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3
.gitignore
vendored
|
@ -1,6 +1,3 @@
|
|||
# Config file
|
||||
config.json
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
The following wonderful people contributed directly or indirectly to this project:
|
||||
|
||||
- [imlonghao](https://github.com/imlonghao)
|
||||
- [pan93412](https://github.com/pan93412)
|
||||
- [qubitnerd](https://github.com/qubitnerd)
|
||||
- [SYHGroup](https://github.com/SYHGroup)
|
||||
|
||||
Please add yourself here alphabetically when you submit your first pull request.
|
13
Pipfile
|
@ -1,13 +0,0 @@
|
|||
[[source]]
|
||||
name = "pypi"
|
||||
url = "https://pypi.org/simple"
|
||||
verify_ssl = true
|
||||
|
||||
[dev-packages]
|
||||
|
||||
[packages]
|
||||
python-telegram-bot = "==8.1.1"
|
||||
pony = "*"
|
||||
|
||||
[requires]
|
||||
python_version = "3.7"
|
49
Pipfile.lock
generated
|
@ -1,49 +0,0 @@
|
|||
{
|
||||
"_meta": {
|
||||
"hash": {
|
||||
"sha256": "de56c4d5f516205e99d141cd7d372f67b602b6f981306971c01ffe25a5abf5c6"
|
||||
},
|
||||
"pipfile-spec": 6,
|
||||
"requires": {
|
||||
"python_version": "3.7"
|
||||
},
|
||||
"sources": [
|
||||
{
|
||||
"name": "pypi",
|
||||
"url": "https://pypi.org/simple",
|
||||
"verify_ssl": true
|
||||
}
|
||||
]
|
||||
},
|
||||
"default": {
|
||||
"certifi": {
|
||||
"hashes": [
|
||||
"sha256:046832c04d4e752f37383b628bc601a7ea7211496b4638f6514d0e5b9acc4939",
|
||||
"sha256:945e3ba63a0b9f577b1395204e13c3a231f9bc0223888be653286534e5873695"
|
||||
],
|
||||
"version": "==2019.6.16"
|
||||
},
|
||||
"future": {
|
||||
"hashes": [
|
||||
"sha256:67045236dcfd6816dc439556d009594abf643e5eb48992e36beac09c2ca659b8"
|
||||
],
|
||||
"version": "==0.17.1"
|
||||
},
|
||||
"pony": {
|
||||
"hashes": [
|
||||
"sha256:55bb9d4d12029d8c2bbbc7a284970e72225035db7e6370c0a15ec93d1886fe88"
|
||||
],
|
||||
"index": "pypi",
|
||||
"version": "==0.7.10"
|
||||
},
|
||||
"python-telegram-bot": {
|
||||
"hashes": [
|
||||
"sha256:238c4a88b09d93c52d413bcf7e7fe14dfeb02f5f9222ffe4cafd4bd3d55489a3",
|
||||
"sha256:997983e5082dc6aa811bce3a6014731201fc64b0a9c02fdb26beac686029d94b"
|
||||
],
|
||||
"index": "pypi",
|
||||
"version": "==8.1.1"
|
||||
}
|
||||
},
|
||||
"develop": {}
|
||||
}
|
21
README.md
|
@ -2,23 +2,18 @@
|
|||
|
||||
[![License: AGPL v3](https://img.shields.io/badge/License-AGPL%20v3-blue.svg)](./LICENSE)
|
||||
|
||||
Telegram Bot that allows you to play the popular card game UNO via inline queries. The bot currently runs as [@unobot](http://telegram.me/unobot).
|
||||
Telegram Bot that allows you to play the popular card game UNO via inline queries. The bot currently runs as [@unobot](http://telegram.me/unobot)
|
||||
|
||||
To run the bot yourself, you will need:
|
||||
- Python (tested with 3.4+)
|
||||
- The [python-telegram-bot](https://github.com/python-telegram-bot/python-telegram-bot) module
|
||||
- Python (tested with 3.4 and 3.5)
|
||||
- The [python-telegram-bot](https://github.com/python-telegram-bot/python-telegram-bot) module version 5.0.0
|
||||
- [Pony ORM](https://ponyorm.com/)
|
||||
|
||||
## Setup
|
||||
- Get a bot token from [@BotFather](http://telegram.me/BotFather) and change configurations in `config.json`.
|
||||
- Convert all language files from `.po` files to `.mo` by executing the bash script `compile.sh` located in the `locales` folder.
|
||||
Another option is: `find . -maxdepth 2 -type d -name 'LC_MESSAGES' -exec bash -c 'msgfmt {}/unobot.po -o {}/unobot.mo' \;`.
|
||||
- Use `/setinline` and `/setinlinefeedback` with BotFather for your bot.
|
||||
- Install requirements (using a `virtualenv` is recommended): `pip install -r requirements.txt`
|
||||
- Get a bot token from [@BotFather](http://telegram.me/BotFather) and place it in `credentials.py`
|
||||
- Convert all language files from .po to .mo using `msgfmt unobot.po -o unobot.mo`
|
||||
- Use `/setinline` and `/setinlinefeedback` with BotFather for your bot
|
||||
|
||||
You can change some gameplay parameters like turn times, minimum amount of players and default gamemode in `config.json`.
|
||||
Current gamemodes available: classic, fast and wild. Check the details with the `/modes` command.
|
||||
Then run the bot with `python3 bot.py`
|
||||
|
||||
Then run the bot with `python3 bot.py`.
|
||||
|
||||
Code documentation is minimal but there.
|
||||
Code documentation is minimal but there
|
||||
|
|
|
@ -3,16 +3,14 @@
|
|||
The following awesome people contributed to this project by translating it:
|
||||
|
||||
| Locale | Translators |
|
||||
|--------|--------------------------------------------------------------------------------------------------------------|
|
||||
|--------|----------------------------------------------------------------------|
|
||||
| de_DE | [Jannes Höke](https://github.com/jh0ker) |
|
||||
| es_ES | [José.A Rojo](https://github.com/J4RV), [Ricardo Valverde Hernández](https://telegram.me/rivh1), Victor, Yuga|
|
||||
| es_ES | [Ricardo Valverde Hernández](https://telegram.me/rivh1), Victor, Yuga|
|
||||
| id_ID | [Erwin Guo](https://www.facebook.com/erwinfransiscus) |
|
||||
| it_IT | Carola Mariano, ɳick |
|
||||
| pt_BR | [João Rodrigo Couto de Oliveira](http://twitter.com/JoaoRodrigoJR)
|
||||
| tr_TR | [Kasım Ağca](https://telegram.me/Holytotem)
|
||||
|
|
||||
| pt_BR | [João Rodrigo Couto de Oliveira](http://twitter.com/JoaoRodrigoJR) |
|
||||
| zh_CN | [imlonghao](https://github.com/imlonghao) |
|
||||
| zh_HK | [Jed Cheng](https://www.facebook.com/profile.php?id=100002258388821) |
|
||||
| zh_TW | [Eugene Lam](https://www.facebook.com/eugenelam1118), [jimchen5209](https://www.youtube.com/user/jimchen5209), [pan93412](https://www.github.com/pan93412)|
|
||||
| zh_TW | [Eugene Lam](https://www.facebook.com/eugenelam1118) |
|
||||
|
||||
Please add yourself here alphabetically when you submit your first translation.
