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110 commits

Author SHA1 Message Date
dcedec6d71 translator.md TR 2019-11-07 10:45:44 +00:00
7a04c3c775 translator.py TR 2019-11-07 10:45:01 +00:00
ccfca62612 Language TR 2019-11-07 07:57:12 +00:00
3b2a9d4ec2 compile.py TR 2019-11-07 07:28:00 +00:00
bb96bbd2fe available.py TR 2019-11-07 07:26:25 +00:00
7f8c11c367
turkish 2019-11-07 15:06:42 +08:00
Jannes Höke
85b4d671c4
🔀 Merge pull request #74 from Flowiee/patch-2
Update bot.py
2019-10-13 21:32:40 +02:00
Flowiee
3af7b58d37
Update bot.py 2019-10-13 21:29:51 +02:00
Jannes Höke
6f3da7b373
🔀 Merge pull request #73 from Flowiee/patch-1
Added an useful button
2019-10-13 21:01:03 +02:00
Flowiee
67d836eaa2
Added an useful button
Added "Make your choice!" button for start game message and next player message
2019-10-13 18:24:47 +02:00
Jannes Höke
8d0f8cf887
Merge pull request #72 from pan93412/pan93412-patch-1
feature, l10n, i18n: Add pipenv support, let more strings translatable and some improves.
2019-10-07 12:28:39 +02:00
pan93412
d030c5854f
fix: `alphabetically' 2019-08-28 21:40:27 +08:00
pan93412
1936d00f2a
i18n: logger messages shouldn't be translatable.
Co-authored-by: Jim Chen <jimchen5209@gmail.com>
2019-08-28 15:44:06 +08:00
pan93412
e283d7af10 feature: add myself to contributors list 2019-08-28 15:13:23 +08:00
pan93412
b797b350cd l10n: update the zh_TW translations.
I've retranslated and update with the latest templates.

Co-authored-by: Jim Chen <jimchen5209@gmail.com>
2019-08-28 15:07:37 +08:00
pan93412
ddc9ac3d22 i18n: add pot generator and ...
- let more strings translatable.
- regenerate the pot file.
- let plural forms can be extracted properly.

Co-authored-by: Jim Chen <jimchen5209@gmail.com>
2019-08-28 15:07:20 +08:00
pan93412
9be06826c8 feature: add pipenv support. 2019-08-27 18:42:53 +08:00
Jannes Höke
77aa0d8e7b
🐛 Fix bluffing for +4s that have been played before (#67) 2019-06-10 20:53:10 +02:00
Jannes Höke
94ea61e941 Revert "new (temp) stickers for r_8 and g_9"
This reverts commit 187cc6f4ea.
2018-01-30 14:37:17 +01:00
1c713de46d Add /kick command and remove botan support (#38)
* kick handler test

* Add authentication and fix bugs

* Add help text

* minor fix

* Remove useless comments

* Get user object from reply first.

* Update bot.py

* minor fix

* update help text

* Update AUTHORS.md

* Remove old /kick implementation

* minor fix

* Manually merge upstream changes

* No need to accept args

* remove unused chat_setting.py

* botan

* import botan from submodule for compatibility with python-telegram-bot 8.1+

* fix typo

* Update requirements.txt

* delete submodule

* Drop botan support completely

* Refine the way of getting config

* Bug fix
2017-12-07 09:27:51 +01:00
Jannes Höke
187cc6f4ea new (temp) stickers for r_8 and g_9 2017-11-27 18:32:34 +01:00
Jannes Höke
5d60f8c853 renaming files 2017-11-27 18:02:55 +01:00
Jannes Höke
2ad1c253d0 add webp_lowsat 2017-11-27 18:02:29 +01:00
Jarv
ea881cf520 Added gamemodes. New mode: Fast. (#44)
* Changes for possible bug

* New sanic mode wip

* More changes for fast mode, WIP

* Fast mode is playable (code is ugly tho)

* Fixed skip error

* Fixed fast mode error

* Bug fixing

* Possible fix for the /leave bug before the game starts

* Update README to include Codacy badge

* Fixing error prone code

* Removing code smells

* Removing more code smells

* How long can this go on? (More smells according to Codacy)

* Compile locale fixed for Linux. Small es_ES fix.

* Major refactoring

* Wild mode finished. Changed emojis for text in log.

* Removing test prints, back to emojis

* Code cleaning and fix for player time in fast mode

* Changing help to not override builtin function

* Decreased bot.py's complexity

* Default gamemode is now Fast. Added a bot configuration file

* back to random

* Moved logger to shared_vars

* Added MIN_FAST_TURN_TIME to config and fixed 'skipped 4 times' message

* Pull review changes

* More review changes

* Removing codacy badge linked to my account for pull request

* Fixed first special card issue, logger back to how it was (with just one logging init)

* Renamed gameplay config file to gameplay_config.py.
2017-11-27 17:59:19 +01:00
Jannes Höke
9a652011db add webp 2017-11-27 17:58:41 +01:00
Jannes Höke
f2e760e321 Update requirements.txt 2017-10-23 14:02:15 +02:00
Jarv
a4c742bc00 Pull request with compile.sh and TRANSLATORS.md change (#41)
* Added a bash script to simplify the locale compilation

* Updated TRANSLATORS to include myself
2017-09-19 23:37:47 +02:00
Jarv
80fc59f124 Improved most messages in spanish (#39) 2017-09-19 17:40:14 +02:00
jimchen5209
94bfea3a09 Remove @unobot in some of the translation. (#37) 2017-09-15 02:24:28 +02:00
Jannes Höke
ed9084b5c4 install requirements 2017-08-21 21:44:30 +02:00
Jannes Höke
09d01d001b add cached admin check 2017-08-19 00:08:55 +02:00
Jannes Höke
63bf9e4035 fix import of database models, botan 2017-08-18 23:57:18 +02:00
jimchen5209
b430b26360 Add translater (#31)
* Update TRANSLATORS.md

* Update TRANSLATORS.md
2017-08-18 23:36:51 +02:00
Simon Shi
783e010956 python-telegram-bot v7 compatability + more (#35)
* Remove import of telegram.Emoji

