Add jitter buffer for discord->ts pipeline
Fixes #1 Signed-off-by: Aron Heinecke <aron.heinecke@t-online.de>
This commit is contained in:
parent
4a70d68aff
commit
74377b4816
3 changed files with 537 additions and 45 deletions
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@ -3,6 +3,7 @@
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use serde::Deserialize;
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use serenity::prelude::Mentionable;
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use slog::error;
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// This trait adds the `register_songbird` and `register_songbird_with` methods
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// to the client builder below, making it easy to install this voice client.
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// The voice client can be retrieved in any command using `songbird::get(ctx).await`.
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@ -30,8 +31,9 @@ use songbird::{
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EventContext,
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EventHandler as VoiceEventHandler,
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};
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use tsproto_packets::packets::{Direction, InAudioBuf};
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use crate::ListenerHolder;
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use crate::{I16_CONVERSION_DIVIDER, ListenerHolder};
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pub(crate) struct Handler;
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@ -378,25 +380,22 @@ impl VoiceEventHandler for Receiver {
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},
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Ctx::VoicePacket {audio, packet, payload_offset, payload_end_pad} => {
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// An event which fires for every received audio packet,
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// containing the decoded data.
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if let Some(audio) = audio {
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// get raw opus package, we don't decode here and leave that to the AudioHandler
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let last_bytes = packet.payload.len() - payload_end_pad;
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let opus_slice = &packet.payload[*payload_offset..last_bytes];
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let dur;
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{
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let time = std::time::Instant::now();
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let mut lock = self.sink.lock().await;
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let dur = time.elapsed();
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dur = time.elapsed();
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if let Err(e) = lock.handle_packet(packet.ssrc, packet.sequence.0.0, opus_slice.to_vec()) {
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eprintln!("Failed to handle Discord voice packet: {}",e);
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}
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}
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if dur.as_millis() > 1 {
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eprintln!("Acquiring lock took {}ms",dur.as_millis());
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}
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if let Some(buffer) = lock.get_mut(&packet.ssrc) {
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buffer.extend(audio);
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} else {
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// TODO: can we skip this clone ?
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let _ = lock.insert(packet.ssrc, audio.clone());
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}
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}
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} else {
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println!("RTP packet, but no audio. Driver may not be configured to decode.");
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}
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},
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Ctx::RtcpPacket {packet, payload_offset, payload_end_pad} => {
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// An event which fires for every received rtcp packet,
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498
src/discord_audiohandler.rs
Normal file
498
src/discord_audiohandler.rs
Normal file
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@ -0,0 +1,498 @@
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//! COPIED FROM tsclientlib https://github.com/ReSpeak/tsclientlib/blob/e4d2baa8aaee5cd793a982e2805d7baf46b715b9/tsclientlib/src/audio.rs
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//! Copyright by their respective owners.
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//! Adopted to allow usage with non-ts packages.
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//!
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//! Handle receiving audio.
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//!
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//! The [`AudioHandler`] collects all incoming audio packets and queues them per
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//! client. It decodes the audio, handles out-of-order packets and missing
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//! packets. It automatically adjusts the queue length based on the jitter of
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//! incoming packets.
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use std::cmp::Reverse;
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use std::collections::{HashMap, VecDeque};
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use std::convert::TryInto;
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use std::fmt::Debug;
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use std::hash::Hash;
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use audiopus::coder::Decoder;
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use audiopus::{packet, Channels, SampleRate};
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use slog::{debug, o, trace, warn, Logger};
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use tsclientlib::audio::Error;
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use tsproto_packets::packets::{AudioData, CodecType, InAudioBuf};
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use crate::ClientId;
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const SAMPLE_RATE: SampleRate = SampleRate::Hz48000;
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const CHANNELS: Channels = Channels::Stereo;
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const CHANNEL_NUM: usize = 2;
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/// If this amount of packets is lost consecutively, we assume the stream stopped.
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const MAX_PACKET_LOSSES: usize = 3;
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/// Store the buffer sizes for the last `LAST_BUFFER_SIZE_COUNT` packets.
