list() # Duplicates are not allowed
for card in sorted(player.cards):
add_card(game, card, results,
can_play=(card in playable and
str(card) not in added_ids))
added_ids.append(str(card))
add_gameinfo(game, results)
elif user_id != game.current_player.user.id or not game.started:
for card in sorted(player.cards):
add_card(game, card, results, can_play=False)
else:
add_gameinfo(game, results)
for result in results:
result.id += ':%d' % player.anti_cheat
if players and game and len(players) > 1:
switch = _('Current game: {game}').format(game=game.chat.title)
answer_async(bot, update.inline_query.id, results, cache_time=0,
switch_pm_text=switch, switch_pm_parameter='select')
@game_locales
@user_locale
def process_result(bot, update, job_queue):
"""
Handler for chosen inline results.
Checks the players actions and acts accordingly.
"""
try:
user = update.chosen_inline_result.from_user
player = gm.userid_current[user.id]
game = player.game
result_id = update.chosen_inline_result.result_id
chat = game.chat
except (KeyError, AttributeError):
return
logger.debug("Selected result: " + result_id)
result_id, anti_cheat = result_id.split(':')
last_anti_cheat = player.anti_cheat
player.anti_cheat += 1
if result_id in ('hand', 'gameinfo', 'nogame'):
return
elif result_id.startswith('mode_'):
# First 5 characters are 'mode_', the rest is the gamemode.
mode = result_id[5:]
game.set_mode(mode)
logger.info("Gamemode changed to {mode}".format(mode = mode))
send_async(bot, chat.id, text=__("Gamemode changed to {mode}".format(mode = mode)))
return
elif len(result_id) == 36: # UUID result
return
elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat.id,
text=__("Cheat attempt by {name}", multi=game.translate)
.format(name=display_name(player.user)))
return
elif result_id == 'call_bluff':
reset_waiting_time(bot, player)
do_call_bluff(bot, player)
elif result_id == 'draw':
reset_waiting_time(bot, player)
do_draw(bot, player)
elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
else:
reset_waiting_time(bot, player)
do_play_card(bot, player, result_id)
if game_is_running(game):
send_async(bot, chat.id,
text=__("Next player: {name}", multi=game.translate)
.format(name=display_name(game.current_player.user)))
start_player_countdown(bot, game, job_queue)
def reset_waiting_time(bot, player):
"""Resets waiting time for a player and sends a notice to the group"""
chat = player.game.chat
if player.waiting_time < WAITING_TIME:
player.waiting_time = WAITING_TIME
send_async(bot, chat.id,
text=__("Waiting time for {name} has been reset to {time} "
"seconds", multi=player.game.translate)
.format(name=display_name(player.user), time=WAITING_TIME))
# Add all handlers to the dispatcher and run the bot
dispatcher.add_handler(InlineQueryHandler(reply_to_query))
dispatcher.add_handler(ChosenInlineResultHandler(process_result, pass_job_queue=True))
dispatcher.add_handler(CallbackQueryHandler(select_game))
dispatcher.add_handler(CommandHandler('start', start_game, pass_args=True, pass_job_queue=True))
dispatcher.add_handler(CommandHandler('new', new_game))
dispatcher.add_handler(CommandHandler('kill', kill_game))
dispatcher.add_handler(CommandHandler('join', join_game))
dispatcher.add_handler(CommandHandler('leave', leave_game))
dispatcher.add_handler(CommandHandler('kick', kick_player))
dispatcher.add_handler(CommandHandler('open', open_game))
dispatcher.add_handler(CommandHandler('close', close_game))
dispatcher.add_handler(CommandHandler('enable_translations',
enable_translations))
dispatcher.add_handler(CommandHandler('disable_translations',
disable_translations))
dispatcher.add_handler(CommandHandler('skip', skip_player))
dispatcher.add_handler(CommandHandler('notify_me', notify_me))
simple_commands.register()
settings.register()
dispatcher.add_handler(MessageHandler(Filters.status_update, status_update))
dispatcher.add_error_handler(error)
start_bot(updater)
updater.idle()