SDLNet_TCP_Close() not only closes, but also release the resources.
Therefore, we must not close the socket if another thread attempts to
read it.
For that purpose, move socket closing from server_stop() to
server_destroy().
Replace screen_update() by a higher-level screen_update_frame() handling
the whole frame updating, so that scrcpy.c just call it without managing
implementation details.
Expose frames_offer_decoded_frame() and frames_consume_rendered_frame()
so that callers are not exposed to frame swapping (between the decoding
and rendering frames) details.
The skip_frames flag was a non-configurable runtime flag. Since it is
not exposed to the user, there is no need for a (possible) runtime cost.
For testing purpose, we still want it to be configurable, so make it a
compilation flag.
We encounter some problems with SDL2_image on MSYS2 (Windows), so
implement our own XPM parsing which does not depend on SDL_image.
The input XPM is considered safe (it's in our source repo), so do not
check XPM format errors. This implies that read_xpm() is not safe to
call on any unsafe input.
Although less straightforward, use SDL_CreateRGBSurfaceFrom() instead of
SDL_CreateRGBSurfaceWithFormatFrom() because it is available with SDL
versions older than 2.0.5.
The purpose of handle_shortcut() was to group all actions together,
whether they are initiated from a text input event or a keycode event.
However, it did not handle the case where it was initiated from a mouse
event (a right-click must turn the screen on), since the action was
identified by the shortcut char.
Instead, expose one function per action, to be called directly from
where the event is handled.
The right-click is almost useless on Android, so use it to turn the
screen on.
Add a new control event type (command) to request the server to turn the
screen on.
On rotation, scrcpy resize the window to match the new rotation.
However, in fullscreen mode, setting the window size does not change the
windowed size on X11, so the behavior is incorrect.
To avoid the problem, apply the resize only after fullscreen is
disabled.
For readability, indent "case" in switch blocks.
Replace:
switch (x) {
case 1:
// ...
case 2:
// ...
case 3: { // a local scope block
int i = 42;
// ...
}
}
By:
switch (x) {
case 1:
// ...
case 2:
// ...
case 3: { // a local scope block
int i = 42;
// ...
}
}
Accept a parameter to limit the video size.
For instance, with "-m 960", the great side of the video will be scaled
down to 960 (if necessary), while the other side will be scaled down so
that the aspect ratio is preserved. Both dimensions must be a multiple
of 8, so black bands might be added, and the mouse positions must be
computed accordingly.