615bb35359
* Update unobot.po * Update test_player.py * Update test_player.py * Update test_player.py * Update test_player.py * Update player.py * Update player.py * Update internationalization.py * Update internationalization.py * Update test_player.py * Update test_player.py * Update test_player.py * Update player.py * Update player.py * Update player.py * Update test_player.py * Update test_player.py * revert play 4 then 4 rule * Update test_player.py * Update player.py * Update player.py * Update player.py * Update game.py * Update game_manager.py * Update game_manager.py * Update game_manager.py * Update player.py * Update test_player.py * Update player.py * Update bot.py * Update credentials.py * Update credentials.py * Update bot.py * Update game.py * Update game_manager.py * Update game_manager.py * Update player.py
187 lines
5.9 KiB
Python
187 lines
5.9 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import logging
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from datetime import datetime
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import card as c
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from errors import DeckEmptyError
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class Player(object):
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"""
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This class represents a player.
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It is basically a doubly-linked ring list with the option to reverse the
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direction. On initialization, it will connect itself to a game and its
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other players by placing itself behind the current player.
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"""
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def __init__(self, game, user):
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self.cards = list()
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self.game = game
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self.user = user
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self.logger = logging.getLogger(__name__)
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try:
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for i in range(7):
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self.cards.append(self.game.deck.draw())
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except DeckEmptyError:
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for card in self.cards:
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self.game.deck.dismiss(card)
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raise
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# Check if this player is the first player in this game.
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if game.current_player:
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self.next = game.current_player
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self.prev = game.current_player.prev
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game.current_player.prev.next = self
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game.current_player.prev = self
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else:
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self._next = self
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self._prev = self
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game.current_player = self
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self.bluffing = False
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self.drew = False
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self.anti_cheat = 0
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self.turn_started = datetime.now()
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self.waiting_time = 90
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def leave(self):
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"""Removes player from the game and closes the gap in the list"""
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if self.next is self:
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return
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self.next.prev = self.prev
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self.prev.next = self.next
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self.next = None
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self.prev = None
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for card in self.cards:
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self.game.deck.dismiss(card)
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self.cards = list()
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def __repr__(self):
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return repr(self.user)
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def __str__(self):
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return str(self.user)
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@property
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def next(self):
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return self._next if not self.game.reversed else self._prev
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@next.setter
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def next(self, player):
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if not self.game.reversed:
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self._next = player
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else:
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self._prev = player
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@property
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def prev(self):
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return self._prev if not self.game.reversed else self._next
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@prev.setter
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def prev(self, player):
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if not self.game.reversed:
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self._prev = player
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else:
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self._next = player
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def draw(self):
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"""Draws 1+ cards from the deck, depending on the draw counter"""
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_amount = self.game.draw_counter or 1
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try:
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for i in range(_amount):
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self.cards.append(self.game.deck.draw())
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except DeckEmptyError:
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raise
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finally:
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self.game.draw_counter = 0
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self.drew = True
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def play(self, card):
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"""Plays a card and removes it from hand"""
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self.cards.remove(card)
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self.game.play_card(card)
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def playable_cards(self):
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"""Returns a list of the cards this player can play right now"""
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playable = list()
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last = self.game.last_card
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self.logger.debug("Last card was " + str(last))
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cards = self.cards
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if self.drew:
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cards = self.cards[-1:]
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# You may only play a +4 if you have no cards of the correct color
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self.bluffing = False
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for card in cards:
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if self._card_playable(card):
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self.logger.debug("Matching!")
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playable.append(card)
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self.bluffing = (self.bluffing or card.color == last.color)
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# You may not play a chooser or +4 as your last card
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if len(self.cards) == 1 and self.cards[0].special:
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return list()
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return playable
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def _card_playable(self, card):
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"""Check a single card if it can be played"""
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is_playable = True
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last = self.game.last_card
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self.logger.debug("Checking card " + str(card))
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if (card.color != last.color and card.value != last.value and
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not card.special):
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self.logger.debug("Card's color or value doesn't match")
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is_playable = False
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elif last.value == c.DRAW_TWO and not \
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(card.value == c.DRAW_TWO or card.special == c.DRAW_FOUR) and self.game.draw_counter:
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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elif last.special == c.DRAW_FOUR and self.game.draw_counter and not card.special == c.DRAW_FOUR:
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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elif (last.special == c.CHOOSE) and \
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(card.special == c.CHOOSE or card.special == c.DRAW_FOUR) or \
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(last.special == c.DRAW_FOUR and card.special == c.CHOOSE):
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self.logger.debug("Can't play colorchooser on another one")
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is_playable = False
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# Pervent game locks by choose colors.
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# When player is going leave and he didn't selected a color, it cause game locks.
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elif not last.color and not (last.special == c.CHOOSE or last.special == c.DRAW_FOUR):
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self.logger.debug("Last card has no color")
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is_playable = False
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return is_playable
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