scrcpy/app/src/server.h

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#ifndef SERVER_H
#define SERVER_H
#include "command.h"
#include "net.h"
struct server {
const char *serial;
process_t process;
socket_t server_socket; // only used if !tunnel_forward
socket_t device_socket;
Uint16 local_port;
SDL_bool tunnel_enabled;
SDL_bool tunnel_forward; // use "adb forward" instead of "adb reverse"
SDL_bool send_frame_meta; // request frame PTS to be able to record properly
SDL_bool server_copied_to_device;
};
#define SERVER_INITIALIZER { \
.serial = NULL, \
.process = PROCESS_NONE, \
.server_socket = INVALID_SOCKET, \
.device_socket = INVALID_SOCKET, \
.local_port = 0, \
.tunnel_enabled = SDL_FALSE, \
.tunnel_forward = SDL_FALSE, \
.send_frame_meta = SDL_FALSE, \
.server_copied_to_device = SDL_FALSE, \
}
// init default values
void server_init(struct server *server);
// push, enable tunnel et start the server
SDL_bool server_start(struct server *server, const char *serial,
Uint16 local_port, Uint16 max_size, Uint32 bit_rate,
const char *crop, SDL_bool send_frame_meta);
// block until the communication with the server is established
socket_t server_connect_to(struct server *server);
// disconnect and kill the server process
void server_stop(struct server *server);
// close and release sockets
void server_destroy(struct server *server);
#endif