The socket used the device-to-computer direction to stream the video and
the computer-to-device direction to send control events.
Some features, like copy-paste from device to computer, require to send
non-video data from the device to the computer.
To make them possible, use two sockets:
- one for streaming the video from the device to the client;
- one for control/events in both directions.
The cleanup is not linear: for example, the server must be stopped and
its sockets must be shutdown after the stream and controller are stopped
(so that they don't continue processing garbage), but before they are
joined, to avoid a deadlock if they are blocked on a socket read.
Simplify the spaghetti-cleanup by keeping trace of initialization at
runtime.
Compositor bypass is meant for fullscreen games consuming lots of GPU
resources. For a light app that will usually be windowed, this only
causes unnecessary compositor suspends, especially visible (and
annoying) with complying window manager like KWin.
Signed-off-by: Romain Vimont <rom@rom1v.com>
Replace the "global" control flag in the input_manager by a function
parameter to make explicit that the behavior depends whether
--no-control has been set.
The SDL video subsystem is not necessary if we don't display the video.
Move the sdl_init_and_configure() function from screen.c to scrcpy.c,
because it is not only related to the screen display.
The description of scrcpy is "Display and control your Android device".
We want an option to disable display, another one to disable control.
For naming consistency, name it --no-display.
Also change the shortname to -N, so that we can use -n for --no-control
later.
Limit source code to 80 chars, and declare functions return type and
modifiers on a separate line.
This allows to avoid very long lines, and all function names are
aligned.
(We do this on VLC, and I like it.)
The decoder initially read from the socket, decoded the video and sent
the decoded frames to the screen:
+---------+ +----------+
socket ---> | decoder | ---> | screen |
+---------+ +----------+
The design was simple, but the decoder had several responsabilities.
Then we added the recording feature, so we added a recorder, which
reused the packets received from the socket managed by the decoder:
+----------+
---> | screen |
+---------+ / +----------+
socket ---> | decoder | ----
+---------+ \ +----------+
---> | recorder |
+----------+
This lack of separation of concerns now have concrete implications: we
could not (properly) disable the decoder/display to only record the
video.
Therefore, split the decoder to extract the stream:
+----------+ +----------+
---> | decoder | ---> | screen |
+---------+ / +----------+ +----------+
socket ---> | stream | ----
+---------+ \ +----------+
---> | recorder |
+----------+
This will allow to record the stream without decoding the video.
The order of cleanup was not the reverse as the initialization order. As
a consequence, recorder_destroy() could theoretically be called even if
recorder_init() failed.
Implement recording to Matroska files.
The format to use is determined by the option -F/--record-format if set,
or by the file extension (".mp4" or ".mkv").
It is very convenient when I play mobile game and watch video at the
same time.
Tested on Linux mint Cinnamon as well as Windows 10.
Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
This partially reverts commit f00c6c5b13.
On Ctrl+C, we need to execute cleanup code. For instance, if recording
is enabled, we need to write MP4 file trailer on exit.
Custom SDL signal handlers were disabled because it leaded to process
hanging on Ctrl+C during network calls on initialization, but now it
seems to work correctly, the network calls return immediately on signal.
In practice, proc_show_touches may not be used uninitialized, since it
checks the flag options->show_touches, but the compiler can't know that,
so initialize it to avoid the warning.
Enabling "show touches" involves the execution of an adb command, which
takes some time.
In order to parallelize, execute the command as soon as possible, but
reap the process only once everything is initialized.
If --show-touches is set, then the option must be disabled on quit.
Since it executes an adb command, it takes some time, so close the
window beforehand so that the close window button does not seem
unresponsive.
Request SDL not to replace the SIGINT and SIGTERM handlers, so that the
process is immediately terminated on Ctrl+C.
This avoids process hanging on Ctrl+C during network calls on
initialization.
Some of them accepted a timeout, but it was not used since
commit 9b056f5091 anymore.
On Windows and MacOS, resizing blocks the event loop, so resizing events
are not triggered:
- <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
- <https://stackoverflow.com/a/40693139/1987178>
As a workaround, register an event watcher to render the screen from
another thread.
Since the whole event loop is blocked during resizing, the screen
content is not refreshed (on Windows and MacOS) until resizing ends.
The serial is needed for many server actions, but this is an
implementation detail, so the caller should not have to provide it on
every call.
Instead, store the serial in the server instance on server_start().
This paves the way to implement the "adb forward" fallback properly.
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
The "screen control" handled user input, which happened to be only
used to control the screen.
The controller and screen were passed to every function. Instead, group
them in a struct input_manager.
The purpose is to add a new shortcut to enable/disable FPS counter. This
feature is not related to "screen control", and will require access to
the "frames" instance.