* Using a list of filters in MessageHandler is getting deprecated

* Update requirements

Proudly upgrades to latest python-telegram-bot

* Refine readme

* Test kill command

* Another implement

* Add /kill command

* initial config support

* json config

* Add token into json

* Typo

* Add Admin list

* Refine admin & starter

* Fix an exception

* Fix typo

* refine readme

* Update help
2017-08-18 23:36:30 +02:00
Jannes Höke
8be4bc688d add missing } 2017-07-19 17:05:19 +02:00
Karho
01640d1df9 Update README.md 2017-02-24 13:26:58 +08:00
Karho
284eb91633 Merge pull request #23 from jimchen5209/patch-2
Update unobot.po
2017-02-04 13:56:46 +08:00
Karho
bd307b6195 Merge pull request #24 from maildian/master
simple fix for botan
2017-02-04 13:56:20 +08:00
Karho
82ecec2d45 Merge pull request #26 from KazamaSion/master
fix some translate mistake in zh-CN.
2017-02-04 13:54:13 +08:00
Kazama Sion
e1d559e546 fix some translate mistake in zh-CN. 2017-01-29 22:57:50 +08:00
editpes
2abdc46ad1 simple fix for botan 2016-11-22 17:51:37 +07:00
jimchen5209
3dad1dfebb Update unobot.po 2016-11-21 20:25:30 +08:00
Jannes Höke
192bbf4b27 fix name of zh_tw 2016-11-19 11:57:14 +01:00
Alexandr
c3a35e739e Fixes list number (#22) 2016-11-18 19:58:04 +01:00
Jannes Höke
58555f5f21 Fix end-of-line within string 2016-11-18 18:37:53 +01:00
Alexandr
b2ff307964 Adds ru_RU language (#21) 2016-11-18 18:29:01 +01:00
jimchen5209
35f0e9308e Zh-Tw Translatiion (#20)
I found many translation mistakes in this translation and some of the new strings weren't translated ,and I have re-translated from English.
2016-11-18 18:27:40 +01:00
Jannes Höke
09319faf94 Merge pull request #19 from editpes/master
Create requirements.txt
2016-11-08 22:50:56 +01:00
editpes
eae0a1a1b7 Update requirements.txt
change python-telegram-bot to version 5
2016-11-06 18:12:24 +07:00
editpes
22b046e961 Create requirements.txt 2016-10-30 13:00:15 +07:00
Jannes Höke
9d2524da5a replace mau_mau_bot by unobot 2016-10-27 14:44:08 +02:00
Jannes Höke
7d499b21aa Update README.md 2016-10-27 14:01:23 +02:00
Jannes Höke
b2f78fdbaa Setup instructions 2016-09-01 03:58:46 +02:00
Jannes Höke
9c74d408b7 Update README.md 2016-08-08 02:27:24 +02:00
Jannes Höke
f1b241d808 correct command handler 2016-07-05 00:40:36 +02:00
Jannes Höke
ba81ab614a use set instead of list for notify_me command 2016-07-05 00:38:02 +02:00
Jannes Höke
b0ca73a3c9 update de_DE translation 2016-07-04 22:09:01 +02:00
Jannes Höke
ede3aba641 formatting 2016-07-04 22:08:48 +02:00
Jannes Höke
d64d8c00a9 Merge pull request #14 from TiagoDanin/Translation
Update and Fix Translation
2016-07-04 22:00:02 +02:00
TiagoDanin
d78f8dcac6 Ops 2016-07-02 14:35:53 -05:00
TiagoDanin
a5eefdc1d0 Update and Fix Translation 2016-07-02 14:34:06 -05:00
Jannes Höke
8fe190133f Merge branch 'qubitnerd-qubitnerd_remind_feature' 2016-07-02 20:38:19 +02:00
Jannes Höke
b136bdf997 formatting, exception handling, documentation 2016-07-02 20:37:35 +02:00
Jannes Höke
e28bcc58ad add qubitnerd to AUTHORS 2016-07-02 20:36:29 +02:00
qubitnerd
2a710145f6 added next_game , get a pm from when next game starts 2016-07-02 21:23:34 +05:30
Jannes Höke
7f15aac773 missing arg in funciton call 2016-06-04 12:44:21 +02:00
Jannes Höke
2a52f6e36c for-variable 2016-06-04 12:43:06 +02:00
Jannes Höke
ad2ae0a752 remove player even if its not registered in player list of user (fix) 2016-06-03 08:00:13 +02:00
Jannes Höke
fe98147377 remove player even if its not registered in player list of user 2016-06-03 07:58:05 +02:00
Jannes Höke
91947abce0 remove old, empty games 2016-06-02 15:51:07 +02:00
Jannes Höke
8dcd05dbb2 kind-of bugfix for duplicate players 2016-06-02 15:36:40 +02:00
Jannes Höke
5c87e74ae2 small fixes 2016-06-02 15:03:33 +02:00
Jannes Höke
beaa46f8e4 translation issues 2016-05-27 14:03:12 +02:00
Jannes Höke
b8e8a7e5de improve unit test of bluffing 2016-05-27 14:02:22 +02:00
Jannes Höke
569850fade get game before ending it 2016-05-27 11:31:06 +02:00
Jannes Höke
87251eeb2e add zh_CN to available locales 2016-05-25 20:18:40 +02:00
Jannes Höke
0f72532825 Merge branch 'imlonghao-zh_CN-patch' 2016-05-25 16:58:30 +02:00
Jannes Höke
cafa398ec8 Merge branch 'zh_CN-patch' of https://github.com/imlonghao/unocn_bot into imlonghao-zh_CN-patch
Conflicts:
	TRANSLATORS.md
2016-05-25 16:58:04 +02:00
imlonghao
cc88876c69
make zh_CN compatible with plurals 2016-05-25 22:44:51 +08:00
Jannes Höke
d8d31604e3 update TRANSLATORS.md 2016-05-25 05:56:18 +02:00
Jannes Höke
e53c45ed2f lang empty by default 2016-05-25 05:54:12 +02:00
Jannes Höke
857c17b3d4 change lang default en -> en_US 2016-05-25 05:35:30 +02:00
Jannes Höke
fea63f764a ultima carta 2016-05-25 04:36:47 +02:00
Jannes Höke
9e98de41c8 add plurals to es_ES (incomplete) 2016-05-25 04:25:10 +02:00
Jannes Höke
9f88f7ff32 make zh_TW compatible with plurals 2016-05-25 04:15:04 +02:00
Jannes Höke
6877063a2c make zh_HK compatible with plurals 2016-05-25 04:08:35 +02:00
Jannes Höke
fb86f6df05 add plurals to it_IT (incomplete) 2016-05-25 03:59:22 +02:00
Jannes Höke
5a71cbaae0 singular first place 2016-05-25 03:46:25 +02:00
Jannes Höke
f43cfc2190 fix english plurales 2016-05-25 03:14:07 +02:00
Jannes Höke
7672e1b47a remove logging call 2016-05-25 03:01:37 +02:00
Jannes Höke
7c250c6f79 don't record played cards if stats not enabled 2016-05-25 03:01:25 +02:00
Jannes Höke
bcaea68ef9 Merge pull request #12 from TiagoDanin/Update-pt_BR
Update pt_BR (Add plurals)
2016-05-24 17:10:06 +02:00
TiagoDanin
3ba225e7a5
Update pt_BR (Add plurals) 2016-05-24 10:02:17 -05:00
Jannes Höke
6901e7f4d0 implement plurals, update de_DE translation to use plurals 2016-05-24 15:49:23 +02:00
Jannes Höke
c54ffd83e5 update translator names and links 2016-05-24 11:25:20 +02:00
Jannes Höke
2041e3cb1f add icon attributions to source command 2016-05-24 09:58:04 +02:00
Jannes Höke
72515e37ed fix games first place stats 2016-05-24 09:58:04 +02:00
Jannes Höke
d5cac440ec use icons for draw and pass 2016-05-24 09:58:04 +02:00
Jannes Höke
23adfe2cb6 Merge pull request #11 from TiagoDanin/master
Small update in translations
2016-05-24 09:46:07 +02:00
TiagoDanin
de177e1137
Small update in translations 2016-05-23 12:57:41 -05:00
imlonghao
962f550f96
Add me to the Translators.md 2016-05-23 20:11:26 +08:00
imlonghao
06ae098a5f
add locale: zh_CN 2016-05-23 20:08:02 +08:00
Jannes Höke
4a51c7bfb6 change loglevel to INFO 2016-05-23 13:30:57 +02:00
Jannes Höke
7fd3c662a5 fix issue where people would join a game twice 2016-05-23 13:14:42 +02:00
Jannes Höke
ecc0b3adc7 add id_ID locale 2016-05-23 13:08:43 +02:00
Jannes Höke
e7e3fbf4ce add locales: es_ES, zh_HK, zh_TW 2016-05-23 12:20:31 +02:00
Jannes Höke
0c3f623cd9 small fixes & translation updates 2016-05-23 01:54:56 +02:00
Jannes Höke
0e680c6e30 update it_IT and add pt_BR 2016-05-23 00:45:44 +02:00
Jannes Höke
c7b6649438 add italian translations (big thanks to Carola and nick!) 2016-05-22 23:35:16 +02:00
Jannes Höke
c477701b75 Merge pull request #8 from jh0ker/fix-code
Fix code
2016-05-22 19:24:59 +02:00
159 changed files with 6058 additions and 877 deletions