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const LAST_BUFFER_SIZE_COUNT: u8 = 255;
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/// The amount of samples to maximally buffer. Equivalent to 0.5 s.
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const MAX_BUFFER_SIZE: usize = 48_000 / 2;
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/// Maximum number of packets in the queue.
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const MAX_BUFFER_PACKETS: usize = 50;
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/// Buffer for maximal 0.5 s without playing anything.
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const MAX_BUFFER_TIME: usize = 48_000 / 2;
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/// Duplicate or remove every `step` sample when speeding-up.
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const SPEED_CHANGE_STEPS: usize = 100;
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/// The usual amount of samples in a frame.
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///
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/// Use 48 kHz, 20 ms frames (50 per second) and mono data (1 channel).
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/// This means 1920 samples and 7.5 kiB.
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const USUAL_FRAME_SIZE: usize = 48000 / 50;
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type Result<T> = std::result::Result<T, Error>;
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#[derive(Clone, Debug)]
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struct SlidingWindowMinimum<T: Copy + Default + Ord> {
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/// How long a value stays in the sliding window.
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size: u8,
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/// This is a sliding window minimum, it contains
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/// `(insertion time, value)`.
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///
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/// When we insert a value, we can remove all bigger sample counts,
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/// thus the queue always stays sorted with the minimum at the front
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/// and the maximum at the back (latest entry).
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///
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/// Provides amortized O(1) minimum.
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/// Source: https://people.cs.uct.ac.za/~ksmith/articles/sliding_window_minimum.html#sliding-window-minimum-algorithm
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queue: VecDeque<(u8, T)>,
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/// The current insertion time.
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cur_time: u8,
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}
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#[derive(Debug)]
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struct QueuePacket {
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packet: Vec<u8>,
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samples: usize,
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id: u16,
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}
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/// A queue for audio packets for one audio stream.
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pub struct AudioQueue {
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logger: Logger,
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decoder: Decoder,
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pub volume: f32,
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/// The id of the next packet that should be decoded.
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///
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/// Used to check for packet loss.
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next_id: u16,
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/// If the last packet was a whisper packet.
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whispering: bool,
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packet_buffer: VecDeque<QueuePacket>,
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/// Amount of samples in the `packet_buffer`.
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packet_buffer_samples: usize,
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/// Temporary buffer that contains the samples of one decoded packet.
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decoded_buffer: Vec<f32>,
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/// The current position in the `decoded_buffer`.
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decoded_pos: usize,
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/// The number of samples in the last packet.
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last_packet_samples: usize,
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/// The last `packet_loss_num` packet decodes were a loss.
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packet_loss_num: usize,
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/// The amount of samples to buffer until this queue is ready to play.
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buffering_samples: usize,
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/// The amount of packets in the buffer when a packet was decoded.
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///
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/// Uses the amount of samples in the `packet_buffer` / `USUAL_PACKET_SAMPLES`.
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/// Used to expand or reduce the buffer.
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last_buffer_size_min: SlidingWindowMinimum<u8>,
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last_buffer_size_max: SlidingWindowMinimum<Reverse<u8>>,
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/// Buffered for this duration.
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buffered_for_samples: usize,
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}
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/// Handles incoming audio, has one [`AudioQueue`] per sending client.
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pub struct AudioHandler<Id: Clone + Debug + Eq + Hash + PartialEq = ClientId> {
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logger: Logger,
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queues: HashMap<Id, AudioQueue>,
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/// Buffer this amount of samples for new queues before starting to play.
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///
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/// Updated when a new queue gets added.
