412 lines
15 KiB
Python
412 lines
15 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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from mscore import Board, check_params
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from copy import deepcopy
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from telegram import InlineKeyboardMarkup, InlineKeyboardButton
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from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async
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from telegram.error import TimedOut as TimedOutError
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from numpy import array_equal
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# If no peewee orm is installed, try `from data_ram import get_player`
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from data import get_player
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from random import randint, choice
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from threading import Lock
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import time
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import logging
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logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
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logger = logging.getLogger(__name__)
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token = "token_here"
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updater = Updater(token, workers=8)
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job_queue = updater.job_queue
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job_queue.start()
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KBD_MIN_INTERVAL = 0.5
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KBD_DELAY_SECS = 0.5
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HEIGHT = 8
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WIDTH = 8
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MINES = 9
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UNOPENED_CELL = "\u2588"
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FLAGGED_CELL = "\u259a"
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STEPPED_CELL = "*"
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WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
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"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
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"统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \
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"用时{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"/mine 开始新游戏"
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STEP_TEXT_TEMPLATE = "{last_player} 踩到了地雷!\n" \
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"时间{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"雷区生命值:({remain}/{ttl})"
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LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
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"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
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"统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \
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"用时{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"/mine 开始新游戏"
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def display_username(user, atuser=True, shorten=False, markdown=True):
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"""
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atuser and shorten has no effect if markdown is True.
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"""
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name = user.full_name
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if markdown:
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mdtext = user.mention_markdown(name=user.full_name)
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return mdtext
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if shorten:
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return name
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if user.username:
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if atuser:
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name += " (@{})".format(user.username)
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else:
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name += " ({})".format(user.username)
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return name
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class Game():
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def __init__(self, board, group, creator, lives=1):
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self.board = board
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self.group = group
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self.creator = creator
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self.__actions = dict()
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self.last_player = None
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self.start_time = time.time()
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self.stopped = False
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self.lock = Lock()
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# timestamp of the last update keyboard action,
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# it is used to calculate time gap between
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# two actions and identify unique actions.
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self.last_action = 0
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# number of timeout error catched
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self.timeouts = 0
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self.lives = lives
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self.ttl_lives = lives
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def save_action(self, user, spot):
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'''spot is supposed to be a tuple'''
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self.last_player = user
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if self.__actions.get(user, None):
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self.__actions[user].append(spot)
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else:
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self.__actions[user] = [spot,]
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def actions_sum(self):
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mysum = 0
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for user in self.__actions:
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game_count(user)
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count = len(self.__actions.get(user, list()))
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mysum += count
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return mysum
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def get_last_player(self):
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return display_username(self.last_player)
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def get_actions(self):
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'''Convert actions into text'''
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msg = ""
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for user in self.__actions:
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count = len(self.__actions.get(user, list()))
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msg = "{}{} - {}项操作\n".format(msg, display_username(user), count)
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return msg
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class GameManager:
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__games = dict()
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def append(self, board, board_hash, group_id, creator_id):
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lives = int(board.mines/3)
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if lives <= 0:
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lives = 1
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self.__games[board_hash] = Game(board, group_id, creator_id, lives=lives)
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def remove(self, board_hash):
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board = self.get_game_from_hash(board_hash)
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if board:
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del self.__games[board_hash]
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return True
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else:
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return False
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def get_game_from_hash(self, board_hash):
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return self.__games.get(board_hash, None)
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def count(self):
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return len(self.__games)
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game_manager = GameManager()
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@run_async
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def send_keyboard(bot, update, args):
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msg = update.message
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logger.info("Mine from {0}".format(update.message.from_user.id))
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if check_restriction(update.message.from_user):
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update.message.reply_text("爆炸这么多次还想扫雷?")
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return
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# create a game board
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if len(args) == 3:
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height = HEIGHT
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width = WIDTH
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mines = MINES
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try:
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height = int(args[0])
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width = int(args[1])
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mines = int(args[2])
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except:
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pass
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# telegram doesn't like keyboard width to exceed 8
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if width > 8:
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width = 8
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msg.reply_text('宽度太大,已经帮您设置成8了')
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# telegram doesn't like keyboard keys to exceed 100
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if height * width > 100:
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msg.reply_text('格数不能超过100')
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return
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ck = check_params(height, width, mines)
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if ck[0]:
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board = Board(height, width, mines)
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else:
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msg.reply_text(ck[1])
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return
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elif len(args) == 0:
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board = Board(HEIGHT, WIDTH, MINES)
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else:
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msg.reply_text('你输入的是什么鬼!')
