A scroll event might be produced when a mouse button is pressed (for
example when scrolling while selecting a text). For consistency, pass
the actual buttons state (instead of 0).
In practice, it seems that this use case does not work properly with
Android event injection, but it will work with HID mouse.
The input_manager is strongly tied to the screen, it could not work
independently of the specific screen implementation.
To implement a user-friendly HID mouse behavior, some SDL events
will need to be handled both by the screen and by the input manager. For
example, a click must typically be handled by the input_manager so that
it is forwarded to the device, but in HID mouse mode, the first click
should be handled by the screen to capture the mouse (enable relative
mouse mode).
Make the input_manager a descendant of the screen, so that the screen
decides what to do on SDL events.
Concretely, replace this structure hierarchy:
+- struct scrcpy
+- struct input_manager
+- struct screen
by this one:
+- struct scrcpy
+- struct screen
+- struct input_manager
This avoids to directly pass the options instance (which contains more
data than strictly necessary), and limit the number of parameters for
the init function.
Not all key processors support text injection (HID keyboard does not
support it).
Instead of providing a dummy op function, set it to NULL and check on
the caller side before calling it.
Pass scrcpy input events instead of SDL input events to mouse
processors.
These events represent exactly what mouse processors need, abstracted
from any visual orientation and scaling applied on the SDL window.
This makes the mouse processors independent of the "screen" instance,
and the implementation source code independent of the SDL API.
This aims to make the key/mouse processors independent of the "screen",
by processing scrcpy-specific input events instead of SDL events.
In particular, these scrcpy events are not impacted by any UI window
scaling or rotation (contrary to SDL events).
The input manager exposed functions taking an "actions" parameter,
containing a bitmask-OR of ACTION_UP and ACTION_DOWN.
But they are never called with both actions simultaneously anymore, so
simplify.
Refs 964b6d2243
Refs d0739911a3
This allows to report a meaningful error message if an unsupported
feature is used on an incompatible platform. This is consistent with the
behavior of -K/--hid-keyboard.
The "resize to fit" feature (MOD+w or double-click on black borders)
computed the "optimal size" using the same function computing the
initial window size on start.
However, on "resize to fit", only the black borders must be removed (the
content size must be preserved), so the display bounds must not be
considered.
Since commit 0426708544, the server is run
in a dedicated thread. For SDL, many signals, including SIGINT and
SIGTERM, are masked for new threads. As a result, if the adb server is
not already running, adb commands invoked by scrcpy will start an adb
server that ignores those signals and cannot be terminated at system
shutdown.
Fixes#2873 <https://github.com/Genymobile/scrcpy/issues/2873>
PR #2870 <https://github.com/Genymobile/scrcpy/pull/2870>
Signed-off-by: Romain Vimont <rom@rom1v.com>
The icon will be associated to scrcpy.exe in the Windows explorer.
The .ico was created using imagemagick:
convert icon.png icon.ico
It is included as a binary for simplicity.
Refs #2815 <https://github.com/Genymobile/scrcpy/issues/2815>
Prefix the name of threads by "scrcpy-". This improves readability in
the output of `top -H` for example.
Limit the thread names to 16 bytes, because it is limited on some
platforms.
The sockets were never interrupted or closed by the client since recent
changes to run the server from a dedicated thread (see commit
0426708544).
As a side effect, the server could never terminate properly (it was
waiting on socket blocking calls), so it was always killed by the client
after the WATCHDOG_DELAY.
Interrupt the sockets on stop to give the servera chance to terminate
property, then close them.
If --no-control is enabled, then it is not necessary to create a second
communication socket between the client and the server.
This also facilitates the use of the server alone (without the client)
to receive only the raw video stream.
In ffmpeg/doc/APIchanges:
> 2016-04-21 - 7fc329e - lavc 57.37.100 - avcodec.h
> Add a new audio/video encoding and decoding API with decoupled input
> and output -- avcodec_send_packet(), avcodec_receive_frame(),
> avcodec_send_frame() and avcodec_receive_packet().
Refs de9b79ec2d
Refs #2862 <https://github.com/Genymobile/scrcpy/issues/2862>