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7 changed files with 399 additions and 96 deletions
110
bot.py
110
bot.py
|
@ -2,7 +2,7 @@
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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@ -23,9 +23,9 @@ from datetime import datetime
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from random import randint
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from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
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InlineKeyboardButton
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InlineKeyboardButton, ReplyKeyboardMarkup, Emoji
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from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
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CommandHandler, MessageHandler, Filters, CallbackQueryHandler
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CommandHandler, MessageHandler, Filters, CallbackQueryHandler, RegexHandler
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from telegram.ext.dispatcher import run_async
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from start_bot import start_bot
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@ -36,7 +36,7 @@ from user_setting import UserSetting
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from utils import display_name
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import card as c
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from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
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NotEnoughPlayersError, DeckEmptyError)
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NotEnoughPlayersError, DeckEmptyError, PlayerLeftError)
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from utils import send_async, answer_async, error, TIMEOUT
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from shared_vars import botan, gm, updater, dispatcher
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from internationalization import _, __, user_locale, game_locales
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@ -55,7 +55,7 @@ logger = logging.getLogger(__name__)
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@user_locale
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def notify_me(bot, update):
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"""Handler for /notify_me command, pm people for next game"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat.id
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if update.message.chat.type == 'private':
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send_async(bot,
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chat_id,
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@ -64,6 +64,11 @@ def notify_me(bot, update):
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else:
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try:
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gm.remind_dict[chat_id].add(update.message.from_user.id)
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send_async(bot,
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chat_id,
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text=_("You will be notified "
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"when a new game is started in {title}.").format(
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title=update.message.chat.title))
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except KeyError:
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gm.remind_dict[chat_id] = {update.message.from_user.id}
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@ -71,7 +76,7 @@ def notify_me(bot, update):
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@user_locale
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def new_game(bot, update):
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"""Handler for the /new command"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat.id
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if update.message.chat.type == 'private':
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help(bot, update)
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@ -79,19 +84,20 @@ def new_game(bot, update):
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else:
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if update.message.chat_id in gm.remind_dict:
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for user in gm.remind_dict[update.message.chat_id]:
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for user in gm.remind_dict[chat_id]:
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send_async(bot,
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user,
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text=_("A new game has been started in {title}").format(
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text=_("A new game has been started in {title}.").format(
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title=update.message.chat.title))
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del gm.remind_dict[update.message.chat_id]
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del gm.remind_dict[chat_id]
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game = gm.new_game(update.message.chat)
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game.owner = update.message.from_user
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send_async(bot, chat_id,
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text=_("Created a new game! Join the game with /join "
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text=_("Created a new game! Wait for your friends "
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"and start the game with /start"))
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gm.join_game(update.message.from_user, update.message.chat)
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if botan:
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botan.track(update.message, 'New games')
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@ -162,7 +168,7 @@ def leave_game(bot, update):
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reply_to_message_id=update.message.message_id)
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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gm.end_game(user, chat)
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send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
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else:
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@ -226,7 +232,7 @@ def status_update(bot, update):
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except NoGameInChatError:
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pass
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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gm.end_game(user, chat)
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send_async(bot, chat.id, text=__("Game ended!",
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multi=game.translate))
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else:
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@ -419,6 +425,47 @@ def disable_translations(bot, update):
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return
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@game_locales
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@user_locale
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def mode(bot, update):
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"""Handler for the /mode command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat.id)
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if not games:
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send_async(bot, chat.id,
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text=__("There is no running game in this chat."))
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return
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game = games[-1]
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if chat.type == 'private':
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send_async(bot, chat.id,
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text=_("Please change the group mode in the public game group with "
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"the bot."))
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return
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if game.owner.id == user.id and not games.started:
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kb = [["🎻 " + _("Original"), "🚴 " + _("Progressive UNO")]]
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markup = ReplyKeyboardMarkup(kb, resize_keyboard=True, one_time_keyboard=True)
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choice = send_async(bot, chat.id, text=_("Choose the game mode:"), reply_markup = markup)
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if choice[0] == "🎻":
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game.mode = 0
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send_async(bot, chat.id, text=_("Original rules will be used."))
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else if choice[0] == "🚴":
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game.mode = 1
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send_async(bot, chat.id, text=_("Progressive UNO rules will be used."))