|
213
actions.py
|
@ -1,213 +0,0 @@
|
|||
import random
|
||||
|
||||
import logging
|
||||
|
||||
import card as c
|
||||
from datetime import datetime
|
||||
|
||||
from telegram import Message, Chat
|
||||
|
||||
from config import TIME_REMOVAL_AFTER_SKIP, MIN_FAST_TURN_TIME
|
||||
from errors import DeckEmptyError, NotEnoughPlayersError
|
||||
from internationalization import __, _
|
||||
from shared_vars import gm
|
||||
from user_setting import UserSetting
|
||||
from utils import send_async, display_name, game_is_running
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
class Countdown(object):
|
||||
player = None
|
||||
job_queue = None
|
||||
|
||||
def __init__(self, player, job_queue):
|
||||
self.player = player
|
||||
self.job_queue = job_queue
|
||||
|
||||
|
||||
# TODO do_skip() could get executed in another thread (it can be a job), so it looks like it can't use game.translate?
|
||||
def do_skip(bot, player, job_queue=None):
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
skipped_player = game.current_player
|
||||
next_player = game.current_player.next
|
||||
|
||||
if skipped_player.waiting_time > 0:
|
||||
skipped_player.anti_cheat += 1
|
||||
skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP
|
||||
if (skipped_player.waiting_time < 0):
|
||||
skipped_player.waiting_time = 0
|
||||
|
||||
try:
|
||||
skipped_player.draw()
|
||||
except DeckEmptyError:
|
||||
pass
|
||||
|
||||
n = skipped_player.waiting_time
|
||||
send_async(bot, chat.id,
|
||||
text=__("Waiting time to skip this player has "
|
||||
"been reduced to {time} seconds.\n"
|
||||
"Next player: {name}", multi=game.translate)
|
||||
.format(time=n,
|
||||
name=display_name(next_player.user))
|
||||
)
|
||||
logger.info("{player} was skipped! "
|
||||
.format(player=display_name(player.user)))
|
||||
game.turn()
|
||||
if job_queue:
|
||||
start_player_countdown(bot, game, job_queue)
|
||||
|
||||
else:
|
||||
try:
|
||||
gm.leave_game(skipped_player.user, chat)
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name1} ran out of time "
|
||||
"and has been removed from the game!\n"
|
||||
"Next player: {name2}", multi=game.translate)
|
||||
.format(name1=display_name(skipped_player.user),
|
||||
name2=display_name(next_player.user)))
|
||||
logger.info("{player} was skipped! "
|
||||
.format(player=display_name(player.user)))
|
||||
if job_queue:
|
||||
start_player_countdown(bot, game, job_queue)
|
||||
|
||||
except NotEnoughPlayersError:
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name} ran out of time "
|
||||
"and has been removed from the game!\n"
|
||||
"The game ended.", multi=game.translate)
|
||||
.format(name=display_name(skipped_player.user)))
|
||||
|
||||
gm.end_game(chat, skipped_player.user)
|
||||
|
||||
|
||||
|
||||
def do_play_card(bot, player, result_id):
|
||||
"""Plays the selected card and sends an update to the group if needed"""
|
||||
card = c.from_str(result_id)
|
||||
player.play(card)
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
user = player.user
|
||||
|
||||
us = UserSetting.get(id=user.id)
|
||||
if not us:
|
||||
us = UserSetting(id=user.id)
|
||||
|
||||
if us.stats:
|
||||
us.cards_played += 1
|
||||
|
||||
if game.choosing_color:
|
||||
send_async(bot, chat.id, text=__("Please choose a color", multi=game.translate))
|
||||
|
||||
if len(player.cards) == 1:
|
||||
send_async(bot, chat.id, text="UNO!")
|
||||
|
||||
if len(player.cards) == 0:
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name} won!", multi=game.translate)
|
||||
.format(name=user.first_name))
|
||||
|
||||
if us.stats:
|
||||
us.games_played += 1
|
||||
|
||||
if game.players_won is 0:
|
||||
us.first_places += 1
|
||||
|
||||
game.players_won += 1
|
||||
|
||||
try:
|
||||
gm.leave_game(user, chat)
|
||||
except NotEnoughPlayersError:
|
||||
send_async(bot, chat.id,
|
||||
text=__("Game ended!", multi=game.translate))
|
||||
|
||||
us2 = UserSetting.get(id=game.current_player.user.id)
|
||||
if us2 and us2.stats:
|
||||
us2.games_played += 1
|
||||
|
||||
gm.end_game(chat, user)
|
||||
|
||||
|
||||
def do_draw(bot, player):
|
||||
"""Does the drawing"""
|
||||
game = player.game
|
||||
draw_counter_before = game.draw_counter
|
||||
|
||||
try:
|
||||
player.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
if (game.last_card.value == c.DRAW_TWO or
|
||||
game.last_card.special == c.DRAW_FOUR) and \
|
||||
draw_counter_before > 0:
|
||||
game.turn()
|
||||
|
||||
|
||||
def do_call_bluff(bot, player):
|
||||
"""Handles the bluff calling"""
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
|
||||
if player.prev.bluffing:
|
||||
send_async(bot, chat.id,
|
||||
text=__("Bluff called! Giving 4 cards to {name}",
|
||||
multi=game.translate)
|
||||
.format(name=player.prev.user.first_name))
|
||||
|
||||
try:
|
||||
player.prev.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
else:
|
||||
game.draw_counter += 2
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
|
||||
multi=game.translate)
|
||||
.format(name1=player.prev.user.first_name,
|
||||
name2=player.user.first_name))
|
||||
try:
|
||||
player.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
game.turn()
|
||||
|
||||
|
||||
def start_player_countdown(bot, game, job_queue):
|
||||
player = game.current_player
|
||||
time = player.waiting_time
|
||||
|
||||
if time < MIN_FAST_TURN_TIME:
|
||||
time = MIN_FAST_TURN_TIME
|
||||
|
||||
if game.mode == 'fast':
|
||||
if game.job:
|
||||
game.job.schedule_removal()
|
||||
|
||||
job = job_queue.run_once(
|
||||
#lambda x,y: do_skip(bot, player),
|
||||
skip_job,
|
||||
time,
|
||||
context=Countdown(player, job_queue)
|
||||
)
|
||||
|
||||
logger.info("Started countdown for player: {player}. {time} seconds."