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return
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bhash = hash(board)
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game_manager.append(board, bhash, msg.chat, msg.from_user)
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# create a new keyboard
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keyboard = list()
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for row in range(board.height):
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current_row = list()
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for col in range(board.width):
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cell = InlineKeyboardButton(text=UNOPENED_CELL, callback_data="{} {} {}".format(bhash, row, col))
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current_row.append(cell)
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keyboard.append(current_row)
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# send the keyboard
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bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
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parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
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def send_help(bot, update):
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logger.debug("Start from {0}".format(update.message.from_user.id))
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msg = update.message
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msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏")
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def send_source(bot, update):
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logger.debug("Source from {0}".format(update.message.from_user.id))
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update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot')
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def send_status(bot, update):
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logger.info("Status from {0}".format(update.message.from_user.id))
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count = game_manager.count()
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update.message.reply_text('当前进行的游戏: {}'.format(count))
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def gen_reward(user, negative=True):
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''' Reward the player :) '''
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# Negative rewards
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def restrict_mining(player):
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if player.immunity_cards >= 1:
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if player.immunity_cards >= 10:
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lost_cards = randint(2,4)
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elif player.immunity_cards >= 5:
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lost_cards = randint(1,3)
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else:
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lost_cards = 1
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player.immunity_cards -= lost_cards
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ret = "用去{}张免疫卡,还剩{}张".format(lost_cards, player.immunity_cards)
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else:
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now = int(time.time())
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seconds = randint(30, 120)
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player.restricted_until = now + seconds
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ret = "没有免疫卡了,被限制扫雷{}秒".format(seconds)
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player.save()
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return ret
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# Positive rewards
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def give_immunity_cards(player):
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rewarded_cards = 0
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if player.immunity_cards <= 3:
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rewarded_cards = randint(1, 2)
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elif player.immunity_cards <= 10:
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if randint(1, 5) == 5:
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rewarded_cards = 1
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elif randint(1, 10) == 10:
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rewarded_cards = 1
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player.immunity_cards += rewarded_cards
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player.save()
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if rewarded_cards == 0:
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return "共有{}张免疫卡".format(player.immunity_cards)
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else:
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return "被奖励了{}张免疫卡,共有{}张".format(rewarded_cards, player.immunity_cards)
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player = get_player(user.id)
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if negative:
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player.death += 1
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return restrict_mining(player)
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else:
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player.wins += 1
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return give_immunity_cards(player)
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def game_count(user):
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player = get_player(user.id)
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player.mines += 1
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player.save()
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def check_restriction(user):
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player = get_player(user.id)
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player.db_close()
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now = int(time.time())
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if now >= player.restricted_until:
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return False
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else:
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return player.restricted_until - now
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@run_async
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def player_statistics(bot, update):
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logger.info("Statistics from {0}".format(update.message.from_user.id))
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user = update.message.from_user
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player = get_player(user.id)
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player.db_close()
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mines = player.mines
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death = player.death
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wins = player.wins
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cards = player.immunity_cards
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TEMPLATE = "一共玩了{mines}局,爆炸{death}次,赢了{wins}局\n" \
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"口袋里有{cards}张免疫卡"
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update.message.reply_text(TEMPLATE.format(mines=mines, death=death,
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wins=wins, cards=cards))
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def update_keyboard_request(bot, bhash, game, chat_id, message_id):
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current_action_timestamp = time.time()
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if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
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logger.debug('Rate limit triggered.')
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game.last_action = current_action_timestamp
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job_queue.run_once(update_keyboard, KBD_DELAY_SECS,
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context=(bhash, game, chat_id, message_id, current_action_timestamp))
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else:
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game.last_action = current_action_timestamp
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update_keyboard(bot, None, noqueue=(bhash, game, chat_id, message_id))
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def update_keyboard(bot, job, noqueue=None):
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if noqueue:
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(bhash, game, chat_id, message_id) = noqueue
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else:
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(bhash, game, chat_id, message_id, current_action_timestamp) = job.context
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if current_action_timestamp != game.last_action:
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logger.debug('New update action requested, abort this one.')