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return
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else:
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send_async(bot, chat.id,
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text=_("Only the game creator ({name}) can do that when the game does not start")
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.format(name=game.owner.first_name),
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reply_to_message_id=update.message.message_id)
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return
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@game_locales
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@user_locale
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def skip_player(bot, update):
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@ -475,7 +522,7 @@ def skip_player(bot, update):
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try:
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gm.leave_game(skipped_player.user, chat)
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send_async(bot, chat.id,
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text=__("{name1} was skipped four times in a row "
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text=__("{name1} was skipped three times in a row "
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"and has been removed from the game.\n"
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"Next player: {name2}", multi=game.translate)
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.format(name1=display_name(skipped_player.user),
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@ -483,12 +530,17 @@ def skip_player(bot, update):
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except NotEnoughPlayersError:
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send_async(bot, chat.id,
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text=__("{name} was skipped four times in a row "
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text=__("{name} was skipped three times in a row "
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"and has been removed from the game.\n"
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"The game ended.", multi=game.translate)
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.format(name=display_name(skipped_player.user)))
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gm.end_game(chat.id, skipped_player.user)
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us2 = UserSetting.get(id=skipped_player.user.id)
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if us2 and us2.stats:
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us2.games_played += 1
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gm.end_game(skipped_player.user, chat)
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@game_locales
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@ -594,7 +646,13 @@ def process_result(bot, update):
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elif result_id == 'pass':
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game.turn()
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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try:
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game.choose_color(result_id)
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except PlayerLeftError:
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send_async(bot, chat.id,
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text=__("There are errors in choosing color. "
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"Color is now unchanged.", multi=game.translate))
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game.turn()
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else:
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reset_waiting_time(bot, player)
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do_play_card(bot, player, result_id)
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@ -609,10 +667,10 @@ def reset_waiting_time(bot, player):
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"""Resets waiting time for a player and sends a notice to the group"""
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chat = player.game.chat
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if player.waiting_time < 90:
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player.waiting_time = 90
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if player.waiting_time < 60:
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player.waiting_time = 60
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send_async(bot, chat.id,
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text=__("Waiting time for {name} has been reset to 90 "
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text=__("Waiting time for {name} has been reset to 60 "
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"seconds", multi=player.game.translate)
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.format(name=display_name(player.user)))
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@ -661,7 +719,7 @@ def do_play_card(bot, player, result_id):
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if us2 and us2.stats:
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us2.games_played += 1
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gm.end_game(chat, user)
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gm.end_game(user, chat)
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if botan:
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botan.track(Message(randint(1, 1000000000), user, datetime.now(),
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@ -694,9 +752,10 @@ def do_call_bluff(bot, player):
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if player.prev.bluffing:
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send_async(bot, chat.id,
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text=__("Bluff called! Giving 4 cards to {name}",
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text=__("Bluff called! Giving {numbers} cards to {name}",
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multi=game.translate)
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.format(name=player.prev.user.first_name))
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.format(name=player.prev.user.first_name,
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numbers=game.draw_counter))
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try:
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player.prev.draw()
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@ -708,10 +767,11 @@ def do_call_bluff(bot, player):
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else:
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game.draw_counter += 2
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send_async(bot, chat.id,
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text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
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text=__("{name1} didn't bluff! Giving {numbers} cards to {name2}",
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multi=game.translate)
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.format(name1=player.prev.user.first_name,
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name2=player.user.first_name))
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name2=player.user.first_name,
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numbers=game.draw_counter))
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try:
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player.draw()
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except DeckEmptyError:
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@ -738,6 +798,8 @@ dispatcher.add_handler(CommandHandler('disable_translations',
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disable_translations))
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dispatcher.add_handler(CommandHandler('skip', skip_player))
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dispatcher.add_handler(CommandHandler('notify_me', notify_me))
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dispatcher.add_handler(CommandHandler('mode', mode))
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dispatcher.add_handler(RegexHandler('^(Original|Progressive UNO)$', mode, pass_groups=True))
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simple_commands.register()
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settings.register()
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dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))
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|
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@ -36,3 +36,7 @@ class NotEnoughPlayersError(Exception):
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class DeckEmptyError(Exception):
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pass
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class PlayerLeftError(Exception):
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pass
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|
|
4
game.py
4
game.py
|
@ -2,7 +2,7 @@
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
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# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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@ -36,10 +36,12 @@ class Game(object):
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open = True
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translate = False
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players_won = 0
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mode = 0
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def __init__(self, chat):
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self.chat = chat
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self.last_card = None
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self.joined_before = set()
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while not self.last_card or self.last_card.special:
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self.deck = Deck()
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|
|
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@ -19,6 +19,7 @@
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import logging
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import random
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from game import Game
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from player import Player
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@ -77,7 +78,8 @@ class GameManager(object):
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# Don not re-add a player and remove the player from previous games in
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# this chat, if he is in one of them
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for player in players:
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if player in game.players:
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# Try to pervent someone win or leave then join again.
