mau_mau_bot/game.py

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import logging
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from datetime import datetime
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from deck import Deck
import card as c
class Game(object):
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""" This class represents a game of UNO """
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current_player = None
reversed = False
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draw_counter = 0
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choosing_color = False
started = False
owner = None
open = True
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def __init__(self, chat):
self.chat = chat
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self.deck = Deck()
self.last_card = self.deck.draw()
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while self.last_card.special:
self.deck.dismiss(self.last_card)
self.deck.shuffle()
self.last_card = self.deck.draw()
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self.logger = logging.getLogger(__name__)
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@property
def players(self):
players = list()
if not self.current_player:
return players
current_player = self.current_player
itplayer = current_player.next
players.append(current_player)
while itplayer and itplayer is not current_player:
players.append(itplayer)
itplayer = itplayer.next
return players
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def reverse(self):
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""" Reverse the direction of play """
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self.reversed = not self.reversed
def turn(self):
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""" Mark the turn as over and change the current player """
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self.logger.debug("Next Player")
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self.current_player = self.current_player.next
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self.current_player.drew = False
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self.current_player.turn_started = datetime.now()
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def play_card(self, card):
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""" Play a card and trigger its effects """
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self.deck.dismiss(self.last_card)
self.last_card = card
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self.logger.info("Playing card " + repr(card))
if card.value == c.SKIP:
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self.turn()
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elif card.special == c.DRAW_FOUR:
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self.draw_counter += 4
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self.logger.debug("Draw counter increased by 4")
elif card.value == c.DRAW_TWO:
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self.draw_counter += 2
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self.logger.debug("Draw counter increased by 2")
elif card.value == c.REVERSE:
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# Special rule for two players
if self.current_player is self.current_player.next.next:
self.turn()
else:
self.reverse()
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# Don't turn if the current player has to choose a color
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if card.special not in (c.CHOOSE, c.DRAW_FOUR):
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self.turn()
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else:
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self.logger.debug("Choosing Color...")
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self.choosing_color = True
def choose_color(self, color):
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""" Carries out the color choosing and turns the game """
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self.last_card.color = color
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self.turn()
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self.choosing_color = False