mau_mau_bot/bot.py

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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import logging
from datetime import datetime
from random import randint
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from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
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InlineKeyboardButton
from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
CommandHandler, MessageHandler, Filters, CallbackQueryHandler
from telegram.ext.dispatcher import run_async
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from start_bot import start_bot
from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
add_no_game, add_not_started, add_other_cards, add_pass,
add_card)
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from user_setting import UserSetting
from utils import display_name
import card as c
from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
NotEnoughPlayersError, DeckEmptyError)
from utils import _, __, send_async, answer_async, user_locale, game_locales, \
error, TIMEOUT
from shared_vars import botan, gm, updater, dispatcher
import simple_commands, settings
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from simple_commands import help
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG)
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logger = logging.getLogger(__name__)
@user_locale
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def new_game(bot, update):
"""Handler for the /new command"""
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chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help(bot, update)
else:
game = gm.new_game(update.message.chat)
game.owner = update.message.from_user
send_async(bot, chat_id,
text=_("Created a new game! Join the game with /join "
"and start the game with /start"))
if botan:
botan.track(update.message, 'New games')
@user_locale
def join_game(bot, update):
"""Handler for the /join command"""
chat = update.message.chat
if update.message.chat.type == 'private':
help(bot, update)
return
try:
gm.join_game(update.message.from_user, chat)
except LobbyClosedError:
send_async(bot, chat.id, text=_("The lobby is closed"))
except NoGameInChatError:
send_async(bot, chat.id,
text=_("No game is running at the moment. "
"Create a new game with /new"),
reply_to_message_id=update.message.message_id)
except AlreadyJoinedError:
send_async(bot, chat.id,
text=_("You already joined the game. Start the game "
"with /start"),
reply_to_message_id=update.message.message_id)
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except DeckEmptyError:
send_async(bot, chat.id,
text=_("There are not enough cards left in the deck for "
"new players to join."),
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reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text=_("Joined the game"),
reply_to_message_id=update.message.message_id)
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@user_locale
def leave_game(bot, update):
"""Handler for the /leave command"""
chat = update.message.chat
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user = update.message.from_user
player = gm.player_for_user_in_chat(user, chat)
if player is None:
send_async(bot, chat.id, text=_("You are not playing in a game in "
"this group."),
reply_to_message_id=update.message.message_id)
return
game = player.game
user = update.message.from_user
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try:
gm.leave_game(user, chat)
except NoGameInChatError:
send_async(bot, chat.id, text=_("You are not playing in a game in "
"this group."),
reply_to_message_id=update.message.message_id)
except NotEnoughPlayersError:
gm.end_game(chat, user)
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send_async(bot, chat.id, text=__("Game ended!", game.translate))
else:
send_async(bot, chat.id,
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text=__("Okay. Next Player: {name}", game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
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@run_async
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def select_game(bot, update):
"""Handler for callback queries to select the current game"""
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chat_id = int(update.callback_query.data)
user_id = update.callback_query.from_user.id
players = gm.userid_players[user_id]
for player in players:
if player.game.chat.id == chat_id:
gm.userid_current[user_id] = player
break
else:
bot.sendMessage(update.callback_query.message.chat_id,
text=_("Game not found."),
timeout=TIMEOUT)
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return
back = [[InlineKeyboardButton(text=_("Back to last group"),
switch_inline_query='')]]
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bot.answerCallbackQuery(update.callback_query.id,
text=_("Please switch to the group you selected!"),
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show_alert=False,
timeout=TIMEOUT)
bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id,
text=_("Selected group: {group}\n"
"<b>Make sure that you switch to the correct "
"group!</b>").format(
group=gm.userid_current[user_id].game.chat.title),
reply_markup=InlineKeyboardMarkup(back),
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parse_mode=ParseMode.HTML,
timeout=TIMEOUT)
@game_locales
def status_update(bot, update):
"""Remove player from game if user leaves the group"""
chat = update.message.chat
if update.message.left_chat_member:
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user = update.message.left_chat_member
try:
gm.leave_game(user, chat)
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game = gm.player_for_user_in_chat(user, chat).game
except NoGameInChatError:
pass
except NotEnoughPlayersError:
gm.end_game(chat, user)
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send_async(bot, chat.id, text=__("Game ended!", game.translate))
else:
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send_async(bot, chat.id, text=__("Removing {name} from the game",
game.translate)
.format(name=display_name(user)))
@game_locales
@user_locale
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def start_game(bot, update, args):
"""Handler for the /start command"""
if update.message.chat.type != 'private':
chat = update.message.chat
try:
game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError):
send_async(bot, chat.id,
text=_("There is no game running in this chat. Create "
"a new one with /new"))
return
if game.started:
send_async(bot, chat.id, text=_("The game has already started"))
elif len(game.players) < 2:
send_async(bot, chat.id,
text=_("At least two players must /join the game "
"before you can start it"))
else:
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game.play_card(game.last_card)
game.started = True
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first_message = (
