scrcpy/app/src/scrcpy.c

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#include "scrcpy.h"
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <libavformat/avformat.h>
#include <sys/time.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_net.h>
#include "command.h"
#include "common.h"
#include "controller.h"
#include "convert.h"
#include "decoder.h"
#include "device.h"
#include "events.h"
#include "frames.h"
#include "lockutil.h"
#include "netutil.h"
#include "screen.h"
#include "server.h"
#include "tinyxpm.h"
static struct server server = SERVER_INITIALIZER;
static struct screen screen = SCREEN_INITIALIZER;
static struct frames frames;
static struct decoder decoder;
static struct controller controller;
static long timestamp_ms(void) {
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
static void count_frame(void) {
static long ts = 0;
static int nbframes = 0;
long now = timestamp_ms();
++nbframes;
if (now - ts > 1000) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "%d fps", nbframes);
ts = now;
nbframes = 0;
}
}
static struct point get_mouse_point(void) {
int x;
int y;
SDL_GetMouseState(&x, &y);
SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
return (struct point) {
.x = (Uint16) x,
.y = (Uint16) y,
};
}
static void send_keycode(enum android_keycode keycode, const char *name) {
// send DOWN event
struct control_event control_event = {
.type = CONTROL_EVENT_TYPE_KEYCODE,
.keycode_event = {
.action = AKEY_EVENT_ACTION_DOWN,
.keycode = keycode,
.metastate = 0,
},
};
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send %s (DOWN)", name);
return;
}
// send UP event
control_event.keycode_event.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send %s (UP)", name);
}
}
static inline void action_home(void) {
send_keycode(AKEYCODE_HOME, "HOME");
}
static inline void action_back(void) {
send_keycode(AKEYCODE_BACK, "BACK");
}
static inline void action_app_switch(void) {
send_keycode(AKEYCODE_APP_SWITCH, "APP_SWITCH");
}
static inline void action_power(void) {
send_keycode(AKEYCODE_POWER, "POWER");
}
static inline void action_volume_up(void) {
send_keycode(AKEYCODE_VOLUME_UP, "VOLUME_UP");
}
static inline void action_volume_down(void) {
send_keycode(AKEYCODE_VOLUME_DOWN, "VOLUME_DOWN");
}
static void turn_screen_on(void) {
struct control_event control_event = {
.type = CONTROL_EVENT_TYPE_COMMAND,
.command_event = {
.action = CONTROL_EVENT_COMMAND_SCREEN_ON,
},
};
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot turn screen on");
}
}
static SDL_bool handle_new_frame(void) {
mutex_lock(frames.mutex);
AVFrame *frame = frames.rendering_frame;
frames.rendering_frame_consumed = SDL_TRUE;
#ifndef SKIP_FRAMES
// if SKIP_FRAMES is disabled, then notify the decoder the current frame is
// consumed, so that it may push a new one
cond_signal(frames.rendering_frame_consumed_cond);
#endif
if (!screen_update(&screen, frame)){
return SDL_FALSE;
}
mutex_unlock(frames.mutex);
screen_render(&screen);
return SDL_TRUE;
}
static SDL_bool is_ctrl_down(void) {
const Uint8 *state = SDL_GetKeyboardState(NULL);
return state[SDL_SCANCODE_LCTRL] || state[SDL_SCANCODE_RCTRL];
}
static void handle_text_input(const SDL_TextInputEvent *event) {
if (is_ctrl_down()) {
switch (event->text[0]) {
case '+':
action_volume_up();
break;
case '-':
action_volume_down();
break;
}
return;
}
struct control_event control_event;
control_event.type = CONTROL_EVENT_TYPE_TEXT;
strncpy(control_event.text_event.text, event->text, TEXT_MAX_LENGTH);
control_event.text_event.text[TEXT_MAX_LENGTH] = '\0';
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send text event");
}
}
static void handle_key(const SDL_KeyboardEvent *event) {
SDL_Keycode keycode = event->keysym.sym;
SDL_bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
SDL_bool repeat = event->repeat;
// capture all Ctrl events
if (ctrl) {
// only consider keydown events, and ignore repeated events
if (repeat || event->type != SDL_KEYDOWN) {
return;
}
if (shift) {
// currently, there is no shortcut implying SHIFT
return;
}
switch (keycode) {
case SDLK_h:
action_home();
return;
case SDLK_b: // fall-through
case SDLK_BACKSPACE:
action_back();
return;
case SDLK_m:
action_app_switch();
return;
case SDLK_p:
action_power();
return;
case SDLK_f:
screen_switch_fullscreen(&screen);
return;
case SDLK_x:
screen_resize_to_fit(&screen);
return;
case SDLK_g:
screen_resize_to_pixel_perfect(&screen);
return;
}
return;
}
struct control_event control_event;
if (input_key_from_sdl_to_android(event, &control_event)) {
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send control event");
}
}
}
static void handle_mouse_motion(const SDL_MouseMotionEvent *event, struct size screen_size) {
if (!event->state) {
// do not send motion events when no button is pressed
return;
}
struct control_event control_event;
if (mouse_motion_from_sdl_to_android(event, screen_size, &control_event)) {
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send mouse motion event");
}
}
}
static void handle_mouse_button(const SDL_MouseButtonEvent *event, struct size screen_size) {
if (event->button == SDL_BUTTON_RIGHT) {
turn_screen_on();
return;
};
struct control_event control_event;
if (mouse_button_from_sdl_to_android(event, screen_size, &control_event)) {
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send mouse button event");
}
}
}
static void handle_mouse_wheel(const SDL_MouseWheelEvent *event, struct position position) {
struct control_event control_event;
if (mouse_wheel_from_sdl_to_android(event, position, &control_event)) {
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send wheel button event");
}
}
}
static void event_loop(void) {
SDL_Event event;
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case EVENT_DECODER_STOPPED:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Video decoder stopped");
return;
case SDL_QUIT:
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "User requested to quit");
return;
case EVENT_NEW_FRAME:
if (!handle_new_frame()) {
return;
}
count_frame(); // display fps for debug
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(&screen);
break;
}
break;
case SDL_TEXTINPUT: {
handle_text_input(&event.text);
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
handle_key(&event.key);
break;
case SDL_MOUSEMOTION:
handle_mouse_motion(&event.motion, screen.frame_size);
break;
case SDL_MOUSEWHEEL: {
struct position position = {
.screen_size = screen.frame_size,
.point = get_mouse_point(),
};
handle_mouse_wheel(&event.wheel, position);
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: {
handle_mouse_button(&event.button, screen.frame_size);
break;
}
}
}
}
SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 bit_rate) {
if (!server_start(&server, serial, local_port, max_size, bit_rate)) {
return SDL_FALSE;
}
// to reduce startup time, we could be tempted to init other stuff before blocking here
// but we should not block after SDL_Init since it handles the signals (Ctrl+C) in its
// event loop: blocking could lead to deadlock
TCPsocket device_socket = server_connect_to(&server);
if (!device_socket) {
server_stop(&server, serial);
return SDL_FALSE;
}
char device_name[DEVICE_NAME_FIELD_LENGTH];
struct size frame_size;
// screenrecord does not send frames when the screen content does not change
// therefore, we transmit the screen size before the video stream, to be able
// to init the window immediately
if (!device_read_info(device_socket, device_name, &frame_size)) {
server_stop(&server, serial);
return SDL_FALSE;
}
if (!frames_init(&frames)) {
server_stop(&server, serial);
return SDL_FALSE;
}
SDL_bool ret = SDL_TRUE;
decoder.frames = &frames;
decoder.video_socket = device_socket;
// now we consumed the header values, the socket receives the video stream
// start the decoder
if (!decoder_start(&decoder)) {
ret = SDL_FALSE;
server_stop(&server, serial);
goto finally_destroy_frames;
}
if (!controller_init(&controller, device_socket)) {
ret = SDL_FALSE;
goto finally_stop_decoder;
}
if (!controller_start(&controller)) {
ret = SDL_FALSE;
goto finally_destroy_controller;
}
if (!sdl_init_and_configure()) {
ret = SDL_FALSE;
goto finally_stop_and_join_controller;
}
if (!screen_init_rendering(&screen, device_name, frame_size)) {
ret = SDL_FALSE;
goto finally_stop_and_join_controller;
}
event_loop();
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "quit...");
screen_destroy(&screen);
finally_stop_and_join_controller:
controller_stop(&controller);
controller_join(&controller);
finally_destroy_controller:
controller_destroy(&controller);
finally_stop_decoder:
// kill the server before decoder_join() to wake up the decoder
server_stop(&server, serial);
decoder_join(&decoder);
finally_destroy_frames:
frames_destroy(&frames);
return ret;
}