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return
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def gen_keyboard(board):
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keyboard = list()
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for row in range(board.height):
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current_row = list()
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for col in range(board.width):
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if board.map[row][col] <= 9:
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cell_text = UNOPENED_CELL
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elif board.map[row][col] == 10:
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cell_text = " "
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elif board.map[row][col] == 19:
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cell_text = FLAGGED_CELL
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elif board.map[row][col] == 20:
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cell_text = STEPPED_CELL
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else:
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cell_text = str(board.map[row][col] - 10)
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cell = InlineKeyboardButton(text=cell_text, callback_data="{} {} {}".format(bhash, row, col))
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current_row.append(cell)
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keyboard.append(current_row)
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return keyboard
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keyboard = gen_keyboard(game.board)
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try:
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bot.edit_message_reply_markup(chat_id=chat_id, message_id=message_id,
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reply_markup=InlineKeyboardMarkup(keyboard))
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except TimedOutError:
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logger.debug('time out in game {}.'.format(bhash))
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game.timeouts += 1
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@run_async
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def handle_button_click(bot, update):
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msg = update.callback_query.message
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user = update.callback_query.from_user
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chat_id = update.callback_query.message.chat.id
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data = update.callback_query.data
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logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
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restriction = check_restriction(user)
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if restriction:
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bot.answer_callback_query(callback_query_id=update.callback_query.id,
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text="还有{}秒才能扫雷".format(restriction), show_alert=True)
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return
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bot.answer_callback_query(callback_query_id=update.callback_query.id)
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try:
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data = data.split(' ')
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data = [int(i) for i in data]
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(bhash, row, col) = data
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except:
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logger.info('Unknown callback data: {} from user {}'.format(data, user.id))
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return
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game = game_manager.get_game_from_hash(bhash)
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if game is None:
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logger.debug("No game found for hash {}".format(bhash))
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return
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game.lock.acquire()
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if game.stopped:
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return
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board = game.board
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if board.state == 0:
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mmap = None
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board.move((row, col))
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game.lock.release()
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game.save_action(user, (row, col))
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update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
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else:
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mmap = deepcopy(board.map)
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board.move((row, col))
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game.lock.release()
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if board.state != 1:
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game.stopped = True
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# if this is the first move, there's no mmap
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if mmap is not None:
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game.save_action(user, (row, col))
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if not array_equal(board.map, mmap):
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update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
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(s_op, s_is, s_3bv) = board.gen_statistics()
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ops_count = game.actions_sum()
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ops_list = game.get_actions()
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last_player = game.get_last_player()
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time_used = time.time() - game.start_time
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timeouts = game.timeouts
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remain = 0
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ttl = 0
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if board.state == 2:
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reward = gen_reward(game.last_player, negative=False)
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template = WIN_TEXT_TEMPLATE
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elif board.state == 3:
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reward = gen_reward(game.last_player, negative=True)
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game.lives -= 1
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if game.lives <= 0:
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template = LOSE_TEXT_TEMPLATE
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else:
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game.stopped = False
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board.state = 1
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remain = game.lives
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ttl = game.ttl_lives
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template = STEP_TEXT_TEMPLATE
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else:
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# Should not reach here
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reward = None
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myreply = template.format(s_op=s_op, s_is=s_is, s_3bv=s_3bv, ops_count=ops_count,
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ops_list=ops_list, last_player=last_player,
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time=round(time_used, 4), timeouts=timeouts, reward=reward,
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remain=remain, ttl=ttl)
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try:
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msg.reply_text(myreply, parse_mode="Markdown")
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except TimedOutError:
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logger.debug('timeout sending report for game {}'.format(bhash))
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if game.stopped:
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game_manager.remove(bhash)
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elif mmap is not None and (not array_equal(board.map, mmap)):
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game.save_action(user, (row, col))
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update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
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updater.dispatcher.add_handler(CommandHandler('start', send_help))
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updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard, pass_args=True))
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updater.dispatcher.add_handler(CommandHandler('status', send_status))
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updater.dispatcher.add_handler(CommandHandler('stats', player_statistics))
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updater.dispatcher.add_handler(CommandHandler('source', send_source))
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updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
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updater.start_polling()
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updater.idle()
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