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if player in game.players or user.id in game.joined_before:
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raise AlreadyJoinedError()
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else:
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try:
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@ -94,7 +96,13 @@ class GameManager(object):
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player = Player(game, user)
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players.append(player)
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# Randomize player position.
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game.joined_before.append(user.id)
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if len(players) > 2:
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players.insert(random.randrange(len(players)), player)
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else:
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players.append(player)
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self.userid_current[user.id] = player
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def leave_game(self, user, chat):
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|
@ -135,7 +143,7 @@ class GameManager(object):
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del self.userid_current[user.id]
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del self.userid_players[user.id]
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def end_game(self, chat, user):
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def end_game(self, user, chat):
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"""
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End a game
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"""
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|
|
|
@ -107,29 +107,28 @@ msgstr ""
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msgid ""
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"Created a new game! Join the game with /join and start the game with /start"
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msgstr ""
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"¡Partida nueva creada! Únete a la partida con /join y comienza la partida "
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"con /start "
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"¡Nueva partida creada! Únete con /join. Cuando estéis todos listos, haz /start para empezar."
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#: bot.py:152
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msgid "The lobby is closed"
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msgstr "La sala esta cerrada"
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msgstr "La sala está cerrada."
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#: bot.py:156
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msgid "No game is running at the moment. Create a new game with /new"
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msgstr ""
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"No hay ninguna partida activa por el momento. Crea una partida con /new"
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"No hay ninguna partida en curso. Crea una partida con /new."
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#: bot.py:162
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msgid "You already joined the game. Start the game with /start"
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msgstr "Ya te uniste a la partida. Comienza la partida con /start"
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msgstr "Ya te uniste a esta partida. Comienza la partida con /start."
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#: bot.py:167
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msgid "Joined the game"
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msgstr "Te uniste a la partida"
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msgstr "Te uniste a la partida."
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#: bot.py:179 bot.py:191
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msgid "You are not playing in a game in this group."
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msgstr "No estas jugando una partida en este grupo."
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msgstr "No estas jugando a una partida en este grupo."
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|
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#: bot.py:197 bot.py:258 bot.py:595
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msgid "Game ended!"
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|
@ -145,7 +144,7 @@ msgstr "Partida no encontrada."
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#: bot.py:223
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msgid "Back to last group"
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msgstr "De vuelta al último grupo"
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msgstr "De vuelta al último grupo."
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#: bot.py:227
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msgid "Please switch to the group you selected!"
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||||
|
@ -163,20 +162,20 @@ msgstr ""
|
|||
#: bot.py:260
|
||||
#, python-format
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msgid "Removing {name} from the game"
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msgstr "Removiendo a {name} de la partida"
|
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msgstr "Eliminando a {name} de la partida."
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||||
|
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#: bot.py:273
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msgid "There is no game running in this chat. Create a new one with /new"
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msgstr "No hay ninguna partida en curso en este chat. Crea una nueva con /new"
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msgstr "No hay ninguna partida en curso en este chat. Crea una nueva con /new."
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||||
|
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#: bot.py:278
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||||
msgid "The game has already started"
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||||
msgstr "La partida ya ha comenzado"
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msgstr "La partida ya ha comenzado."