|
||||
.format(player=display_name(player.user), time=time))
|
||||
player.game.job = job
|
||||
|
||||
|
||||
def skip_job(bot, job):
|
||||
player = job.context.player
|
||||
game = player.game
|
||||
if game_is_running(game):
|
||||
job_queue = job.context.job_queue
|
||||
do_skip(bot, player, job_queue)
|
482
bot.py
|
@ -2,7 +2,7 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
@ -17,43 +17,45 @@
|
|||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
import logging
|
||||
from datetime import datetime
|
||||
from random import randint
|
||||
|
||||
from telegram import ParseMode, InlineKeyboardMarkup, \
|
||||
InlineKeyboardButton
|
||||
from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
|
||||
InlineKeyboardButton, ReplyKeyboardMarkup, Emoji
|
||||
from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
|
||||
CommandHandler, MessageHandler, Filters, CallbackQueryHandler
|
||||
CommandHandler, MessageHandler, Filters, CallbackQueryHandler, RegexHandler
|
||||
from telegram.ext.dispatcher import run_async
|
||||
|
||||
import card as c
|
||||
import settings
|
||||
import simple_commands
|
||||
from actions import do_skip, do_play_card, do_draw, do_call_bluff, start_player_countdown
|
||||
from config import WAITING_TIME, DEFAULT_GAMEMODE, MIN_PLAYERS
|
||||
from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
|
||||
NotEnoughPlayersError, DeckEmptyError)
|
||||
from internationalization import _, __, user_locale, game_locales
|
||||
from start_bot import start_bot
|
||||
from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
|
||||
add_no_game, add_not_started, add_other_cards, add_pass,
|
||||
add_card, add_mode_classic, add_mode_fast, add_mode_wild)
|
||||
from shared_vars import gm, updater, dispatcher
|
||||
from simple_commands import help_handler
|
||||
from start_bot import start_bot
|
||||
add_card)
|
||||
from user_setting import UserSetting
|
||||
from utils import display_name
|
||||
from utils import send_async, answer_async, error, TIMEOUT, user_is_creator_or_admin, user_is_creator, game_is_running
|
||||
import card as c
|
||||
from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
|
||||
NotEnoughPlayersError, DeckEmptyError, PlayerLeftError)
|
||||
from utils import send_async, answer_async, error, TIMEOUT
|
||||
from shared_vars import botan, gm, updater, dispatcher
|
||||
from internationalization import _, __, user_locale, game_locales
|
||||
import simple_commands
|
||||
import settings
|
||||
|
||||
from simple_commands import help
|
||||
|
||||
|
||||
logging.basicConfig(
|
||||
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
|
||||
level=logging.INFO
|
||||
)
|
||||
level=logging.INFO)
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
@user_locale
|
||||
def notify_me(bot, update):
|
||||
"""Handler for /notify_me command, pm people for next game"""
|
||||
chat_id = update.message.chat_id
|
||||
chat_id = update.message.chat.id
|
||||
if update.message.chat.type == 'private':
|
||||
send_async(bot,
|
||||
chat_id,
|
||||
|
@ -62,6 +64,11 @@ def notify_me(bot, update):
|
|||
else:
|
||||
try:
|
||||
gm.remind_dict[chat_id].add(update.message.from_user.id)
|
||||
send_async(bot,
|
||||
chat_id,
|
||||
text=_("You will be notified "
|
||||
"when a new game is started in {title}.").format(
|
||||
title=update.message.chat.title))
|
||||
except KeyError:
|
||||
gm.remind_dict[chat_id] = {update.message.from_user.id}
|
||||
|
||||
|
@ -69,66 +76,32 @@ def notify_me(bot, update):
|
|||
@user_locale
|
||||
def new_game(bot, update):
|
||||
"""Handler for the /new command"""
|
||||
chat_id = update.message.chat_id
|
||||
chat_id = update.message.chat.id
|
||||
|
||||
if update.message.chat.type == 'private':
|
||||
help_handler(bot, update)
|
||||
help(bot, update)
|
||||
|
||||
else:
|
||||
|
||||
if update.message.chat_id in gm.remind_dict:
|
||||
for user in gm.remind_dict[update.message.chat_id]:
|
||||
for user in gm.remind_dict[chat_id]:
|
||||
send_async(bot,
|
||||
user,
|
||||
text=_("A new game has been started in {title}").format(
|
||||
text=_("A new game has been started in {title}.").format(
|
||||
title=update.message.chat.title))
|
||||
|
||||
del gm.remind_dict[update.message.chat_id]
|
||||
del gm.remind_dict[chat_id]
|
||||
|
||||
game = gm.new_game(update.message.chat)
|
||||
game.starter = update.message.from_user
|
||||
game.owner.append(update.message.from_user.id)
|
||||
game.mode = DEFAULT_GAMEMODE
|
||||
game.owner = update.message.from_user
|
||||
send_async(bot, chat_id,
|
||||
text=_("Created a new game! Join the game with /join "
|
||||
text=_("Created a new game! Wait for your friends "
|
||||
"and start the game with /start"))
|
||||
gm.join_game(update.message.from_user, update.message.chat)
|
||||
|
||||
if botan:
|
||||
botan.track(update.message, 'New games')
|
||||
|
||||
@user_locale
|
||||
def kill_game(bot, update):
|
||||
"""Handler for the /kill command"""
|
||||
chat = update.message.chat
|
||||
user = update.message.from_user
|
||||
games = gm.chatid_games.get(chat.id)
|
||||
|
||||
if update.message.chat.type == 'private':
|
||||
help_handler(bot, update)
|
||||
return
|
||||
|
||||
if not games:
|
||||
send_async(bot, chat.id,
|
||||
text=_("There is no running game in this chat."))
|
||||
return
|
||||
|
||||
game = games[-1]
|
||||
|
||||
if user_is_creator_or_admin(user, game, bot, chat):
|
||||
|
||||
try:
|
||||
gm.end_game(chat, user)
|
||||
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
|
||||
|
||||
except NoGameInChatError:
|
||||
send_async(bot, chat.id,
|
||||
text=_("The game is not started yet. "
|
||||
"Join the game with /join and start the game with /start"),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=_("Only the game creator ({name}) and admin can do that.")
