Merge branch 'master' into dev
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commit
7830859c21
3 changed files with 44 additions and 21 deletions
2
BUILD.md
2
BUILD.md
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@ -43,7 +43,7 @@ Install the required packages from your package manager.
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sudo apt install ffmpeg libsdl2-2.0.0
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# client build dependencies
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sudo apt install make gcc pkg-config meson \
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sudo apt install make gcc pkg-config meson ninja-build \
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libavcodec-dev libavformat-dev libavutil-dev \
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libsdl2-dev
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@ -15,6 +15,11 @@ Make sure you [enabled adb debugging][enable-adb] on your device(s).
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[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
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On some devices, you also need to enable [an additional option][control] to
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control it using keyboard and mouse.
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[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
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## Get the app
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@ -18,16 +18,9 @@ static void convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int
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*y = (int) (*y / scale_y) - viewport.y;
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}
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static struct point get_mouse_point(struct screen *screen) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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convert_to_renderer_coordinates(screen->renderer, &x, &y);
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SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
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return (struct point) {
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.x = (Uint16) x,
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.y = (Uint16) y,
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};
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static void get_mouse_point(struct screen *screen, int *x, int *y) {
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SDL_GetMouseState(x, y);
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convert_to_renderer_coordinates(screen->renderer, x, y);
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}
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static const int ACTION_DOWN = 1;
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@ -271,8 +264,18 @@ void input_manager_process_mouse_motion(struct input_manager *input_manager,
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}
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}
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static SDL_bool is_outside_device_screen(struct input_manager *input_manager,
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int x, int y)
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{
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return x < 0 || x >= input_manager->screen->frame_size.width ||
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y < 0 || y >= input_manager->screen->frame_size.height;
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}
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void input_manager_process_mouse_button(struct input_manager *input_manager,
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const SDL_MouseButtonEvent *event) {
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SDL_bool outside_device_screen = is_outside_device_screen(input_manager,
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event->x,
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event->y);
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if (event->type == SDL_MOUSEBUTTONDOWN) {
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if (event->button == SDL_BUTTON_RIGHT) {
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press_back_or_turn_screen_on(input_manager->controller);
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@ -283,17 +286,19 @@ void input_manager_process_mouse_button(struct input_manager *input_manager,
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return;
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}
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// double-click on black borders resize to fit the device screen
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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SDL_bool outside_device_screen =
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event->x < 0 || event->x >= input_manager->screen->frame_size.width ||
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event->y < 0 || event->y >= input_manager->screen->frame_size.height;
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if (outside_device_screen) {
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screen_resize_to_fit(input_manager->screen);
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return;
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}
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// otherwise, send the click event to the device
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2
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&& outside_device_screen) {
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screen_resize_to_fit(input_manager->screen);
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return;
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}
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// otherwise, send the click event to the device
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}
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if (outside_device_screen) {
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// ignore
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return;
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}
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struct control_event control_event;
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if (mouse_button_from_sdl_to_android(event, input_manager->screen->frame_size, &control_event)) {
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if (!controller_push_event(input_manager->controller, &control_event)) {
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@ -304,9 +309,22 @@ void input_manager_process_mouse_button(struct input_manager *input_manager,
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void input_manager_process_mouse_wheel(struct input_manager *input_manager,
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const SDL_MouseWheelEvent *event) {
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int x;
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int y;
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get_mouse_point(input_manager->screen, &x, &y);
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if (is_outside_device_screen(input_manager, x, y)) {
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// ignore
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return;
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}
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SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
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struct position position = {
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.screen_size = input_manager->screen->frame_size,
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.point = get_mouse_point(input_manager->screen),
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.point = {
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.x = (Uint16) x,
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.y = (Uint16) y,
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},
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};
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struct control_event control_event;
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if (mouse_wheel_from_sdl_to_android(event, position, &control_event)) {
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