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||||
|
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#: bot.py:281
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msgid "At least two players must /join the game before you can start it"
|
||||
msgstr ""
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||||
"Antes de iniciar la partida, al menos dos jugadores deben darle al /join"
|
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"Antes de iniciar la partida, al menos dos jugadores deben unirse usando /join."
|
||||
|
||||
#: bot.py:297
|
||||
#, python-format
|
||||
|
@ -187,7 +186,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Primer Jugador: {name}\n"
|
||||
"Usa /close para evitar que la gente se una a la partida.\n"
|
||||
"Habilita multi-traducciones con /enable_translations"
|
||||
"Habilita multi-traducciones con /enable_translations."
|
||||
|
||||
#: bot.py:321
|
||||
msgid "Please select the group you want to play in."
|
||||
|
@ -195,11 +194,11 @@ msgstr "Elige el grupo en el que deseas jugar."
|
|||
|
||||
#: bot.py:335 bot.py:361
|
||||
msgid "There is no running game in this chat."
|
||||
msgstr "No hay ninguna partida ejecutándose en este chat."
|
||||
msgstr "No hay ninguna partida en curso en este grupo."
|
||||
|
||||
#: bot.py:342
|
||||
msgid "Closed the lobby. No more players can join this game."
|
||||
msgstr "Sala cerrada. No se pueden unir más jugadores a la partida."
|
||||
msgstr "Sala cerrada. No podrán unirse más jugadores a la partida."
|
||||
|
||||
#: bot.py:348 bot.py:373
|
||||
#, python-format
|
||||
|
@ -210,7 +209,7 @@ msgstr "Solo el creador de la partida ({name}) puede hacer eso."
|
|||
#, python-format
|
||||
msgid "Enabled multi-translations. Disable with /disable_translations"
|
||||
msgstr ""
|
||||
"Multi-traducciones habilitadas. Deshabilítalas con /disable_translations"
|
||||
"Multi-traducciones habilitadas. Deshabilítalas con /disable_translations."
|
||||
|
||||
#: bot.py:377
|
||||
#, python-format
|
||||
|
@ -218,11 +217,11 @@ msgid ""
|
|||
"Disabled multi-translations. Enable them again with /enable_translations"
|
||||
msgstr ""
|
||||
"Multi-traducciones deshabilitadas. Habilítalas de nuevo con /"
|
||||
"enable_translations"
|
||||
"enable_translations."
|
||||
|
||||
#: bot.py:368
|
||||
msgid "Opened the lobby. New players may /join the game."
|
||||
msgstr "Sala abierta. Nuevos jugadores darle al /join."
|
||||
msgstr "Sala abierta. Ahora pueden unirse nuevos jugadores usando /join."
|
||||
|
||||
#: bot.py:386
|
||||
msgid "You are not playing in a game in this chat."
|
||||
|
@ -232,8 +231,8 @@ msgstr "No estás jugando una partida en este chat."
|
|||
#, python-format
|
||||
msgid "Please wait {time} second"
|
||||
msgid_plural "Please wait {time} seconds"
|
||||
msgstr[0] "Por favor, espere {time} segundo"
|
||||
msgstr[1] "Por favor, espere {time} segundos"
|
||||
msgstr[0] "Por favor, espere un segundo."
|
||||
msgstr[1] "Por favor, espere {time} segundos."
|
||||
|
||||
#: bot.py:413
|
||||
#, python-format
|
||||
|
@ -256,7 +255,7 @@ msgid ""
|
|||
"{name1} was skipped four times in a row and has been removed from the game.\n"
|
||||
"Next player: {name2}"
|
||||
msgstr ""
|
||||
"{name1} fue saltado cuatro veces consecutivas y ha sido removido de la "
|
||||
"{name1} fue saltado cuatro veces consecutivas y ha sido eliminado de la "
|
||||
"partida.\n"
|
||||
"Siguiente Jugador {name2}"
|
||||
|
||||
|
@ -266,7 +265,7 @@ msgid ""
|
|||
"{name} was skipped four times in a row and has been removed from the game.\n"
|
||||
"The game ended."
|
||||
msgstr ""
|
||||
"{name} fue saltado cuatro veces consecutivas y ha sido removido de la "
|
||||
"{name} fue saltado cuatro veces consecutivas y ha sido eliminado de la "
|
||||
"partida.\n"
|
||||
"Partida finalizada."