|
||||
.format(name=game.starter.first_name),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
|
||||
@user_locale
|
||||
def join_game(bot, update):
|
||||
|
@ -136,7 +109,7 @@ def join_game(bot, update):
|
|||
chat = update.message.chat
|
||||
|
||||
if update.message.chat.type == 'private':
|
||||
help_handler(bot, update)
|
||||
help(bot, update)
|
||||
return
|
||||
|
||||
try:
|
||||
|
@ -195,92 +168,15 @@ def leave_game(bot, update):
|
|||
reply_to_message_id=update.message.message_id)
|
||||
|
||||
except NotEnoughPlayersError:
|
||||
gm.end_game(chat, user)
|
||||
gm.end_game(user, chat)
|
||||
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
|
||||
|
||||
else:
|
||||
if game.started:
|
||||
send_async(bot, chat.id,
|
||||
text=__("Okay. Next Player: {name}",
|
||||
multi=game.translate).format(
|
||||
name=display_name(game.current_player.user)),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name} left the game before it started.",
|
||||
multi=game.translate).format(
|
||||
name=display_name(user)),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
|
||||
|
||||
@user_locale
|
||||
def kick_player(bot, update):
|
||||
"""Handler for the /kick command"""
|
||||
|
||||
if update.message.chat.type == 'private':
|
||||
help_handler(bot, update)
|
||||
return
|
||||
|
||||
chat = update.message.chat
|
||||
user = update.message.from_user
|
||||
|
||||
try:
|
||||
game = gm.chatid_games[chat.id][-1]
|
||||
|
||||
except (KeyError, IndexError):
|
||||
send_async(bot, chat.id,
|
||||
text=_("No game is running at the moment. "
|
||||
"Create a new game with /new"),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
if not game.started:
|
||||
send_async(bot, chat.id,
|
||||
text=_("The game is not started yet. "
|
||||
"Join the game with /join and start the game with /start"),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
if user_is_creator_or_admin(user, game, bot, chat):
|
||||
|
||||
if update.message.reply_to_message:
|
||||
kicked = update.message.reply_to_message.from_user
|
||||
|
||||
try:
|
||||
gm.leave_game(kicked, chat)
|
||||
|
||||
except NoGameInChatError:
|
||||
send_async(bot, chat.id, text=_("Player {name} is not found in the current game.".format(name=display_name(kicked))),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
except NotEnoughPlayersError:
|
||||
gm.end_game(chat, user)
|
||||
send_async(bot, chat.id,
|
||||
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
|
||||
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
|
||||
return
|
||||
|
||||
send_async(bot, chat.id,
|
||||
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
|
||||
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=_("Please reply to the person you want to kick and type /kick again."),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
send_async(bot, chat.id,
|
||||
text=__("Okay. Next Player: {name}",
|
||||
multi=game.translate).format(
|
||||
name=display_name(game.current_player.user)),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=_("Only the game creator ({name}) and admin can do that.")
|
||||
.format(name=game.starter.first_name),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
|
||||
|
||||
def select_game(bot, update):
|
||||
|
@ -336,7 +232,7 @@ def status_update(bot, update):
|
|||
except NoGameInChatError:
|
||||
pass
|
||||
except NotEnoughPlayersError:
|
||||
gm.end_game(chat, user)
|
||||
gm.end_game(user, chat)
|
||||
send_async(bot, chat.id, text=__("Game ended!",
|
||||
multi=game.translate))
|
||||
else:
|
||||
|
@ -347,7 +243,7 @@ def status_update(bot, update):
|
|||
|
||||
@game_locales
|
||||
@user_locale
|
||||
def start_game(bot, update, args, job_queue):
|
||||
def start_game(bot, update, args):
|
||||
"""Handler for the /start command"""
|
||||
|
||||
if update.message.chat.type != 'private':
|
||||
|
@ -364,18 +260,15 @@ def start_game(bot, update, args, job_queue):
|
|||
if game.started:
|
||||
send_async(bot, chat.id, text=_("The game has already started"))
|
||||
|
||||
elif len(game.players) < MIN_PLAYERS:
|
||||
elif len(game.players) < 2:
|
||||
send_async(bot, chat.id,
|
||||
text=__("At least {minplayers} players must /join the game "
|
||||
"before you can start it").format(minplayers=MIN_PLAYERS))
|
||||
text=_("At least two players must /join the game "
|
||||
"before you can start it"))
|
||||
|
||||
else:
|
||||
# Starting a game
|
||||
game.start()
|
||||
game.play_card(game.last_card)
|
||||
game.started = True
|
||||
|
||||
for player in game.players:
|
||||
player.draw_first_hand()
|
||||
choice = [[InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='')]]
|
||||
first_message = (
|
||||
__("First player: {name}\n"
|
||||
"Use /close to stop people from joining the game.\n"
|
||||
|
@ -393,11 +286,9 @@ def start_game(bot, update, args, job_queue):
|
|||
|
||||
bot.sendMessage(chat.id,
|
||||
text=first_message,
|
||||
reply_markup=InlineKeyboardMarkup(choice),
|
||||
timeout=TIMEOUT)
|
||||
|
||||
send_first()
|
||||
start_player_countdown(bot, game, job_queue)
|
||||
|
||||
elif len(args) and args[0] == 'select':
|
||||
players = gm.userid_players[update.message.from_user.id]
|
||||
|
@ -419,7 +310,7 @@ def start_game(bot, update, args, job_queue):
|
|||
reply_markup=InlineKeyboardMarkup(groups))
|
||||
|
||||
else:
|
||||
help_handler(bot, update)
|
||||
help(bot, update)
|
||||
|
||||
|
||||
@user_locale
|
||||
|
@ -436,7 +327,7 @@ def close_game(bot, update):
|
|||
|
||||
game = games[-1]
|
||||
|
||||
if user.id in game.owner:
|
||||
if game.owner.id == user.id:
|
||||
game.open = False
|
||||
send_async(bot, chat.id, text=_("Closed the lobby. "
|
||||
"No more players can join this game."))
|
||||
|
@ -444,8 +335,8 @@ def close_game(bot, update):
|
|||
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=_("Only the game creator ({name}) and admin can do that.")
|
||||
.format(name=game.starter.first_name),
|
||||
text=_("Only the game creator ({name}) can do that.")
|
||||
.format(name=game.owner.first_name),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
|
@ -464,15 +355,15 @@ def open_game(bot, update):
|
|||
|
||||
game = games[-1]
|
||||
|
||||
if user.id in game.owner:
|
||||
if game.owner.id == user.id:
|
||||
game.open = True
|
||||
send_async(bot, chat.id, text=_("Opened the lobby. "
|
||||
"New players may /join the game."))
|
||||
return
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=_("Only the game creator ({name}) and admin can do that.")
