scrcpy/app/src/video_buffer.h

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#ifndef VIDEO_BUFFER_H
#define VIDEO_BUFFER_H
#include "common.h"
#include <stdbool.h>
#include "fps_counter.h"
#include "util/thread.h"
// forward declarations
typedef struct AVFrame AVFrame;
/**
* A video buffer holds 1 pending frame, which is the last frame received from
* the producer (typically, the decoder).
*
* If a pending frame has not been consumed when the producer pushes a new
* frame, then it is lost. The intent is to always provide access to the very
* last frame to minimize latency.
*
* The producer and the consumer typically do not live in the same thread.
* That's the reason why the callback on_frame_available() does not provide the
* frame as parameter: the consumer might post an event to its own thread to
* retrieve the pending frame from there, and that frame may have changed since
* the callback if producer pushed a new one in between.
*/
struct video_buffer {
AVFrame *pending_frame;
AVFrame *tmp_frame; // To preserve the pending frame on error
sc_mutex mutex;
bool pending_frame_consumed;
const struct video_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct video_buffer_callbacks {
// Called when a new frame can be consumed.
// This callback is mandatory (it must not be NULL).
void (*on_frame_available)(struct video_buffer *vb, void *userdata);
// Called when a pending frame has been overwritten by the producer.
// This callback is optional (it may be NULL).
void (*on_frame_skipped)(struct video_buffer *vb, void *userdata);
};
bool
video_buffer_init(struct video_buffer *vb);
void
video_buffer_destroy(struct video_buffer *vb);
void
video_buffer_set_consumer_callbacks(struct video_buffer *vb,
const struct video_buffer_callbacks *cbs,
void *cbs_userdata);
bool
video_buffer_push(struct video_buffer *vb, const AVFrame *frame);
void
video_buffer_consume(struct video_buffer *vb, AVFrame *dst);
#endif