|
||||
|
||||
|
@ -282,11 +281,11 @@ msgstr "Partida actual: {group}"
|
|||
#: bot.py:545
|
||||
#, python-format
|
||||
msgid "Cheat attempt by {name}"
|
||||
msgstr "Intento de trampa por {name}"
|
||||
msgstr "{name} intentó hacer trampa."
|
||||
|
||||
#: bot.py:562
|
||||
msgid "Next player: {name}"
|
||||
msgstr "Siguiente Jugador: {name}"
|
||||
msgstr "Siguiente Jugador: {name}."
|
||||
|
||||
#: bot.py:572
|
||||
#, python-format
|
||||
|
@ -309,12 +308,12 @@ msgstr "No hay más cartas en la baraja."
|
|||
#: bot.py:627
|
||||
#, python-format
|
||||
msgid "Bluff called! Giving 4 cards to {name}"
|
||||
msgstr "¡Engaño descubierto! {name} recibe 4 cartas"
|
||||
msgstr "¡Era un farol! {name} recibe 4 cartas."
|
||||
|
||||
#: bot.py:639
|
||||
#, python-format
|
||||
msgid "{name1} didn't bluff! Giving 6 cards to {name2}"
|
||||
msgstr "¡{name1} no ha engañado!, {name2} recibe 6 cartas"
|
||||
msgstr "¡{name1} no se había tirado un farol!, {name2} recibe 6 cartas."
|
||||
|
||||
#: results.py:38
|
||||
msgid "Choose Color"
|
||||
|
@ -323,16 +322,16 @@ msgstr "Selecciona un color"
|
|||
#: results.py:56
|
||||
msgid "Last card (tap for game state):"
|
||||
msgid_plural "Cards (tap for game state):"
|
||||
msgstr[0] "Última carta (presiona para el estado de la partida):"
|
||||
msgstr[1] "Cartas (presiona para el estado de la partida):"
|
||||
msgstr[0] "Última carta (pulsa para ver el estado de la partida):"
|
||||
msgstr[1] "Cartas (pulsa para ver el estado de la partida):"
|
||||
|
||||
#: results.py:60 results.py:123 results.py:165
|
||||
msgid "Current player: {name}"
|
||||
msgstr "Jugador actual: {name}"
|
||||
msgstr "Jugador actual: {name}."
|
||||
|
||||
#: results.py:61 results.py:124 results.py:167
|
||||
msgid "Last card: {card}"
|
||||
msgstr "Última carta: {card}"
|
||||
msgstr "Última carta: {card}."
|
||||
|
||||
#: results.py:62 results.py:125 results.py:168
|
||||
msgid "Player: {player_list}"
|
||||
|
@ -349,30 +348,30 @@ msgstr[1] "{name} ({number} cartas)"
|
|||
|
||||
#: results.py:81
|
||||
msgid "You are not playing"
|
||||
msgstr "No estás jugando"
|
||||
msgstr "No estás jugando."
|
||||
|
||||
#: results.py:83
|
||||
msgid ""
|
||||
"Not playing right now. Use /new to start a game or /join to join the current "
|
||||
"game in this group"
|
||||
msgstr ""
|
||||
"No estas jugando en este momento. Usa /new para comenzar una partida o /"
|
||||
"join para unirte a la partida actual en este grupo"
|
||||
"No estás jugando en este momento. Usa /new para comenzar una partida o /"
|
||||
"join si hay una partida en curso en este grupo."
|
||||
|
||||
#: results.py:95
|
||||
msgid "The game wasn't started yet"
|
||||
msgstr "La partida no ha comenzado todavía"
|
||||
msgstr "La partida no ha comenzado todavía."
|
||||
|
||||
#: results.py:97
|
||||
msgid "Start the game with /start"
|
||||
msgstr "Comenzar la partida con /start"
|
||||
msgstr "Comienza la partida con /start."
|
||||
|
||||
#: results.py:108
|
||||
#, python-format
|
||||
msgid "Drawing {number} card"
|
||||
msgid_plural "Drawing {number} cards"
|
||||
msgstr[0] "Robando {number} carta"
|
||||
msgstr[1] "Robando {number} cartas"
|
||||
msgstr[0] "Robando {number} carta."
