Always use the best render scale quality available
Because why not. See <https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY>.
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@ -18,8 +18,8 @@ SDL_bool sdl_init_and_configure(void) {
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atexit(SDL_Quit);
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// Bilinear resizing
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
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// Use the best available scale quality
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2")) {
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LOGW("Could not enable bilinear filtering");
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}
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