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avg_buffer_samples: usize,
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}
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impl<T: Copy + Default + Ord> SlidingWindowMinimum<T> {
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fn new(size: u8) -> Self { Self { size, queue: Default::default(), cur_time: 0 } }
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fn push(&mut self, value: T) {
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while self.queue.back().map(|(_, s)| *s >= value).unwrap_or_default() {
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self.queue.pop_back();
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}
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let i = self.cur_time;
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self.queue.push_back((i, value));
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while self
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.queue
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.front()
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.map(|(i, _)| self.cur_time.wrapping_sub(*i) >= self.size)
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.unwrap_or_default()
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{
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self.queue.pop_front();
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}
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self.cur_time = self.cur_time.wrapping_add(1);
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}
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fn get_min(&self) -> T { self.queue.front().map(|(_, s)| *s).unwrap_or_default() }
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}
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impl AudioQueue {
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fn new(logger: Logger, sequence: u16, packet: Vec<u8>) -> Result<Self> {
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let last_packet_samples =
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packet::nb_samples(&packet, SAMPLE_RATE).map_err(Error::GetPacketSample)?;
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if last_packet_samples > MAX_BUFFER_SIZE {
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return Err(Error::TooManySamples);
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}
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let last_packet_samples = last_packet_samples * CHANNEL_NUM;
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let mut res = Self {
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logger,
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decoder: Decoder::new(SAMPLE_RATE, CHANNELS).map_err(Error::CreateDecoder)?,
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volume: 1.0,
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next_id: sequence,
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whispering: false,
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packet_buffer: Default::default(),
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packet_buffer_samples: 0,
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decoded_buffer: Default::default(),
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decoded_pos: 0,
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last_packet_samples,
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packet_loss_num: 0,
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buffering_samples: 0,
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last_buffer_size_min: SlidingWindowMinimum::new(LAST_BUFFER_SIZE_COUNT),
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last_buffer_size_max: SlidingWindowMinimum::<Reverse<u8>>::new(LAST_BUFFER_SIZE_COUNT),
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buffered_for_samples: 0,
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};
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res.add_buffer_size(0);
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res.add_packet(sequence, packet)?;
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Ok(res)
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}
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pub fn get_decoder(&self) -> &Decoder { &self.decoder }
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pub fn is_whispering(&self) -> bool { self.whispering }
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/// Size is in samples.
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fn add_buffer_size(&mut self, size: usize) {
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if let Ok(size) = (size / USUAL_FRAME_SIZE).try_into() {
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self.last_buffer_size_min.push(size);
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self.last_buffer_size_max.push(Reverse(size));
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} else {
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warn!(self.logger, "Failed to put amount of packets into an u8"; "size" => size);
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}
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}
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/// The approximate deviation of the buffer size.
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fn get_deviation(&self) -> u8 {
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let min = self.last_buffer_size_min.get_min();
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let max = self.last_buffer_size_max.get_min();
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max.0 - min
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}
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fn add_packet(&mut self, sequence: u16, packet: Vec<u8>) -> Result<()> {
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if self.packet_buffer.len() >= MAX_BUFFER_PACKETS {
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return Err(Error::QueueFull);
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}
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let samples;
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if packet.len() <= 1 {
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// End of stream
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samples = 0;
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} else {
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samples = packet::nb_samples(&packet, SAMPLE_RATE)
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.map_err(Error::GetPacketSample)?;
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if samples > MAX_BUFFER_SIZE {
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return Err(Error::TooManySamples);
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}
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}
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let id = sequence;
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let packet = QueuePacket { packet, samples, id };
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if id.wrapping_sub(self.next_id) > MAX_BUFFER_PACKETS as u16 {
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return Err(Error::TooLate { wanted: self.next_id, got: id });
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}
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// Put into first spot where the id is smaller