|
||||
.format(name=game.starter.first_name),
|
||||
text=_("Only the game creator ({name}) can do that")
|
||||
.format(name=game.owner.first_name),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
|
@ -491,7 +382,7 @@ def enable_translations(bot, update):
|
|||
|
||||
game = games[-1]
|
||||
|
||||
if user.id in game.owner:
|
||||
if game.owner.id == user.id:
|
||||
game.translate = True
|
||||
send_async(bot, chat.id, text=_("Enabled multi-translations. "
|
||||
"Disable with /disable_translations"))
|
||||
|
@ -499,8 +390,8 @@ def enable_translations(bot, update):
|
|||
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=_("Only the game creator ({name}) and admin can do that.")
|
||||
.format(name=game.starter.first_name),
|
||||
text=_("Only the game creator ({name}) can do that")
|
||||
.format(name=game.owner.first_name),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
|
@ -519,7 +410,7 @@ def disable_translations(bot, update):
|
|||
|
||||
game = games[-1]
|
||||
|
||||
if user.id in game.owner:
|
||||
if game.owner.id == user.id:
|
||||
game.translate = False
|
||||
send_async(bot, chat.id, text=_("Disabled multi-translations. "
|
||||
"Enable them again with "
|
||||
|
@ -528,8 +419,49 @@ def disable_translations(bot, update):
|
|||
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=_("Only the game creator ({name}) and admin can do that.")
|
||||
.format(name=game.starter.first_name),
|
||||
text=_("Only the game creator ({name}) can do that")
|
||||
.format(name=game.owner.first_name),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
|
||||
@game_locales
|
||||
@user_locale
|
||||
def mode(bot, update):
|
||||
"""Handler for the /mode command"""
|
||||
chat = update.message.chat
|
||||
user = update.message.from_user
|
||||
games = gm.chatid_games.get(chat.id)
|
||||
|
||||
if not games:
|
||||
send_async(bot, chat.id,
|
||||
text=__("There is no running game in this chat."))
|
||||
return
|
||||
|
||||
game = games[-1]
|
||||
|
||||
if chat.type == 'private':
|
||||
send_async(bot, chat.id,
|
||||
text=_("Please change the group mode in the public game group with "
|
||||
"the bot."))
|
||||
return
|
||||
|
||||
if game.owner.id == user.id and not games.started:
|
||||
kb = [["🎻 " + _("Original"), "🚴 " + _("Progressive UNO")]]
|
||||
markup = ReplyKeyboardMarkup(kb, resize_keyboard=True, one_time_keyboard=True)
|
||||
choice = send_async(bot, chat.id, text=_("Choose the game mode:"), reply_markup = markup)
|
||||
if choice[0] == "🎻":
|
||||
game.mode = 0
|
||||
send_async(bot, chat.id, text=_("Original rules will be used."))
|
||||
else if choice[0] == "🚴":
|
||||
game.mode = 1
|
||||
send_async(bot, chat.id, text=_("Progressive UNO rules will be used."))
|
||||
return
|
||||
|
||||
else:
|
||||
send_async(bot, chat.id,
|
||||
text=_("Only the game creator ({name}) can do that when the game does not start")
|
||||
.format(name=game.owner.first_name),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
return
|
||||
|
||||
|
@ -549,14 +481,13 @@ def skip_player(bot, update):
|
|||
|
||||
game = player.game
|
||||
skipped_player = game.current_player
|
||||
next_player = game.current_player.next
|
||||
|
||||
started = skipped_player.turn_started
|
||||
now = datetime.now()
|
||||
delta = (now - started).seconds
|
||||
|
||||
# You can't skip if the current player still has time left
|
||||
# You can skip yourself even if you have time left (you'll still draw)
|
||||
if delta < skipped_player.waiting_time and player != skipped_player:
|
||||
if delta < skipped_player.waiting_time:
|
||||
n = skipped_player.waiting_time - delta
|
||||
send_async(bot, chat.id,
|
||||
text=_("Please wait {time} second",
|
||||
|
@ -564,8 +495,52 @@ def skip_player(bot, update):
|
|||
n)
|
||||
.format(time=n),
|
||||
reply_to_message_id=update.message.message_id)
|
||||
|
||||
elif skipped_player.waiting_time > 0:
|
||||
skipped_player.anti_cheat += 1
|
||||
skipped_player.waiting_time -= 30
|
||||
try:
|
||||
skipped_player.draw()
|
||||
except DeckEmptyError:
|
||||
pass
|
||||
|
||||
n = skipped_player.waiting_time
|
||||
send_async(bot, chat.id,
|
||||
text=__("Waiting time to skip this player has "
|
||||
"been reduced to {time} second.\n"
|
||||
"Next player: {name}",
|
||||
"Waiting time to skip this player has "
|
||||
"been reduced to {time} seconds.\n"
|
||||
"Next player: {name}",
|
||||
n,
|
||||
multi=game.translate)
|
||||
.format(time=n,
|
||||
name=display_name(next_player.user)))
|
||||
game.turn()
|
||||
|
||||
else:
|
||||
do_skip(bot, player)
|
||||
try:
|
||||
gm.leave_game(skipped_player.user, chat)
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name1} was skipped three times in a row "
|
||||
"and has been removed from the game.\n"
|
||||
"Next player: {name2}", multi=game.translate)
|
||||
.format(name1=display_name(skipped_player.user),
|
||||
name2=display_name(next_player.user)))
|
||||
|
||||
except NotEnoughPlayersError:
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name} was skipped three times in a row "
|
||||
"and has been removed from the game.\n"
|
||||
"The game ended.", multi=game.translate)
|
||||
.format(name=display_name(skipped_player.user)))
|
||||
|
||||
us2 = UserSetting.get(id=skipped_player.user.id)
|
||||
if us2 and us2.stats:
|
||||
us2.games_played += 1
|
||||
|
||||
gm.end_game(skipped_player.user, chat)
|
||||
|
||||
|
||||
|
||||
@game_locales
|
||||
|
@ -579,26 +554,16 @@ def reply_to_query(bot, update):
|
|||
switch = None
|
||||
|
||||
try:
|
||||
user = update.inline_query.from_user
|
||||
user_id = user.id
|
||||
user_id = update.inline_query.from_user.id
|
||||
players = gm.userid_players[user_id]
|
||||
player = gm.userid_current[user_id]
|
||||
game = player.game
|
||||
except KeyError:
|
||||
add_no_game(results)
|
||||
else:
|
||||
|
||||
# The game has not started.
|
||||
# The creator may change the game mode, other users just get a "game has not started" message.
|
||||
if not game.started:
|
||||
if user_is_creator(user, game):
|
||||
add_mode_classic(results)
|
||||
add_mode_fast(results)
|
||||
add_mode_wild(results)
|
||||
else:
|
||||
add_not_started(results)
|
||||
|
||||
|
||||
elif user_id == game.current_player.user.id:
|
||||
if game.choosing_color:
|
||||
add_choose_color(results, game)
|
||||
|
@ -643,7 +608,7 @@ def reply_to_query(bot, update):
|
|||
|
||||
@game_locales
|
||||
@user_locale
|
||||
def process_result(bot, update, job_queue):
|
||||
def process_result(bot, update):
|
||||
"""
|
||||
Handler for chosen inline results.
