The functions SDL_malloc(), SDL_free() and SDL_strdup() were used only
because strdup() was not available everywhere.
Now that it is available, use the native version of these functions.
A new "repeat" field has been added by
3c1ed5d86c, but it was not initialized in
every code path.
As a consequence, keycodes generated by shortcuts were sent with an
undetermined value, breaking some shortcuts (especially HOME) randomly.
Fixes#1643 <https://github.com/Genymobile/scrcpy/issues/1643>
Send COPY and CUT on MOD+c and MOD+x (only supported for Android >= 7).
The shortcuts Ctrl+c and Ctrl+x should generally also work (even before
Android 7), but the active Android app may use them for other actions
instead.
Pressing Ctrl+v on the device will typically paste the clipboard
content.
Before sending the key event, synchronize the computer clipboard to the
device clipboard to allow seamless copy-paste.
Pressing Alt+c generates a text event containing "c", so "c" was sent to
the device when --prefer-text was enabled.
Ignore text events when the mod state matches a shortcut modifier.
Remove the Cmd modifier on macOS, which was possible only for some
shortcuts but not all.
This paves the way to make the shortcut modifier customizable.
Touch events were HiDPI-scaled twice:
- once because the position (provided as floats between 0 and 1) were
converted in pixels using the drawable size (not the window size)
- once due to screen_convert_to_frame_coords()
One possible fix could be to compute the position in pixels from the
window size instead, but this would unnecessarily round the event
position to the nearest window coordinates (instead of drawable
coordinates).
Instead, expose two separate functions to convert to frame coordinates
from either window or drawable coordinates.
Fixes#1536 <https://github.com/Genymobile/scrcpy/issues/1536>
Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
Refs e40532a376
This reverts commit 8c8649cfcd.
I cannot reproduce the issue with Ctrl+Shift+o on any device, so in
practice it works, it's too bad to remove the feature for a random bug
on some Android versions on some devices.
Position and scale the content "manually" instead of relying on the
renderer "logical size".
This avoids possible rounding differences between the computed window
size and the content size, causing one row or column of black pixels on
the bottom or on the right.
This also avoids HiDPI scale issues, by computing the scaling manually.
This will also enable to draw items at their expected size on the screen
(unscaled).
Fixes#15 <https://github.com/Genymobile/scrcpy/issues/15>
Move the window-to-frame coordinates conversion from the input manager
to the screen.
This will allow to apply more screen-related transformations without
impacting the input manager.
Some compilers warns on uninitialized value in impossible case:
warning: variable 'result' is used uninitialized whenever switch
default is taken [-Wsometimes-uninitialized]
A double-click outside the device content (in the black borders) resizes
so that black borders are removed. But the display rotation was not
taken into account to detect the content.
Use the content size instead of the frame size to fix the issue.
Ref: <https://github.com/Genymobile/scrcpy/issues/898#issuecomment-610993695>
Add Ctrl+Left and Ctrl+Right shortcuts to rotate the display (the
content of the scrcpy window).
Contrary to --lock-video-orientation, the rotation has no impact on
recording, and can be changed dynamically (and immediately).
Fixes#218 <https://github.com/Genymobile/scrcpy/issues/218>
> Movements down (scroll backward) generate negative y values and up
> (scroll forward) generate positive y values.
> If direction is SDL_MOUSEWHEEL_FLIPPED the values in x and y will be
> opposite. Multiply by -1 to change them back.
<https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
The x and y values already take the scrolling configuration into
account. Reversing the values when the direction is flipped cancels the
scrolling configuration.
Therefore, just ignore the direction field.
Fixes <https://github.com/Genymobile/scrcpy/issues/966>
Expose an option to configure how key/text events are forwarded to the
Android device.
Enabling the option avoids issues when combining multiple keys to enter
special characters, but breaks the expected behavior of alpha keys in
games (typically WASD).
Fixes <https://github.com/Genymobile/scrcpy/issues/650>
Mouse events coordinates depend on the screen size and location, so the
converter need to access the screen.
The fact that it needs the position or the size is an internal detail,
so pass a pointer to the whole screen structure.
The FPS counter was called only on new frames, so it could not print
values regularly, especially when there are very few FPS (when the
device surface does not change).
To the extreme, it was never able to display 0 fps.
Add a separate thread to print framerate every second.
Only keep "turn device screen off" and POWER button.
After we turn the device screen off (with Ctrl+o), turning it back on
does not always work, and leaves the device in a weird state, where even
the power button may not be sufficient:
<https://github.com/Genymobile/scrcpy/issues/175#issuecomment-497946596>
This is not an acceptable behavior, so disable the shortcut to turn the
physical device screen on. We can use the POWER button (or Ctrl+p)
instead.
The condition "event->type == SDL_KEYDOWN" and the variable
input_manager->controller are used many times. Replace them by local
variables to reduce verbosity.