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let i = self.packet_buffer.len()
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- self
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.packet_buffer
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.iter()
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.enumerate()
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.rev()
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.take_while(|(_, p)| p.id.wrapping_sub(id) <= MAX_BUFFER_PACKETS as u16)
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.count();
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// Check for duplicate packet
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if let Some(p) = self.packet_buffer.get(i) {
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if p.id == packet.id {
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return Err(Error::Duplicate(p.id));
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}
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}
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trace!(self.logger, "Insert packet {} at {}", id, i);
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let last_id = self.packet_buffer.back().map(|p| p.id.wrapping_add(1)).unwrap_or(id);
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if last_id <= id {
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self.buffering_samples = self.buffering_samples.saturating_sub(samples);
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// Reduce buffering counter by lost packets if there are some
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self.buffering_samples = self
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.buffering_samples
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.saturating_sub(usize::from(id - last_id) * self.last_packet_samples);
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}
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self.packet_buffer_samples += packet.samples;
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self.packet_buffer.insert(i, packet);
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Ok(())
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}
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fn decode_packet(&mut self, packet: Option<&QueuePacket>, fec: bool) -> Result<()> {
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trace!(self.logger, "Decoding packet"; "has_packet" => packet.is_some(), "fec" => fec);
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let packet_data;
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let len;
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if let Some(p) = packet {
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packet_data = Some(&p.packet);
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len = p.samples;
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self.whispering = false;
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} else {
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packet_data = None;
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len = self.last_packet_samples;
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}
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self.packet_loss_num += 1;
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self.decoded_buffer.resize(self.decoded_pos + len * CHANNEL_NUM, 0.0);
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let len = self
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.decoder
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.decode_float(packet_data.as_deref(), &mut self.decoded_buffer[self.decoded_pos..], fec)
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.map_err(|e| Error::Decode {
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error: e,
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packet: packet.map(|p| p.packet.to_owned()),
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})?;
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self.last_packet_samples = len;
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self.decoded_buffer.truncate(self.decoded_pos + len * CHANNEL_NUM);
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self.decoded_pos += len * CHANNEL_NUM;
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// Update packet_loss_num
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if packet.is_some() && !fec {
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self.packet_loss_num = 0;
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}
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// Update last_buffer_size
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let mut count = self.packet_buffer_samples;
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if let Some(last) = self.packet_buffer.back() {
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// Lost packets
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trace!(self.logger, "Ids"; "last_id" => last.id,
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"next_id" => self.next_id,
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"first_id" => self.packet_buffer.front().unwrap().id,
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"buffer_len" => self.packet_buffer.len());
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count += (usize::from(last.id.wrapping_sub(self.next_id)) + 1
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- self.packet_buffer.len())
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* self.last_packet_samples;
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}
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self.add_buffer_size(count);
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Ok(())
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}
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/// Decode data and return the requested length of buffered data.
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///
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/// Returns `true` in the second return value when the stream ended,
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/// `false` when it continues normally.
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pub fn get_next_data(&mut self, len: usize) -> Result<(&[f32], bool)> {
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if self.buffering_samples > 0 {
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if self.buffered_for_samples >= MAX_BUFFER_TIME {
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self.buffering_samples = 0;
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self.buffered_for_samples = 0;
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trace!(self.logger, "Buffered for too long";
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"buffered_for_samples" => self.buffered_for_samples,
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"buffering_samples" => self.buffering_samples);
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} else {
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self.buffered_for_samples += len;
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trace!(self.logger, "Buffering";
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"buffered_for_samples" => self.buffered_for_samples,
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"buffering_samples" => self.buffering_samples);
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return Ok((&[], false));