3
.gitignore vendored
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# Config file
config.json
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]

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@ -7,5 +7,8 @@
The following wonderful people contributed directly or indirectly to this project:
- [imlonghao](https://github.com/imlonghao)
- [pan93412](https://github.com/pan93412)
- [qubitnerd](https://github.com/qubitnerd)
- [SYHGroup](https://github.com/SYHGroup)
Please add yourself here alphabetically when you submit your first pull request.

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[[source]]
name = "pypi"
url = "https://pypi.org/simple"
verify_ssl = true
[dev-packages]
[packages]
python-telegram-bot = "==8.1.1"
pony = "*"
[requires]
python_version = "3.7"

49
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{
"_meta": {
"hash": {
"sha256": "de56c4d5f516205e99d141cd7d372f67b602b6f981306971c01ffe25a5abf5c6"
},
"pipfile-spec": 6,
"requires": {
"python_version": "3.7"
},
"sources": [
{
"name": "pypi",
"url": "https://pypi.org/simple",
"verify_ssl": true
}
]
},
"default": {
"certifi": {
"hashes": [
"sha256:046832c04d4e752f37383b628bc601a7ea7211496b4638f6514d0e5b9acc4939",
"sha256:945e3ba63a0b9f577b1395204e13c3a231f9bc0223888be653286534e5873695"
],
"version": "==2019.6.16"
},
"future": {
"hashes": [
"sha256:67045236dcfd6816dc439556d009594abf643e5eb48992e36beac09c2ca659b8"
],
"version": "==0.17.1"
},
"pony": {
"hashes": [
"sha256:55bb9d4d12029d8c2bbbc7a284970e72225035db7e6370c0a15ec93d1886fe88"
],
"index": "pypi",
"version": "==0.7.10"
},
"python-telegram-bot": {
"hashes": [
"sha256:238c4a88b09d93c52d413bcf7e7fe14dfeb02f5f9222ffe4cafd4bd3d55489a3",
"sha256:997983e5082dc6aa811bce3a6014731201fc64b0a9c02fdb26beac686029d94b"
],
"index": "pypi",
"version": "==8.1.1"
}
},
"develop": {}
}

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@ -1,10 +1,24 @@
# UNO Bot
Telegram Bot that allows you to play the popular card game UNO via inline queries. The bot currently runs as [@mau_mau_bot](http://telegram.me/mau_mau_bot)
[![License: AGPL v3](https://img.shields.io/badge/License-AGPL%20v3-blue.svg)](./LICENSE)
Telegram Bot that allows you to play the popular card game UNO via inline queries. The bot currently runs as [@unobot](http://telegram.me/unobot).
To run the bot yourself, you will need:
- Python (tested with 3.4 and 3.5)
- The [python-telegram-bot](https://github.com/python-telegram-bot/python-telegram-bot) module version 4.1.1
- Python (tested with 3.4+)
- The [python-telegram-bot](https://github.com/python-telegram-bot/python-telegram-bot) module
- [Pony ORM](https://ponyorm.com/)
Get a bot token from [@BotFather](http://telegram.me/BotFather), place it in `credentials.py` and run the bot with `python3 bot.py`
## Setup
- Get a bot token from [@BotFather](http://telegram.me/BotFather) and change configurations in `config.json`.
- Convert all language files from `.po` files to `.mo` by executing the bash script `compile.sh` located in the `locales` folder.
Another option is: `find . -maxdepth 2 -type d -name 'LC_MESSAGES' -exec bash -c 'msgfmt {}/unobot.po -o {}/unobot.mo' \;`.
- Use `/setinline` and `/setinlinefeedback` with BotFather for your bot.
- Install requirements (using a `virtualenv` is recommended): `pip install -r requirements.txt`
Code documentation is minimal but there
You can change some gameplay parameters like turn times, minimum amount of players and default gamemode in `config.json`.
Current gamemodes available: classic, fast and wild. Check the details with the `/modes` command.
Then run the bot with `python3 bot.py`.
Code documentation is minimal but there.