|
||||
msgstr[1] "Robando {number} cartas."
|
||||
|
||||
#: results.py:136
|
||||
msgid "Pass"
|
||||
|
@ -380,7 +379,7 @@ msgstr "Pasar"
|
|||
|
||||
#: results.py:148
|
||||
msgid "I'm calling your bluff!"
|
||||
msgstr "Me estas engañando!"
|
||||
msgstr "¡Es un farol!"
|
||||
|
||||
#: settings.py:39
|
||||
msgid "Please edit your settings in a private chat with the bot."
|
||||
|
@ -404,45 +403,45 @@ msgstr "Ajustes"
|
|||
|
||||
#: settings.py:68
|
||||
msgid "Enabled statistics!"
|
||||
msgstr "Estadísticas habilitadas!"
|
||||
msgstr "¡Estadísticas habilitadas!"
|
||||
|
||||
#: settings.py:70
|
||||
msgid "Select locale"
|
||||
msgstr "Seleccionar región"
|
||||
msgstr "Selecciona tu idioma"
|
||||
|
||||
#: settings.py:81
|
||||
msgid "Deleted and disabled statistics!"
|
||||
msgstr "Estadísticas borradas y deshabilitadas! "
|
||||
msgstr "¡Estadísticas borradas y deshabilitadas! "
|
||||
|
||||
#: settings.py:94
|
||||
msgid "Set locale!"
|
||||
msgstr "Región seleccionada!"
|
||||
msgstr "¡Idioma seleccionada!"
|
||||
|
||||
#: simple_commands.py
|
||||
msgid ""
|
||||
"You did not enable statistics. Use /settings in a private chat with the bot "
|
||||
"to enable them."
|
||||
msgstr ""
|
||||
"No has habilitado las estadísticas. Usa /settings en un chat privado con el "
|
||||
"Tus estadísticas no están habilitadas. Usa /settings en un chat privado con el "
|
||||
"bot para habilitarlas."
|
||||
|
||||
#: simple_commands.py
|
||||
msgid "{number} game played"
|
||||
msgid_plural "{number} games played"
|
||||
msgstr[0] "{number} partida jugada"
|
||||
msgstr[1] "{number} partidas jugadas"
|
||||
msgstr[0] "{number} partida jugada."
|
||||
msgstr[1] "{number} partidas jugadas."
|
||||
|
||||
#: simple_commands.py
|
||||
msgid "{number} first place"
|
||||
msgid_plural "{number} first places"
|
||||
msgstr[0] "{number} primero lugare"
|
||||
msgstr[1] "{number} primeros lugares"
|
||||
msgstr[0] "{number} primer lugar."
|
||||
msgstr[1] "{number} primeros lugares."
|
||||
|
||||
#: simple_commands.py
|
||||
msgid "{number} card played"
|
||||
msgid_plural "{number} cards played"
|
||||
msgstr[0] "{number} carta jugada"
|
||||
msgstr[1] "{number} cartas jugadas"
|
||||
msgstr[0] "{number} carta jugada."
|
||||
msgstr[1] "{number} cartas jugadas."
|
||||
|
||||
#: utils.py
|
||||
msgid "{emoji} Green"
|
||||
|
|
62
player.py
62
player.py
|
@ -2,7 +2,7 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
@ -63,7 +63,7 @@ class Player(object):
|
|||
self.drew = False
|
||||
self.anti_cheat = 0
|
||||
self.turn_started = datetime.now()
|
||||
self.waiting_time = 90
|
||||
self.waiting_time = 60
|
||||
|
||||
def leave(self):
|
||||
"""Removes player from the game and closes the gap in the list"""
|
||||
|
@ -160,25 +160,51 @@ class Player(object):
|
|||
|
||||
is_playable = True
|
||||
last = self.game.last_card
|
||||
mode = self.game.mode
|
||||
self.logger.debug("Checking card " + str(card))
|
||||
|
||||
if (card.color != last.color and card.value != last.value and
|
||||
if mode == 0: # This mode is to apply the original rule
|
||||
if (card.color != last.color and card.value != last.value and
|
||||
not card.special):
|
||||
self.logger.debug("Card's color or value doesn't match")
|
||||
is_playable = False
|
||||
elif last.value == c.DRAW_TWO and not \
|
||||
card.value == c.DRAW_TWO and self.game.draw_counter:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif last.special == c.DRAW_FOUR and self.game.draw_counter:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
|
||||
self.logger.debug("Card's color or value doesn't match")
|
||||
is_playable = False
|
||||
elif last.value == c.DRAW_TWO and self.game.draw_counter:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif last.special == c.DRAW_FOUR and self.game.draw_counter:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
|
||||
(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
|
||||
self.logger.debug("Can't play colorchooser on another one")
|
||||
is_playable = False
|
||||
elif not last.color:
|
||||
self.logger.debug("Last card has no color")
|
||||
is_playable = False
|
||||
self.logger.debug("Can't play colorchooser on another one")