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}
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}
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// Need to refill buffer
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if self.decoded_pos < self.decoded_buffer.len() {
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if self.decoded_pos > 0 {
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self.decoded_buffer.drain(..self.decoded_pos);
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self.decoded_pos = 0;
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}
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} else {
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self.decoded_buffer.clear();
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self.decoded_pos = 0;
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}
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while self.decoded_buffer.len() < len {
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trace!(self.logger, "get_next_data";
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"decoded_buffer" => self.decoded_buffer.len(),
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"decoded_pos" => self.decoded_pos,
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"len" => len,
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);
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// Decode a packet
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if let Some(packet) = self.packet_buffer.pop_front() {
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if packet.packet.len() <= 1 {
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// End of stream
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return Ok((&self.decoded_buffer, true));
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}
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self.packet_buffer_samples -= packet.samples;
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let cur_id = self.next_id;
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self.next_id = self.next_id.wrapping_add(1);
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if packet.id != cur_id {
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debug_assert!(
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packet.id.wrapping_sub(cur_id) < MAX_BUFFER_PACKETS as u16,
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"Invalid packet queue state: {} < {}",
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packet.id,
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cur_id
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);
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// Packet loss
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debug!(self.logger, "Audio packet loss"; "need" => cur_id, "have" => packet.id);
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if packet.id == self.next_id {
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// Can use forward-error-correction
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self.decode_packet(Some(&packet), true)?;
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} else {
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self.decode_packet(None, false)?;
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}
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self.packet_buffer_samples += packet.samples;
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self.packet_buffer.push_front(packet);
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} else {
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self.decode_packet(Some(&packet), false)?;
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}
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} else {
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debug!(self.logger, "No packets in queue");
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// Packet loss or end of stream
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self.decode_packet(None, false)?;
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}
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if self.last_packet_samples == 0 {
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break;
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}
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// Check if we should speed-up playback
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let min = self.last_buffer_size_min.get_min();
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let dev = self.get_deviation();
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if min > (MAX_BUFFER_SIZE / USUAL_FRAME_SIZE) as u8 {
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debug!(self.logger, "Truncating buffer"; "min" => min);
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// Throw out all but min samples
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let mut keep_samples = 0;
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let keep = self
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.packet_buffer
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.iter()
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.rev()
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.take_while(|p| {
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||||
keep_samples += p.samples;
|
||||
keep_samples < usize::from(min) + USUAL_FRAME_SIZE
|
||||
})
|
||||
.count();
|
||||
let len = self.packet_buffer.len() - keep;
|
||||
self.packet_buffer.drain(..len);
|
||||
self.packet_buffer_samples = self.packet_buffer.iter().map(|p| p.samples).sum();
|
||||
if let Some(p) = self.packet_buffer.front() {
|
||||
self.next_id = p.id;
|
||||
}
|
||||
} else if min > dev {
|
||||
// Speed-up
|
||||
debug!(self.logger, "Speed-up buffer"; "min" => min,
|
||||
"cur_packet_count" => self.packet_buffer.len(),
|
||||
"last_packet_samples" => self.last_packet_samples,
|
||||
"dev" => dev);
|
||||
let start = self.decoded_buffer.len() - self.last_packet_samples * CHANNEL_NUM;
|
||||
for i in 0..(self.last_packet_samples / SPEED_CHANGE_STEPS) {
|
||||
let i = start + i * (SPEED_CHANGE_STEPS - 1) * CHANNEL_NUM;
|
||||
self.decoded_buffer.drain(i..(i + CHANNEL_NUM));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.decoded_pos = len;
|
||||
Ok((&self.decoded_buffer[..len], false))
|
||||
}
|
||||
}
|
||||
|
||||
impl<Id: Clone + Debug + Eq + Hash + PartialEq> AudioHandler<Id> {
|
||||
pub fn new(logger: Logger) -> Self {
|
||||
Self { logger, queues: Default::default(), avg_buffer_samples: 0 }
|
||||
}
|
||||
|
||||
/// Delete all queues
|
||||
pub fn reset(&mut self) { self.queues.clear(); }
|
||||
|
||||
pub fn get_queues(&self) -> &HashMap<Id, AudioQueue> { &self.queues }
|
||||
pub fn get_mut_queues(&mut self) -> &mut HashMap<Id, AudioQueue> { &mut self.queues }
|
||||
|
||||
/// `buf` is not cleared before filling it.
|
||||
///
|
||||
/// Returns the clients that are not talking anymore.
|
||||
pub fn fill_buffer(&mut self, buf: &mut [f32]) -> Vec<Id> {
|
||||
self.fill_buffer_with_proc(buf, |_, _| {})
|
||||
}
|
||||
|
||||
/// `buf` is not cleared before filling it.
|
||||
///
|
||||
/// Same as [`fill_buffer`] but before merging a queue into the output buffer, a preprocessor
|
||||
/// function is called. The queue volume is applied after calling the preprocessor.
|
||||
///
|
||||
/// Returns the clients that are not talking anymore.