|
||||
Checks the players actions and acts accordingly.
|
||||
|
@ -665,13 +630,6 @@ def process_result(bot, update, job_queue):
|
|||
|
||||
if result_id in ('hand', 'gameinfo', 'nogame'):
|
||||
return
|
||||
elif result_id.startswith('mode_'):
|
||||
# First 5 characters are 'mode_', the rest is the gamemode.
|
||||
mode = result_id[5:]
|
||||
game.set_mode(mode)
|
||||
logger.info("Gamemode changed to {mode}".format(mode = mode))
|
||||
send_async(bot, chat.id, text=__("Gamemode changed to {mode}".format(mode = mode)))
|
||||
return
|
||||
elif len(result_id) == 36: # UUID result
|
||||
return
|
||||
elif int(anti_cheat) != last_anti_cheat:
|
||||
|
@ -688,44 +646,150 @@ def process_result(bot, update, job_queue):
|
|||
elif result_id == 'pass':
|
||||
game.turn()
|
||||
elif result_id in c.COLORS:
|
||||
try:
|
||||
game.choose_color(result_id)
|
||||
except PlayerLeftError:
|
||||
send_async(bot, chat.id,
|
||||
text=__("There are errors in choosing color. "
|
||||
"Color is now unchanged.", multi=game.translate))
|
||||
game.turn()
|
||||
else:
|
||||
reset_waiting_time(bot, player)
|
||||
do_play_card(bot, player, result_id)
|
||||
|
||||
if game_is_running(game):
|
||||
nextplayer_message = (
|
||||
__("Next player: {name}", multi=game.translate)
|
||||
.format(name=display_name(game.current_player.user)))
|
||||
choice = [[InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='')]]
|
||||
if game in gm.chatid_games.get(chat.id, list()):
|
||||
send_async(bot, chat.id,
|
||||
text=nextplayer_message,
|
||||
reply_markup=InlineKeyboardMarkup(choice))
|
||||
start_player_countdown(bot, game, job_queue)
|
||||
text=__("Next player: {name}", multi=game.translate)
|
||||
.format(name=display_name(game.current_player.user)))
|
||||
|
||||
|
||||
def reset_waiting_time(bot, player):
|
||||
"""Resets waiting time for a player and sends a notice to the group"""
|
||||
chat = player.game.chat
|
||||
|
||||
if player.waiting_time < WAITING_TIME:
|
||||
player.waiting_time = WAITING_TIME
|
||||
if player.waiting_time < 60:
|
||||
player.waiting_time = 60
|
||||
send_async(bot, chat.id,
|
||||
text=__("Waiting time for {name} has been reset to {time} "
|
||||
text=__("Waiting time for {name} has been reset to 60 "
|
||||
"seconds", multi=player.game.translate)
|
||||
.format(name=display_name(player.user), time=WAITING_TIME))
|
||||
.format(name=display_name(player.user)))
|
||||
|
||||
|
||||
def do_play_card(bot, player, result_id):
|
||||
"""Plays the selected card and sends an update to the group if needed"""
|
||||
card = c.from_str(result_id)
|
||||
player.play(card)
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
user = player.user
|
||||
|
||||
us = UserSetting.get(id=user.id)
|
||||
if not us:
|
||||
us = UserSetting(id=user.id)
|
||||
|
||||
if us.stats:
|
||||
us.cards_played += 1
|
||||
|
||||
if game.choosing_color:
|
||||
send_async(bot, chat.id, text=_("Please choose a color"))
|
||||
|
||||
if len(player.cards) == 1:
|
||||
send_async(bot, chat.id, text="UNO!")
|
||||
|
||||
if len(player.cards) == 0:
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name} won!", multi=game.translate)
|
||||
.format(name=user.first_name))
|
||||
|
||||
if us.stats:
|
||||
us.games_played += 1
|
||||
|
||||
if game.players_won is 0:
|
||||
us.first_places += 1
|
||||
|
||||
game.players_won += 1
|
||||
|
||||
try:
|
||||
gm.leave_game(user, chat)
|
||||
except NotEnoughPlayersError:
|
||||
send_async(bot, chat.id,
|
||||
text=__("Game ended!", multi=game.translate))
|
||||
|
||||
us2 = UserSetting.get(id=game.current_player.user.id)
|
||||
if us2 and us2.stats:
|
||||
us2.games_played += 1
|
||||
|
||||
gm.end_game(user, chat)
|
||||
|
||||
if botan:
|
||||
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
|
||||
Chat(chat.id, 'group')),
|
||||
'Played cards')
|
||||
|
||||
|
||||
def do_draw(bot, player):
|
||||
"""Does the drawing"""
|
||||
game = player.game
|
||||
draw_counter_before = game.draw_counter
|
||||
|
||||
try:
|
||||
player.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
if (game.last_card.value == c.DRAW_TWO or
|
||||
game.last_card.special == c.DRAW_FOUR) and \
|
||||
draw_counter_before > 0:
|
||||
game.turn()
|
||||
|
||||
|
||||
def do_call_bluff(bot, player):
|
||||
"""Handles the bluff calling"""
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
|
||||
if player.prev.bluffing:
|
||||
send_async(bot, chat.id,
|
||||
text=__("Bluff called! Giving {numbers} cards to {name}",
|
||||
multi=game.translate)
|
||||
.format(name=player.prev.user.first_name,
|
||||
numbers=game.draw_counter))
|
||||
|
||||
try:
|
||||
player.prev.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
else:
|
||||
game.draw_counter += 2
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name1} didn't bluff! Giving {numbers} cards to {name2}",
|
||||
multi=game.translate)
|
||||
.format(name1=player.prev.user.first_name,
|
||||
name2=player.user.first_name,
|
||||
numbers=game.draw_counter))
|
||||
try:
|
||||
player.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
game.turn()
|
||||
|
||||
|
||||
# Add all handlers to the dispatcher and run the bot
|
||||
dispatcher.add_handler(InlineQueryHandler(reply_to_query))
|
||||
dispatcher.add_handler(ChosenInlineResultHandler(process_result, pass_job_queue=True))
|
||||
dispatcher.add_handler(ChosenInlineResultHandler(process_result))
|
||||
dispatcher.add_handler(CallbackQueryHandler(select_game))
|
||||
dispatcher.add_handler(CommandHandler('start', start_game, pass_args=True, pass_job_queue=True))
|
||||
dispatcher.add_handler(CommandHandler('start', start_game, pass_args=True))
|
||||