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# Translators
The following awesome people contributed to this project by translating it:
| Locale | Translators |
|--------|--------------------------------------------------------------------------------------------------------------|
| de_DE | [Jannes Höke](https://github.com/jh0ker) |
| es_ES | [José.A Rojo](https://github.com/J4RV), [Ricardo Valverde Hernández](https://telegram.me/rivh1), Victor, Yuga|
| id_ID | [Erwin Guo](https://www.facebook.com/erwinfransiscus) |
| it_IT | Carola Mariano, ɳick |
| pt_BR | [João Rodrigo Couto de Oliveira](http://twitter.com/JoaoRodrigoJR)
| tr_TR | [Kasım Ağca](https://telegram.me/Holytotem)
|
| zh_CN | [imlonghao](https://github.com/imlonghao) |
| zh_HK | [Jed Cheng](https://www.facebook.com/profile.php?id=100002258388821) |
| zh_TW | [Eugene Lam](https://www.facebook.com/eugenelam1118), [jimchen5209](https://www.youtube.com/user/jimchen5209), [pan93412](https://www.github.com/pan93412)|
Please add yourself here alphabetically when you submit your first translation.

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import random
import logging
import card as c
from datetime import datetime
from telegram import Message, Chat
from config import TIME_REMOVAL_AFTER_SKIP, MIN_FAST_TURN_TIME
from errors import DeckEmptyError, NotEnoughPlayersError
from internationalization import __, _
from shared_vars import gm
from user_setting import UserSetting
from utils import send_async, display_name, game_is_running
logger = logging.getLogger(__name__)
class Countdown(object):
player = None
job_queue = None
def __init__(self, player, job_queue):
self.player = player
self.job_queue = job_queue
# TODO do_skip() could get executed in another thread (it can be a job), so it looks like it can't use game.translate?
def do_skip(bot, player, job_queue=None):
game = player.game
chat = game.chat
skipped_player = game.current_player
next_player = game.current_player.next
if skipped_player.waiting_time > 0:
skipped_player.anti_cheat += 1
skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP
if (skipped_player.waiting_time < 0):
skipped_player.waiting_time = 0
try:
skipped_player.draw()
except DeckEmptyError:
pass
n = skipped_player.waiting_time
send_async(bot, chat.id,
text=__("Waiting time to skip this player has "
"been reduced to {time} seconds.\n"
"Next player: {name}", multi=game.translate)
.format(time=n,
name=display_name(next_player.user))
)
logger.info("{player} was skipped! "
.format(player=display_name(player.user)))
game.turn()
if job_queue:
start_player_countdown(bot, game, job_queue)
else:
try:
gm.leave_game(skipped_player.user, chat)
send_async(bot, chat.id,
text=__("{name1} ran out of time "
"and has been removed from the game!\n"
"Next player: {name2}", multi=game.translate)
.format(name1=display_name(skipped_player.user),
name2=display_name(next_player.user)))
logger.info("{player} was skipped! "
.format(player=display_name(player.user)))
if job_queue:
start_player_countdown(bot, game, job_queue)
except NotEnoughPlayersError:
send_async(bot, chat.id,
text=__("{name} ran out of time "
"and has been removed from the game!\n"
"The game ended.", multi=game.translate)
.format(name=display_name(skipped_player.user)))
gm.end_game(chat, skipped_player.user)
def do_play_card(bot, player, result_id):
"""Plays the selected card and sends an update to the group if needed"""
card = c.from_str(result_id)
player.play(card)
game = player.game
chat = game.chat
user = player.user
us = UserSetting.get(id=user.id)
if not us:
us = UserSetting(id=user.id)
if us.stats:
us.cards_played += 1
if game.choosing_color:
send_async(bot, chat.id, text=__("Please choose a color", multi=game.translate))
if len(player.cards) == 1:
send_async(bot, chat.id, text="UNO!")
if len(player.cards) == 0:
send_async(bot, chat.id,
text=__("{name} won!", multi=game.translate)
.format(name=user.first_name))
if us.stats:
us.games_played += 1
if game.players_won is 0:
us.first_places += 1
game.players_won += 1
try:
gm.leave_game(user, chat)
except NotEnoughPlayersError:
send_async(bot, chat.id,
text=__("Game ended!", multi=game.translate))
us2 = UserSetting.get(id=game.current_player.user.id)
if us2 and us2.stats:
us2.games_played += 1
gm.end_game(chat, user)
def do_draw(bot, player):
"""Does the drawing"""
game = player.game
draw_counter_before = game.draw_counter
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.",
multi=game.translate))
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, player):
"""Handles the bluff calling"""
game = player.game
chat = game.chat
if player.prev.bluffing:
send_async(bot, chat.id,
text=__("Bluff called! Giving 4 cards to {name}",
multi=game.translate)
.format(name=player.prev.user.first_name))
try:
player.prev.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.",
multi=game.translate))
else:
game.draw_counter += 2
send_async(bot, chat.id,
text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
multi=game.translate)
.format(name1=player.prev.user.first_name,
name2=player.user.first_name))
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.",
multi=game.translate))
game.turn()
def start_player_countdown(bot, game, job_queue):
player = game.current_player
time = player.waiting_time
if time < MIN_FAST_TURN_TIME:
time = MIN_FAST_TURN_TIME
if game.mode == 'fast':
if game.job:
game.job.schedule_removal()
job = job_queue.run_once(
#lambda x,y: do_skip(bot, player),
skip_job,
time,
context=Countdown(player, job_queue)
)
logger.info("Started countdown for player: {player}. {time} seconds."
.format(player=display_name(player.user), time=time))
player.game.job = job
def skip_job(bot, job):
player = job.context.player
game = player.game
if game_is_running(game):
job_queue = job.context.job_queue
do_skip(bot, player, job_queue)