__("First player: {name}\n"
"Use /close to stop people from joining the game.\n"
"Enable multi-translations with /enable_translations",
game.translate)
.format(name=display_name(game.current_player.user)))
@run_async
def send_first():
"""Send the first card and player"""
bot.sendSticker(chat.id,
sticker=c.STICKERS[str(game.last_card)],
timeout=TIMEOUT)
bot.sendMessage(chat.id,
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text=first_message,
timeout=TIMEOUT)
send_first()
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elif len(args) and args[0] == 'select':
players = gm.userid_players[update.message.from_user.id]
groups = list()
for player in players:
title = player.game.chat.title
if player is gm.userid_current[update.message.from_user.id]:
title = '- %s -' % player.game.chat.title
groups.append(
[InlineKeyboardButton(text=title,
callback_data=str(player.game.chat.id))]
)
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send_async(bot, update.message.chat_id,
text=_('Please select the group you want to play in.'),
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reply_markup=InlineKeyboardMarkup(groups))
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else:
help(bot, update)
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@user_locale
def close_game(bot, update):
"""Handler for the /close command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if game.owner.id == user.id:
game.open = False
send_async(bot, chat.id, text=_("Closed the lobby. "
"No more players can join this game."))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def open_game(bot, update):
"""Handler for the /open command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if game.owner.id == user.id:
game.open = True
send_async(bot, chat.id, text=_("Opened the lobby. "
"New players may /join the game."))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
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@user_locale
def enable_translations(bot, update):
"""Handler for the /enable_translations command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if game.owner.id == user.id:
game.translate = True
send_async(bot, chat.id, text=_("Enabled multi-translations. "
"Disable with /disable_translations"))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def disable_translations(bot, update):
"""Handler for the /disable_translations command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if game.owner.id == user.id:
game.translate = False
send_async(bot, chat.id, text=_("Disabled multi-translations. "
"Enable them again with "
"/enable_translations"))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@game_locales
@user_locale
def skip_player(bot, update):
"""Handler for the /skip command"""
chat = update.message.chat
user = update.message.from_user
player = gm.player_for_user_in_chat(user, chat)
if not player:
send_async(bot, chat.id,
text=_("You are not playing in a game in this chat."))
return
game = player.game
skipped_player = game.current_player
next_player = game.current_player.next
started = skipped_player.turn_started
now = datetime.now()
delta = (now - started).seconds
if delta < skipped_player.waiting_time:
send_async(bot, chat.id,
text=_("Please wait {time} seconds")
.format(time=(skipped_player.waiting_time - delta)),
reply_to_message_id=update.message.message_id)
elif skipped_player.waiting_time > 0:
skipped_player.anti_cheat += 1
skipped_player.waiting_time -= 30
try:
skipped_player.draw()
except DeckEmptyError:
pass
send_async(bot, chat.id,
text=__("Waiting time to skip this player has "
"been reduced to {time} seconds.\n"
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"Next player: {name}", game.translate)
.format(time=skipped_player.waiting_time,
name=display_name(next_player.user)))
game.turn()
else:
try:
gm.leave_game(skipped_player.user, chat)
send_async(bot, chat.id,
text=__("{name1} was skipped four times in a row "
"and has been removed from the game.\n"
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"Next player: {name2}", game.translate)
.format(name1=display_name(skipped_player.user),
name2=display_name(next_player.user)))
except NotEnoughPlayersError:
send_async(bot, chat.id,
text=__("{name} was skipped four times in a row "
"and has been removed from the game.\n"
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"The game ended.", game.translate)
.format(name=display_name(skipped_player.user)))
gm.end_game(chat.id, skipped_player.user)
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@game_locales
@user_locale
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def reply_to_query(bot, update):
"""
Handler for inline queries.
Builds the result list for inline queries and answers to the client.
"""
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results = list()
playable = list()
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switch = None
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try:
user_id = update.inline_query.from_user.id
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players = gm.userid_players[user_id]
player = gm.userid_current[user_id]
game = player.game
except KeyError:
add_no_game(results)
else:
if not game.started:
add_not_started(results)
elif user_id == game.current_player.user.id:
if game.choosing_color:
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add_choose_color(results, game)
add_other_cards(playable, player, results, game)
else:
if not player.drew:
add_draw(player, results)
else:
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add_pass(results, game)
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if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
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add_call_bluff(results, game)
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playable = player.playable_cards()
added_ids = list() # Duplicates are not allowed
for card in sorted(player.cards):
add_card(game, card, results,
can_play=(card in playable and
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str(card) not in added_ids))
added_ids.append(str(card))
elif user_id != game.current_player.user.id or not game.started:
for card in sorted(player.cards):
add_card(game, card, results, can_play=False)
else:
add_gameinfo(game, results)
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for result in results:
result.id += ':%d' % player.anti_cheat
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if players and game and len(players) > 1:
switch = _('Current game: {game}').format(game=game.chat.title)
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answer_async(bot, update.inline_query.id, results, cache_time=0,
switch_pm_text=switch, switch_pm_parameter='select')
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@game_locales
@user_locale
def process_result(bot, update):
"""
Handler for chosen inline results.
