To minimize latency (at the cost of jitter), scrcpy always displays a
frame as soon as it available, without waiting.
However, when recording (--record), it still writes the captured
timestamps to the output file, so that the recorded file can be played
correctly without jitter.
Some real-time use cases might benefit from adding a small latency to
compensate for jitter too. For example, few tens of seconds of latency
for live-streaming are not important, but jitter is noticeable.
Therefore, implement a buffering mechanism (disabled by default) to add
a configurable latency delay.
PR #2417 <https://github.com/Genymobile/scrcpy/issues/2417>
The current video buffer only stores one pending frame.
In order to add a new buffering feature, move this part to a separate
"frame buffer". Keep the video_buffer, which currently delegates all its
calls to the frame_buffer.
It makes sense to extract default values for bitrate and port range
(which are arbitrary and might be changed in the future).
However, the default values for "max size" and "lock video orientation"
are naturally unlimited/unlocked, and will never be changed. Extracting
these options just added complexity for no benefit, so hardcode them.
Accept a range of ports to listen to, so that it does not fail if
another instance of scrcpy is currently starting.
The range can be passed via the command line:
scrcpy -p 27183:27186
scrcpy -p 27183 # implicitly 27183:27183, as before
The default is 27183:27199.
Closes#951 <https://github.com/Genymobile/scrcpy/issues/951>
The platform-specific code for net.c was implemented in sys/*/net.c.
But the differences are quite limited, so use ifdef-blocks in the single
net.c instead.
We need several FIFO queues (a queue of packets, a queue of messages,
etc.).
Some of them are implemented using cbuf, a generic circular buffer. But
for recording, we need to store the packets in an unbounded queue until
they are written, so the queue was implemented manually.
Create a generic implementation (using macros) to avoid reimplementing
it every time.
In portable builds, scrcpy-server.jar was supposed to be present in the
current directory, so in practice it worked only if scrcpy was launched
from its own directory.
Instead, find the absolute path of the executable and build a suitable
path to use scrcpy-server.jar from the same directory.
To create a portable build (with scrcpy-server.jar accessible from the
scrcpy directory), replace OVERRIDE_SERVER_PATH by a simple compilation
flag: PORTABLE.
This paves the way to use more complex rules to determine the path of
scrcpy-server.jar in portable builds.
After the recent refactorings, a "control event" is not necessarily an
"event" (it may be a "command"). Similarly, the unique "device event"
used to send the device clipboard content is more a "reponse" to the
request from the client than an "event".
Rename both to "message", and rename the message types to better
describe their intent.
The decoder initially read from the socket, decoded the video and sent
the decoded frames to the screen:
+---------+ +----------+
socket ---> | decoder | ---> | screen |
+---------+ +----------+
The design was simple, but the decoder had several responsabilities.
Then we added the recording feature, so we added a recorder, which
reused the packets received from the socket managed by the decoder:
+----------+
---> | screen |
+---------+ / +----------+
socket ---> | decoder | ----
+---------+ \ +----------+
---> | recorder |
+----------+
This lack of separation of concerns now have concrete implications: we
could not (properly) disable the decoder/display to only record the
video.
Therefore, split the decoder to extract the stream:
+----------+ +----------+
---> | decoder | ---> | screen |
+---------+ / +----------+ +----------+
socket ---> | stream | ----
+---------+ \ +----------+
---> | recorder |
+----------+
This will allow to record the stream without decoding the video.
Meson decided to crossbuild for Windows as soon as
meson.is_cross_build() returned true. This made non-Windows crossbuilds
fail.
Instead, add an explicit option "crossbuild_windows".
Fixes <https://github.com/Genymobile/scrcpy/issues/165>.
On Windows, an application is either console or gui, it cannot be both.
Scrcpy should be both: it outputs important information to console, but
we still want to be able to ignore the console and launch it without a
visible cmd.exe window.
Therefore, build two binaries:
- scrcpy.exe
- scrcpy-noconsole.exe
Build the Windows binary from mingw on Linux, using the official
prebuilt binaries for ffmpeg, SDL2 and adb.
MSYS2 and all its packaged dll are not necessary anymore.
The High DPI support is enabled by default, so that the renderer use the
full definition of High DPI screens.
However, there are still mouse coordinates problems on some MacOS having
High DPI support (but not all), so expose a way to disable it.
The server is currently a JAR, but it may ba an APK or a DEX, so the
variable name should not contain the type.
Rename the environment variable, the Meson options and the C
definitions.
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
The "screen control" handled user input, which happened to be only
used to control the screen.
The controller and screen were passed to every function. Instead, group
them in a struct input_manager.
The purpose is to add a new shortcut to enable/disable FPS counter. This
feature is not related to "screen control", and will require access to
the "frames" instance.
Since Meson 0.44, subproject_dir may not be '.' anymore. This implies we
must move app/ and server/ to a subprojects/ directory, which requires
to also change some gradle files.
Instead, just use subdir(), with options to disable building of the app
or the server.
The client was built with Meson, the server with Gradle, and were run by
a Makefile.
Add a Meson script for the server (which delegates to Gradle), and a
parent script to build and install both the client and the server to the
system, typically with:
meson --buildtype release build
cd build
ninja
sudo ninja install
In addition, use a separate Makefile to build a "portable" version of
the application (where the client expects the server to be in the
current directory). Typically:
make release-portable
cd dist/scrcpy
./scrcpy
This is especially useful for Windows builds, which are not "installed".
The current meson version is able to generate a config.h from a
configuration data object without any template.
However, older versions of meson require a template, so provide it for
compatibility.