484
bot.py
View file

@ -17,39 +17,54 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
from datetime import datetime
from random import randint
from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
from telegram import ParseMode, InlineKeyboardMarkup, \
InlineKeyboardButton
from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
CommandHandler, MessageHandler, Filters, CallbackQueryHandler
from telegram.ext.dispatcher import run_async
from start_bot import start_bot
from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
add_no_game, add_not_started, add_other_cards, add_pass,
add_card)
from user_setting import UserSetting
from utils import display_name
import card as c
import settings
import simple_commands
from actions import do_skip, do_play_card, do_draw, do_call_bluff, start_player_countdown
from config import WAITING_TIME, DEFAULT_GAMEMODE, MIN_PLAYERS
from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
NotEnoughPlayersError, DeckEmptyError)
from utils import _, __, send_async, answer_async, user_locale, game_locales, \
error, TIMEOUT
from shared_vars import botan, gm, updater, dispatcher
import simple_commands, settings
from simple_commands import help
from internationalization import _, __, user_locale, game_locales
from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
add_no_game, add_not_started, add_other_cards, add_pass,
add_card, add_mode_classic, add_mode_fast, add_mode_wild)
from shared_vars import gm, updater, dispatcher
from simple_commands import help_handler
from start_bot import start_bot
from utils import display_name
from utils import send_async, answer_async, error, TIMEOUT, user_is_creator_or_admin, user_is_creator, game_is_running
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG)
level=logging.INFO
)
logger = logging.getLogger(__name__)
@user_locale
def notify_me(bot, update):
"""Handler for /notify_me command, pm people for next game"""
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
send_async(bot,
chat_id,
text=_("Send this command in a group to be notified "
"when a new game is started there."))
else:
try:
gm.remind_dict[chat_id].add(update.message.from_user.id)
except KeyError:
gm.remind_dict[chat_id] = {update.message.from_user.id}
@user_locale
def new_game(bot, update):
@ -57,18 +72,63 @@ def new_game(bot, update):
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help(bot, update)
help_handler(bot, update)
else:
if update.message.chat_id in gm.remind_dict:
for user in gm.remind_dict[update.message.chat_id]:
send_async(bot,
user,
text=_("A new game has been started in {title}").format(
title=update.message.chat.title))
del gm.remind_dict[update.message.chat_id]
game = gm.new_game(update.message.chat)
game.owner = update.message.from_user
game.starter = update.message.from_user
game.owner.append(update.message.from_user.id)
game.mode = DEFAULT_GAMEMODE
send_async(bot, chat_id,
text=_("Created a new game! Join the game with /join "
"and start the game with /start"))
if botan:
botan.track(update.message, 'New games')
@user_locale
def kill_game(bot, update):
"""Handler for the /kill command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if update.message.chat.type == 'private':
help_handler(bot, update)
return
if not games:
send_async(bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user_is_creator_or_admin(user, game, bot, chat):
try:
gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
except NoGameInChatError:
send_async(bot, chat.id,
text=_("The game is not started yet. "
"Join the game with /join and start the game with /start"),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
@user_locale
def join_game(bot, update):
@ -76,7 +136,7 @@ def join_game(bot, update):
chat = update.message.chat
if update.message.chat.type == 'private':
help(bot, update)
help_handler(bot, update)
return
try:
@ -136,16 +196,93 @@ def leave_game(bot, update):
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!", game.translate))
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
else:
if game.started:
send_async(bot, chat.id,
text=__("Okay. Next Player: {name}",
multi=game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text=__("{name} left the game before it started.",
multi=game.translate).format(
name=display_name(user)),
reply_to_message_id=update.message.message_id)
@user_locale
def kick_player(bot, update):
"""Handler for the /kick command"""
if update.message.chat.type == 'private':
help_handler(bot, update)
return
chat = update.message.chat
user = update.message.from_user
try:
game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError):
send_async(bot, chat.id,
text=_("No game is running at the moment. "
"Create a new game with /new"),
reply_to_message_id=update.message.message_id)
return
if not game.started:
send_async(bot, chat.id,
text=__("Okay. Next Player: {name}", game.translate).format(
text=_("The game is not started yet. "
"Join the game with /join and start the game with /start"),
reply_to_message_id=update.message.message_id)
return
if user_is_creator_or_admin(user, game, bot, chat):
if update.message.reply_to_message:
kicked = update.message.reply_to_message.from_user
try:
gm.leave_game(kicked, chat)
except NoGameInChatError:
send_async(bot, chat.id, text=_("Player {name} is not found in the current game.".format(name=display_name(kicked))),
reply_to_message_id=update.message.message_id)
return
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id,
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
return
send_async(bot, chat.id,
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
else:
send_async(bot, chat.id,
text=_("Please reply to the person you want to kick and type /kick again."),
reply_to_message_id=update.message.message_id)
return
send_async(bot, chat.id,
text=__("Okay. Next Player: {name}",
multi=game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
@run_async
def select_game(bot, update):
"""Handler for callback queries to select the current game"""
@ -157,28 +294,31 @@ def select_game(bot, update):
gm.userid_current[user_id] = player
break
else:
bot.sendMessage(update.callback_query.message.chat_id,
text=_("Game not found."),
timeout=TIMEOUT)
send_async(bot,
update.callback_query.message.chat_id,
text=_("Game not found."))
return
back = [[InlineKeyboardButton(text=_("Back to last group"),
switch_inline_query='')]]
@run_async
def selected(bot):
back = [[InlineKeyboardButton(text=_("Back to last group"),
switch_inline_query='')]]
bot.answerCallbackQuery(update.callback_query.id,
text=_("Please switch to the group you selected!"),
show_alert=False,
timeout=TIMEOUT)
bot.answerCallbackQuery(update.callback_query.id,
text=_("Please switch to the group you selected!"),
show_alert=False,
bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id,
text=_("Selected group: {group}\n"
"<b>Make sure that you switch to the correct "
"group!</b>").format(
group=gm.userid_current[user_id].game.chat.title),
reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML,
timeout=TIMEOUT)
bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id,
text=_("Selected group: {group}\n"
"<b>Make sure that you switch to the correct "
"group!</b>").format(
group=gm.userid_current[user_id].game.chat.title),
reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML,
timeout=TIMEOUT)
selected(bot)
@game_locales
@ -197,16 +337,17 @@ def status_update(bot, update):
pass
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!", game.translate))
send_async(bot, chat.id, text=__("Game ended!",
multi=game.translate))
else:
send_async(bot, chat.id, text=__("Removing {name} from the game",
game.translate)
multi=game.translate)
.format(name=display_name(user)))
@game_locales
@user_locale
def start_game(bot, update, args):
def start_game(bot, update, args, job_queue):
"""Handler for the /start command"""
if update.message.chat.type != 'private':
@ -223,20 +364,23 @@ def start_game(bot, update, args):
if game.started:
send_async(bot, chat.id, text=_("The game has already started"))
elif len(game.players) < 2:
elif len(game.players) < MIN_PLAYERS:
send_async(bot, chat.id,
text=_("At least two players must /join the game "
"before you can start it"))
text=__("At least {minplayers} players must /join the game "
"before you can start it").format(minplayers=MIN_PLAYERS))
else:
game.play_card(game.last_card)
game.started = True
# Starting a game
game.start()
for player in game.players:
player.draw_first_hand()
choice = [[InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='')]]
first_message = (
__("First player: {name}\n"
"Use /close to stop people from joining the game.\n"
"Enable multi-translations with /enable_translations",
game.translate)
multi=game.translate)
.format(name=display_name(game.current_player.user)))
@run_async
@ -249,9 +393,11 @@ def start_game(bot, update, args):
bot.sendMessage(chat.id,
text=first_message,
reply_markup=InlineKeyboardMarkup(choice),
timeout=TIMEOUT)
send_first()
start_player_countdown(bot, game, job_queue)
elif len(args) and args[0] == 'select':
players = gm.userid_players[update.message.from_user.id]
@ -273,7 +419,7 @@ def start_game(bot, update, args):
reply_markup=InlineKeyboardMarkup(groups))
else:
help(bot, update)
help_handler(bot, update)
@user_locale
@ -290,7 +436,7 @@ def close_game(bot, update):
game = games[-1]
if game.owner.id == user.id:
if user.id in game.owner:
game.open = False
send_async(bot, chat.id, text=_("Closed the lobby. "
"No more players can join this game."))
@ -298,8 +444,8 @@ def close_game(bot, update):
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@ -318,15 +464,15 @@ def open_game(bot, update):
game = games[-1]
if game.owner.id == user.id:
if user.id in game.owner:
game.open = True