|
||||
pub fn fill_buffer_with_proc<F: FnMut(&Id, &[f32])>(
|
||||
&mut self, buf: &mut [f32], mut handle: F,
|
||||
) -> Vec<Id> {
|
||||
trace!(self.logger, "Filling audio buffer"; "len" => buf.len());
|
||||
let mut to_remove = Vec::new();
|
||||
for (id, queue) in self.queues.iter_mut() {
|
||||
if queue.packet_loss_num >= MAX_PACKET_LOSSES {
|
||||
debug!(self.logger, "Removing talker"; "packet_loss_num" => queue.packet_loss_num);
|
||||
to_remove.push(id.clone());
|
||||
continue;
|
||||
}
|
||||
|
||||
let vol = queue.volume;
|
||||
match queue.get_next_data(buf.len()) {
|
||||
Err(e) => {
|
||||
warn!(self.logger, "Failed to decode audio packet"; "error" => %e);
|
||||
}
|
||||
Ok((r, is_end)) => {
|
||||
handle(id, &r);
|
||||
for i in 0..r.len() {
|
||||
buf[i] += r[i] * vol;
|
||||
}
|
||||
if is_end {
|
||||
to_remove.push(id.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for id in &to_remove {
|
||||
self.queues.remove(&id);
|
||||
}
|
||||
to_remove
|
||||
}
|
||||
|
||||
/// Add a packet to the audio queue.
|
||||
///
|
||||
/// If a new client started talking, returns the id of this client.
|
||||
pub fn handle_packet(&mut self, id: Id, sequence: u16, packet: Vec<u8>) -> Result<Option<Id>> {
|
||||
if let Some(queue) = self.queues.get_mut(&id) {
|
||||
queue.add_packet(sequence, packet)?;
|
||||
Ok(None)
|
||||
} else {
|
||||
|
||||
trace!(self.logger, "Adding talker");
|
||||
let mut queue =
|
||||
AudioQueue::new(self.logger.new(o!("client" => format!("{:?}", id))), sequence,packet)?;
|
||||
if !self.queues.is_empty() {
|
||||
// Update avg_buffer_samples
|
||||
self.avg_buffer_samples = USUAL_FRAME_SIZE
|
||||
+ self
|
||||
.queues
|
||||
.values()
|
||||
.map(|q| usize::from(q.last_buffer_size_min.get_min()))
|
||||
.sum::<usize>() / self.queues.len();
|
||||
}
|
||||
queue.buffering_samples = self.avg_buffer_samples;
|
||||
self.queues.insert(id.clone(), queue);
|
||||
Ok(Some(id))
|
||||
}
|
||||
}
|
||||
}
|
47
src/main.rs
47
src/main.rs
|
@ -11,6 +11,7 @@ use tokio::sync::Mutex;
|
|||
use anyhow::*;
|
||||
|
||||
mod discord;
|
||||
mod discord_audiohandler;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
struct ConnectionId(u64);
|
||||
|
@ -47,7 +48,7 @@ struct Config {
|
|||
struct ListenerHolder;
|
||||
|
||||
//TODO: stop shooting myself in the knee with a mutex
|
||||
type AudioBufferDiscord = Arc<Mutex<HashMap<u32,Vec<i16>>>>;
|
||||
type AudioBufferDiscord = Arc<Mutex<discord_audiohandler::AudioHandler<u32>>>;
|
||||
|
||||
|
||||
type TsVoiceId = (ConnectionId, ClientId);
|
||||
|
@ -93,7 +94,12 @@ impl TypeMapKey for ListenerHolder {
|
|||
/// We want to run every 20ms, but we only get ~1ms correctness
|
||||
const TICK_TIME: u64 = 18;
|
||||
const FRAME_SIZE_MS: usize = 20;
|
||||
const STEREO_20MS: usize = 48000 * 2 * FRAME_SIZE_MS / 1000;
|
||||
const SAMPLE_RATE: usize = 48000;
|
||||
const STEREO_20MS: usize = SAMPLE_RATE * 2 * FRAME_SIZE_MS / 1000;
|
||||
// const STEREO_20MS_FLOAT: usize = SAMPLE_RATE / 20;
|
||||
/// See http://blog.bjornroche.com/2009/12/int-float-int-its-jungle-out-there.html
|
||||
/// We use i16::MIN here, which is 0x8000
|
||||
const I16_CONVERSION_DIVIDER: f32 = 0x8000 as f32;
|
||||
/// The maximum size of an opus frame is 1275 as from RFC6716.