dispatcher.add_handler(CommandHandler('new', new_game))
|
||||
dispatcher.add_handler(CommandHandler('kill', kill_game))
|
||||
dispatcher.add_handler(CommandHandler('join', join_game))
|
||||
dispatcher.add_handler(CommandHandler('leave', leave_game))
|
||||
dispatcher.add_handler(CommandHandler('kick', kick_player))
|
||||
dispatcher.add_handler(CommandHandler('open', open_game))
|
||||
dispatcher.add_handler(CommandHandler('close', close_game))
|
||||
dispatcher.add_handler(CommandHandler('enable_translations',
|
||||
|
@ -734,9 +798,11 @@ dispatcher.add_handler(CommandHandler('disable_translations',
|
|||
disable_translations))
|
||||
dispatcher.add_handler(CommandHandler('skip', skip_player))
|
||||
dispatcher.add_handler(CommandHandler('notify_me', notify_me))
|
||||
dispatcher.add_handler(CommandHandler('mode', mode))
|
||||
dispatcher.add_handler(RegexHandler('^(Original|Progressive UNO)$', mode, pass_groups=True))
|
||||
simple_commands.register()
|
||||
settings.register()
|
||||
dispatcher.add_handler(MessageHandler(Filters.status_update, status_update))
|
||||
dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))
|
||||
dispatcher.add_error_handler(error)
|
||||
|
||||
start_bot(updater)
|
||||
|
|
11
card.py
|
@ -18,6 +18,8 @@
|
|||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
from telegram.emoji import Emoji
|
||||
|
||||
# Colors
|
||||
RED = 'r'
|
||||
BLUE = 'b'
|
||||
|
@ -28,10 +30,10 @@ BLACK = 'x'
|
|||
COLORS = (RED, BLUE, GREEN, YELLOW)
|
||||
|
||||
COLOR_ICONS = {
|
||||
RED: '❤️',
|
||||
BLUE: '💙',
|
||||
GREEN: '💚',
|
||||
YELLOW: '💛',
|
||||
RED: Emoji.HEAVY_BLACK_HEART,
|
||||
BLUE: Emoji.BLUE_HEART,
|
||||
GREEN: Emoji.GREEN_HEART,
|
||||
YELLOW: Emoji.YELLOW_HEART,
|
||||
BLACK: '⬛️'
|
||||
}
|
||||
|
||||
|
@ -52,7 +54,6 @@ SKIP = 'skip'
|
|||
|
||||
VALUES = (ZERO, ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, DRAW_TWO,
|
||||
REVERSE, SKIP)
|
||||
WILD_VALUES = (ONE, TWO, THREE, FOUR, FIVE, DRAW_TWO, REVERSE, SKIP)
|
||||
|
||||
# Special cards
|
||||
CHOOSE = 'colorchooser'
|
||||
|
|
|
@ -18,18 +18,4 @@
|
|||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
import json
|
||||
|
||||
with open("config.json","r") as f:
|
||||
config = json.loads(f.read())
|
||||
|
||||
TOKEN=config.get("token")
|
||||
WORKERS=config.get("workers", 32)
|
||||
ADMIN_LIST = config.get("admin_list", None)
|
||||
OPEN_LOBBY = config.get("open_lobby", True)
|
||||
ENABLE_TRANSLATIONS = config.get("enable_translations", False)
|
||||
DEFAULT_GAMEMODE = config.get("default_gamemode", "fast")
|
||||
WAITING_TIME = config.get("waiting_time", 120)
|
||||
TIME_REMOVAL_AFTER_SKIP = config.get("time_removal_after_skip", 20)
|
||||
MIN_FAST_TURN_TIME = config.get("min_fast_turn_time", 15)
|
||||
MIN_PLAYERS = config.get("min_players", 2)
|
||||
pass
|
|
@ -1,12 +0,0 @@
|
|||
{
|
||||
"token": "token_here",
|
||||
"admin_list": [0],
|
||||
"open_lobby": true,
|
||||
"enable_translations": false,
|
||||
"workers": 32,
|
||||
"default_gamemode": "fast",
|
||||
"waiting_time": 120,
|
||||
"time_removal_after_skip": 20,
|
||||
"min_fast_turn_time": 15,
|
||||
"min_players": 2
|
||||
}
|
21
credentials.py
Normal file
|
@ -0,0 +1,21 @@
|
|||
#!/usr/bin/env python3
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
TOKEN = 'TOKEN'
|
||||
BOTAN_TOKEN = '' # Optional: Add a botan.io token if you want bot statistics
|
|
@ -18,7 +18,7 @@
|
|||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
from pony.orm import Database
|
||||
from pony.orm import Database, db_session, Optional, Required, Set, PrimaryKey
|
||||
|
||||
# Database singleton
|
||||
db = Database()
|
||||
|
|
38
deck.py
|
@ -34,7 +34,18 @@ class Deck(object):
|
|||
self.graveyard = list()
|
||||
self.logger = logging.getLogger(__name__)
|
||||
|
||||
# Fill deck
|
||||
for color in c.COLORS:
|
||||
for value in c.VALUES:
|
||||
self.cards.append(Card(color, value))
|
||||
if not value == c.ZERO:
|
||||
self.cards.append(Card(color, value))
|
||||
|
||||
for special in c.SPECIALS * 4:
|
||||
self.cards.append(Card(None, None, special=special))
|
||||
|
||||
self.logger.debug(self.cards)
|
||||
self.shuffle()
|
||||
|
||||
def shuffle(self):
|
||||
"""Shuffles the deck"""
|
||||
|
@ -58,31 +69,4 @@ class Deck(object):
|
|||
|
||||
def dismiss(self, card):
|
||||
"""Returns a card to the deck"""
|
||||
if card.special:
|
||||
card.color = None
|
||||
self.graveyard.append(card)
|
||||
|
||||
def _fill_classic_(self):
|
||||
# Fill deck with the classic card set
|
||||
self.cards.clear()
|
||||
for color in c.COLORS:
|
||||
for value in c.VALUES:
|
||||
self.cards.append(Card(color, value))
|
||||
if not value == c.ZERO:
|
||||
self.cards.append(Card(color, value))
|
||||
for special in c.SPECIALS:
|
||||
for _ in range(4):
|
||||
self.cards.append(Card(None, None, special=special))
|
||||
self.shuffle()
|
||||
|
||||
def _fill_wild_(self):
|
||||
# Fill deck with a wild card set
|
||||
self.cards.clear()
|
||||
for color in c.COLORS:
|
||||
for value in c.WILD_VALUES:
|
||||
for _ in range(4):
|
||||
self.cards.append(Card(color, value))
|
||||
for special in c.SPECIALS:
|
||||
for _ in range(6):
|
||||
self.cards.append(Card(None, None, special=special))
|
||||
self.shuffle()
|
||||
|
|
|
@ -36,3 +36,7 @@ class NotEnoughPlayersError(Exception):
|
|||
|
||||
class DeckEmptyError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class PlayerLeftError(Exception):
|
||||
pass
|
||||
|
|
45
game.py
|
@ -2,7 +2,7 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
@ -19,32 +19,33 @@
|
|||
|
||||
|
||||
import logging
|
||||
from config import ADMIN_LIST, OPEN_LOBBY, DEFAULT_GAMEMODE, ENABLE_TRANSLATIONS