Checks the players actions and acts accordingly.
"""
try:
user = update.chosen_inline_result.from_user
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player = gm.userid_current[user.id]
game = player.game
result_id = update.chosen_inline_result.result_id
chat = game.chat
except KeyError:
return
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logger.debug("Selected result: " + result_id)
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result_id, anti_cheat = result_id.split(':')
last_anti_cheat = player.anti_cheat
player.anti_cheat += 1
if result_id in ('hand', 'gameinfo', 'nogame'):
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return
elif len(result_id) == 36: # UUID result
return
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elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat.id,
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text=__("Cheat attempt by {name}", game.translate)
.format(name=display_name(player.user)))
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return
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elif result_id == 'call_bluff':
reset_waiting_time(bot, player)
do_call_bluff(bot, player)
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elif result_id == 'draw':
reset_waiting_time(bot, player)
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do_draw(bot, player)
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elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
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else:
reset_waiting_time(bot, player)
do_play_card(bot, player, result_id)
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if game in gm.chatid_games.get(chat.id, list()):
send_async(bot, chat.id,
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text=__("Next player: {name}", game.translate)
.format(name=display_name(game.current_player.user)))
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def reset_waiting_time(bot, player):
"""Resets waiting time for a player and sends a notice to the group"""
chat = player.game.chat
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if player.waiting_time < 90:
player.waiting_time = 90
send_async(bot, chat.id,
text=__("Waiting time for {name} has been reset to 90 "
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"seconds", player.game.translate)
.format(name=display_name(player.user)))
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def do_play_card(bot, player, result_id):
"""Plays the selected card and sends an update to the group if needed"""
card = c.from_str(result_id)
player.play(card)
game = player.game
chat = game.chat
user = player.user
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us = UserSetting.get(id=user.id)
if not us:
us = UserSetting(id=user.id)
us.cards_played += 1
if game.choosing_color:
send_async(bot, chat.id, text=_("Please choose a color"))
if len(player.cards) == 1:
send_async(bot, chat.id, text="UNO!")
if len(player.cards) == 0:
send_async(bot, chat.id,
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text=__("{name} won!", game.translate)
.format(name=user.first_name))
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if us.stats:
us.games_played += 1
if game.players_won is 0:
us.first_places += 1
try:
gm.leave_game(user, chat)
except NotEnoughPlayersError:
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send_async(bot, chat.id, text=__("Game ended!", game.translate))
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us2 = UserSetting.get(id=game.current_player.next.user.id)
if us2 and us2.stats:
us2.games_played += 1
gm.end_game(chat, user)
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
Chat(chat.id, 'group')),
'Played cards')
def do_draw(bot, player):
"""Does the drawing"""
game = player.game
draw_counter_before = game.draw_counter
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
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text=__("There are no more cards in the deck.",
game.translate))
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if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, player):
"""Handles the bluff calling"""
game = player.game
chat = game.chat
if player.prev.bluffing:
send_async(bot, chat.id,
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text=__("Bluff called! Giving 4 cards to {name}",
game.translate)
.format(name=player.prev.user.first_name))
try:
player.prev.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
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text=__("There are no more cards in the deck.",
game.translate))
else:
game.draw_counter += 2
send_async(bot, chat.id,
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text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
game.translate)
.format(name1=player.prev.user.first_name,
name2=player.user.first_name))
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
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text=__("There are no more cards in the deck.",
game.translate))
game.turn()
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# Add all handlers to the dispatcher and run the bot
dispatcher.add_handler(InlineQueryHandler(reply_to_query))
dispatcher.add_handler(ChosenInlineResultHandler(process_result))
dispatcher.add_handler(CallbackQueryHandler(select_game))
dispatcher.add_handler(CommandHandler('start', start_game, pass_args=True))
dispatcher.add_handler(CommandHandler('new', new_game))
dispatcher.add_handler(CommandHandler('join', join_game))
dispatcher.add_handler(CommandHandler('leave', leave_game))
dispatcher.add_handler(CommandHandler('open', open_game))
dispatcher.add_handler(CommandHandler('close', close_game))
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dispatcher.add_handler(CommandHandler('enable_translations',
enable_translations))
dispatcher.add_handler(CommandHandler('disable_translations',
disable_translations))
dispatcher.add_handler(CommandHandler('skip', skip_player))
dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))
dispatcher.add_error_handler(error)
start_bot(updater)
updater.idle()