|
||||
const MAX_OPUS_FRAME_SIZE: usize = 1275;
|
||||
#[tokio::main]
|
||||
|
@ -137,8 +143,8 @@ async fn main() -> Result<()> {
|
|||
let teamspeak_voice_handler = TsToDiscordPipeline::new(ts_voice_logger);
|
||||
|
||||
// init discord -> teamspeak pipeline
|
||||
let map = HashMap::new();
|
||||
let discord_voice_buffer: AudioBufferDiscord = Arc::new(Mutex::new(map));
|
||||
let discord_voice_logger = logger.new(o!("pipeline" => "voice-discord"));
|
||||
let discord_voice_buffer: AudioBufferDiscord = Arc::new(Mutex::new(discord_audiohandler::AudioHandler::new(discord_voice_logger)));
|
||||
// stuff discord -> teamspeak pipeline into discord context for retrieval inside the client
|
||||
{
|
||||
// Open the data lock in write mode, so keys can be inserted to it.
|
||||
|
@ -206,7 +212,7 @@ async fn main() -> Result<()> {
|
|||
let mut ts_voice: std::sync::MutexGuard<TsAudioHandler> = teamspeak_voice_handler.data.lock().expect("Can't lock ts audio buffer!");
|
||||
// feed mixer+jitter buffer, consumed by discord
|
||||
if let Err(e) = ts_voice.handle_packet((con_id, from), packet) {
|
||||
debug!(logger, "Failed to play TS_Voice packet"; "error" => %e);
|
||||
debug!(logger, "Failed to handle TS_Voice packet"; "error" => %e);
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
|
@ -243,37 +249,26 @@ async fn main() -> Result<()> {
|
|||
/// Create an audio frame for consumption by teamspeak.
|
||||
/// Merges all streams and converts them to opus
|
||||
async fn process_discord_audio(voice_buffer: &AudioBufferDiscord, encoder: &Arc<Mutex<Encoder>>) -> Option<OutPacket> {
|
||||
let mut buffer_map;
|
||||
// let mut buffer_map;
|
||||
// {
|
||||
// let mut lock = voice_buffer.lock().await;
|
||||
// buffer_map = std::mem::replace(&mut *lock, HashMap::new());
|
||||
// }
|
||||
|
||||
let mut data = [0.0; STEREO_20MS];
|
||||
{
|
||||
let mut lock = voice_buffer.lock().await;
|
||||
buffer_map = std::mem::replace(&mut *lock, HashMap::new());
|
||||
}
|
||||
if buffer_map.is_empty() {
|
||||
return None;
|
||||
lock.fill_buffer(&mut data);
|
||||
}
|
||||
let mut encoded = [0; 1024];
|
||||
let encoder_c = encoder.clone();
|
||||
// don't block the async runtime
|
||||
let res = task::spawn_blocking(move || {
|
||||
let start = std::time::Instant::now();
|
||||
let mut data: Vec<i16> = Vec::with_capacity(STEREO_20MS);
|
||||
// merge all audio buffers (clients) to one
|
||||
for buffer in buffer_map.values_mut() {
|
||||
//buffer.truncate(STEREO_20MS);
|
||||
for i in 0..buffer.len() {
|
||||
if let Some(v) = data.get_mut(i) {
|
||||
*v = *v + buffer[i];
|
||||
} else {
|
||||
data.extend(&buffer[i..]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// encode back to opus
|
||||
// this should never block, thus we don't fail gracefully for it
|
||||
let lock = encoder_c.try_lock().expect("Can't reach encoder!");
|
||||
let length = match lock.encode(&data, &mut encoded) {
|
||||
let length = match lock.encode_float(&data, &mut encoded) {
|
||||
Err(e) => {eprintln!("Failed to encode voice: {}",e); return None;},
|
||||
Ok(size) => size,
|
||||
};
|
||||
|
@ -281,7 +276,7 @@ async fn process_discord_audio(voice_buffer: &AudioBufferDiscord, encoder: &Arc<
|
|||
//println!("length size: {}",length);
|
||||
// warn on high encoding times
|
||||
let duration = start.elapsed().as_millis();
|
||||
if duration > 5 {
|
||||
if duration > 2 {
|
||||
eprintln!("Took too {}ms for processing audio!",duration);
|
||||
}
|
||||
// package into teamspeak audio structure
|
||||
|
|
Loading…
Reference in a new issue