|
||||
from datetime import datetime
|
||||
|
||||
from deck import Deck
|
||||
import card as c
|
||||
|
||||
|
||||
class Game(object):
|
||||
""" This class represents a game of UNO """
|
||||
current_player = None
|
||||
reversed = False
|
||||
draw_counter = 0
|
||||
choosing_color = False
|
||||
started = False
|
||||
draw_counter = 0
|
||||
owner = None
|
||||
open = True
|
||||
translate = False
|
||||
players_won = 0
|
||||
starter = None
|
||||
mode = DEFAULT_GAMEMODE
|
||||
job = None
|
||||
owner = ADMIN_LIST
|
||||
open = OPEN_LOBBY
|
||||
translate = ENABLE_TRANSLATIONS
|
||||
mode = 0
|
||||
|
||||
def __init__(self, chat):
|
||||
self.chat = chat
|
||||
self.last_card = None
|
||||
self.joined_before = set()
|
||||
|
||||
while not self.last_card or self.last_card.special:
|
||||
self.deck = Deck()
|
||||
self.last_card = self.deck.draw()
|
||||
|
||||
self.logger = logging.getLogger(__name__)
|
||||
|
||||
|
@ -63,18 +64,6 @@ class Game(object):
|
|||
itplayer = itplayer.next
|
||||
return players
|
||||
|
||||
def start(self):
|
||||
if self.mode == None or self.mode != "wild":
|
||||
self.deck._fill_classic_()
|
||||
else:
|
||||
self.deck._fill_wild_()
|
||||
|
||||
self._first_card_()
|
||||
self.started = True
|
||||
|
||||
def set_mode(self, mode):
|
||||
self.mode = mode
|
||||
|
||||
def reverse(self):
|
||||
"""Reverses the direction of game"""
|
||||
self.reversed = not self.reversed
|
||||
|
@ -87,20 +76,6 @@ class Game(object):
|
|||
self.current_player.turn_started = datetime.now()
|
||||
self.choosing_color = False
|
||||
|
||||
def _first_card_(self):
|
||||
# In case that the player did not select a game mode
|
||||
if not self.deck.cards:
|
||||
self.set_mode(DEFAULT_GAMEMODE)
|
||||
|
||||
# The first card should not be a special card
|
||||
while not self.last_card or self.last_card.special:
|
||||
self.last_card = self.deck.draw()
|
||||
# If the card drawn was special, return it to the deck and loop again
|
||||
if self.last_card.special:
|
||||
self.deck.dismiss(self.last_card)
|
||||
|
||||
self.play_card(self.last_card)
|
||||
|
||||
def play_card(self, card):
|
||||
"""
|
||||
Plays a card and triggers its effects.
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
|
||||
import logging
|
||||
import random
|
||||
|
||||
from game import Game
|
||||
from player import Player
|
||||
|
@ -77,9 +78,10 @@ class GameManager(object):
|
|||
# Don not re-add a player and remove the player from previous games in
|
||||
# this chat, if he is in one of them
|
||||
for player in players:
|
||||
if player in game.players:
|
||||
# Try to pervent someone win or leave then join again.
|
||||
if player in game.players or user.id in game.joined_before:
|
||||
raise AlreadyJoinedError()
|
||||
|
||||
else:
|
||||
try:
|
||||
self.leave_game(user, chat)
|
||||
except NoGameInChatError:
|
||||
|
@ -93,10 +95,14 @@ class GameManager(object):
|
|||
players = self.userid_players[user.id]
|
||||
|
||||
player = Player(game, user)
|
||||
if game.started:
|
||||
player.draw_first_hand()
|
||||
|
||||
# Randomize player position.
|
||||
game.joined_before.append(user.id)
|
||||
if len(players) > 2:
|
||||
players.insert(random.randrange(len(players)), player)
|
||||
else:
|
||||
players.append(player)
|
||||
|
||||
self.userid_current[user.id] = player
|
||||
|
||||
def leave_game(self, user, chat):
|
||||
|
@ -115,7 +121,7 @@ class GameManager(object):
|
|||
|
||||
p.leave()
|
||||
return
|
||||
|
||||
else:
|
||||
raise NoGameInChatError
|
||||
|
||||
game = player.game
|
||||
|
@ -137,7 +143,7 @@ class GameManager(object):
|
|||
del self.userid_current[user.id]
|
||||
del self.userid_players[user.id]
|
||||
|
||||
def end_game(self, chat, user):
|
||||
def end_game(self, user, chat):
|
||||
"""
|
||||
End a game
|
||||
"""
|
||||
|
@ -187,4 +193,5 @@ class GameManager(object):
|
|||
for player in players:
|
||||
if player.game.chat.id == chat.id:
|
||||
return player
|
||||
else:
|
||||
return None
|
||||
|
|
12
genpot.sh
|
@ -1,12 +0,0 @@
|
|||
#!/usr/bin/bash
|
||||
|
||||
currentVer='1.0'
|
||||
|
||||
xgettext *.py -o ./locales/unobot.pot --foreign-user \
|
||||
--package-name="uno_bot" \
|
||||
--package-version="$currentVer" \
|
||||
--msgid-bugs-address='uno@jhoeke.de' \
|
||||
--keyword=__ \
|
||||
--keyword=_ \
|
||||
--keyword=_:1,2 \
|
||||
--keyword=__:1,2
|
Before Width: | Height: | Size: 7 KiB |
Before Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 7.8 KiB |
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Before Width: | Height: | Size: 8 KiB |
Before Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 9.1 KiB |
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Before Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 8.1 KiB |
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 4 KiB |
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Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 7 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 7 KiB |
Before Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 9 KiB |
Before Width: | Height: | Size: 6.7 KiB |
Before Width: | Height: | Size: 9.2 KiB |
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Before Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 8.4 KiB |
Before Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 9 KiB |
Before Width: | Height: | Size: 6.6 KiB |
Before Width: | Height: | Size: 9 KiB |
Before Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 9 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 9.9 KiB |
Before Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.7 KiB |
Before Width: | Height: | Size: 8 KiB |