Release controller lock while processing events
Once the controller took a control event, release the mutex before processing it, so that the main thread is not blocked to push a new event.
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parent
ec02823045
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bb3a7f05ac
1 changed files with 15 additions and 10 deletions
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@ -54,27 +54,32 @@ static SDL_bool process_event(struct controller *controller, const struct contro
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static int run_controller(void *data) {
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static int run_controller(void *data) {
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struct controller *controller = data;
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struct controller *controller = data;
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mutex_lock(controller->mutex);
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for (;;) {
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for (;;) {
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mutex_lock(controller->mutex);
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while (!controller->stopped && control_event_queue_is_empty(&controller->queue)) {
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while (!controller->stopped && control_event_queue_is_empty(&controller->queue)) {
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cond_wait(controller->event_cond, controller->mutex);
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cond_wait(controller->event_cond, controller->mutex);
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}
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}
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if (controller->stopped) {
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if (controller->stopped) {
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// stop immediately, do not process further events
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// stop immediately, do not process further events
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mutex_unlock(controller->mutex);
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break;
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break;
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}
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}
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struct control_event event;
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struct control_event event;
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while (control_event_queue_take(&controller->queue, &event)) {
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#ifdef BUILD_DEBUG
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SDL_bool ok = process_event(controller, &event);
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bool non_empty = control_event_queue_take(&controller->queue, &event);
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control_event_destroy(&event);
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SDL_assert(non_empty);
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if (!ok) {
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#else
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LOGD("Cannot write event to socket");
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control_event_queue_take(&controller->queue, &event);
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goto end;
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#endif
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}
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mutex_unlock(controller->mutex);
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SDL_bool ok = process_event(controller, &event);
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control_event_destroy(&event);
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if (!ok) {
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LOGD("Cannot write event to socket");
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break;
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}
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}
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}
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}
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end:
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mutex_unlock(controller->mutex);
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return 0;
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return 0;
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}
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}
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