send_async(bot, chat.id, text=_("Opened the lobby. "
"New players may /join the game."))
return
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@ -345,7 +491,7 @@ def enable_translations(bot, update):
game = games[-1]
if game.owner.id == user.id:
if user.id in game.owner:
game.translate = True
send_async(bot, chat.id, text=_("Enabled multi-translations. "
"Disable with /disable_translations"))
@ -353,8 +499,8 @@ def enable_translations(bot, update):
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@ -373,7 +519,7 @@ def disable_translations(bot, update):
game = games[-1]
if game.owner.id == user.id:
if user.id in game.owner:
game.translate = False
send_async(bot, chat.id, text=_("Disabled multi-translations. "
"Enable them again with "
@ -382,8 +528,8 @@ def disable_translations(bot, update):
else:
send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that")
.format(name=game.owner.first_name),
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@ -403,52 +549,23 @@ def skip_player(bot, update):
game = player.game
skipped_player = game.current_player
next_player = game.current_player.next
started = skipped_player.turn_started
now = datetime.now()
delta = (now - started).seconds
if delta < skipped_player.waiting_time:
# You can't skip if the current player still has time left
# You can skip yourself even if you have time left (you'll still draw)
if delta < skipped_player.waiting_time and player != skipped_player:
n = skipped_player.waiting_time - delta
send_async(bot, chat.id,
text=_("Please wait {time} seconds")
.format(time=(skipped_player.waiting_time - delta)),
text=_("Please wait {time} second",
"Please wait {time} seconds",
n)
.format(time=n),
reply_to_message_id=update.message.message_id)
elif skipped_player.waiting_time > 0:
skipped_player.anti_cheat += 1
skipped_player.waiting_time -= 30
try:
skipped_player.draw()
except DeckEmptyError:
pass
send_async(bot, chat.id,
text=__("Waiting time to skip this player has "
"been reduced to {time} seconds.\n"
"Next player: {name}", game.translate)
.format(time=skipped_player.waiting_time,
name=display_name(next_player.user)))
game.turn()
else:
try:
gm.leave_game(skipped_player.user, chat)
send_async(bot, chat.id,
text=__("{name1} was skipped four times in a row "
"and has been removed from the game.\n"
"Next player: {name2}", game.translate)
.format(name1=display_name(skipped_player.user),
name2=display_name(next_player.user)))
except NotEnoughPlayersError:
send_async(bot, chat.id,
text=__("{name} was skipped four times in a row "
"and has been removed from the game.\n"
"The game ended.", game.translate)
.format(name=display_name(skipped_player.user)))
gm.end_game(chat.id, skipped_player.user)
do_skip(bot, player)
@game_locales
@ -459,24 +576,33 @@ def reply_to_query(bot, update):
Builds the result list for inline queries and answers to the client.
"""
results = list()
playable = list()
switch = None
try:
user_id = update.inline_query.from_user.id
user = update.inline_query.from_user
user_id = user.id
players = gm.userid_players[user_id]
player = gm.userid_current[user_id]
game = player.game
except KeyError:
add_no_game(results)
else:
# The game has not started.
# The creator may change the game mode, other users just get a "game has not started" message.
if not game.started:
add_not_started(results)
if user_is_creator(user, game):
add_mode_classic(results)
add_mode_fast(results)
add_mode_wild(results)
else:
add_not_started(results)
elif user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results, game)
add_other_cards(playable, player, results, game)
add_other_cards(player, results, game)
else:
if not player.drew:
add_draw(player, results)
@ -496,6 +622,8 @@ def reply_to_query(bot, update):
str(card) not in added_ids))
added_ids.append(str(card))
add_gameinfo(game, results)
elif user_id != game.current_player.user.id or not game.started:
for card in sorted(player.cards):
add_card(game, card, results, can_play=False)
@ -515,7 +643,7 @@ def reply_to_query(bot, update):
@game_locales
@user_locale
def process_result(bot, update):
def process_result(bot, update, job_queue):
"""
Handler for chosen inline results.
Checks the players actions and acts accordingly.
@ -526,7 +654,7 @@ def process_result(bot, update):
game = player.game
result_id = update.chosen_inline_result.result_id
chat = game.chat
except KeyError:
except (KeyError, AttributeError):
return
logger.debug("Selected result: " + result_id)
@ -537,11 +665,18 @@ def process_result(bot, update):
if result_id in ('hand', 'gameinfo', 'nogame'):
return
elif result_id.startswith('mode_'):
# First 5 characters are 'mode_', the rest is the gamemode.
mode = result_id[5:]
game.set_mode(mode)
logger.info("Gamemode changed to {mode}".format(mode = mode))
send_async(bot, chat.id, text=__("Gamemode changed to {mode}".format(mode = mode)))
return
elif len(result_id) == 36: # UUID result
return
elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat.id,
text=__("Cheat attempt by {name}", game.translate)
text=__("Cheat attempt by {name}", multi=game.translate)
.format(name=display_name(player.user)))
return
elif result_id == 'call_bluff':
@ -558,133 +693,39 @@ def process_result(bot, update):
reset_waiting_time(bot, player)
do_play_card(bot, player, result_id)
if game in gm.chatid_games.get(chat.id, list()):
if game_is_running(game):
nextplayer_message = (
__("Next player: {name}", multi=game.translate)
.format(name=display_name(game.current_player.user)))
choice = [[InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='')]]
send_async(bot, chat.id,
text=__("Next player: {name}", game.translate)
.format(name=display_name(game.current_player.user)))
text=nextplayer_message,
reply_markup=InlineKeyboardMarkup(choice))
start_player_countdown(bot, game, job_queue)
def reset_waiting_time(bot, player):
"""Resets waiting time for a player and sends a notice to the group"""
chat = player.game.chat
if player.waiting_time < 90:
player.waiting_time = 90
if player.waiting_time < WAITING_TIME:
player.waiting_time = WAITING_TIME
send_async(bot, chat.id,
text=__("Waiting time for {name} has been reset to 90 "
"seconds", player.game.translate)
.format(name=display_name(player.user)))
def do_play_card(bot, player, result_id):
"""Plays the selected card and sends an update to the group if needed"""
card = c.from_str(result_id)
player.play(card)
game = player.game
chat = game.chat
user = player.user
us = UserSetting.get(id=user.id)
if not us:
us = UserSetting(id=user.id)
us.cards_played += 1
if game.choosing_color:
send_async(bot, chat.id, text=_("Please choose a color"))
if len(player.cards) == 1:
send_async(bot, chat.id, text="UNO!")
if len(player.cards) == 0:
send_async(bot, chat.id,
text=__("{name} won!", game.translate)
.format(name=user.first_name))
if us.stats:
us.games_played += 1
if game.players_won is 0:
us.first_places += 1
try:
gm.leave_game(user, chat)
except NotEnoughPlayersError:
send_async(bot, chat.id, text=__("Game ended!", game.translate))
us2 = UserSetting.get(id=game.current_player.next.user.id)
if us2 and us2.stats:
us2.games_played += 1
gm.end_game(chat, user)
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
Chat(chat.id, 'group')),
'Played cards')
def do_draw(bot, player):
"""Does the drawing"""
game = player.game
draw_counter_before = game.draw_counter
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.",
game.translate))
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, player):
"""Handles the bluff calling"""
game = player.game
chat = game.chat
if player.prev.bluffing:
send_async(bot, chat.id,
text=__("Bluff called! Giving 4 cards to {name}",
game.translate)
.format(name=player.prev.user.first_name))
try:
player.prev.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.",
game.translate))
else:
game.draw_counter += 2
send_async(bot, chat.id,
text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
game.translate)
.format(name1=player.prev.user.first_name,
name2=player.user.first_name))
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.",
game.translate))
game.turn()
text=__("Waiting time for {name} has been reset to {time} "
"seconds", multi=player.game.translate)
.format(name=display_name(player.user), time=WAITING_TIME))
# Add all handlers to the dispatcher and run the bot
dispatcher.add_handler(InlineQueryHandler(reply_to_query))
dispatcher.add_handler(ChosenInlineResultHandler(process_result))
dispatcher.add_handler(ChosenInlineResultHandler(process_result, pass_job_queue=True))
dispatcher.add_handler(CallbackQueryHandler(select_game))
dispatcher.add_handler(CommandHandler('start', start_game, pass_args=True))
dispatcher.add_handler(CommandHandler('start', start_game, pass_args=True, pass_job_queue=True))
dispatcher.add_handler(CommandHandler('new', new_game))
dispatcher.add_handler(CommandHandler('kill', kill_game))
dispatcher.add_handler(CommandHandler('join', join_game))
dispatcher.add_handler(CommandHandler('leave', leave_game))
dispatcher.add_handler(CommandHandler('kick', kick_player))
dispatcher.add_handler(CommandHandler('open', open_game))
dispatcher.add_handler(CommandHandler('close', close_game))
dispatcher.add_handler(CommandHandler('enable_translations',
@ -692,7 +733,10 @@ dispatcher.add_handler(CommandHandler('enable_translations',
dispatcher.add_handler(CommandHandler('disable_translations',
disable_translations))
dispatcher.add_handler(CommandHandler('skip', skip_player))
dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))
dispatcher.add_handler(CommandHandler('notify_me', notify_me))
simple_commands.register()
settings.register()
dispatcher.add_handler(MessageHandler(Filters.status_update, status_update))
dispatcher.add_error_handler(error)
start_bot(updater)

