add per game lock

This commit is contained in:
JerryXiao 2019-01-19 14:58:04 +08:00
parent 2dcd0fb829
commit 9d3aa65154
Signed by: Jerry
GPG Key ID: 9D9CE43650FF2BAA
1 changed files with 6 additions and 1 deletions

View File

@ -9,6 +9,7 @@ from numpy import array_equal
# If no peewee orm is installed, try `from data_ram import get_player`
from data import get_player
from random import randint, choice
from threading import Lock
import time
import logging
@ -75,6 +76,7 @@ class Game():
self.last_player = None
self.start_time = time.time()
self.stopped = False
self.lock = Lock()
# timestamp of the last update keyboard action,
# it is used to calculate time gap between
# two actions and identify unique actions.
@ -338,17 +340,20 @@ def handle_button_click(bot, update):
if game is None:
logger.debug("No game found for hash {}".format(bhash))
return
elif game.stopped:
game.lock.acquire()
if game.stopped:
return
board = game.board
if board.state == 0:
mmap = None
board.move((row, col))
game.lock.release()
game.save_action(user, (row, col))
update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
else:
mmap = deepcopy(board.map)
board.move((row, col))
game.lock.release()
if board.state != 1:
game.stopped = True
# if this is the first move, there's no mmap