|
||||
is_playable = False
|
||||
# Prevent game being locked by choosing colors.
|
||||
# When player is going to leave and he doesn't select a color, it causes game lock.
|
||||
elif not last.color and (last.special != c.CHOOSE and last.special != c.DRAW_FOUR):
|
||||
self.logger.debug("Last card has no color")
|
||||
is_playable = False
|
||||
|
||||
elif mode == 1: # This mode is to apply the Progressive UNO rule.
|
||||
if (card.color != last.color and card.value != last.value and
|
||||
not card.special):
|
||||
self.logger.debug("Card's color or value doesn't match")
|
||||
is_playable = False
|
||||
elif last.value == c.DRAW_TWO and self.game.draw_counter and not \
|
||||
card.value == c.DRAW_TWO:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif last.special == c.DRAW_FOUR and self.game.draw_counter and not \
|
||||
card.special == c.DRAW_FOUR:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif (last.special == c.CHOOSE and (card.special == c.CHOOSE or card.special == c.DRAW_FOUR)) or \
|
||||
(last.special == c.DRAW_FOUR and card.special == c.CHOOSE):
|
||||
self.logger.debug("Can't play colorchooser on another one")
|
||||
is_playable = False
|
||||
# Prevent game being locked by choosing colors.
|
||||
# When player is going to leave and he doesn't select a color, it causes game lock.
|
||||
elif not last.color and (last.special != c.CHOOSE and last.special != c.DRAW_FOUR):
|
||||
self.logger.debug("Last card has no color")
|
||||
is_playable = False
|
||||
|
||||
return is_playable
|
||||
|
|
202
test_player.py
Normal file
202
test_player.py
Normal file
|
@ -0,0 +1,202 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
import unittest
|
||||
|
||||
import telegram
|
||||
from game import Game
|
||||
from player import Player
|
||||
import card as c
|
||||
|
||||
import logging
|
||||
logging.basicConfig(
|
||||
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
|
||||
level=logging.DEBUG)
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class Test(unittest.TestCase):
|
||||
|
||||
game = None
|
||||
|
||||
def setUp(self):
|
||||
self.game = Game(None)
|
||||
|
||||
def test_insert(self):
|
||||
p0 = Player(self.game, "Player 0")
|
||||
p1 = Player(self.game, "Player 1")
|
||||
p2 = Player(self.game, "Player 2")
|
||||
|
||||
self.assertEqual(p0, p2.next)
|
||||
self.assertEqual(p1, p0.next)
|
||||
self.assertEqual(p2, p1.next)
|
||||
|
||||
self.assertEqual(p0.prev, p2)
|
||||
self.assertEqual(p1.prev, p0)
|
||||
self.assertEqual(p2.prev, p1)
|
||||
|
||||
def test_reverse(self):
|
||||
p0 = Player(self.game, "Player 0")
|
||||
p1 = Player(self.game, "Player 1")
|
||||
p2 = Player(self.game, "Player 2")
|
||||
self.game.reverse()
|
||||
p3 = Player(self.game, "Player 3")
|
||||
|
||||
self.assertEqual(p0, p3.next)
|
||||
self.assertEqual(p1, p2.next)
|
||||
self.assertEqual(p2, p0.next)
|
||||
self.assertEqual(p3, p1.next)
|
||||
|
||||
self.assertEqual(p0, p2.prev)
|
||||
self.assertEqual(p1, p3.prev)
|
||||
self.assertEqual(p2, p1.prev)
|
||||
self.assertEqual(p3, p0.prev)
|
||||
|
||||
def test_leave(self):
|
||||
p0 = Player(self.game, "Player 0")
|
||||
p1 = Player(self.game, "Player 1")
|
||||
p2 = Player(self.game, "Player 2")
|
||||
|
||||
p1.leave()
|
||||
|
||||
self.assertEqual(p0, p2.next)
|
||||
self.assertEqual(p2, p0.next)
|
||||
|
||||
def test_draw(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
deck_before = len(self.game.deck.cards)
|
||||
top_card = self.game.deck.cards[-1]