15
card.py
View file

@ -18,8 +18,6 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from telegram.emoji import Emoji
# Colors
RED = 'r'
BLUE = 'b'
@ -30,10 +28,10 @@ BLACK = 'x'
COLORS = (RED, BLUE, GREEN, YELLOW)
COLOR_ICONS = {
RED: Emoji.HEAVY_BLACK_HEART,
BLUE: Emoji.BLUE_HEART,
GREEN: Emoji.GREEN_HEART,
YELLOW: Emoji.YELLOW_HEART,
RED: '❤️',
BLUE: '💙',
GREEN: '💚',
YELLOW: '💛',
BLACK: '⬛️'
}
@ -54,6 +52,7 @@ SKIP = 'skip'
VALUES = (ZERO, ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, DRAW_TWO,
REVERSE, SKIP)
WILD_VALUES = (ONE, TWO, THREE, FOUR, FIVE, DRAW_TWO, REVERSE, SKIP)
# Special cards
CHOOSE = 'colorchooser'
@ -116,8 +115,8 @@ STICKERS = {
'y_reverse': 'BQADBAADQQIAAl9XmQABZdQFahGG6UQC',
'draw_four': 'BQADBAAD9QEAAl9XmQABVlkSNfhn76cC',
'colorchooser': 'BQADBAAD8wEAAl9XmQABl9rUOPqx4E4C',
'option_draw': 'BQADBAADzAIAAl9XmQABTkPaOqA5HIMC',
'option_pass': 'BQADBAADzgIAAl9XmQABWSDq3RIg3c0C',
'option_draw': 'BQADBAAD-AIAAl9XmQABxEjEcFM-VHIC',
'option_pass': 'BQADBAAD-gIAAl9XmQABcEkAAbaZ4SicAg',
'option_bluff': 'BQADBAADygIAAl9XmQABJoLfB9ntI2UC',
'option_info': 'BQADBAADxAIAAl9XmQABC5v3Z77VLfEC'
}

12
config.json.example Normal file
View file

@ -0,0 +1,12 @@
{
"token": "token_here",
"admin_list": [0],
"open_lobby": true,
"enable_translations": false,
"workers": 32,
"default_gamemode": "fast",
"waiting_time": 120,
"time_removal_after_skip": 20,
"min_fast_turn_time": 15,
"min_players": 2
}

View file

@ -18,4 +18,18 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
pass
import json
with open("config.json","r") as f:
config = json.loads(f.read())
TOKEN=config.get("token")
WORKERS=config.get("workers", 32)
ADMIN_LIST = config.get("admin_list", None)
OPEN_LOBBY = config.get("open_lobby", True)
ENABLE_TRANSLATIONS = config.get("enable_translations", False)
DEFAULT_GAMEMODE = config.get("default_gamemode", "fast")
WAITING_TIME = config.get("waiting_time", 120)
TIME_REMOVAL_AFTER_SKIP = config.get("time_removal_after_skip", 20)
MIN_FAST_TURN_TIME = config.get("min_fast_turn_time", 15)
MIN_PLAYERS = config.get("min_players", 2)

View file

@ -1,21 +0,0 @@
#!/usr/bin/env python3
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
TOKEN = 'TOKEN'
BOTAN_TOKEN = '' # Optional: Add a botan.io token if you want bot statistics

View file

@ -18,7 +18,7 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from pony.orm import Database, db_session, Optional, Required, Set, PrimaryKey
from pony.orm import Database
# Database singleton
db = Database()

38
deck.py
View file

@ -34,18 +34,7 @@ class Deck(object):
self.graveyard = list()
self.logger = logging.getLogger(__name__)
# Fill deck
for color in c.COLORS:
for value in c.VALUES:
self.cards.append(Card(color, value))
if not value == c.ZERO:
self.cards.append(Card(color, value))
for special in c.SPECIALS * 4:
self.cards.append(Card(None, None, special=special))
self.logger.debug(self.cards)
self.shuffle()
def shuffle(self):
"""Shuffles the deck"""
@ -69,4 +58,31 @@ class Deck(object):
def dismiss(self, card):
"""Returns a card to the deck"""
if card.special:
card.color = None
self.graveyard.append(card)
def _fill_classic_(self):
# Fill deck with the classic card set
self.cards.clear()
for color in c.COLORS:
for value in c.VALUES:
self.cards.append(Card(color, value))
if not value == c.ZERO:
self.cards.append(Card(color, value))
for special in c.SPECIALS:
for _ in range(4):
self.cards.append(Card(None, None, special=special))
self.shuffle()
def _fill_wild_(self):
# Fill deck with a wild card set
self.cards.clear()
for color in c.COLORS:
for value in c.WILD_VALUES:
for _ in range(4):
self.cards.append(Card(color, value))
for special in c.SPECIALS:
for _ in range(6):
self.cards.append(Card(None, None, special=special))
self.shuffle()

43
game.py
View file

@ -19,31 +19,32 @@
import logging
from config import ADMIN_LIST, OPEN_LOBBY, DEFAULT_GAMEMODE, ENABLE_TRANSLATIONS
from datetime import datetime
from deck import Deck
import card as c
class Game(object):
""" This class represents a game of UNO """
current_player = None
reversed = False
draw_counter = 0
choosing_color = False
started = False
owner = None
open = True
translate = False
draw_counter = 0
players_won = 0
starter = None
mode = DEFAULT_GAMEMODE
job = None
owner = ADMIN_LIST
open = OPEN_LOBBY
translate = ENABLE_TRANSLATIONS
def __init__(self, chat):
self.chat = chat
self.last_card = None
while not self.last_card or self.last_card.special:
self.deck = Deck()
self.last_card = self.deck.draw()
self.deck = Deck()
self.logger = logging.getLogger(__name__)
@ -62,6 +63,18 @@ class Game(object):
itplayer = itplayer.next
return players
def start(self):
if self.mode == None or self.mode != "wild":
self.deck._fill_classic_()
else:
self.deck._fill_wild_()
self._first_card_()
self.started = True
def set_mode(self, mode):
self.mode = mode
def reverse(self):
"""Reverses the direction of game"""
self.reversed = not self.reversed
@ -74,6 +87,20 @@ class Game(object):
self.current_player.turn_started = datetime.now()
self.choosing_color = False
def _first_card_(self):
# In case that the player did not select a game mode
if not self.deck.cards:
self.set_mode(DEFAULT_GAMEMODE)
# The first card should not be a special card
while not self.last_card or self.last_card.special:
self.last_card = self.deck.draw()
# If the card drawn was special, return it to the deck and loop again
if self.last_card.special:
self.deck.dismiss(self.last_card)
self.play_card(self.last_card)
def play_card(self, card):
"""
Plays a card and triggers its effects.

View file

@ -33,6 +33,8 @@ class GameManager(object):
self.chatid_games = dict()
self.userid_players = dict()
self.userid_current = dict()
self.remind_dict = dict()
self.logger = logging.getLogger(__name__)
def new_game(self, chat):
@ -47,6 +49,11 @@ class GameManager(object):
if chat_id not in self.chatid_games:
self.chatid_games[chat_id] = list()
# remove old games
for g in list(self.chatid_games[chat_id]):
if not g.players:
self.chatid_games[chat_id].remove(g)
self.chatid_games[chat_id].append(game)
return game
@ -72,15 +79,22 @@ class GameManager(object):
for player in players:
if player in game.players:
raise AlreadyJoinedError()
else:
try:
self.leave_game(user, chat)
except NoGameInChatError:
pass
except NotEnoughPlayersError:
self.end_game(chat, user)
try:
self.leave_game(user, chat)
except NoGameInChatError:
pass
except NotEnoughPlayersError:
self.end_game(chat, user)
if user.id not in self.userid_players:
self.userid_players[user.id] = list()
players = self.userid_players[user.id]
player = Player(game, user)
if game.started:
player.draw_first_hand()
players.append(player)
self.userid_current[user.id] = player
@ -92,6 +106,16 @@ class GameManager(object):
players = self.userid_players.get(user.id, list())
if not player:
games = self.chatid_games[chat.id]
for g in games:
for p in g.players:
if p.user.id == user.id:
if p is g.current_player:
g.turn()
p.leave()
return
raise NoGameInChatError
game = player.game
@ -130,14 +154,29 @@ class GameManager(object):
# Clear game
for player_in_game in game.players:
this_users_players = self.userid_players[player_in_game.user.id]
this_users_players.remove(player_in_game)
this_users_players = \
self.userid_players.get(player_in_game.user.id, list())
try:
this_users_players.remove(player_in_game)
except ValueError:
pass
if this_users_players:
self.userid_current[player.user.id] = this_users_players[0]
try:
self.userid_current[player_in_game.user.id] = this_users_players[0]
except KeyError:
pass
else:
del self.userid_players[player_in_game.user.id]
del self.userid_current[player_in_game.user.id]
try:
del self.userid_players[player_in_game.user.id]
except KeyError:
pass
try:
del self.userid_current[player_in_game.user.id]
except KeyError:
pass
self.chatid_games[chat.id].remove(game)
if not self.chatid_games[chat.id]:
@ -148,5 +187,4 @@ class GameManager(object):
for player in players:
if player.game.chat.id == chat.id:
return player
else:
return None
return None

12
genpot.sh Normal file
View file

@ -0,0 +1,12 @@
#!/usr/bin/bash
currentVer='1.0'
xgettext *.py -o ./locales/unobot.pot --foreign-user \
--package-name="uno_bot" \
--package-version="$currentVer" \
--msgid-bugs-address='uno@jhoeke.de' \
--keyword=__ \
--keyword=_ \
--keyword=_:1,2 \
--keyword=__:1,2

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