|
||||
|
||||
p.draw()
|
||||
|
||||
self.assertEqual(top_card, p.cards[-1])
|
||||
self.assertEqual(deck_before, len(self.game.deck.cards) + 1)
|
||||
|
||||
def test_draw_two(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
deck_before = len(self.game.deck.cards)
|
||||
self.game.draw_counter = 2
|
||||
|
||||
p.draw()
|
||||
|
||||
self.assertEqual(deck_before, len(self.game.deck.cards) + 2)
|
||||
|
||||
def test_playable_cards_simple(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, '5')
|
||||
|
||||
p.cards = [c.Card(c.RED, '0'), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'),
|
||||
c.Card(c.GREEN, '5'), c.Card(c.GREEN, '8')]
|
||||
|
||||
expected = [c.Card(c.RED, '0'), c.Card(c.RED, '5'),
|
||||
c.Card(c.GREEN, '5')]
|
||||
|
||||
self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
def test_playable_cards_on_draw_two(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
|
||||
self.game.draw_counter = 2
|
||||
|
||||
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
c.Card(c.GREEN, c.DRAW_TWO)]
|
||||
|
||||
expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO)]
|
||||
|
||||
self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
def test_playable_cards_on_draw_two_then_four(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
|
||||
self.game.draw_counter = 2
|
||||
|
||||
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
c.Card(c.GREEN, c.DRAW_TWO),
|
||||
c.Card(None, None, c.DRAW_FOUR)]
|
||||
|
||||
expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO), c.Card(None, None, c.DRAW_FOUR)]
|
||||
|
||||
self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
def test_playable_cards_on_draw_four(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
|
||||
self.game.draw_counter = 4
|
||||
|
||||
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
c.Card(c.GREEN, c.DRAW_TWO),
|
||||
c.Card(None, None, c.DRAW_FOUR),
|
||||
c.Card(None, None, c.CHOOSE)]
|
||||
|
||||
expected = [c.Card(None, None, c.DRAW_FOUR)]
|
||||
self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
# def test_playable_cards_on_draw_four_then_four(self):
|
||||
# p = Player(self.game, "Player 0")
|
||||
|
||||
# self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
|
||||
# self.game.draw_counter = 4
|
||||
|
||||
# p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
# c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
# c.Card(c.GREEN, c.DRAW_TWO),
|
||||
# c.Card(None, None, c.DRAW_FOUR)]
|
||||
|
||||
# expected = [c.Card(None, None, c.DRAW_FOUR)]
|
||||
# self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
def test_bluffing(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
Player(self.game, "Player 01")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, '1')
|
||||
|
||||
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
c.Card(c.RED, '5'), c.Card(c.GREEN, c.DRAW_TWO),
|
||||
c.Card(None, None, c.DRAW_FOUR),
|
||||
c.Card(None, None, c.CHOOSE)]
|
||||
|
||||
p.playable_cards()
|
||||
self.assertTrue(p.bluffing)
|
||||
|
||||
p.cards = [c.Card(c.BLUE, '1'), c.Card(c.GREEN, '1'),
|
||||
c.Card(c.GREEN, c.DRAW_TWO),
|
||||
c.Card(None, None, c.DRAW_FOUR),
|
||||
c.Card(None, None, c.CHOOSE)]
|
||||
|
||||
p.playable_cards()
|
||||
|
||||
p.play(c.Card(None, None, c.DRAW_FOUR))
|
||||
self.game.choose_color(c.GREEN)
|
||||
|
||||
self.assertFalse(self.game.current_player.prev.bluffing)
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
Loading…
Reference in a new issue